diff --git a/index.html b/index.html index 48640e2b..3043fcbc 100644 --- a/index.html +++ b/index.html @@ -16,7 +16,7 @@ - + diff --git a/ktx2/libktx.js b/ktx2/libktx.js new file mode 100644 index 00000000..1526faa3 --- /dev/null +++ b/ktx2/libktx.js @@ -0,0 +1,10272 @@ + +var LIBKTX = (function() { + var _scriptDir = typeof document !== 'undefined' && document.currentScript ? document.currentScript.src : undefined; + if (typeof __filename !== 'undefined') _scriptDir = _scriptDir || __filename; + return ( +function(LIBKTX) { + LIBKTX = LIBKTX || {}; + + + +// The Module object: Our interface to the outside world. We import +// and export values on it. There are various ways Module can be used: +// 1. Not defined. We create it here +// 2. A function parameter, function(Module) { ..generated code.. } +// 3. pre-run appended it, var Module = {}; ..generated code.. +// 4. External script tag defines var Module. +// We need to check if Module already exists (e.g. case 3 above). +// Substitution will be replaced with actual code on later stage of the build, +// this way Closure Compiler will not mangle it (e.g. case 4. above). +// Note that if you want to run closure, and also to use Module +// after the generated code, you will need to define var Module = {}; +// before the code. Then that object will be used in the code, and you +// can continue to use Module afterwards as well. +var Module = typeof LIBKTX !== 'undefined' ? LIBKTX : {}; + +// Set up the promise that indicates the Module is initialized +var readyPromiseResolve, readyPromiseReject; +Module['ready'] = new Promise(function(resolve, reject) { + readyPromiseResolve = resolve; + readyPromiseReject = reject; +}); + +// --pre-jses are emitted after the Module integration code, so that they can +// refer to Module (if they choose; they can also define Module) +// {{PRE_JSES}} + +// Sometimes an existing Module object exists with properties +// meant to overwrite the default module functionality. Here +// we collect those properties and reapply _after_ we configure +// the current environment's defaults to avoid having to be so +// defensive during initialization. +var moduleOverrides = {}; +var key; +for (key in Module) { + if (Module.hasOwnProperty(key)) { + moduleOverrides[key] = Module[key]; + } +} + +var arguments_ = []; +var thisProgram = './this.program'; +var quit_ = function(status, toThrow) { + throw toThrow; +}; + +// Determine the runtime environment we are in. You can customize this by +// setting the ENVIRONMENT setting at compile time (see settings.js). + +// Attempt to auto-detect the environment +var ENVIRONMENT_IS_WEB = typeof window === 'object'; +var ENVIRONMENT_IS_WORKER = typeof importScripts === 'function'; +// N.b. Electron.js environment is simultaneously a NODE-environment, but +// also a web environment. +var ENVIRONMENT_IS_NODE = typeof process === 'object' && typeof process.versions === 'object' && typeof process.versions.node === 'string'; +var ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER; + +// `/` should be present at the end if `scriptDirectory` is not empty +var scriptDirectory = ''; +function locateFile(path) { + if (Module['locateFile']) { + return Module['locateFile'](path, scriptDirectory); + } + return scriptDirectory + path; +} + +// Hooks that are implemented differently in different runtime environments. +var read_, + readAsync, + readBinary, + setWindowTitle; + +// Normally we don't log exceptions but instead let them bubble out the top +// level where the embedding environment (e.g. the browser) can handle +// them. +// However under v8 and node we sometimes exit the process direcly in which case +// its up to use us to log the exception before exiting. +// If we fix https://github.com/emscripten-core/emscripten/issues/15080 +// this may no longer be needed under node. +function logExceptionOnExit(e) { + if (e instanceof ExitStatus) return; + var toLog = e; + err('exiting due to exception: ' + toLog); +} + +var nodeFS; +var nodePath; + +if (ENVIRONMENT_IS_NODE) { + if (ENVIRONMENT_IS_WORKER) { + scriptDirectory = require('path').dirname(scriptDirectory) + '/'; + } else { + scriptDirectory = __dirname + '/'; + } + +// include: node_shell_read.js + + +read_ = function shell_read(filename, binary) { + if (!nodeFS) nodeFS = require('fs'); + if (!nodePath) nodePath = require('path'); + filename = nodePath['normalize'](filename); + return nodeFS['readFileSync'](filename, binary ? null : 'utf8'); +}; + +readBinary = function readBinary(filename) { + var ret = read_(filename, true); + if (!ret.buffer) { + ret = new Uint8Array(ret); + } + assert(ret.buffer); + return ret; +}; + +readAsync = function readAsync(filename, onload, onerror) { + if (!nodeFS) nodeFS = require('fs'); + if (!nodePath) nodePath = require('path'); + filename = nodePath['normalize'](filename); + nodeFS['readFile'](filename, function(err, data) { + if (err) onerror(err); + else onload(data.buffer); + }); +}; + +// end include: node_shell_read.js + if (process['argv'].length > 1) { + thisProgram = process['argv'][1].replace(/\\/g, '/'); + } + + arguments_ = process['argv'].slice(2); + + // MODULARIZE will export the module in the proper place outside, we don't need to export here + + process['on']('uncaughtException', function(ex) { + // suppress ExitStatus exceptions from showing an error + if (!(ex instanceof ExitStatus)) { + throw ex; + } + }); + + // Without this older versions of node (< v15) will log unhandled rejections + // but return 0, which is not normally the desired behaviour. This is + // not be needed with node v15 and about because it is now the default + // behaviour: + // See https://nodejs.org/api/cli.html#cli_unhandled_rejections_mode + process['on']('unhandledRejection', function(reason) { throw reason; }); + + quit_ = function(status, toThrow) { + if (keepRuntimeAlive()) { + process['exitCode'] = status; + throw toThrow; + } + logExceptionOnExit(toThrow); + process['exit'](status); + }; + + Module['inspect'] = function () { return '[Emscripten Module object]'; }; + +} else + +// Note that this includes Node.js workers when relevant (pthreads is enabled). +// Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and +// ENVIRONMENT_IS_NODE. +if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) { + if (ENVIRONMENT_IS_WORKER) { // Check worker, not web, since window could be polyfilled + scriptDirectory = self.location.href; + } else if (typeof document !== 'undefined' && document.currentScript) { // web + scriptDirectory = document.currentScript.src; + } + // When MODULARIZE, this JS may be executed later, after document.currentScript + // is gone, so we saved it, and we use it here instead of any other info. + if (_scriptDir) { + scriptDirectory = _scriptDir; + } + // blob urls look like blob:http://site.com/etc/etc and we cannot infer anything from them. + // otherwise, slice off the final part of the url to find the script directory. + // if scriptDirectory does not contain a slash, lastIndexOf will return -1, + // and scriptDirectory will correctly be replaced with an empty string. + // If scriptDirectory contains a query (starting with ?) or a fragment (starting with #), + // they are removed because they could contain a slash. + if (scriptDirectory.indexOf('blob:') !== 0) { + scriptDirectory = scriptDirectory.substr(0, scriptDirectory.replace(/[?#].*/, "").lastIndexOf('/')+1); + } else { + scriptDirectory = ''; + } + + // Differentiate the Web Worker from the Node Worker case, as reading must + // be done differently. + { + +// include: web_or_worker_shell_read.js + + + read_ = function(url) { + var xhr = new XMLHttpRequest(); + xhr.open('GET', url, false); + xhr.send(null); + return xhr.responseText; + }; + + if (ENVIRONMENT_IS_WORKER) { + readBinary = function(url) { + var xhr = new XMLHttpRequest(); + xhr.open('GET', url, false); + xhr.responseType = 'arraybuffer'; + xhr.send(null); + return new Uint8Array(/** @type{!ArrayBuffer} */(xhr.response)); + }; + } + + readAsync = function(url, onload, onerror) { + var xhr = new XMLHttpRequest(); + xhr.open('GET', url, true); + xhr.responseType = 'arraybuffer'; + xhr.onload = function() { + if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0 + onload(xhr.response); + return; + } + onerror(); + }; + xhr.onerror = onerror; + xhr.send(null); + }; + +// end include: web_or_worker_shell_read.js + } + + setWindowTitle = function(title) { document.title = title }; +} else +{ +} + +var out = Module['print'] || console.log.bind(console); +var err = Module['printErr'] || console.warn.bind(console); + +// Merge back in the overrides +for (key in moduleOverrides) { + if (moduleOverrides.hasOwnProperty(key)) { + Module[key] = moduleOverrides[key]; + } +} +// Free the object hierarchy contained in the overrides, this lets the GC +// reclaim data used e.g. in memoryInitializerRequest, which is a large typed array. +moduleOverrides = null; + +// Emit code to handle expected values on the Module object. This applies Module.x +// to the proper local x. This has two benefits: first, we only emit it if it is +// expected to arrive, and second, by using a local everywhere else that can be +// minified. + +if (Module['arguments']) arguments_ = Module['arguments']; + +if (Module['thisProgram']) thisProgram = Module['thisProgram']; + +if (Module['quit']) quit_ = Module['quit']; + +// perform assertions in shell.js after we set up out() and err(), as otherwise if an assertion fails it cannot print the message + + + + +var STACK_ALIGN = 16; + +function getPointerSize() { + return 4; +} + +function getNativeTypeSize(type) { + switch (type) { + case 'i1': case 'i8': return 1; + case 'i16': return 2; + case 'i32': return 4; + case 'i64': return 8; + case 'float': return 4; + case 'double': return 8; + default: { + if (type[type.length-1] === '*') { + return getPointerSize(); + } else if (type[0] === 'i') { + var bits = Number(type.substr(1)); + assert(bits % 8 === 0, 'getNativeTypeSize invalid bits ' + bits + ', type ' + type); + return bits / 8; + } else { + return 0; + } + } + } +} + +function warnOnce(text) { + if (!warnOnce.shown) warnOnce.shown = {}; + if (!warnOnce.shown[text]) { + warnOnce.shown[text] = 1; + err(text); + } +} + +// include: runtime_functions.js + + +// Wraps a JS function as a wasm function with a given signature. +function convertJsFunctionToWasm(func, sig) { + + // If the type reflection proposal is available, use the new + // "WebAssembly.Function" constructor. + // Otherwise, construct a minimal wasm module importing the JS function and + // re-exporting it. + if (typeof WebAssembly.Function === "function") { + var typeNames = { + 'i': 'i32', + 'j': 'i64', + 'f': 'f32', + 'd': 'f64' + }; + var type = { + parameters: [], + results: sig[0] == 'v' ? [] : [typeNames[sig[0]]] + }; + for (var i = 1; i < sig.length; ++i) { + type.parameters.push(typeNames[sig[i]]); + } + return new WebAssembly.Function(type, func); + } + + // The module is static, with the exception of the type section, which is + // generated based on the signature passed in. + var typeSection = [ + 0x01, // id: section, + 0x00, // length: 0 (placeholder) + 0x01, // count: 1 + 0x60, // form: func + ]; + var sigRet = sig.slice(0, 1); + var sigParam = sig.slice(1); + var typeCodes = { + 'i': 0x7f, // i32 + 'j': 0x7e, // i64 + 'f': 0x7d, // f32 + 'd': 0x7c, // f64 + }; + + // Parameters, length + signatures + typeSection.push(sigParam.length); + for (var i = 0; i < sigParam.length; ++i) { + typeSection.push(typeCodes[sigParam[i]]); + } + + // Return values, length + signatures + // With no multi-return in MVP, either 0 (void) or 1 (anything else) + if (sigRet == 'v') { + typeSection.push(0x00); + } else { + typeSection = typeSection.concat([0x01, typeCodes[sigRet]]); + } + + // Write the overall length of the type section back into the section header + // (excepting the 2 bytes for the section id and length) + typeSection[1] = typeSection.length - 2; + + // Rest of the module is static + var bytes = new Uint8Array([ + 0x00, 0x61, 0x73, 0x6d, // magic ("\0asm") + 0x01, 0x00, 0x00, 0x00, // version: 1 + ].concat(typeSection, [ + 0x02, 0x07, // import section + // (import "e" "f" (func 0 (type 0))) + 0x01, 0x01, 0x65, 0x01, 0x66, 0x00, 0x00, + 0x07, 0x05, // export section + // (export "f" (func 0 (type 0))) + 0x01, 0x01, 0x66, 0x00, 0x00, + ])); + + // We can compile this wasm module synchronously because it is very small. + // This accepts an import (at "e.f"), that it reroutes to an export (at "f") + var module = new WebAssembly.Module(bytes); + var instance = new WebAssembly.Instance(module, { + 'e': { + 'f': func + } + }); + var wrappedFunc = instance.exports['f']; + return wrappedFunc; +} + +var freeTableIndexes = []; + +// Weak map of functions in the table to their indexes, created on first use. +var functionsInTableMap; + +function getEmptyTableSlot() { + // Reuse a free index if there is one, otherwise grow. + if (freeTableIndexes.length) { + return freeTableIndexes.pop(); + } + // Grow the table + try { + wasmTable.grow(1); + } catch (err) { + if (!(err instanceof RangeError)) { + throw err; + } + throw 'Unable to grow wasm table. Set ALLOW_TABLE_GROWTH.'; + } + return wasmTable.length - 1; +} + +function updateTableMap(offset, count) { + for (var i = offset; i < offset + count; i++) { + var item = getWasmTableEntry(i); + // Ignore null values. + if (item) { + functionsInTableMap.set(item, i); + } + } +} + +// Add a function to the table. +// 'sig' parameter is required if the function being added is a JS function. +function addFunction(func, sig) { + + // Check if the function is already in the table, to ensure each function + // gets a unique index. First, create the map if this is the first use. + if (!functionsInTableMap) { + functionsInTableMap = new WeakMap(); + updateTableMap(0, wasmTable.length); + } + if (functionsInTableMap.has(func)) { + return functionsInTableMap.get(func); + } + + // It's not in the table, add it now. + + var ret = getEmptyTableSlot(); + + // Set the new value. + try { + // Attempting to call this with JS function will cause of table.set() to fail + setWasmTableEntry(ret, func); + } catch (err) { + if (!(err instanceof TypeError)) { + throw err; + } + var wrapped = convertJsFunctionToWasm(func, sig); + setWasmTableEntry(ret, wrapped); + } + + functionsInTableMap.set(func, ret); + + return ret; +} + +function removeFunction(index) { + functionsInTableMap.delete(getWasmTableEntry(index)); + freeTableIndexes.push(index); +} + +// end include: runtime_functions.js +// include: runtime_debug.js + + +// end include: runtime_debug.js +var tempRet0 = 0; + +var setTempRet0 = function(value) { + tempRet0 = value; +}; + +var getTempRet0 = function() { + return tempRet0; +}; + + + +// === Preamble library stuff === + +// Documentation for the public APIs defined in this file must be updated in: +// site/source/docs/api_reference/preamble.js.rst +// A prebuilt local version of the documentation is available at: +// site/build/text/docs/api_reference/preamble.js.txt +// You can also build docs locally as HTML or other formats in site/ +// An online HTML version (which may be of a different version of Emscripten) +// is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html + +var wasmBinary; +if (Module['wasmBinary']) wasmBinary = Module['wasmBinary']; +var noExitRuntime = Module['noExitRuntime'] || true; + +if (typeof WebAssembly !== 'object') { + abort('no native wasm support detected'); +} + +// include: runtime_safe_heap.js + + +// In MINIMAL_RUNTIME, setValue() and getValue() are only available when building with safe heap enabled, for heap safety checking. +// In traditional runtime, setValue() and getValue() are always available (although their use is highly discouraged due to perf penalties) + +/** @param {number} ptr + @param {number} value + @param {string} type + @param {number|boolean=} noSafe */ +function setValue(ptr, value, type, noSafe) { + type = type || 'i8'; + if (type.charAt(type.length-1) === '*') type = 'i32'; + switch (type) { + case 'i1': HEAP8[((ptr)>>0)] = value; break; + case 'i8': HEAP8[((ptr)>>0)] = value; break; + case 'i16': HEAP16[((ptr)>>1)] = value; break; + case 'i32': HEAP32[((ptr)>>2)] = value; break; + case 'i64': (tempI64 = [value>>>0,(tempDouble=value,(+(Math.abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math.min((+(Math.floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[((ptr)>>2)] = tempI64[0],HEAP32[(((ptr)+(4))>>2)] = tempI64[1]); break; + case 'float': HEAPF32[((ptr)>>2)] = value; break; + case 'double': HEAPF64[((ptr)>>3)] = value; break; + default: abort('invalid type for setValue: ' + type); + } +} + +/** @param {number} ptr + @param {string} type + @param {number|boolean=} noSafe */ +function getValue(ptr, type, noSafe) { + type = type || 'i8'; + if (type.charAt(type.length-1) === '*') type = 'i32'; + switch (type) { + case 'i1': return HEAP8[((ptr)>>0)]; + case 'i8': return HEAP8[((ptr)>>0)]; + case 'i16': return HEAP16[((ptr)>>1)]; + case 'i32': return HEAP32[((ptr)>>2)]; + case 'i64': return HEAP32[((ptr)>>2)]; + case 'float': return HEAPF32[((ptr)>>2)]; + case 'double': return Number(HEAPF64[((ptr)>>3)]); + default: abort('invalid type for getValue: ' + type); + } + return null; +} + +// end include: runtime_safe_heap.js +// Wasm globals + +var wasmMemory; + +//======================================== +// Runtime essentials +//======================================== + +// whether we are quitting the application. no code should run after this. +// set in exit() and abort() +var ABORT = false; + +// set by exit() and abort(). Passed to 'onExit' handler. +// NOTE: This is also used as the process return code code in shell environments +// but only when noExitRuntime is false. +var EXITSTATUS; + +/** @type {function(*, string=)} */ +function assert(condition, text) { + if (!condition) { + abort('Assertion failed: ' + text); + } +} + +// Returns the C function with a specified identifier (for C++, you need to do manual name mangling) +function getCFunc(ident) { + var func = Module['_' + ident]; // closure exported function + assert(func, 'Cannot call unknown function ' + ident + ', make sure it is exported'); + return func; +} + +// C calling interface. +/** @param {string|null=} returnType + @param {Array=} argTypes + @param {Arguments|Array=} args + @param {Object=} opts */ +function ccall(ident, returnType, argTypes, args, opts) { + // For fast lookup of conversion functions + var toC = { + 'string': function(str) { + var ret = 0; + if (str !== null && str !== undefined && str !== 0) { // null string + // at most 4 bytes per UTF-8 code point, +1 for the trailing '\0' + var len = (str.length << 2) + 1; + ret = stackAlloc(len); + stringToUTF8(str, ret, len); + } + return ret; + }, + 'array': function(arr) { + var ret = stackAlloc(arr.length); + writeArrayToMemory(arr, ret); + return ret; + } + }; + + function convertReturnValue(ret) { + if (returnType === 'string') return UTF8ToString(ret); + if (returnType === 'boolean') return Boolean(ret); + return ret; + } + + var func = getCFunc(ident); + var cArgs = []; + var stack = 0; + if (args) { + for (var i = 0; i < args.length; i++) { + var converter = toC[argTypes[i]]; + if (converter) { + if (stack === 0) stack = stackSave(); + cArgs[i] = converter(args[i]); + } else { + cArgs[i] = args[i]; + } + } + } + var ret = func.apply(null, cArgs); + function onDone(ret) { + if (stack !== 0) stackRestore(stack); + return convertReturnValue(ret); + } + + ret = onDone(ret); + return ret; +} + +/** @param {string=} returnType + @param {Array=} argTypes + @param {Object=} opts */ +function cwrap(ident, returnType, argTypes, opts) { + argTypes = argTypes || []; + // When the function takes numbers and returns a number, we can just return + // the original function + var numericArgs = argTypes.every(function(type){ return type === 'number'}); + var numericRet = returnType !== 'string'; + if (numericRet && numericArgs && !opts) { + return getCFunc(ident); + } + return function() { + return ccall(ident, returnType, argTypes, arguments, opts); + } +} + +var ALLOC_NORMAL = 0; // Tries to use _malloc() +var ALLOC_STACK = 1; // Lives for the duration of the current function call + +// allocate(): This is for internal use. You can use it yourself as well, but the interface +// is a little tricky (see docs right below). The reason is that it is optimized +// for multiple syntaxes to save space in generated code. So you should +// normally not use allocate(), and instead allocate memory using _malloc(), +// initialize it with setValue(), and so forth. +// @slab: An array of data. +// @allocator: How to allocate memory, see ALLOC_* +/** @type {function((Uint8Array|Array), number)} */ +function allocate(slab, allocator) { + var ret; + + if (allocator == ALLOC_STACK) { + ret = stackAlloc(slab.length); + } else { + ret = _malloc(slab.length); + } + + if (slab.subarray || slab.slice) { + HEAPU8.set(/** @type {!Uint8Array} */(slab), ret); + } else { + HEAPU8.set(new Uint8Array(slab), ret); + } + return ret; +} + +// include: runtime_strings.js + + +// runtime_strings.js: Strings related runtime functions that are part of both MINIMAL_RUNTIME and regular runtime. + +// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the given array that contains uint8 values, returns +// a copy of that string as a Javascript String object. + +var UTF8Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf8') : undefined; + +/** + * @param {number} idx + * @param {number=} maxBytesToRead + * @return {string} + */ +function UTF8ArrayToString(heap, idx, maxBytesToRead) { + var endIdx = idx + maxBytesToRead; + var endPtr = idx; + // TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself. + // Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage. + // (As a tiny code save trick, compare endPtr against endIdx using a negation, so that undefined means Infinity) + while (heap[endPtr] && !(endPtr >= endIdx)) ++endPtr; + + if (endPtr - idx > 16 && heap.subarray && UTF8Decoder) { + return UTF8Decoder.decode(heap.subarray(idx, endPtr)); + } else { + var str = ''; + // If building with TextDecoder, we have already computed the string length above, so test loop end condition against that + while (idx < endPtr) { + // For UTF8 byte structure, see: + // http://en.wikipedia.org/wiki/UTF-8#Description + // https://www.ietf.org/rfc/rfc2279.txt + // https://tools.ietf.org/html/rfc3629 + var u0 = heap[idx++]; + if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; } + var u1 = heap[idx++] & 63; + if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; } + var u2 = heap[idx++] & 63; + if ((u0 & 0xF0) == 0xE0) { + u0 = ((u0 & 15) << 12) | (u1 << 6) | u2; + } else { + u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heap[idx++] & 63); + } + + if (u0 < 0x10000) { + str += String.fromCharCode(u0); + } else { + var ch = u0 - 0x10000; + str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF)); + } + } + } + return str; +} + +// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the emscripten HEAP, returns a +// copy of that string as a Javascript String object. +// maxBytesToRead: an optional length that specifies the maximum number of bytes to read. You can omit +// this parameter to scan the string until the first \0 byte. If maxBytesToRead is +// passed, and the string at [ptr, ptr+maxBytesToReadr[ contains a null byte in the +// middle, then the string will cut short at that byte index (i.e. maxBytesToRead will +// not produce a string of exact length [ptr, ptr+maxBytesToRead[) +// N.B. mixing frequent uses of UTF8ToString() with and without maxBytesToRead may +// throw JS JIT optimizations off, so it is worth to consider consistently using one +// style or the other. +/** + * @param {number} ptr + * @param {number=} maxBytesToRead + * @return {string} + */ +function UTF8ToString(ptr, maxBytesToRead) { + ; + return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead) : ''; +} + +// Copies the given Javascript String object 'str' to the given byte array at address 'outIdx', +// encoded in UTF8 form and null-terminated. The copy will require at most str.length*4+1 bytes of space in the HEAP. +// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write. +// Parameters: +// str: the Javascript string to copy. +// heap: the array to copy to. Each index in this array is assumed to be one 8-byte element. +// outIdx: The starting offset in the array to begin the copying. +// maxBytesToWrite: The maximum number of bytes this function can write to the array. +// This count should include the null terminator, +// i.e. if maxBytesToWrite=1, only the null terminator will be written and nothing else. +// maxBytesToWrite=0 does not write any bytes to the output, not even the null terminator. +// Returns the number of bytes written, EXCLUDING the null terminator. + +function stringToUTF8Array(str, heap, outIdx, maxBytesToWrite) { + if (!(maxBytesToWrite > 0)) // Parameter maxBytesToWrite is not optional. Negative values, 0, null, undefined and false each don't write out any bytes. + return 0; + + var startIdx = outIdx; + var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator. + for (var i = 0; i < str.length; ++i) { + // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8. + // See http://unicode.org/faq/utf_bom.html#utf16-3 + // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629 + var u = str.charCodeAt(i); // possibly a lead surrogate + if (u >= 0xD800 && u <= 0xDFFF) { + var u1 = str.charCodeAt(++i); + u = 0x10000 + ((u & 0x3FF) << 10) | (u1 & 0x3FF); + } + if (u <= 0x7F) { + if (outIdx >= endIdx) break; + heap[outIdx++] = u; + } else if (u <= 0x7FF) { + if (outIdx + 1 >= endIdx) break; + heap[outIdx++] = 0xC0 | (u >> 6); + heap[outIdx++] = 0x80 | (u & 63); + } else if (u <= 0xFFFF) { + if (outIdx + 2 >= endIdx) break; + heap[outIdx++] = 0xE0 | (u >> 12); + heap[outIdx++] = 0x80 | ((u >> 6) & 63); + heap[outIdx++] = 0x80 | (u & 63); + } else { + if (outIdx + 3 >= endIdx) break; + heap[outIdx++] = 0xF0 | (u >> 18); + heap[outIdx++] = 0x80 | ((u >> 12) & 63); + heap[outIdx++] = 0x80 | ((u >> 6) & 63); + heap[outIdx++] = 0x80 | (u & 63); + } + } + // Null-terminate the pointer to the buffer. + heap[outIdx] = 0; + return outIdx - startIdx; +} + +// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', +// null-terminated and encoded in UTF8 form. The copy will require at most str.length*4+1 bytes of space in the HEAP. +// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write. +// Returns the number of bytes written, EXCLUDING the null terminator. + +function stringToUTF8(str, outPtr, maxBytesToWrite) { + return stringToUTF8Array(str, HEAPU8,outPtr, maxBytesToWrite); +} + +// Returns the number of bytes the given Javascript string takes if encoded as a UTF8 byte array, EXCLUDING the null terminator byte. +function lengthBytesUTF8(str) { + var len = 0; + for (var i = 0; i < str.length; ++i) { + // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8. + // See http://unicode.org/faq/utf_bom.html#utf16-3 + var u = str.charCodeAt(i); // possibly a lead surrogate + if (u >= 0xD800 && u <= 0xDFFF) u = 0x10000 + ((u & 0x3FF) << 10) | (str.charCodeAt(++i) & 0x3FF); + if (u <= 0x7F) ++len; + else if (u <= 0x7FF) len += 2; + else if (u <= 0xFFFF) len += 3; + else len += 4; + } + return len; +} + +// end include: runtime_strings.js +// include: runtime_strings_extra.js + + +// runtime_strings_extra.js: Strings related runtime functions that are available only in regular runtime. + +// Given a pointer 'ptr' to a null-terminated ASCII-encoded string in the emscripten HEAP, returns +// a copy of that string as a Javascript String object. + +function AsciiToString(ptr) { + var str = ''; + while (1) { + var ch = HEAPU8[((ptr++)>>0)]; + if (!ch) return str; + str += String.fromCharCode(ch); + } +} + +// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', +// null-terminated and encoded in ASCII form. The copy will require at most str.length+1 bytes of space in the HEAP. + +function stringToAscii(str, outPtr) { + return writeAsciiToMemory(str, outPtr, false); +} + +// Given a pointer 'ptr' to a null-terminated UTF16LE-encoded string in the emscripten HEAP, returns +// a copy of that string as a Javascript String object. + +var UTF16Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf-16le') : undefined; + +function UTF16ToString(ptr, maxBytesToRead) { + var endPtr = ptr; + // TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself. + // Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage. + var idx = endPtr >> 1; + var maxIdx = idx + maxBytesToRead / 2; + // If maxBytesToRead is not passed explicitly, it will be undefined, and this + // will always evaluate to true. This saves on code size. + while (!(idx >= maxIdx) && HEAPU16[idx]) ++idx; + endPtr = idx << 1; + + if (endPtr - ptr > 32 && UTF16Decoder) { + return UTF16Decoder.decode(HEAPU8.subarray(ptr, endPtr)); + } else { + var str = ''; + + // If maxBytesToRead is not passed explicitly, it will be undefined, and the for-loop's condition + // will always evaluate to true. The loop is then terminated on the first null char. + for (var i = 0; !(i >= maxBytesToRead / 2); ++i) { + var codeUnit = HEAP16[(((ptr)+(i*2))>>1)]; + if (codeUnit == 0) break; + // fromCharCode constructs a character from a UTF-16 code unit, so we can pass the UTF16 string right through. + str += String.fromCharCode(codeUnit); + } + + return str; + } +} + +// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', +// null-terminated and encoded in UTF16 form. The copy will require at most str.length*4+2 bytes of space in the HEAP. +// Use the function lengthBytesUTF16() to compute the exact number of bytes (excluding null terminator) that this function will write. +// Parameters: +// str: the Javascript string to copy. +// outPtr: Byte address in Emscripten HEAP where to write the string to. +// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null +// terminator, i.e. if maxBytesToWrite=2, only the null terminator will be written and nothing else. +// maxBytesToWrite<2 does not write any bytes to the output, not even the null terminator. +// Returns the number of bytes written, EXCLUDING the null terminator. + +function stringToUTF16(str, outPtr, maxBytesToWrite) { + // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed. + if (maxBytesToWrite === undefined) { + maxBytesToWrite = 0x7FFFFFFF; + } + if (maxBytesToWrite < 2) return 0; + maxBytesToWrite -= 2; // Null terminator. + var startPtr = outPtr; + var numCharsToWrite = (maxBytesToWrite < str.length*2) ? (maxBytesToWrite / 2) : str.length; + for (var i = 0; i < numCharsToWrite; ++i) { + // charCodeAt returns a UTF-16 encoded code unit, so it can be directly written to the HEAP. + var codeUnit = str.charCodeAt(i); // possibly a lead surrogate + HEAP16[((outPtr)>>1)] = codeUnit; + outPtr += 2; + } + // Null-terminate the pointer to the HEAP. + HEAP16[((outPtr)>>1)] = 0; + return outPtr - startPtr; +} + +// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte. + +function lengthBytesUTF16(str) { + return str.length*2; +} + +function UTF32ToString(ptr, maxBytesToRead) { + var i = 0; + + var str = ''; + // If maxBytesToRead is not passed explicitly, it will be undefined, and this + // will always evaluate to true. This saves on code size. + while (!(i >= maxBytesToRead / 4)) { + var utf32 = HEAP32[(((ptr)+(i*4))>>2)]; + if (utf32 == 0) break; + ++i; + // Gotcha: fromCharCode constructs a character from a UTF-16 encoded code (pair), not from a Unicode code point! So encode the code point to UTF-16 for constructing. + // See http://unicode.org/faq/utf_bom.html#utf16-3 + if (utf32 >= 0x10000) { + var ch = utf32 - 0x10000; + str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF)); + } else { + str += String.fromCharCode(utf32); + } + } + return str; +} + +// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', +// null-terminated and encoded in UTF32 form. The copy will require at most str.length*4+4 bytes of space in the HEAP. +// Use the function lengthBytesUTF32() to compute the exact number of bytes (excluding null terminator) that this function will write. +// Parameters: +// str: the Javascript string to copy. +// outPtr: Byte address in Emscripten HEAP where to write the string to. +// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null +// terminator, i.e. if maxBytesToWrite=4, only the null terminator will be written and nothing else. +// maxBytesToWrite<4 does not write any bytes to the output, not even the null terminator. +// Returns the number of bytes written, EXCLUDING the null terminator. + +function stringToUTF32(str, outPtr, maxBytesToWrite) { + // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed. + if (maxBytesToWrite === undefined) { + maxBytesToWrite = 0x7FFFFFFF; + } + if (maxBytesToWrite < 4) return 0; + var startPtr = outPtr; + var endPtr = startPtr + maxBytesToWrite - 4; + for (var i = 0; i < str.length; ++i) { + // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap. + // See http://unicode.org/faq/utf_bom.html#utf16-3 + var codeUnit = str.charCodeAt(i); // possibly a lead surrogate + if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) { + var trailSurrogate = str.charCodeAt(++i); + codeUnit = 0x10000 + ((codeUnit & 0x3FF) << 10) | (trailSurrogate & 0x3FF); + } + HEAP32[((outPtr)>>2)] = codeUnit; + outPtr += 4; + if (outPtr + 4 > endPtr) break; + } + // Null-terminate the pointer to the HEAP. + HEAP32[((outPtr)>>2)] = 0; + return outPtr - startPtr; +} + +// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte. + +function lengthBytesUTF32(str) { + var len = 0; + for (var i = 0; i < str.length; ++i) { + // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap. + // See http://unicode.org/faq/utf_bom.html#utf16-3 + var codeUnit = str.charCodeAt(i); + if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) ++i; // possibly a lead surrogate, so skip over the tail surrogate. + len += 4; + } + + return len; +} + +// Allocate heap space for a JS string, and write it there. +// It is the responsibility of the caller to free() that memory. +function allocateUTF8(str) { + var size = lengthBytesUTF8(str) + 1; + var ret = _malloc(size); + if (ret) stringToUTF8Array(str, HEAP8, ret, size); + return ret; +} + +// Allocate stack space for a JS string, and write it there. +function allocateUTF8OnStack(str) { + var size = lengthBytesUTF8(str) + 1; + var ret = stackAlloc(size); + stringToUTF8Array(str, HEAP8, ret, size); + return ret; +} + +// Deprecated: This function should not be called because it is unsafe and does not provide +// a maximum length limit of how many bytes it is allowed to write. Prefer calling the +// function stringToUTF8Array() instead, which takes in a maximum length that can be used +// to be secure from out of bounds writes. +/** @deprecated + @param {boolean=} dontAddNull */ +function writeStringToMemory(string, buffer, dontAddNull) { + warnOnce('writeStringToMemory is deprecated and should not be called! Use stringToUTF8() instead!'); + + var /** @type {number} */ lastChar, /** @type {number} */ end; + if (dontAddNull) { + // stringToUTF8Array always appends null. If we don't want to do that, remember the + // character that existed at the location where the null will be placed, and restore + // that after the write (below). + end = buffer + lengthBytesUTF8(string); + lastChar = HEAP8[end]; + } + stringToUTF8(string, buffer, Infinity); + if (dontAddNull) HEAP8[end] = lastChar; // Restore the value under the null character. +} + +function writeArrayToMemory(array, buffer) { + HEAP8.set(array, buffer); +} + +/** @param {boolean=} dontAddNull */ +function writeAsciiToMemory(str, buffer, dontAddNull) { + for (var i = 0; i < str.length; ++i) { + HEAP8[((buffer++)>>0)] = str.charCodeAt(i); + } + // Null-terminate the pointer to the HEAP. + if (!dontAddNull) HEAP8[((buffer)>>0)] = 0; +} + +// end include: runtime_strings_extra.js +// Memory management + +function alignUp(x, multiple) { + if (x % multiple > 0) { + x += multiple - (x % multiple); + } + return x; +} + +var HEAP, +/** @type {ArrayBuffer} */ + buffer, +/** @type {Int8Array} */ + HEAP8, +/** @type {Uint8Array} */ + HEAPU8, +/** @type {Int16Array} */ + HEAP16, +/** @type {Uint16Array} */ + HEAPU16, +/** @type {Int32Array} */ + HEAP32, +/** @type {Uint32Array} */ + HEAPU32, +/** @type {Float32Array} */ + HEAPF32, +/** @type {Float64Array} */ + HEAPF64; + +function updateGlobalBufferAndViews(buf) { + buffer = buf; + Module['HEAP8'] = HEAP8 = new Int8Array(buf); + Module['HEAP16'] = HEAP16 = new Int16Array(buf); + Module['HEAP32'] = HEAP32 = new Int32Array(buf); + Module['HEAPU8'] = HEAPU8 = new Uint8Array(buf); + Module['HEAPU16'] = HEAPU16 = new Uint16Array(buf); + Module['HEAPU32'] = HEAPU32 = new Uint32Array(buf); + Module['HEAPF32'] = HEAPF32 = new Float32Array(buf); + Module['HEAPF64'] = HEAPF64 = new Float64Array(buf); +} + +var TOTAL_STACK = 5242880; + +var INITIAL_MEMORY = Module['INITIAL_MEMORY'] || 16777216; + +// include: runtime_init_table.js +// In regular non-RELOCATABLE mode the table is exported +// from the wasm module and this will be assigned once +// the exports are available. +var wasmTable; + +// end include: runtime_init_table.js +// include: runtime_stack_check.js + + +// end include: runtime_stack_check.js +// include: runtime_assertions.js + + +// end include: runtime_assertions.js +var __ATPRERUN__ = []; // functions called before the runtime is initialized +var __ATINIT__ = []; // functions called during startup +var __ATEXIT__ = []; // functions called during shutdown +var __ATPOSTRUN__ = []; // functions called after the main() is called + +var runtimeInitialized = false; +var runtimeExited = false; +var runtimeKeepaliveCounter = 0; + +function keepRuntimeAlive() { + return noExitRuntime || runtimeKeepaliveCounter > 0; +} + +function preRun() { + + if (Module['preRun']) { + if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']]; + while (Module['preRun'].length) { + addOnPreRun(Module['preRun'].shift()); + } + } + + callRuntimeCallbacks(__ATPRERUN__); +} + +function initRuntime() { + runtimeInitialized = true; + + +if (!Module["noFSInit"] && !FS.init.initialized) + FS.init(); +FS.ignorePermissions = false; + +TTY.init(); + callRuntimeCallbacks(__ATINIT__); +} + +function exitRuntime() { + runtimeExited = true; +} + +function postRun() { + + if (Module['postRun']) { + if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']]; + while (Module['postRun'].length) { + addOnPostRun(Module['postRun'].shift()); + } + } + + callRuntimeCallbacks(__ATPOSTRUN__); +} + +function addOnPreRun(cb) { + __ATPRERUN__.unshift(cb); +} + +function addOnInit(cb) { + __ATINIT__.unshift(cb); +} + +function addOnExit(cb) { +} + +function addOnPostRun(cb) { + __ATPOSTRUN__.unshift(cb); +} + +// include: runtime_math.js + + +// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/imul + +// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/fround + +// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/clz32 + +// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/trunc + +// end include: runtime_math.js +// A counter of dependencies for calling run(). If we need to +// do asynchronous work before running, increment this and +// decrement it. Incrementing must happen in a place like +// Module.preRun (used by emcc to add file preloading). +// Note that you can add dependencies in preRun, even though +// it happens right before run - run will be postponed until +// the dependencies are met. +var runDependencies = 0; +var runDependencyWatcher = null; +var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled + +function getUniqueRunDependency(id) { + return id; +} + +function addRunDependency(id) { + runDependencies++; + + if (Module['monitorRunDependencies']) { + Module['monitorRunDependencies'](runDependencies); + } + +} + +function removeRunDependency(id) { + runDependencies--; + + if (Module['monitorRunDependencies']) { + Module['monitorRunDependencies'](runDependencies); + } + + if (runDependencies == 0) { + if (runDependencyWatcher !== null) { + clearInterval(runDependencyWatcher); + runDependencyWatcher = null; + } + if (dependenciesFulfilled) { + var callback = dependenciesFulfilled; + dependenciesFulfilled = null; + callback(); // can add another dependenciesFulfilled + } + } +} + +Module["preloadedImages"] = {}; // maps url to image data +Module["preloadedAudios"] = {}; // maps url to audio data + +/** @param {string|number=} what */ +function abort(what) { + { + if (Module['onAbort']) { + Module['onAbort'](what); + } + } + + what = 'Aborted(' + what + ')'; + // TODO(sbc): Should we remove printing and leave it up to whoever + // catches the exception? + err(what); + + ABORT = true; + EXITSTATUS = 1; + + what += '. Build with -s ASSERTIONS=1 for more info.'; + + // Use a wasm runtime error, because a JS error might be seen as a foreign + // exception, which means we'd run destructors on it. We need the error to + // simply make the program stop. + var e = new WebAssembly.RuntimeError(what); + + readyPromiseReject(e); + // Throw the error whether or not MODULARIZE is set because abort is used + // in code paths apart from instantiation where an exception is expected + // to be thrown when abort is called. + throw e; +} + +// {{MEM_INITIALIZER}} + +// include: memoryprofiler.js + + +// end include: memoryprofiler.js +// include: URIUtils.js + + +// Prefix of data URIs emitted by SINGLE_FILE and related options. +var dataURIPrefix = 'data:application/octet-stream;base64,'; + +// Indicates whether filename is a base64 data URI. +function isDataURI(filename) { + // Prefix of data URIs emitted by SINGLE_FILE and related options. + return filename.startsWith(dataURIPrefix); +} + +// Indicates whether filename is delivered via file protocol (as opposed to http/https) +function isFileURI(filename) { + return filename.startsWith('file://'); +} + +// end include: URIUtils.js +var wasmBinaryFile; + wasmBinaryFile = 'libktx.wasm'; + if (!isDataURI(wasmBinaryFile)) { + wasmBinaryFile = locateFile(wasmBinaryFile); + } + +function getBinary(file) { + try { + if (file == wasmBinaryFile && wasmBinary) { + return new Uint8Array(wasmBinary); + } + if (readBinary) { + return readBinary(file); + } else { + throw "both async and sync fetching of the wasm failed"; + } + } + catch (err) { + abort(err); + } +} + +function getBinaryPromise() { + // If we don't have the binary yet, try to to load it asynchronously. + // Fetch has some additional restrictions over XHR, like it can't be used on a file:// url. + // See https://github.com/github/fetch/pull/92#issuecomment-140665932 + // Cordova or Electron apps are typically loaded from a file:// url. + // So use fetch if it is available and the url is not a file, otherwise fall back to XHR. + if (!wasmBinary && (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER)) { + if (typeof fetch === 'function' + && !isFileURI(wasmBinaryFile) + ) { + return fetch(wasmBinaryFile, { credentials: 'same-origin' }).then(function(response) { + if (!response['ok']) { + throw "failed to load wasm binary file at '" + wasmBinaryFile + "'"; + } + return response['arrayBuffer'](); + }).catch(function () { + return getBinary(wasmBinaryFile); + }); + } + else { + if (readAsync) { + // fetch is not available or url is file => try XHR (readAsync uses XHR internally) + return new Promise(function(resolve, reject) { + readAsync(wasmBinaryFile, function(response) { resolve(new Uint8Array(/** @type{!ArrayBuffer} */(response))) }, reject) + }); + } + } + } + + // Otherwise, getBinary should be able to get it synchronously + return Promise.resolve().then(function() { return getBinary(wasmBinaryFile); }); +} + +// Create the wasm instance. +// Receives the wasm imports, returns the exports. +function createWasm() { + // prepare imports + var info = { + 'env': asmLibraryArg, + 'wasi_snapshot_preview1': asmLibraryArg, + }; + // Load the wasm module and create an instance of using native support in the JS engine. + // handle a generated wasm instance, receiving its exports and + // performing other necessary setup + /** @param {WebAssembly.Module=} module*/ + function receiveInstance(instance, module) { + var exports = instance.exports; + + Module['asm'] = exports; + + wasmMemory = Module['asm']['memory']; + updateGlobalBufferAndViews(wasmMemory.buffer); + + wasmTable = Module['asm']['__indirect_function_table']; + + addOnInit(Module['asm']['__wasm_call_ctors']); + + removeRunDependency('wasm-instantiate'); + } + // we can't run yet (except in a pthread, where we have a custom sync instantiator) + addRunDependency('wasm-instantiate'); + + // Prefer streaming instantiation if available. + function receiveInstantiationResult(result) { + // 'result' is a ResultObject object which has both the module and instance. + // receiveInstance() will swap in the exports (to Module.asm) so they can be called + // TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line. + // When the regression is fixed, can restore the above USE_PTHREADS-enabled path. + receiveInstance(result['instance']); + } + + function instantiateArrayBuffer(receiver) { + return getBinaryPromise().then(function(binary) { + return WebAssembly.instantiate(binary, info); + }).then(function (instance) { + return instance; + }).then(receiver, function(reason) { + err('failed to asynchronously prepare wasm: ' + reason); + + abort(reason); + }); + } + + function instantiateAsync() { + if (!wasmBinary && + typeof WebAssembly.instantiateStreaming === 'function' && + !isDataURI(wasmBinaryFile) && + // Don't use streaming for file:// delivered objects in a webview, fetch them synchronously. + !isFileURI(wasmBinaryFile) && + typeof fetch === 'function') { + return fetch(wasmBinaryFile, { credentials: 'same-origin' }).then(function (response) { + var result = WebAssembly.instantiateStreaming(response, info); + + return result.then( + receiveInstantiationResult, + function(reason) { + // We expect the most common failure cause to be a bad MIME type for the binary, + // in which case falling back to ArrayBuffer instantiation should work. + err('wasm streaming compile failed: ' + reason); + err('falling back to ArrayBuffer instantiation'); + return instantiateArrayBuffer(receiveInstantiationResult); + }); + }); + } else { + return instantiateArrayBuffer(receiveInstantiationResult); + } + } + + // User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback + // to manually instantiate the Wasm module themselves. This allows pages to run the instantiation parallel + // to any other async startup actions they are performing. + if (Module['instantiateWasm']) { + try { + var exports = Module['instantiateWasm'](info, receiveInstance); + return exports; + } catch(e) { + err('Module.instantiateWasm callback failed with error: ' + e); + return false; + } + } + + // If instantiation fails, reject the module ready promise. + instantiateAsync().catch(readyPromiseReject); + return {}; // no exports yet; we'll fill them in later +} + +// Globals used by JS i64 conversions (see makeSetValue) +var tempDouble; +var tempI64; + +// === Body === + +var ASM_CONSTS = { + +}; + + + + + + + function callRuntimeCallbacks(callbacks) { + while (callbacks.length > 0) { + var callback = callbacks.shift(); + if (typeof callback == 'function') { + callback(Module); // Pass the module as the first argument. + continue; + } + var func = callback.func; + if (typeof func === 'number') { + if (callback.arg === undefined) { + getWasmTableEntry(func)(); + } else { + getWasmTableEntry(func)(callback.arg); + } + } else { + func(callback.arg === undefined ? null : callback.arg); + } + } + } + + function withStackSave(f) { + var stack = stackSave(); + var ret = f(); + stackRestore(stack); + return ret; + } + function demangle(func) { + return func; + } + + function demangleAll(text) { + var regex = + /\b_Z[\w\d_]+/g; + return text.replace(regex, + function(x) { + var y = demangle(x); + return x === y ? x : (y + ' [' + x + ']'); + }); + } + + var wasmTableMirror = []; + function getWasmTableEntry(funcPtr) { + var func = wasmTableMirror[funcPtr]; + if (!func) { + if (funcPtr >= wasmTableMirror.length) wasmTableMirror.length = funcPtr + 1; + wasmTableMirror[funcPtr] = func = wasmTable.get(funcPtr); + } + return func; + } + + function handleException(e) { + // Certain exception types we do not treat as errors since they are used for + // internal control flow. + // 1. ExitStatus, which is thrown by exit() + // 2. "unwind", which is thrown by emscripten_unwind_to_js_event_loop() and others + // that wish to return to JS event loop. + if (e instanceof ExitStatus || e == 'unwind') { + return EXITSTATUS; + } + quit_(1, e); + } + + function jsStackTrace() { + var error = new Error(); + if (!error.stack) { + // IE10+ special cases: It does have callstack info, but it is only populated if an Error object is thrown, + // so try that as a special-case. + try { + throw new Error(); + } catch(e) { + error = e; + } + if (!error.stack) { + return '(no stack trace available)'; + } + } + return error.stack.toString(); + } + + function setWasmTableEntry(idx, func) { + wasmTable.set(idx, func); + wasmTableMirror[idx] = func; + } + + function stackTrace() { + var js = jsStackTrace(); + if (Module['extraStackTrace']) js += '\n' + Module['extraStackTrace'](); + return demangleAll(js); + } + + function ___assert_fail(condition, filename, line, func) { + abort('Assertion failed: ' + UTF8ToString(condition) + ', at: ' + [filename ? UTF8ToString(filename) : 'unknown filename', line, func ? UTF8ToString(func) : 'unknown function']); + } + + function ___cxa_allocate_exception(size) { + // Thrown object is prepended by exception metadata block + return _malloc(size + 16) + 16; + } + + function _atexit(func, arg) { + } + function ___cxa_atexit(a0,a1 + ) { + return _atexit(a0,a1); + } + + function ExceptionInfo(excPtr) { + this.excPtr = excPtr; + this.ptr = excPtr - 16; + + this.set_type = function(type) { + HEAP32[(((this.ptr)+(4))>>2)] = type; + }; + + this.get_type = function() { + return HEAP32[(((this.ptr)+(4))>>2)]; + }; + + this.set_destructor = function(destructor) { + HEAP32[(((this.ptr)+(8))>>2)] = destructor; + }; + + this.get_destructor = function() { + return HEAP32[(((this.ptr)+(8))>>2)]; + }; + + this.set_refcount = function(refcount) { + HEAP32[((this.ptr)>>2)] = refcount; + }; + + this.set_caught = function (caught) { + caught = caught ? 1 : 0; + HEAP8[(((this.ptr)+(12))>>0)] = caught; + }; + + this.get_caught = function () { + return HEAP8[(((this.ptr)+(12))>>0)] != 0; + }; + + this.set_rethrown = function (rethrown) { + rethrown = rethrown ? 1 : 0; + HEAP8[(((this.ptr)+(13))>>0)] = rethrown; + }; + + this.get_rethrown = function () { + return HEAP8[(((this.ptr)+(13))>>0)] != 0; + }; + + // Initialize native structure fields. Should be called once after allocated. + this.init = function(type, destructor) { + this.set_type(type); + this.set_destructor(destructor); + this.set_refcount(0); + this.set_caught(false); + this.set_rethrown(false); + } + + this.add_ref = function() { + var value = HEAP32[((this.ptr)>>2)]; + HEAP32[((this.ptr)>>2)] = value + 1; + }; + + // Returns true if last reference released. + this.release_ref = function() { + var prev = HEAP32[((this.ptr)>>2)]; + HEAP32[((this.ptr)>>2)] = prev - 1; + return prev === 1; + }; + } + + var exceptionLast = 0; + + var uncaughtExceptionCount = 0; + function ___cxa_throw(ptr, type, destructor) { + var info = new ExceptionInfo(ptr); + // Initialize ExceptionInfo content after it was allocated in __cxa_allocate_exception. + info.init(type, destructor); + exceptionLast = ptr; + uncaughtExceptionCount++; + throw ptr; + } + + function setErrNo(value) { + HEAP32[((___errno_location())>>2)] = value; + return value; + } + + var PATH = {splitPath:function(filename) { + var splitPathRe = /^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/; + return splitPathRe.exec(filename).slice(1); + },normalizeArray:function(parts, allowAboveRoot) { + // if the path tries to go above the root, `up` ends up > 0 + var up = 0; + for (var i = parts.length - 1; i >= 0; i--) { + var last = parts[i]; + if (last === '.') { + parts.splice(i, 1); + } else if (last === '..') { + parts.splice(i, 1); + up++; + } else if (up) { + parts.splice(i, 1); + up--; + } + } + // if the path is allowed to go above the root, restore leading ..s + if (allowAboveRoot) { + for (; up; up--) { + parts.unshift('..'); + } + } + return parts; + },normalize:function(path) { + var isAbsolute = path.charAt(0) === '/', + trailingSlash = path.substr(-1) === '/'; + // Normalize the path + path = PATH.normalizeArray(path.split('/').filter(function(p) { + return !!p; + }), !isAbsolute).join('/'); + if (!path && !isAbsolute) { + path = '.'; + } + if (path && trailingSlash) { + path += '/'; + } + return (isAbsolute ? '/' : '') + path; + },dirname:function(path) { + var result = PATH.splitPath(path), + root = result[0], + dir = result[1]; + if (!root && !dir) { + // No dirname whatsoever + return '.'; + } + if (dir) { + // It has a dirname, strip trailing slash + dir = dir.substr(0, dir.length - 1); + } + return root + dir; + },basename:function(path) { + // EMSCRIPTEN return '/'' for '/', not an empty string + if (path === '/') return '/'; + path = PATH.normalize(path); + path = path.replace(/\/$/, ""); + var lastSlash = path.lastIndexOf('/'); + if (lastSlash === -1) return path; + return path.substr(lastSlash+1); + },extname:function(path) { + return PATH.splitPath(path)[3]; + },join:function() { + var paths = Array.prototype.slice.call(arguments, 0); + return PATH.normalize(paths.join('/')); + },join2:function(l, r) { + return PATH.normalize(l + '/' + r); + }}; + + function getRandomDevice() { + if (typeof crypto === 'object' && typeof crypto['getRandomValues'] === 'function') { + // for modern web browsers + var randomBuffer = new Uint8Array(1); + return function() { crypto.getRandomValues(randomBuffer); return randomBuffer[0]; }; + } else + if (ENVIRONMENT_IS_NODE) { + // for nodejs with or without crypto support included + try { + var crypto_module = require('crypto'); + // nodejs has crypto support + return function() { return crypto_module['randomBytes'](1)[0]; }; + } catch (e) { + // nodejs doesn't have crypto support + } + } + // we couldn't find a proper implementation, as Math.random() is not suitable for /dev/random, see emscripten-core/emscripten/pull/7096 + return function() { abort("randomDevice"); }; + } + + var PATH_FS = {resolve:function() { + var resolvedPath = '', + resolvedAbsolute = false; + for (var i = arguments.length - 1; i >= -1 && !resolvedAbsolute; i--) { + var path = (i >= 0) ? arguments[i] : FS.cwd(); + // Skip empty and invalid entries + if (typeof path !== 'string') { + throw new TypeError('Arguments to path.resolve must be strings'); + } else if (!path) { + return ''; // an invalid portion invalidates the whole thing + } + resolvedPath = path + '/' + resolvedPath; + resolvedAbsolute = path.charAt(0) === '/'; + } + // At this point the path should be resolved to a full absolute path, but + // handle relative paths to be safe (might happen when process.cwd() fails) + resolvedPath = PATH.normalizeArray(resolvedPath.split('/').filter(function(p) { + return !!p; + }), !resolvedAbsolute).join('/'); + return ((resolvedAbsolute ? '/' : '') + resolvedPath) || '.'; + },relative:function(from, to) { + from = PATH_FS.resolve(from).substr(1); + to = PATH_FS.resolve(to).substr(1); + function trim(arr) { + var start = 0; + for (; start < arr.length; start++) { + if (arr[start] !== '') break; + } + var end = arr.length - 1; + for (; end >= 0; end--) { + if (arr[end] !== '') break; + } + if (start > end) return []; + return arr.slice(start, end - start + 1); + } + var fromParts = trim(from.split('/')); + var toParts = trim(to.split('/')); + var length = Math.min(fromParts.length, toParts.length); + var samePartsLength = length; + for (var i = 0; i < length; i++) { + if (fromParts[i] !== toParts[i]) { + samePartsLength = i; + break; + } + } + var outputParts = []; + for (var i = samePartsLength; i < fromParts.length; i++) { + outputParts.push('..'); + } + outputParts = outputParts.concat(toParts.slice(samePartsLength)); + return outputParts.join('/'); + }}; + + var TTY = {ttys:[],init:function () { + // https://github.com/emscripten-core/emscripten/pull/1555 + // if (ENVIRONMENT_IS_NODE) { + // // currently, FS.init does not distinguish if process.stdin is a file or TTY + // // device, it always assumes it's a TTY device. because of this, we're forcing + // // process.stdin to UTF8 encoding to at least make stdin reading compatible + // // with text files until FS.init can be refactored. + // process['stdin']['setEncoding']('utf8'); + // } + },shutdown:function() { + // https://github.com/emscripten-core/emscripten/pull/1555 + // if (ENVIRONMENT_IS_NODE) { + // // inolen: any idea as to why node -e 'process.stdin.read()' wouldn't exit immediately (with process.stdin being a tty)? + // // isaacs: because now it's reading from the stream, you've expressed interest in it, so that read() kicks off a _read() which creates a ReadReq operation + // // inolen: I thought read() in that case was a synchronous operation that just grabbed some amount of buffered data if it exists? + // // isaacs: it is. but it also triggers a _read() call, which calls readStart() on the handle + // // isaacs: do process.stdin.pause() and i'd think it'd probably close the pending call + // process['stdin']['pause'](); + // } + },register:function(dev, ops) { + TTY.ttys[dev] = { input: [], output: [], ops: ops }; + FS.registerDevice(dev, TTY.stream_ops); + },stream_ops:{open:function(stream) { + var tty = TTY.ttys[stream.node.rdev]; + if (!tty) { + throw new FS.ErrnoError(43); + } + stream.tty = tty; + stream.seekable = false; + },close:function(stream) { + // flush any pending line data + stream.tty.ops.flush(stream.tty); + },flush:function(stream) { + stream.tty.ops.flush(stream.tty); + },read:function(stream, buffer, offset, length, pos /* ignored */) { + if (!stream.tty || !stream.tty.ops.get_char) { + throw new FS.ErrnoError(60); + } + var bytesRead = 0; + for (var i = 0; i < length; i++) { + var result; + try { + result = stream.tty.ops.get_char(stream.tty); + } catch (e) { + throw new FS.ErrnoError(29); + } + if (result === undefined && bytesRead === 0) { + throw new FS.ErrnoError(6); + } + if (result === null || result === undefined) break; + bytesRead++; + buffer[offset+i] = result; + } + if (bytesRead) { + stream.node.timestamp = Date.now(); + } + return bytesRead; + },write:function(stream, buffer, offset, length, pos) { + if (!stream.tty || !stream.tty.ops.put_char) { + throw new FS.ErrnoError(60); + } + try { + for (var i = 0; i < length; i++) { + stream.tty.ops.put_char(stream.tty, buffer[offset+i]); + } + } catch (e) { + throw new FS.ErrnoError(29); + } + if (length) { + stream.node.timestamp = Date.now(); + } + return i; + }},default_tty_ops:{get_char:function(tty) { + if (!tty.input.length) { + var result = null; + if (ENVIRONMENT_IS_NODE) { + // we will read data by chunks of BUFSIZE + var BUFSIZE = 256; + var buf = Buffer.alloc(BUFSIZE); + var bytesRead = 0; + + try { + bytesRead = nodeFS.readSync(process.stdin.fd, buf, 0, BUFSIZE, null); + } catch(e) { + // Cross-platform differences: on Windows, reading EOF throws an exception, but on other OSes, + // reading EOF returns 0. Uniformize behavior by treating the EOF exception to return 0. + if (e.toString().includes('EOF')) bytesRead = 0; + else throw e; + } + + if (bytesRead > 0) { + result = buf.slice(0, bytesRead).toString('utf-8'); + } else { + result = null; + } + } else + if (typeof window != 'undefined' && + typeof window.prompt == 'function') { + // Browser. + result = window.prompt('Input: '); // returns null on cancel + if (result !== null) { + result += '\n'; + } + } else if (typeof readline == 'function') { + // Command line. + result = readline(); + if (result !== null) { + result += '\n'; + } + } + if (!result) { + return null; + } + tty.input = intArrayFromString(result, true); + } + return tty.input.shift(); + },put_char:function(tty, val) { + if (val === null || val === 10) { + out(UTF8ArrayToString(tty.output, 0)); + tty.output = []; + } else { + if (val != 0) tty.output.push(val); // val == 0 would cut text output off in the middle. + } + },flush:function(tty) { + if (tty.output && tty.output.length > 0) { + out(UTF8ArrayToString(tty.output, 0)); + tty.output = []; + } + }},default_tty1_ops:{put_char:function(tty, val) { + if (val === null || val === 10) { + err(UTF8ArrayToString(tty.output, 0)); + tty.output = []; + } else { + if (val != 0) tty.output.push(val); + } + },flush:function(tty) { + if (tty.output && tty.output.length > 0) { + err(UTF8ArrayToString(tty.output, 0)); + tty.output = []; + } + }}}; + + function zeroMemory(address, size) { + HEAPU8.fill(0, address, address + size); + } + + function alignMemory(size, alignment) { + return Math.ceil(size / alignment) * alignment; + } + function mmapAlloc(size) { + abort(); + } + var MEMFS = {ops_table:null,mount:function(mount) { + return MEMFS.createNode(null, '/', 16384 | 511 /* 0777 */, 0); + },createNode:function(parent, name, mode, dev) { + if (FS.isBlkdev(mode) || FS.isFIFO(mode)) { + // no supported + throw new FS.ErrnoError(63); + } + if (!MEMFS.ops_table) { + MEMFS.ops_table = { + dir: { + node: { + getattr: MEMFS.node_ops.getattr, + setattr: MEMFS.node_ops.setattr, + lookup: MEMFS.node_ops.lookup, + mknod: MEMFS.node_ops.mknod, + rename: MEMFS.node_ops.rename, + unlink: MEMFS.node_ops.unlink, + rmdir: MEMFS.node_ops.rmdir, + readdir: MEMFS.node_ops.readdir, + symlink: MEMFS.node_ops.symlink + }, + stream: { + llseek: MEMFS.stream_ops.llseek + } + }, + file: { + node: { + getattr: MEMFS.node_ops.getattr, + setattr: MEMFS.node_ops.setattr + }, + stream: { + llseek: MEMFS.stream_ops.llseek, + read: MEMFS.stream_ops.read, + write: MEMFS.stream_ops.write, + allocate: MEMFS.stream_ops.allocate, + mmap: MEMFS.stream_ops.mmap, + msync: MEMFS.stream_ops.msync + } + }, + link: { + node: { + getattr: MEMFS.node_ops.getattr, + setattr: MEMFS.node_ops.setattr, + readlink: MEMFS.node_ops.readlink + }, + stream: {} + }, + chrdev: { + node: { + getattr: MEMFS.node_ops.getattr, + setattr: MEMFS.node_ops.setattr + }, + stream: FS.chrdev_stream_ops + } + }; + } + var node = FS.createNode(parent, name, mode, dev); + if (FS.isDir(node.mode)) { + node.node_ops = MEMFS.ops_table.dir.node; + node.stream_ops = MEMFS.ops_table.dir.stream; + node.contents = {}; + } else if (FS.isFile(node.mode)) { + node.node_ops = MEMFS.ops_table.file.node; + node.stream_ops = MEMFS.ops_table.file.stream; + node.usedBytes = 0; // The actual number of bytes used in the typed array, as opposed to contents.length which gives the whole capacity. + // When the byte data of the file is populated, this will point to either a typed array, or a normal JS array. Typed arrays are preferred + // for performance, and used by default. However, typed arrays are not resizable like normal JS arrays are, so there is a small disk size + // penalty involved for appending file writes that continuously grow a file similar to std::vector capacity vs used -scheme. + node.contents = null; + } else if (FS.isLink(node.mode)) { + node.node_ops = MEMFS.ops_table.link.node; + node.stream_ops = MEMFS.ops_table.link.stream; + } else if (FS.isChrdev(node.mode)) { + node.node_ops = MEMFS.ops_table.chrdev.node; + node.stream_ops = MEMFS.ops_table.chrdev.stream; + } + node.timestamp = Date.now(); + // add the new node to the parent + if (parent) { + parent.contents[name] = node; + parent.timestamp = node.timestamp; + } + return node; + },getFileDataAsTypedArray:function(node) { + if (!node.contents) return new Uint8Array(0); + if (node.contents.subarray) return node.contents.subarray(0, node.usedBytes); // Make sure to not return excess unused bytes. + return new Uint8Array(node.contents); + },expandFileStorage:function(node, newCapacity) { + var prevCapacity = node.contents ? node.contents.length : 0; + if (prevCapacity >= newCapacity) return; // No need to expand, the storage was already large enough. + // Don't expand strictly to the given requested limit if it's only a very small increase, but instead geometrically grow capacity. + // For small filesizes (<1MB), perform size*2 geometric increase, but for large sizes, do a much more conservative size*1.125 increase to + // avoid overshooting the allocation cap by a very large margin. + var CAPACITY_DOUBLING_MAX = 1024 * 1024; + newCapacity = Math.max(newCapacity, (prevCapacity * (prevCapacity < CAPACITY_DOUBLING_MAX ? 2.0 : 1.125)) >>> 0); + if (prevCapacity != 0) newCapacity = Math.max(newCapacity, 256); // At minimum allocate 256b for each file when expanding. + var oldContents = node.contents; + node.contents = new Uint8Array(newCapacity); // Allocate new storage. + if (node.usedBytes > 0) node.contents.set(oldContents.subarray(0, node.usedBytes), 0); // Copy old data over to the new storage. + },resizeFileStorage:function(node, newSize) { + if (node.usedBytes == newSize) return; + if (newSize == 0) { + node.contents = null; // Fully decommit when requesting a resize to zero. + node.usedBytes = 0; + } else { + var oldContents = node.contents; + node.contents = new Uint8Array(newSize); // Allocate new storage. + if (oldContents) { + node.contents.set(oldContents.subarray(0, Math.min(newSize, node.usedBytes))); // Copy old data over to the new storage. + } + node.usedBytes = newSize; + } + },node_ops:{getattr:function(node) { + var attr = {}; + // device numbers reuse inode numbers. + attr.dev = FS.isChrdev(node.mode) ? node.id : 1; + attr.ino = node.id; + attr.mode = node.mode; + attr.nlink = 1; + attr.uid = 0; + attr.gid = 0; + attr.rdev = node.rdev; + if (FS.isDir(node.mode)) { + attr.size = 4096; + } else if (FS.isFile(node.mode)) { + attr.size = node.usedBytes; + } else if (FS.isLink(node.mode)) { + attr.size = node.link.length; + } else { + attr.size = 0; + } + attr.atime = new Date(node.timestamp); + attr.mtime = new Date(node.timestamp); + attr.ctime = new Date(node.timestamp); + // NOTE: In our implementation, st_blocks = Math.ceil(st_size/st_blksize), + // but this is not required by the standard. + attr.blksize = 4096; + attr.blocks = Math.ceil(attr.size / attr.blksize); + return attr; + },setattr:function(node, attr) { + if (attr.mode !== undefined) { + node.mode = attr.mode; + } + if (attr.timestamp !== undefined) { + node.timestamp = attr.timestamp; + } + if (attr.size !== undefined) { + MEMFS.resizeFileStorage(node, attr.size); + } + },lookup:function(parent, name) { + throw FS.genericErrors[44]; + },mknod:function(parent, name, mode, dev) { + return MEMFS.createNode(parent, name, mode, dev); + },rename:function(old_node, new_dir, new_name) { + // if we're overwriting a directory at new_name, make sure it's empty. + if (FS.isDir(old_node.mode)) { + var new_node; + try { + new_node = FS.lookupNode(new_dir, new_name); + } catch (e) { + } + if (new_node) { + for (var i in new_node.contents) { + throw new FS.ErrnoError(55); + } + } + } + // do the internal rewiring + delete old_node.parent.contents[old_node.name]; + old_node.parent.timestamp = Date.now() + old_node.name = new_name; + new_dir.contents[new_name] = old_node; + new_dir.timestamp = old_node.parent.timestamp; + old_node.parent = new_dir; + },unlink:function(parent, name) { + delete parent.contents[name]; + parent.timestamp = Date.now(); + },rmdir:function(parent, name) { + var node = FS.lookupNode(parent, name); + for (var i in node.contents) { + throw new FS.ErrnoError(55); + } + delete parent.contents[name]; + parent.timestamp = Date.now(); + },readdir:function(node) { + var entries = ['.', '..']; + for (var key in node.contents) { + if (!node.contents.hasOwnProperty(key)) { + continue; + } + entries.push(key); + } + return entries; + },symlink:function(parent, newname, oldpath) { + var node = MEMFS.createNode(parent, newname, 511 /* 0777 */ | 40960, 0); + node.link = oldpath; + return node; + },readlink:function(node) { + if (!FS.isLink(node.mode)) { + throw new FS.ErrnoError(28); + } + return node.link; + }},stream_ops:{read:function(stream, buffer, offset, length, position) { + var contents = stream.node.contents; + if (position >= stream.node.usedBytes) return 0; + var size = Math.min(stream.node.usedBytes - position, length); + if (size > 8 && contents.subarray) { // non-trivial, and typed array + buffer.set(contents.subarray(position, position + size), offset); + } else { + for (var i = 0; i < size; i++) buffer[offset + i] = contents[position + i]; + } + return size; + },write:function(stream, buffer, offset, length, position, canOwn) { + // If the buffer is located in main memory (HEAP), and if + // memory can grow, we can't hold on to references of the + // memory buffer, as they may get invalidated. That means we + // need to do copy its contents. + if (buffer.buffer === HEAP8.buffer) { + canOwn = false; + } + + if (!length) return 0; + var node = stream.node; + node.timestamp = Date.now(); + + if (buffer.subarray && (!node.contents || node.contents.subarray)) { // This write is from a typed array to a typed array? + if (canOwn) { + node.contents = buffer.subarray(offset, offset + length); + node.usedBytes = length; + return length; + } else if (node.usedBytes === 0 && position === 0) { // If this is a simple first write to an empty file, do a fast set since we don't need to care about old data. + node.contents = buffer.slice(offset, offset + length); + node.usedBytes = length; + return length; + } else if (position + length <= node.usedBytes) { // Writing to an already allocated and used subrange of the file? + node.contents.set(buffer.subarray(offset, offset + length), position); + return length; + } + } + + // Appending to an existing file and we need to reallocate, or source data did not come as a typed array. + MEMFS.expandFileStorage(node, position+length); + if (node.contents.subarray && buffer.subarray) { + // Use typed array write which is available. + node.contents.set(buffer.subarray(offset, offset + length), position); + } else { + for (var i = 0; i < length; i++) { + node.contents[position + i] = buffer[offset + i]; // Or fall back to manual write if not. + } + } + node.usedBytes = Math.max(node.usedBytes, position + length); + return length; + },llseek:function(stream, offset, whence) { + var position = offset; + if (whence === 1) { + position += stream.position; + } else if (whence === 2) { + if (FS.isFile(stream.node.mode)) { + position += stream.node.usedBytes; + } + } + if (position < 0) { + throw new FS.ErrnoError(28); + } + return position; + },allocate:function(stream, offset, length) { + MEMFS.expandFileStorage(stream.node, offset + length); + stream.node.usedBytes = Math.max(stream.node.usedBytes, offset + length); + },mmap:function(stream, address, length, position, prot, flags) { + if (address !== 0) { + // We don't currently support location hints for the address of the mapping + throw new FS.ErrnoError(28); + } + if (!FS.isFile(stream.node.mode)) { + throw new FS.ErrnoError(43); + } + var ptr; + var allocated; + var contents = stream.node.contents; + // Only make a new copy when MAP_PRIVATE is specified. + if (!(flags & 2) && contents.buffer === buffer) { + // We can't emulate MAP_SHARED when the file is not backed by the buffer + // we're mapping to (e.g. the HEAP buffer). + allocated = false; + ptr = contents.byteOffset; + } else { + // Try to avoid unnecessary slices. + if (position > 0 || position + length < contents.length) { + if (contents.subarray) { + contents = contents.subarray(position, position + length); + } else { + contents = Array.prototype.slice.call(contents, position, position + length); + } + } + allocated = true; + ptr = mmapAlloc(length); + if (!ptr) { + throw new FS.ErrnoError(48); + } + HEAP8.set(contents, ptr); + } + return { ptr: ptr, allocated: allocated }; + },msync:function(stream, buffer, offset, length, mmapFlags) { + if (!FS.isFile(stream.node.mode)) { + throw new FS.ErrnoError(43); + } + if (mmapFlags & 2) { + // MAP_PRIVATE calls need not to be synced back to underlying fs + return 0; + } + + var bytesWritten = MEMFS.stream_ops.write(stream, buffer, 0, length, offset, false); + // should we check if bytesWritten and length are the same? + return 0; + }}}; + + function asyncLoad(url, onload, onerror, noRunDep) { + var dep = !noRunDep ? getUniqueRunDependency('al ' + url) : ''; + readAsync(url, function(arrayBuffer) { + assert(arrayBuffer, 'Loading data file "' + url + '" failed (no arrayBuffer).'); + onload(new Uint8Array(arrayBuffer)); + if (dep) removeRunDependency(dep); + }, function(event) { + if (onerror) { + onerror(); + } else { + throw 'Loading data file "' + url + '" failed.'; + } + }); + if (dep) addRunDependency(dep); + } + var FS = {root:null,mounts:[],devices:{},streams:[],nextInode:1,nameTable:null,currentPath:"/",initialized:false,ignorePermissions:true,ErrnoError:null,genericErrors:{},filesystems:null,syncFSRequests:0,lookupPath:function(path, opts) { + path = PATH_FS.resolve(FS.cwd(), path); + opts = opts || {}; + + if (!path) return { path: '', node: null }; + + var defaults = { + follow_mount: true, + recurse_count: 0 + }; + for (var key in defaults) { + if (opts[key] === undefined) { + opts[key] = defaults[key]; + } + } + + if (opts.recurse_count > 8) { // max recursive lookup of 8 + throw new FS.ErrnoError(32); + } + + // split the path + var parts = PATH.normalizeArray(path.split('/').filter(function(p) { + return !!p; + }), false); + + // start at the root + var current = FS.root; + var current_path = '/'; + + for (var i = 0; i < parts.length; i++) { + var islast = (i === parts.length-1); + if (islast && opts.parent) { + // stop resolving + break; + } + + current = FS.lookupNode(current, parts[i]); + current_path = PATH.join2(current_path, parts[i]); + + // jump to the mount's root node if this is a mountpoint + if (FS.isMountpoint(current)) { + if (!islast || (islast && opts.follow_mount)) { + current = current.mounted.root; + } + } + + // by default, lookupPath will not follow a symlink if it is the final path component. + // setting opts.follow = true will override this behavior. + if (!islast || opts.follow) { + var count = 0; + while (FS.isLink(current.mode)) { + var link = FS.readlink(current_path); + current_path = PATH_FS.resolve(PATH.dirname(current_path), link); + + var lookup = FS.lookupPath(current_path, { recurse_count: opts.recurse_count }); + current = lookup.node; + + if (count++ > 40) { // limit max consecutive symlinks to 40 (SYMLOOP_MAX). + throw new FS.ErrnoError(32); + } + } + } + } + + return { path: current_path, node: current }; + },getPath:function(node) { + var path; + while (true) { + if (FS.isRoot(node)) { + var mount = node.mount.mountpoint; + if (!path) return mount; + return mount[mount.length-1] !== '/' ? mount + '/' + path : mount + path; + } + path = path ? node.name + '/' + path : node.name; + node = node.parent; + } + },hashName:function(parentid, name) { + var hash = 0; + + for (var i = 0; i < name.length; i++) { + hash = ((hash << 5) - hash + name.charCodeAt(i)) | 0; + } + return ((parentid + hash) >>> 0) % FS.nameTable.length; + },hashAddNode:function(node) { + var hash = FS.hashName(node.parent.id, node.name); + node.name_next = FS.nameTable[hash]; + FS.nameTable[hash] = node; + },hashRemoveNode:function(node) { + var hash = FS.hashName(node.parent.id, node.name); + if (FS.nameTable[hash] === node) { + FS.nameTable[hash] = node.name_next; + } else { + var current = FS.nameTable[hash]; + while (current) { + if (current.name_next === node) { + current.name_next = node.name_next; + break; + } + current = current.name_next; + } + } + },lookupNode:function(parent, name) { + var errCode = FS.mayLookup(parent); + if (errCode) { + throw new FS.ErrnoError(errCode, parent); + } + var hash = FS.hashName(parent.id, name); + for (var node = FS.nameTable[hash]; node; node = node.name_next) { + var nodeName = node.name; + if (node.parent.id === parent.id && nodeName === name) { + return node; + } + } + // if we failed to find it in the cache, call into the VFS + return FS.lookup(parent, name); + },createNode:function(parent, name, mode, rdev) { + var node = new FS.FSNode(parent, name, mode, rdev); + + FS.hashAddNode(node); + + return node; + },destroyNode:function(node) { + FS.hashRemoveNode(node); + },isRoot:function(node) { + return node === node.parent; + },isMountpoint:function(node) { + return !!node.mounted; + },isFile:function(mode) { + return (mode & 61440) === 32768; + },isDir:function(mode) { + return (mode & 61440) === 16384; + },isLink:function(mode) { + return (mode & 61440) === 40960; + },isChrdev:function(mode) { + return (mode & 61440) === 8192; + },isBlkdev:function(mode) { + return (mode & 61440) === 24576; + },isFIFO:function(mode) { + return (mode & 61440) === 4096; + },isSocket:function(mode) { + return (mode & 49152) === 49152; + },flagModes:{"r":0,"r+":2,"w":577,"w+":578,"a":1089,"a+":1090},modeStringToFlags:function(str) { + var flags = FS.flagModes[str]; + if (typeof flags === 'undefined') { + throw new Error('Unknown file open mode: ' + str); + } + return flags; + },flagsToPermissionString:function(flag) { + var perms = ['r', 'w', 'rw'][flag & 3]; + if ((flag & 512)) { + perms += 'w'; + } + return perms; + },nodePermissions:function(node, perms) { + if (FS.ignorePermissions) { + return 0; + } + // return 0 if any user, group or owner bits are set. + if (perms.includes('r') && !(node.mode & 292)) { + return 2; + } else if (perms.includes('w') && !(node.mode & 146)) { + return 2; + } else if (perms.includes('x') && !(node.mode & 73)) { + return 2; + } + return 0; + },mayLookup:function(dir) { + var errCode = FS.nodePermissions(dir, 'x'); + if (errCode) return errCode; + if (!dir.node_ops.lookup) return 2; + return 0; + },mayCreate:function(dir, name) { + try { + var node = FS.lookupNode(dir, name); + return 20; + } catch (e) { + } + return FS.nodePermissions(dir, 'wx'); + },mayDelete:function(dir, name, isdir) { + var node; + try { + node = FS.lookupNode(dir, name); + } catch (e) { + return e.errno; + } + var errCode = FS.nodePermissions(dir, 'wx'); + if (errCode) { + return errCode; + } + if (isdir) { + if (!FS.isDir(node.mode)) { + return 54; + } + if (FS.isRoot(node) || FS.getPath(node) === FS.cwd()) { + return 10; + } + } else { + if (FS.isDir(node.mode)) { + return 31; + } + } + return 0; + },mayOpen:function(node, flags) { + if (!node) { + return 44; + } + if (FS.isLink(node.mode)) { + return 32; + } else if (FS.isDir(node.mode)) { + if (FS.flagsToPermissionString(flags) !== 'r' || // opening for write + (flags & 512)) { // TODO: check for O_SEARCH? (== search for dir only) + return 31; + } + } + return FS.nodePermissions(node, FS.flagsToPermissionString(flags)); + },MAX_OPEN_FDS:4096,nextfd:function(fd_start, fd_end) { + fd_start = fd_start || 0; + fd_end = fd_end || FS.MAX_OPEN_FDS; + for (var fd = fd_start; fd <= fd_end; fd++) { + if (!FS.streams[fd]) { + return fd; + } + } + throw new FS.ErrnoError(33); + },getStream:function(fd) { + return FS.streams[fd]; + },createStream:function(stream, fd_start, fd_end) { + if (!FS.FSStream) { + FS.FSStream = /** @constructor */ function(){}; + FS.FSStream.prototype = { + object: { + get: function() { return this.node; }, + set: function(val) { this.node = val; } + }, + isRead: { + get: function() { return (this.flags & 2097155) !== 1; } + }, + isWrite: { + get: function() { return (this.flags & 2097155) !== 0; } + }, + isAppend: { + get: function() { return (this.flags & 1024); } + } + }; + } + // clone it, so we can return an instance of FSStream + var newStream = new FS.FSStream(); + for (var p in stream) { + newStream[p] = stream[p]; + } + stream = newStream; + var fd = FS.nextfd(fd_start, fd_end); + stream.fd = fd; + FS.streams[fd] = stream; + return stream; + },closeStream:function(fd) { + FS.streams[fd] = null; + },chrdev_stream_ops:{open:function(stream) { + var device = FS.getDevice(stream.node.rdev); + // override node's stream ops with the device's + stream.stream_ops = device.stream_ops; + // forward the open call + if (stream.stream_ops.open) { + stream.stream_ops.open(stream); + } + },llseek:function() { + throw new FS.ErrnoError(70); + }},major:function(dev) { + return ((dev) >> 8); + },minor:function(dev) { + return ((dev) & 0xff); + },makedev:function(ma, mi) { + return ((ma) << 8 | (mi)); + },registerDevice:function(dev, ops) { + FS.devices[dev] = { stream_ops: ops }; + },getDevice:function(dev) { + return FS.devices[dev]; + },getMounts:function(mount) { + var mounts = []; + var check = [mount]; + + while (check.length) { + var m = check.pop(); + + mounts.push(m); + + check.push.apply(check, m.mounts); + } + + return mounts; + },syncfs:function(populate, callback) { + if (typeof(populate) === 'function') { + callback = populate; + populate = false; + } + + FS.syncFSRequests++; + + if (FS.syncFSRequests > 1) { + err('warning: ' + FS.syncFSRequests + ' FS.syncfs operations in flight at once, probably just doing extra work'); + } + + var mounts = FS.getMounts(FS.root.mount); + var completed = 0; + + function doCallback(errCode) { + FS.syncFSRequests--; + return callback(errCode); + } + + function done(errCode) { + if (errCode) { + if (!done.errored) { + done.errored = true; + return doCallback(errCode); + } + return; + } + if (++completed >= mounts.length) { + doCallback(null); + } + }; + + // sync all mounts + mounts.forEach(function (mount) { + if (!mount.type.syncfs) { + return done(null); + } + mount.type.syncfs(mount, populate, done); + }); + },mount:function(type, opts, mountpoint) { + var root = mountpoint === '/'; + var pseudo = !mountpoint; + var node; + + if (root && FS.root) { + throw new FS.ErrnoError(10); + } else if (!root && !pseudo) { + var lookup = FS.lookupPath(mountpoint, { follow_mount: false }); + + mountpoint = lookup.path; // use the absolute path + node = lookup.node; + + if (FS.isMountpoint(node)) { + throw new FS.ErrnoError(10); + } + + if (!FS.isDir(node.mode)) { + throw new FS.ErrnoError(54); + } + } + + var mount = { + type: type, + opts: opts, + mountpoint: mountpoint, + mounts: [] + }; + + // create a root node for the fs + var mountRoot = type.mount(mount); + mountRoot.mount = mount; + mount.root = mountRoot; + + if (root) { + FS.root = mountRoot; + } else if (node) { + // set as a mountpoint + node.mounted = mount; + + // add the new mount to the current mount's children + if (node.mount) { + node.mount.mounts.push(mount); + } + } + + return mountRoot; + },unmount:function (mountpoint) { + var lookup = FS.lookupPath(mountpoint, { follow_mount: false }); + + if (!FS.isMountpoint(lookup.node)) { + throw new FS.ErrnoError(28); + } + + // destroy the nodes for this mount, and all its child mounts + var node = lookup.node; + var mount = node.mounted; + var mounts = FS.getMounts(mount); + + Object.keys(FS.nameTable).forEach(function (hash) { + var current = FS.nameTable[hash]; + + while (current) { + var next = current.name_next; + + if (mounts.includes(current.mount)) { + FS.destroyNode(current); + } + + current = next; + } + }); + + // no longer a mountpoint + node.mounted = null; + + // remove this mount from the child mounts + var idx = node.mount.mounts.indexOf(mount); + node.mount.mounts.splice(idx, 1); + },lookup:function(parent, name) { + return parent.node_ops.lookup(parent, name); + },mknod:function(path, mode, dev) { + var lookup = FS.lookupPath(path, { parent: true }); + var parent = lookup.node; + var name = PATH.basename(path); + if (!name || name === '.' || name === '..') { + throw new FS.ErrnoError(28); + } + var errCode = FS.mayCreate(parent, name); + if (errCode) { + throw new FS.ErrnoError(errCode); + } + if (!parent.node_ops.mknod) { + throw new FS.ErrnoError(63); + } + return parent.node_ops.mknod(parent, name, mode, dev); + },create:function(path, mode) { + mode = mode !== undefined ? mode : 438 /* 0666 */; + mode &= 4095; + mode |= 32768; + return FS.mknod(path, mode, 0); + },mkdir:function(path, mode) { + mode = mode !== undefined ? mode : 511 /* 0777 */; + mode &= 511 | 512; + mode |= 16384; + return FS.mknod(path, mode, 0); + },mkdirTree:function(path, mode) { + var dirs = path.split('/'); + var d = ''; + for (var i = 0; i < dirs.length; ++i) { + if (!dirs[i]) continue; + d += '/' + dirs[i]; + try { + FS.mkdir(d, mode); + } catch(e) { + if (e.errno != 20) throw e; + } + } + },mkdev:function(path, mode, dev) { + if (typeof(dev) === 'undefined') { + dev = mode; + mode = 438 /* 0666 */; + } + mode |= 8192; + return FS.mknod(path, mode, dev); + },symlink:function(oldpath, newpath) { + if (!PATH_FS.resolve(oldpath)) { + throw new FS.ErrnoError(44); + } + var lookup = FS.lookupPath(newpath, { parent: true }); + var parent = lookup.node; + if (!parent) { + throw new FS.ErrnoError(44); + } + var newname = PATH.basename(newpath); + var errCode = FS.mayCreate(parent, newname); + if (errCode) { + throw new FS.ErrnoError(errCode); + } + if (!parent.node_ops.symlink) { + throw new FS.ErrnoError(63); + } + return parent.node_ops.symlink(parent, newname, oldpath); + },rename:function(old_path, new_path) { + var old_dirname = PATH.dirname(old_path); + var new_dirname = PATH.dirname(new_path); + var old_name = PATH.basename(old_path); + var new_name = PATH.basename(new_path); + // parents must exist + var lookup, old_dir, new_dir; + + // let the errors from non existant directories percolate up + lookup = FS.lookupPath(old_path, { parent: true }); + old_dir = lookup.node; + lookup = FS.lookupPath(new_path, { parent: true }); + new_dir = lookup.node; + + if (!old_dir || !new_dir) throw new FS.ErrnoError(44); + // need to be part of the same mount + if (old_dir.mount !== new_dir.mount) { + throw new FS.ErrnoError(75); + } + // source must exist + var old_node = FS.lookupNode(old_dir, old_name); + // old path should not be an ancestor of the new path + var relative = PATH_FS.relative(old_path, new_dirname); + if (relative.charAt(0) !== '.') { + throw new FS.ErrnoError(28); + } + // new path should not be an ancestor of the old path + relative = PATH_FS.relative(new_path, old_dirname); + if (relative.charAt(0) !== '.') { + throw new FS.ErrnoError(55); + } + // see if the new path already exists + var new_node; + try { + new_node = FS.lookupNode(new_dir, new_name); + } catch (e) { + // not fatal + } + // early out if nothing needs to change + if (old_node === new_node) { + return; + } + // we'll need to delete the old entry + var isdir = FS.isDir(old_node.mode); + var errCode = FS.mayDelete(old_dir, old_name, isdir); + if (errCode) { + throw new FS.ErrnoError(errCode); + } + // need delete permissions if we'll be overwriting. + // need create permissions if new doesn't already exist. + errCode = new_node ? + FS.mayDelete(new_dir, new_name, isdir) : + FS.mayCreate(new_dir, new_name); + if (errCode) { + throw new FS.ErrnoError(errCode); + } + if (!old_dir.node_ops.rename) { + throw new FS.ErrnoError(63); + } + if (FS.isMountpoint(old_node) || (new_node && FS.isMountpoint(new_node))) { + throw new FS.ErrnoError(10); + } + // if we are going to change the parent, check write permissions + if (new_dir !== old_dir) { + errCode = FS.nodePermissions(old_dir, 'w'); + if (errCode) { + throw new FS.ErrnoError(errCode); + } + } + // remove the node from the lookup hash + FS.hashRemoveNode(old_node); + // do the underlying fs rename + try { + old_dir.node_ops.rename(old_node, new_dir, new_name); + } catch (e) { + throw e; + } finally { + // add the node back to the hash (in case node_ops.rename + // changed its name) + FS.hashAddNode(old_node); + } + },rmdir:function(path) { + var lookup = FS.lookupPath(path, { parent: true }); + var parent = lookup.node; + var name = PATH.basename(path); + var node = FS.lookupNode(parent, name); + var errCode = FS.mayDelete(parent, name, true); + if (errCode) { + throw new FS.ErrnoError(errCode); + } + if (!parent.node_ops.rmdir) { + throw new FS.ErrnoError(63); + } + if (FS.isMountpoint(node)) { + throw new FS.ErrnoError(10); + } + parent.node_ops.rmdir(parent, name); + FS.destroyNode(node); + },readdir:function(path) { + var lookup = FS.lookupPath(path, { follow: true }); + var node = lookup.node; + if (!node.node_ops.readdir) { + throw new FS.ErrnoError(54); + } + return node.node_ops.readdir(node); + },unlink:function(path) { + var lookup = FS.lookupPath(path, { parent: true }); + var parent = lookup.node; + var name = PATH.basename(path); + var node = FS.lookupNode(parent, name); + var errCode = FS.mayDelete(parent, name, false); + if (errCode) { + // According to POSIX, we should map EISDIR to EPERM, but + // we instead do what Linux does (and we must, as we use + // the musl linux libc). + throw new FS.ErrnoError(errCode); + } + if (!parent.node_ops.unlink) { + throw new FS.ErrnoError(63); + } + if (FS.isMountpoint(node)) { + throw new FS.ErrnoError(10); + } + parent.node_ops.unlink(parent, name); + FS.destroyNode(node); + },readlink:function(path) { + var lookup = FS.lookupPath(path); + var link = lookup.node; + if (!link) { + throw new FS.ErrnoError(44); + } + if (!link.node_ops.readlink) { + throw new FS.ErrnoError(28); + } + return PATH_FS.resolve(FS.getPath(link.parent), link.node_ops.readlink(link)); + },stat:function(path, dontFollow) { + var lookup = FS.lookupPath(path, { follow: !dontFollow }); + var node = lookup.node; + if (!node) { + throw new FS.ErrnoError(44); + } + if (!node.node_ops.getattr) { + throw new FS.ErrnoError(63); + } + return node.node_ops.getattr(node); + },lstat:function(path) { + return FS.stat(path, true); + },chmod:function(path, mode, dontFollow) { + var node; + if (typeof path === 'string') { + var lookup = FS.lookupPath(path, { follow: !dontFollow }); + node = lookup.node; + } else { + node = path; + } + if (!node.node_ops.setattr) { + throw new FS.ErrnoError(63); + } + node.node_ops.setattr(node, { + mode: (mode & 4095) | (node.mode & ~4095), + timestamp: Date.now() + }); + },lchmod:function(path, mode) { + FS.chmod(path, mode, true); + },fchmod:function(fd, mode) { + var stream = FS.getStream(fd); + if (!stream) { + throw new FS.ErrnoError(8); + } + FS.chmod(stream.node, mode); + },chown:function(path, uid, gid, dontFollow) { + var node; + if (typeof path === 'string') { + var lookup = FS.lookupPath(path, { follow: !dontFollow }); + node = lookup.node; + } else { + node = path; + } + if (!node.node_ops.setattr) { + throw new FS.ErrnoError(63); + } + node.node_ops.setattr(node, { + timestamp: Date.now() + // we ignore the uid / gid for now + }); + },lchown:function(path, uid, gid) { + FS.chown(path, uid, gid, true); + },fchown:function(fd, uid, gid) { + var stream = FS.getStream(fd); + if (!stream) { + throw new FS.ErrnoError(8); + } + FS.chown(stream.node, uid, gid); + },truncate:function(path, len) { + if (len < 0) { + throw new FS.ErrnoError(28); + } + var node; + if (typeof path === 'string') { + var lookup = FS.lookupPath(path, { follow: true }); + node = lookup.node; + } else { + node = path; + } + if (!node.node_ops.setattr) { + throw new FS.ErrnoError(63); + } + if (FS.isDir(node.mode)) { + throw new FS.ErrnoError(31); + } + if (!FS.isFile(node.mode)) { + throw new FS.ErrnoError(28); + } + var errCode = FS.nodePermissions(node, 'w'); + if (errCode) { + throw new FS.ErrnoError(errCode); + } + node.node_ops.setattr(node, { + size: len, + timestamp: Date.now() + }); + },ftruncate:function(fd, len) { + var stream = FS.getStream(fd); + if (!stream) { + throw new FS.ErrnoError(8); + } + if ((stream.flags & 2097155) === 0) { + throw new FS.ErrnoError(28); + } + FS.truncate(stream.node, len); + },utime:function(path, atime, mtime) { + var lookup = FS.lookupPath(path, { follow: true }); + var node = lookup.node; + node.node_ops.setattr(node, { + timestamp: Math.max(atime, mtime) + }); + },open:function(path, flags, mode, fd_start, fd_end) { + if (path === "") { + throw new FS.ErrnoError(44); + } + flags = typeof flags === 'string' ? FS.modeStringToFlags(flags) : flags; + mode = typeof mode === 'undefined' ? 438 /* 0666 */ : mode; + if ((flags & 64)) { + mode = (mode & 4095) | 32768; + } else { + mode = 0; + } + var node; + if (typeof path === 'object') { + node = path; + } else { + path = PATH.normalize(path); + try { + var lookup = FS.lookupPath(path, { + follow: !(flags & 131072) + }); + node = lookup.node; + } catch (e) { + // ignore + } + } + // perhaps we need to create the node + var created = false; + if ((flags & 64)) { + if (node) { + // if O_CREAT and O_EXCL are set, error out if the node already exists + if ((flags & 128)) { + throw new FS.ErrnoError(20); + } + } else { + // node doesn't exist, try to create it + node = FS.mknod(path, mode, 0); + created = true; + } + } + if (!node) { + throw new FS.ErrnoError(44); + } + // can't truncate a device + if (FS.isChrdev(node.mode)) { + flags &= ~512; + } + // if asked only for a directory, then this must be one + if ((flags & 65536) && !FS.isDir(node.mode)) { + throw new FS.ErrnoError(54); + } + // check permissions, if this is not a file we just created now (it is ok to + // create and write to a file with read-only permissions; it is read-only + // for later use) + if (!created) { + var errCode = FS.mayOpen(node, flags); + if (errCode) { + throw new FS.ErrnoError(errCode); + } + } + // do truncation if necessary + if ((flags & 512)) { + FS.truncate(node, 0); + } + // we've already handled these, don't pass down to the underlying vfs + flags &= ~(128 | 512 | 131072); + + // register the stream with the filesystem + var stream = FS.createStream({ + node: node, + path: FS.getPath(node), // we want the absolute path to the node + id: node.id, + flags: flags, + mode: node.mode, + seekable: true, + position: 0, + stream_ops: node.stream_ops, + node_ops: node.node_ops, + // used by the file family libc calls (fopen, fwrite, ferror, etc.) + ungotten: [], + error: false + }, fd_start, fd_end); + // call the new stream's open function + if (stream.stream_ops.open) { + stream.stream_ops.open(stream); + } + if (Module['logReadFiles'] && !(flags & 1)) { + if (!FS.readFiles) FS.readFiles = {}; + if (!(path in FS.readFiles)) { + FS.readFiles[path] = 1; + } + } + return stream; + },close:function(stream) { + if (FS.isClosed(stream)) { + throw new FS.ErrnoError(8); + } + if (stream.getdents) stream.getdents = null; // free readdir state + try { + if (stream.stream_ops.close) { + stream.stream_ops.close(stream); + } + } catch (e) { + throw e; + } finally { + FS.closeStream(stream.fd); + } + stream.fd = null; + },isClosed:function(stream) { + return stream.fd === null; + },llseek:function(stream, offset, whence) { + if (FS.isClosed(stream)) { + throw new FS.ErrnoError(8); + } + if (!stream.seekable || !stream.stream_ops.llseek) { + throw new FS.ErrnoError(70); + } + if (whence != 0 && whence != 1 && whence != 2) { + throw new FS.ErrnoError(28); + } + stream.position = stream.stream_ops.llseek(stream, offset, whence); + stream.ungotten = []; + return stream.position; + },read:function(stream, buffer, offset, length, position) { + if (length < 0 || position < 0) { + throw new FS.ErrnoError(28); + } + if (FS.isClosed(stream)) { + throw new FS.ErrnoError(8); + } + if ((stream.flags & 2097155) === 1) { + throw new FS.ErrnoError(8); + } + if (FS.isDir(stream.node.mode)) { + throw new FS.ErrnoError(31); + } + if (!stream.stream_ops.read) { + throw new FS.ErrnoError(28); + } + var seeking = typeof position !== 'undefined'; + if (!seeking) { + position = stream.position; + } else if (!stream.seekable) { + throw new FS.ErrnoError(70); + } + var bytesRead = stream.stream_ops.read(stream, buffer, offset, length, position); + if (!seeking) stream.position += bytesRead; + return bytesRead; + },write:function(stream, buffer, offset, length, position, canOwn) { + if (length < 0 || position < 0) { + throw new FS.ErrnoError(28); + } + if (FS.isClosed(stream)) { + throw new FS.ErrnoError(8); + } + if ((stream.flags & 2097155) === 0) { + throw new FS.ErrnoError(8); + } + if (FS.isDir(stream.node.mode)) { + throw new FS.ErrnoError(31); + } + if (!stream.stream_ops.write) { + throw new FS.ErrnoError(28); + } + if (stream.seekable && stream.flags & 1024) { + // seek to the end before writing in append mode + FS.llseek(stream, 0, 2); + } + var seeking = typeof position !== 'undefined'; + if (!seeking) { + position = stream.position; + } else if (!stream.seekable) { + throw new FS.ErrnoError(70); + } + var bytesWritten = stream.stream_ops.write(stream, buffer, offset, length, position, canOwn); + if (!seeking) stream.position += bytesWritten; + return bytesWritten; + },allocate:function(stream, offset, length) { + if (FS.isClosed(stream)) { + throw new FS.ErrnoError(8); + } + if (offset < 0 || length <= 0) { + throw new FS.ErrnoError(28); + } + if ((stream.flags & 2097155) === 0) { + throw new FS.ErrnoError(8); + } + if (!FS.isFile(stream.node.mode) && !FS.isDir(stream.node.mode)) { + throw new FS.ErrnoError(43); + } + if (!stream.stream_ops.allocate) { + throw new FS.ErrnoError(138); + } + stream.stream_ops.allocate(stream, offset, length); + },mmap:function(stream, address, length, position, prot, flags) { + // User requests writing to file (prot & PROT_WRITE != 0). + // Checking if we have permissions to write to the file unless + // MAP_PRIVATE flag is set. According to POSIX spec it is possible + // to write to file opened in read-only mode with MAP_PRIVATE flag, + // as all modifications will be visible only in the memory of + // the current process. + if ((prot & 2) !== 0 + && (flags & 2) === 0 + && (stream.flags & 2097155) !== 2) { + throw new FS.ErrnoError(2); + } + if ((stream.flags & 2097155) === 1) { + throw new FS.ErrnoError(2); + } + if (!stream.stream_ops.mmap) { + throw new FS.ErrnoError(43); + } + return stream.stream_ops.mmap(stream, address, length, position, prot, flags); + },msync:function(stream, buffer, offset, length, mmapFlags) { + if (!stream || !stream.stream_ops.msync) { + return 0; + } + return stream.stream_ops.msync(stream, buffer, offset, length, mmapFlags); + },munmap:function(stream) { + return 0; + },ioctl:function(stream, cmd, arg) { + if (!stream.stream_ops.ioctl) { + throw new FS.ErrnoError(59); + } + return stream.stream_ops.ioctl(stream, cmd, arg); + },readFile:function(path, opts) { + opts = opts || {}; + opts.flags = opts.flags || 0; + opts.encoding = opts.encoding || 'binary'; + if (opts.encoding !== 'utf8' && opts.encoding !== 'binary') { + throw new Error('Invalid encoding type "' + opts.encoding + '"'); + } + var ret; + var stream = FS.open(path, opts.flags); + var stat = FS.stat(path); + var length = stat.size; + var buf = new Uint8Array(length); + FS.read(stream, buf, 0, length, 0); + if (opts.encoding === 'utf8') { + ret = UTF8ArrayToString(buf, 0); + } else if (opts.encoding === 'binary') { + ret = buf; + } + FS.close(stream); + return ret; + },writeFile:function(path, data, opts) { + opts = opts || {}; + opts.flags = opts.flags || 577; + var stream = FS.open(path, opts.flags, opts.mode); + if (typeof data === 'string') { + var buf = new Uint8Array(lengthBytesUTF8(data)+1); + var actualNumBytes = stringToUTF8Array(data, buf, 0, buf.length); + FS.write(stream, buf, 0, actualNumBytes, undefined, opts.canOwn); + } else if (ArrayBuffer.isView(data)) { + FS.write(stream, data, 0, data.byteLength, undefined, opts.canOwn); + } else { + throw new Error('Unsupported data type'); + } + FS.close(stream); + },cwd:function() { + return FS.currentPath; + },chdir:function(path) { + var lookup = FS.lookupPath(path, { follow: true }); + if (lookup.node === null) { + throw new FS.ErrnoError(44); + } + if (!FS.isDir(lookup.node.mode)) { + throw new FS.ErrnoError(54); + } + var errCode = FS.nodePermissions(lookup.node, 'x'); + if (errCode) { + throw new FS.ErrnoError(errCode); + } + FS.currentPath = lookup.path; + },createDefaultDirectories:function() { + FS.mkdir('/tmp'); + FS.mkdir('/home'); + FS.mkdir('/home/web_user'); + },createDefaultDevices:function() { + // create /dev + FS.mkdir('/dev'); + // setup /dev/null + FS.registerDevice(FS.makedev(1, 3), { + read: function() { return 0; }, + write: function(stream, buffer, offset, length, pos) { return length; } + }); + FS.mkdev('/dev/null', FS.makedev(1, 3)); + // setup /dev/tty and /dev/tty1 + // stderr needs to print output using err() rather than out() + // so we register a second tty just for it. + TTY.register(FS.makedev(5, 0), TTY.default_tty_ops); + TTY.register(FS.makedev(6, 0), TTY.default_tty1_ops); + FS.mkdev('/dev/tty', FS.makedev(5, 0)); + FS.mkdev('/dev/tty1', FS.makedev(6, 0)); + // setup /dev/[u]random + var random_device = getRandomDevice(); + FS.createDevice('/dev', 'random', random_device); + FS.createDevice('/dev', 'urandom', random_device); + // we're not going to emulate the actual shm device, + // just create the tmp dirs that reside in it commonly + FS.mkdir('/dev/shm'); + FS.mkdir('/dev/shm/tmp'); + },createSpecialDirectories:function() { + // create /proc/self/fd which allows /proc/self/fd/6 => readlink gives the + // name of the stream for fd 6 (see test_unistd_ttyname) + FS.mkdir('/proc'); + var proc_self = FS.mkdir('/proc/self'); + FS.mkdir('/proc/self/fd'); + FS.mount({ + mount: function() { + var node = FS.createNode(proc_self, 'fd', 16384 | 511 /* 0777 */, 73); + node.node_ops = { + lookup: function(parent, name) { + var fd = +name; + var stream = FS.getStream(fd); + if (!stream) throw new FS.ErrnoError(8); + var ret = { + parent: null, + mount: { mountpoint: 'fake' }, + node_ops: { readlink: function() { return stream.path } } + }; + ret.parent = ret; // make it look like a simple root node + return ret; + } + }; + return node; + } + }, {}, '/proc/self/fd'); + },createStandardStreams:function() { + // TODO deprecate the old functionality of a single + // input / output callback and that utilizes FS.createDevice + // and instead require a unique set of stream ops + + // by default, we symlink the standard streams to the + // default tty devices. however, if the standard streams + // have been overwritten we create a unique device for + // them instead. + if (Module['stdin']) { + FS.createDevice('/dev', 'stdin', Module['stdin']); + } else { + FS.symlink('/dev/tty', '/dev/stdin'); + } + if (Module['stdout']) { + FS.createDevice('/dev', 'stdout', null, Module['stdout']); + } else { + FS.symlink('/dev/tty', '/dev/stdout'); + } + if (Module['stderr']) { + FS.createDevice('/dev', 'stderr', null, Module['stderr']); + } else { + FS.symlink('/dev/tty1', '/dev/stderr'); + } + + // open default streams for the stdin, stdout and stderr devices + var stdin = FS.open('/dev/stdin', 0); + var stdout = FS.open('/dev/stdout', 1); + var stderr = FS.open('/dev/stderr', 1); + },ensureErrnoError:function() { + if (FS.ErrnoError) return; + FS.ErrnoError = /** @this{Object} */ function ErrnoError(errno, node) { + this.node = node; + this.setErrno = /** @this{Object} */ function(errno) { + this.errno = errno; + }; + this.setErrno(errno); + this.message = 'FS error'; + + }; + FS.ErrnoError.prototype = new Error(); + FS.ErrnoError.prototype.constructor = FS.ErrnoError; + // Some errors may happen quite a bit, to avoid overhead we reuse them (and suffer a lack of stack info) + [44].forEach(function(code) { + FS.genericErrors[code] = new FS.ErrnoError(code); + FS.genericErrors[code].stack = ''; + }); + },staticInit:function() { + FS.ensureErrnoError(); + + FS.nameTable = new Array(4096); + + FS.mount(MEMFS, {}, '/'); + + FS.createDefaultDirectories(); + FS.createDefaultDevices(); + FS.createSpecialDirectories(); + + FS.filesystems = { + 'MEMFS': MEMFS, + }; + },init:function(input, output, error) { + FS.init.initialized = true; + + FS.ensureErrnoError(); + + // Allow Module.stdin etc. to provide defaults, if none explicitly passed to us here + Module['stdin'] = input || Module['stdin']; + Module['stdout'] = output || Module['stdout']; + Module['stderr'] = error || Module['stderr']; + + FS.createStandardStreams(); + },quit:function() { + FS.init.initialized = false; + // force-flush all streams, so we get musl std streams printed out + var fflush = Module['_fflush']; + if (fflush) fflush(0); + // close all of our streams + for (var i = 0; i < FS.streams.length; i++) { + var stream = FS.streams[i]; + if (!stream) { + continue; + } + FS.close(stream); + } + },getMode:function(canRead, canWrite) { + var mode = 0; + if (canRead) mode |= 292 | 73; + if (canWrite) mode |= 146; + return mode; + },findObject:function(path, dontResolveLastLink) { + var ret = FS.analyzePath(path, dontResolveLastLink); + if (ret.exists) { + return ret.object; + } else { + return null; + } + },analyzePath:function(path, dontResolveLastLink) { + // operate from within the context of the symlink's target + try { + var lookup = FS.lookupPath(path, { follow: !dontResolveLastLink }); + path = lookup.path; + } catch (e) { + } + var ret = { + isRoot: false, exists: false, error: 0, name: null, path: null, object: null, + parentExists: false, parentPath: null, parentObject: null + }; + try { + var lookup = FS.lookupPath(path, { parent: true }); + ret.parentExists = true; + ret.parentPath = lookup.path; + ret.parentObject = lookup.node; + ret.name = PATH.basename(path); + lookup = FS.lookupPath(path, { follow: !dontResolveLastLink }); + ret.exists = true; + ret.path = lookup.path; + ret.object = lookup.node; + ret.name = lookup.node.name; + ret.isRoot = lookup.path === '/'; + } catch (e) { + ret.error = e.errno; + }; + return ret; + },createPath:function(parent, path, canRead, canWrite) { + parent = typeof parent === 'string' ? parent : FS.getPath(parent); + var parts = path.split('/').reverse(); + while (parts.length) { + var part = parts.pop(); + if (!part) continue; + var current = PATH.join2(parent, part); + try { + FS.mkdir(current); + } catch (e) { + // ignore EEXIST + } + parent = current; + } + return current; + },createFile:function(parent, name, properties, canRead, canWrite) { + var path = PATH.join2(typeof parent === 'string' ? parent : FS.getPath(parent), name); + var mode = FS.getMode(canRead, canWrite); + return FS.create(path, mode); + },createDataFile:function(parent, name, data, canRead, canWrite, canOwn) { + var path = name ? PATH.join2(typeof parent === 'string' ? parent : FS.getPath(parent), name) : parent; + var mode = FS.getMode(canRead, canWrite); + var node = FS.create(path, mode); + if (data) { + if (typeof data === 'string') { + var arr = new Array(data.length); + for (var i = 0, len = data.length; i < len; ++i) arr[i] = data.charCodeAt(i); + data = arr; + } + // make sure we can write to the file + FS.chmod(node, mode | 146); + var stream = FS.open(node, 577); + FS.write(stream, data, 0, data.length, 0, canOwn); + FS.close(stream); + FS.chmod(node, mode); + } + return node; + },createDevice:function(parent, name, input, output) { + var path = PATH.join2(typeof parent === 'string' ? parent : FS.getPath(parent), name); + var mode = FS.getMode(!!input, !!output); + if (!FS.createDevice.major) FS.createDevice.major = 64; + var dev = FS.makedev(FS.createDevice.major++, 0); + // Create a fake device that a set of stream ops to emulate + // the old behavior. + FS.registerDevice(dev, { + open: function(stream) { + stream.seekable = false; + }, + close: function(stream) { + // flush any pending line data + if (output && output.buffer && output.buffer.length) { + output(10); + } + }, + read: function(stream, buffer, offset, length, pos /* ignored */) { + var bytesRead = 0; + for (var i = 0; i < length; i++) { + var result; + try { + result = input(); + } catch (e) { + throw new FS.ErrnoError(29); + } + if (result === undefined && bytesRead === 0) { + throw new FS.ErrnoError(6); + } + if (result === null || result === undefined) break; + bytesRead++; + buffer[offset+i] = result; + } + if (bytesRead) { + stream.node.timestamp = Date.now(); + } + return bytesRead; + }, + write: function(stream, buffer, offset, length, pos) { + for (var i = 0; i < length; i++) { + try { + output(buffer[offset+i]); + } catch (e) { + throw new FS.ErrnoError(29); + } + } + if (length) { + stream.node.timestamp = Date.now(); + } + return i; + } + }); + return FS.mkdev(path, mode, dev); + },forceLoadFile:function(obj) { + if (obj.isDevice || obj.isFolder || obj.link || obj.contents) return true; + if (typeof XMLHttpRequest !== 'undefined') { + throw new Error("Lazy loading should have been performed (contents set) in createLazyFile, but it was not. Lazy loading only works in web workers. Use --embed-file or --preload-file in emcc on the main thread."); + } else if (read_) { + // Command-line. + try { + // WARNING: Can't read binary files in V8's d8 or tracemonkey's js, as + // read() will try to parse UTF8. + obj.contents = intArrayFromString(read_(obj.url), true); + obj.usedBytes = obj.contents.length; + } catch (e) { + throw new FS.ErrnoError(29); + } + } else { + throw new Error('Cannot load without read() or XMLHttpRequest.'); + } + },createLazyFile:function(parent, name, url, canRead, canWrite) { + // Lazy chunked Uint8Array (implements get and length from Uint8Array). Actual getting is abstracted away for eventual reuse. + /** @constructor */ + function LazyUint8Array() { + this.lengthKnown = false; + this.chunks = []; // Loaded chunks. Index is the chunk number + } + LazyUint8Array.prototype.get = /** @this{Object} */ function LazyUint8Array_get(idx) { + if (idx > this.length-1 || idx < 0) { + return undefined; + } + var chunkOffset = idx % this.chunkSize; + var chunkNum = (idx / this.chunkSize)|0; + return this.getter(chunkNum)[chunkOffset]; + }; + LazyUint8Array.prototype.setDataGetter = function LazyUint8Array_setDataGetter(getter) { + this.getter = getter; + }; + LazyUint8Array.prototype.cacheLength = function LazyUint8Array_cacheLength() { + // Find length + var xhr = new XMLHttpRequest(); + xhr.open('HEAD', url, false); + xhr.send(null); + if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status); + var datalength = Number(xhr.getResponseHeader("Content-length")); + var header; + var hasByteServing = (header = xhr.getResponseHeader("Accept-Ranges")) && header === "bytes"; + var usesGzip = (header = xhr.getResponseHeader("Content-Encoding")) && header === "gzip"; + + var chunkSize = 1024*1024; // Chunk size in bytes + + if (!hasByteServing) chunkSize = datalength; + + // Function to get a range from the remote URL. + var doXHR = (function(from, to) { + if (from > to) throw new Error("invalid range (" + from + ", " + to + ") or no bytes requested!"); + if (to > datalength-1) throw new Error("only " + datalength + " bytes available! programmer error!"); + + // TODO: Use mozResponseArrayBuffer, responseStream, etc. if available. + var xhr = new XMLHttpRequest(); + xhr.open('GET', url, false); + if (datalength !== chunkSize) xhr.setRequestHeader("Range", "bytes=" + from + "-" + to); + + // Some hints to the browser that we want binary data. + if (typeof Uint8Array != 'undefined') xhr.responseType = 'arraybuffer'; + if (xhr.overrideMimeType) { + xhr.overrideMimeType('text/plain; charset=x-user-defined'); + } + + xhr.send(null); + if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status); + if (xhr.response !== undefined) { + return new Uint8Array(/** @type{Array} */(xhr.response || [])); + } else { + return intArrayFromString(xhr.responseText || '', true); + } + }); + var lazyArray = this; + lazyArray.setDataGetter(function(chunkNum) { + var start = chunkNum * chunkSize; + var end = (chunkNum+1) * chunkSize - 1; // including this byte + end = Math.min(end, datalength-1); // if datalength-1 is selected, this is the last block + if (typeof(lazyArray.chunks[chunkNum]) === "undefined") { + lazyArray.chunks[chunkNum] = doXHR(start, end); + } + if (typeof(lazyArray.chunks[chunkNum]) === "undefined") throw new Error("doXHR failed!"); + return lazyArray.chunks[chunkNum]; + }); + + if (usesGzip || !datalength) { + // if the server uses gzip or doesn't supply the length, we have to download the whole file to get the (uncompressed) length + chunkSize = datalength = 1; // this will force getter(0)/doXHR do download the whole file + datalength = this.getter(0).length; + chunkSize = datalength; + out("LazyFiles on gzip forces download of the whole file when length is accessed"); + } + + this._length = datalength; + this._chunkSize = chunkSize; + this.lengthKnown = true; + }; + if (typeof XMLHttpRequest !== 'undefined') { + if (!ENVIRONMENT_IS_WORKER) throw 'Cannot do synchronous binary XHRs outside webworkers in modern browsers. Use --embed-file or --preload-file in emcc'; + var lazyArray = new LazyUint8Array(); + Object.defineProperties(lazyArray, { + length: { + get: /** @this{Object} */ function() { + if (!this.lengthKnown) { + this.cacheLength(); + } + return this._length; + } + }, + chunkSize: { + get: /** @this{Object} */ function() { + if (!this.lengthKnown) { + this.cacheLength(); + } + return this._chunkSize; + } + } + }); + + var properties = { isDevice: false, contents: lazyArray }; + } else { + var properties = { isDevice: false, url: url }; + } + + var node = FS.createFile(parent, name, properties, canRead, canWrite); + // This is a total hack, but I want to get this lazy file code out of the + // core of MEMFS. If we want to keep this lazy file concept I feel it should + // be its own thin LAZYFS proxying calls to MEMFS. + if (properties.contents) { + node.contents = properties.contents; + } else if (properties.url) { + node.contents = null; + node.url = properties.url; + } + // Add a function that defers querying the file size until it is asked the first time. + Object.defineProperties(node, { + usedBytes: { + get: /** @this {FSNode} */ function() { return this.contents.length; } + } + }); + // override each stream op with one that tries to force load the lazy file first + var stream_ops = {}; + var keys = Object.keys(node.stream_ops); + keys.forEach(function(key) { + var fn = node.stream_ops[key]; + stream_ops[key] = function forceLoadLazyFile() { + FS.forceLoadFile(node); + return fn.apply(null, arguments); + }; + }); + // use a custom read function + stream_ops.read = function stream_ops_read(stream, buffer, offset, length, position) { + FS.forceLoadFile(node); + var contents = stream.node.contents; + if (position >= contents.length) + return 0; + var size = Math.min(contents.length - position, length); + if (contents.slice) { // normal array + for (var i = 0; i < size; i++) { + buffer[offset + i] = contents[position + i]; + } + } else { + for (var i = 0; i < size; i++) { // LazyUint8Array from sync binary XHR + buffer[offset + i] = contents.get(position + i); + } + } + return size; + }; + node.stream_ops = stream_ops; + return node; + },createPreloadedFile:function(parent, name, url, canRead, canWrite, onload, onerror, dontCreateFile, canOwn, preFinish) { + Browser.init(); // XXX perhaps this method should move onto Browser? + // TODO we should allow people to just pass in a complete filename instead + // of parent and name being that we just join them anyways + var fullname = name ? PATH_FS.resolve(PATH.join2(parent, name)) : parent; + var dep = getUniqueRunDependency('cp ' + fullname); // might have several active requests for the same fullname + function processData(byteArray) { + function finish(byteArray) { + if (preFinish) preFinish(); + if (!dontCreateFile) { + FS.createDataFile(parent, name, byteArray, canRead, canWrite, canOwn); + } + if (onload) onload(); + removeRunDependency(dep); + } + var handled = false; + Module['preloadPlugins'].forEach(function(plugin) { + if (handled) return; + if (plugin['canHandle'](fullname)) { + plugin['handle'](byteArray, fullname, finish, function() { + if (onerror) onerror(); + removeRunDependency(dep); + }); + handled = true; + } + }); + if (!handled) finish(byteArray); + } + addRunDependency(dep); + if (typeof url == 'string') { + asyncLoad(url, function(byteArray) { + processData(byteArray); + }, onerror); + } else { + processData(url); + } + },indexedDB:function() { + return window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.msIndexedDB; + },DB_NAME:function() { + return 'EM_FS_' + window.location.pathname; + },DB_VERSION:20,DB_STORE_NAME:"FILE_DATA",saveFilesToDB:function(paths, onload, onerror) { + onload = onload || function(){}; + onerror = onerror || function(){}; + var indexedDB = FS.indexedDB(); + try { + var openRequest = indexedDB.open(FS.DB_NAME(), FS.DB_VERSION); + } catch (e) { + return onerror(e); + } + openRequest.onupgradeneeded = function openRequest_onupgradeneeded() { + out('creating db'); + var db = openRequest.result; + db.createObjectStore(FS.DB_STORE_NAME); + }; + openRequest.onsuccess = function openRequest_onsuccess() { + var db = openRequest.result; + var transaction = db.transaction([FS.DB_STORE_NAME], 'readwrite'); + var files = transaction.objectStore(FS.DB_STORE_NAME); + var ok = 0, fail = 0, total = paths.length; + function finish() { + if (fail == 0) onload(); else onerror(); + } + paths.forEach(function(path) { + var putRequest = files.put(FS.analyzePath(path).object.contents, path); + putRequest.onsuccess = function putRequest_onsuccess() { ok++; if (ok + fail == total) finish() }; + putRequest.onerror = function putRequest_onerror() { fail++; if (ok + fail == total) finish() }; + }); + transaction.onerror = onerror; + }; + openRequest.onerror = onerror; + },loadFilesFromDB:function(paths, onload, onerror) { + onload = onload || function(){}; + onerror = onerror || function(){}; + var indexedDB = FS.indexedDB(); + try { + var openRequest = indexedDB.open(FS.DB_NAME(), FS.DB_VERSION); + } catch (e) { + return onerror(e); + } + openRequest.onupgradeneeded = onerror; // no database to load from + openRequest.onsuccess = function openRequest_onsuccess() { + var db = openRequest.result; + try { + var transaction = db.transaction([FS.DB_STORE_NAME], 'readonly'); + } catch(e) { + onerror(e); + return; + } + var files = transaction.objectStore(FS.DB_STORE_NAME); + var ok = 0, fail = 0, total = paths.length; + function finish() { + if (fail == 0) onload(); else onerror(); + } + paths.forEach(function(path) { + var getRequest = files.get(path); + getRequest.onsuccess = function getRequest_onsuccess() { + if (FS.analyzePath(path).exists) { + FS.unlink(path); + } + FS.createDataFile(PATH.dirname(path), PATH.basename(path), getRequest.result, true, true, true); + ok++; + if (ok + fail == total) finish(); + }; + getRequest.onerror = function getRequest_onerror() { fail++; if (ok + fail == total) finish() }; + }); + transaction.onerror = onerror; + }; + openRequest.onerror = onerror; + }}; + var SYSCALLS = {mappings:{},DEFAULT_POLLMASK:5,calculateAt:function(dirfd, path, allowEmpty) { + if (path[0] === '/') { + return path; + } + // relative path + var dir; + if (dirfd === -100) { + dir = FS.cwd(); + } else { + var dirstream = FS.getStream(dirfd); + if (!dirstream) throw new FS.ErrnoError(8); + dir = dirstream.path; + } + if (path.length == 0) { + if (!allowEmpty) { + throw new FS.ErrnoError(44);; + } + return dir; + } + return PATH.join2(dir, path); + },doStat:function(func, path, buf) { + try { + var stat = func(path); + } catch (e) { + if (e && e.node && PATH.normalize(path) !== PATH.normalize(FS.getPath(e.node))) { + // an error occurred while trying to look up the path; we should just report ENOTDIR + return -54; + } + throw e; + } + HEAP32[((buf)>>2)] = stat.dev; + HEAP32[(((buf)+(4))>>2)] = 0; + HEAP32[(((buf)+(8))>>2)] = stat.ino; + HEAP32[(((buf)+(12))>>2)] = stat.mode; + HEAP32[(((buf)+(16))>>2)] = stat.nlink; + HEAP32[(((buf)+(20))>>2)] = stat.uid; + HEAP32[(((buf)+(24))>>2)] = stat.gid; + HEAP32[(((buf)+(28))>>2)] = stat.rdev; + HEAP32[(((buf)+(32))>>2)] = 0; + (tempI64 = [stat.size>>>0,(tempDouble=stat.size,(+(Math.abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math.min((+(Math.floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[(((buf)+(40))>>2)] = tempI64[0],HEAP32[(((buf)+(44))>>2)] = tempI64[1]); + HEAP32[(((buf)+(48))>>2)] = 4096; + HEAP32[(((buf)+(52))>>2)] = stat.blocks; + HEAP32[(((buf)+(56))>>2)] = (stat.atime.getTime() / 1000)|0; + HEAP32[(((buf)+(60))>>2)] = 0; + HEAP32[(((buf)+(64))>>2)] = (stat.mtime.getTime() / 1000)|0; + HEAP32[(((buf)+(68))>>2)] = 0; + HEAP32[(((buf)+(72))>>2)] = (stat.ctime.getTime() / 1000)|0; + HEAP32[(((buf)+(76))>>2)] = 0; + (tempI64 = [stat.ino>>>0,(tempDouble=stat.ino,(+(Math.abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math.min((+(Math.floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[(((buf)+(80))>>2)] = tempI64[0],HEAP32[(((buf)+(84))>>2)] = tempI64[1]); + return 0; + },doMsync:function(addr, stream, len, flags, offset) { + var buffer = HEAPU8.slice(addr, addr + len); + FS.msync(stream, buffer, offset, len, flags); + },doMkdir:function(path, mode) { + // remove a trailing slash, if one - /a/b/ has basename of '', but + // we want to create b in the context of this function + path = PATH.normalize(path); + if (path[path.length-1] === '/') path = path.substr(0, path.length-1); + FS.mkdir(path, mode, 0); + return 0; + },doMknod:function(path, mode, dev) { + // we don't want this in the JS API as it uses mknod to create all nodes. + switch (mode & 61440) { + case 32768: + case 8192: + case 24576: + case 4096: + case 49152: + break; + default: return -28; + } + FS.mknod(path, mode, dev); + return 0; + },doReadlink:function(path, buf, bufsize) { + if (bufsize <= 0) return -28; + var ret = FS.readlink(path); + + var len = Math.min(bufsize, lengthBytesUTF8(ret)); + var endChar = HEAP8[buf+len]; + stringToUTF8(ret, buf, bufsize+1); + // readlink is one of the rare functions that write out a C string, but does never append a null to the output buffer(!) + // stringToUTF8() always appends a null byte, so restore the character under the null byte after the write. + HEAP8[buf+len] = endChar; + + return len; + },doAccess:function(path, amode) { + if (amode & ~7) { + // need a valid mode + return -28; + } + var node; + var lookup = FS.lookupPath(path, { follow: true }); + node = lookup.node; + if (!node) { + return -44; + } + var perms = ''; + if (amode & 4) perms += 'r'; + if (amode & 2) perms += 'w'; + if (amode & 1) perms += 'x'; + if (perms /* otherwise, they've just passed F_OK */ && FS.nodePermissions(node, perms)) { + return -2; + } + return 0; + },doDup:function(path, flags, suggestFD) { + var suggest = FS.getStream(suggestFD); + if (suggest) FS.close(suggest); + return FS.open(path, flags, 0, suggestFD, suggestFD).fd; + },doReadv:function(stream, iov, iovcnt, offset) { + var ret = 0; + for (var i = 0; i < iovcnt; i++) { + var ptr = HEAP32[(((iov)+(i*8))>>2)]; + var len = HEAP32[(((iov)+(i*8 + 4))>>2)]; + var curr = FS.read(stream, HEAP8,ptr, len, offset); + if (curr < 0) return -1; + ret += curr; + if (curr < len) break; // nothing more to read + } + return ret; + },doWritev:function(stream, iov, iovcnt, offset) { + var ret = 0; + for (var i = 0; i < iovcnt; i++) { + var ptr = HEAP32[(((iov)+(i*8))>>2)]; + var len = HEAP32[(((iov)+(i*8 + 4))>>2)]; + var curr = FS.write(stream, HEAP8,ptr, len, offset); + if (curr < 0) return -1; + ret += curr; + } + return ret; + },varargs:undefined,get:function() { + SYSCALLS.varargs += 4; + var ret = HEAP32[(((SYSCALLS.varargs)-(4))>>2)]; + return ret; + },getStr:function(ptr) { + var ret = UTF8ToString(ptr); + return ret; + },getStreamFromFD:function(fd) { + var stream = FS.getStream(fd); + if (!stream) throw new FS.ErrnoError(8); + return stream; + },get64:function(low, high) { + return low; + }}; + function ___syscall_fcntl64(fd, cmd, varargs) {SYSCALLS.varargs = varargs; + try { + + var stream = SYSCALLS.getStreamFromFD(fd); + switch (cmd) { + case 0: { + var arg = SYSCALLS.get(); + if (arg < 0) { + return -28; + } + var newStream; + newStream = FS.open(stream.path, stream.flags, 0, arg); + return newStream.fd; + } + case 1: + case 2: + return 0; // FD_CLOEXEC makes no sense for a single process. + case 3: + return stream.flags; + case 4: { + var arg = SYSCALLS.get(); + stream.flags |= arg; + return 0; + } + case 12: + /* case 12: Currently in musl F_GETLK64 has same value as F_GETLK, so omitted to avoid duplicate case blocks. If that changes, uncomment this */ { + + var arg = SYSCALLS.get(); + var offset = 0; + // We're always unlocked. + HEAP16[(((arg)+(offset))>>1)] = 2; + return 0; + } + case 13: + case 14: + /* case 13: Currently in musl F_SETLK64 has same value as F_SETLK, so omitted to avoid duplicate case blocks. If that changes, uncomment this */ + /* case 14: Currently in musl F_SETLKW64 has same value as F_SETLKW, so omitted to avoid duplicate case blocks. If that changes, uncomment this */ + + + return 0; // Pretend that the locking is successful. + case 16: + case 8: + return -28; // These are for sockets. We don't have them fully implemented yet. + case 9: + // musl trusts getown return values, due to a bug where they must be, as they overlap with errors. just return -1 here, so fnctl() returns that, and we set errno ourselves. + setErrNo(28); + return -1; + default: { + return -28; + } + } + } catch (e) { + if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } + } + + function ___syscall_fstat64(fd, buf) {try { + + var stream = SYSCALLS.getStreamFromFD(fd); + return SYSCALLS.doStat(FS.stat, stream.path, buf); + } catch (e) { + if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } + } + + function ___syscall_ioctl(fd, op, varargs) {SYSCALLS.varargs = varargs; + try { + + var stream = SYSCALLS.getStreamFromFD(fd); + switch (op) { + case 21509: + case 21505: { + if (!stream.tty) return -59; + return 0; + } + case 21510: + case 21511: + case 21512: + case 21506: + case 21507: + case 21508: { + if (!stream.tty) return -59; + return 0; // no-op, not actually adjusting terminal settings + } + case 21519: { + if (!stream.tty) return -59; + var argp = SYSCALLS.get(); + HEAP32[((argp)>>2)] = 0; + return 0; + } + case 21520: { + if (!stream.tty) return -59; + return -28; // not supported + } + case 21531: { + var argp = SYSCALLS.get(); + return FS.ioctl(stream, op, argp); + } + case 21523: { + // TODO: in theory we should write to the winsize struct that gets + // passed in, but for now musl doesn't read anything on it + if (!stream.tty) return -59; + return 0; + } + case 21524: { + // TODO: technically, this ioctl call should change the window size. + // but, since emscripten doesn't have any concept of a terminal window + // yet, we'll just silently throw it away as we do TIOCGWINSZ + if (!stream.tty) return -59; + return 0; + } + default: abort('bad ioctl syscall ' + op); + } + } catch (e) { + if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } + } + + function ___syscall_open(path, flags, varargs) {SYSCALLS.varargs = varargs; + try { + + var pathname = SYSCALLS.getStr(path); + var mode = varargs ? SYSCALLS.get() : 0; + var stream = FS.open(pathname, flags, mode); + return stream.fd; + } catch (e) { + if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } + } + + var structRegistrations = {}; + + function runDestructors(destructors) { + while (destructors.length) { + var ptr = destructors.pop(); + var del = destructors.pop(); + del(ptr); + } + } + + function simpleReadValueFromPointer(pointer) { + return this['fromWireType'](HEAPU32[pointer >> 2]); + } + + var awaitingDependencies = {}; + + var registeredTypes = {}; + + var typeDependencies = {}; + + var char_0 = 48; + + var char_9 = 57; + function makeLegalFunctionName(name) { + if (undefined === name) { + return '_unknown'; + } + name = name.replace(/[^a-zA-Z0-9_]/g, '$'); + var f = name.charCodeAt(0); + if (f >= char_0 && f <= char_9) { + return '_' + name; + } else { + return name; + } + } + function createNamedFunction(name, body) { + name = makeLegalFunctionName(name); + /*jshint evil:true*/ + return new Function( + "body", + "return function " + name + "() {\n" + + " \"use strict\";" + + " return body.apply(this, arguments);\n" + + "};\n" + )(body); + } + function extendError(baseErrorType, errorName) { + var errorClass = createNamedFunction(errorName, function(message) { + this.name = errorName; + this.message = message; + + var stack = (new Error(message)).stack; + if (stack !== undefined) { + this.stack = this.toString() + '\n' + + stack.replace(/^Error(:[^\n]*)?\n/, ''); + } + }); + errorClass.prototype = Object.create(baseErrorType.prototype); + errorClass.prototype.constructor = errorClass; + errorClass.prototype.toString = function() { + if (this.message === undefined) { + return this.name; + } else { + return this.name + ': ' + this.message; + } + }; + + return errorClass; + } + var InternalError = undefined; + function throwInternalError(message) { + throw new InternalError(message); + } + function whenDependentTypesAreResolved(myTypes, dependentTypes, getTypeConverters) { + myTypes.forEach(function(type) { + typeDependencies[type] = dependentTypes; + }); + + function onComplete(typeConverters) { + var myTypeConverters = getTypeConverters(typeConverters); + if (myTypeConverters.length !== myTypes.length) { + throwInternalError('Mismatched type converter count'); + } + for (var i = 0; i < myTypes.length; ++i) { + registerType(myTypes[i], myTypeConverters[i]); + } + } + + var typeConverters = new Array(dependentTypes.length); + var unregisteredTypes = []; + var registered = 0; + dependentTypes.forEach(function(dt, i) { + if (registeredTypes.hasOwnProperty(dt)) { + typeConverters[i] = registeredTypes[dt]; + } else { + unregisteredTypes.push(dt); + if (!awaitingDependencies.hasOwnProperty(dt)) { + awaitingDependencies[dt] = []; + } + awaitingDependencies[dt].push(function() { + typeConverters[i] = registeredTypes[dt]; + ++registered; + if (registered === unregisteredTypes.length) { + onComplete(typeConverters); + } + }); + } + }); + if (0 === unregisteredTypes.length) { + onComplete(typeConverters); + } + } + function __embind_finalize_value_object(structType) { + var reg = structRegistrations[structType]; + delete structRegistrations[structType]; + + var rawConstructor = reg.rawConstructor; + var rawDestructor = reg.rawDestructor; + var fieldRecords = reg.fields; + var fieldTypes = fieldRecords.map(function(field) { return field.getterReturnType; }). + concat(fieldRecords.map(function(field) { return field.setterArgumentType; })); + whenDependentTypesAreResolved([structType], fieldTypes, function(fieldTypes) { + var fields = {}; + fieldRecords.forEach(function(field, i) { + var fieldName = field.fieldName; + var getterReturnType = fieldTypes[i]; + var getter = field.getter; + var getterContext = field.getterContext; + var setterArgumentType = fieldTypes[i + fieldRecords.length]; + var setter = field.setter; + var setterContext = field.setterContext; + fields[fieldName] = { + read: function(ptr) { + return getterReturnType['fromWireType']( + getter(getterContext, ptr)); + }, + write: function(ptr, o) { + var destructors = []; + setter(setterContext, ptr, setterArgumentType['toWireType'](destructors, o)); + runDestructors(destructors); + } + }; + }); + + return [{ + name: reg.name, + 'fromWireType': function(ptr) { + var rv = {}; + for (var i in fields) { + rv[i] = fields[i].read(ptr); + } + rawDestructor(ptr); + return rv; + }, + 'toWireType': function(destructors, o) { + // todo: Here we have an opportunity for -O3 level "unsafe" optimizations: + // assume all fields are present without checking. + for (var fieldName in fields) { + if (!(fieldName in o)) { + throw new TypeError('Missing field: "' + fieldName + '"'); + } + } + var ptr = rawConstructor(); + for (fieldName in fields) { + fields[fieldName].write(ptr, o[fieldName]); + } + if (destructors !== null) { + destructors.push(rawDestructor, ptr); + } + return ptr; + }, + 'argPackAdvance': 8, + 'readValueFromPointer': simpleReadValueFromPointer, + destructorFunction: rawDestructor, + }]; + }); + } + + function __embind_register_bigint(primitiveType, name, size, minRange, maxRange) {} + + function getShiftFromSize(size) { + + switch (size) { + case 1: return 0; + case 2: return 1; + case 4: return 2; + case 8: return 3; + default: + throw new TypeError('Unknown type size: ' + size); + } + } + + function embind_init_charCodes() { + var codes = new Array(256); + for (var i = 0; i < 256; ++i) { + codes[i] = String.fromCharCode(i); + } + embind_charCodes = codes; + } + var embind_charCodes = undefined; + function readLatin1String(ptr) { + var ret = ""; + var c = ptr; + while (HEAPU8[c]) { + ret += embind_charCodes[HEAPU8[c++]]; + } + return ret; + } + + var BindingError = undefined; + function throwBindingError(message) { + throw new BindingError(message); + } + /** @param {Object=} options */ + function registerType(rawType, registeredInstance, options) { + options = options || {}; + + if (!('argPackAdvance' in registeredInstance)) { + throw new TypeError('registerType registeredInstance requires argPackAdvance'); + } + + var name = registeredInstance.name; + if (!rawType) { + throwBindingError('type "' + name + '" must have a positive integer typeid pointer'); + } + if (registeredTypes.hasOwnProperty(rawType)) { + if (options.ignoreDuplicateRegistrations) { + return; + } else { + throwBindingError("Cannot register type '" + name + "' twice"); + } + } + + registeredTypes[rawType] = registeredInstance; + delete typeDependencies[rawType]; + + if (awaitingDependencies.hasOwnProperty(rawType)) { + var callbacks = awaitingDependencies[rawType]; + delete awaitingDependencies[rawType]; + callbacks.forEach(function(cb) { + cb(); + }); + } + } + function __embind_register_bool(rawType, name, size, trueValue, falseValue) { + var shift = getShiftFromSize(size); + + name = readLatin1String(name); + registerType(rawType, { + name: name, + 'fromWireType': function(wt) { + // ambiguous emscripten ABI: sometimes return values are + // true or false, and sometimes integers (0 or 1) + return !!wt; + }, + 'toWireType': function(destructors, o) { + return o ? trueValue : falseValue; + }, + 'argPackAdvance': 8, + 'readValueFromPointer': function(pointer) { + // TODO: if heap is fixed (like in asm.js) this could be executed outside + var heap; + if (size === 1) { + heap = HEAP8; + } else if (size === 2) { + heap = HEAP16; + } else if (size === 4) { + heap = HEAP32; + } else { + throw new TypeError("Unknown boolean type size: " + name); + } + return this['fromWireType'](heap[pointer >> shift]); + }, + destructorFunction: null, // This type does not need a destructor + }); + } + + function ClassHandle_isAliasOf(other) { + if (!(this instanceof ClassHandle)) { + return false; + } + if (!(other instanceof ClassHandle)) { + return false; + } + + var leftClass = this.$$.ptrType.registeredClass; + var left = this.$$.ptr; + var rightClass = other.$$.ptrType.registeredClass; + var right = other.$$.ptr; + + while (leftClass.baseClass) { + left = leftClass.upcast(left); + leftClass = leftClass.baseClass; + } + + while (rightClass.baseClass) { + right = rightClass.upcast(right); + rightClass = rightClass.baseClass; + } + + return leftClass === rightClass && left === right; + } + + function shallowCopyInternalPointer(o) { + return { + count: o.count, + deleteScheduled: o.deleteScheduled, + preservePointerOnDelete: o.preservePointerOnDelete, + ptr: o.ptr, + ptrType: o.ptrType, + smartPtr: o.smartPtr, + smartPtrType: o.smartPtrType, + }; + } + + function throwInstanceAlreadyDeleted(obj) { + function getInstanceTypeName(handle) { + return handle.$$.ptrType.registeredClass.name; + } + throwBindingError(getInstanceTypeName(obj) + ' instance already deleted'); + } + + var finalizationRegistry = false; + + function detachFinalizer(handle) {} + + function runDestructor($$) { + if ($$.smartPtr) { + $$.smartPtrType.rawDestructor($$.smartPtr); + } else { + $$.ptrType.registeredClass.rawDestructor($$.ptr); + } + } + function releaseClassHandle($$) { + $$.count.value -= 1; + var toDelete = 0 === $$.count.value; + if (toDelete) { + runDestructor($$); + } + } + function attachFinalizer(handle) { + if ('undefined' === typeof FinalizationRegistry) { + attachFinalizer = function (handle) { return handle; }; + return handle; + } + // If the running environment has a FinalizationRegistry (see + // https://github.com/tc39/proposal-weakrefs), then attach finalizers + // for class handles. We check for the presence of FinalizationRegistry + // at run-time, not build-time. + finalizationRegistry = new FinalizationRegistry(function (info) { + releaseClassHandle(info.$$); + }); + attachFinalizer = function(handle) { + var $$ = handle.$$; + var info = { $$: $$ }; + finalizationRegistry.register(handle, info, handle); + return handle; + }; + detachFinalizer = function(handle) { + finalizationRegistry.unregister(handle); + }; + return attachFinalizer(handle); + } + function ClassHandle_clone() { + if (!this.$$.ptr) { + throwInstanceAlreadyDeleted(this); + } + + if (this.$$.preservePointerOnDelete) { + this.$$.count.value += 1; + return this; + } else { + var clone = attachFinalizer(Object.create(Object.getPrototypeOf(this), { + $$: { + value: shallowCopyInternalPointer(this.$$), + } + })); + + clone.$$.count.value += 1; + clone.$$.deleteScheduled = false; + return clone; + } + } + + function ClassHandle_delete() { + if (!this.$$.ptr) { + throwInstanceAlreadyDeleted(this); + } + + if (this.$$.deleteScheduled && !this.$$.preservePointerOnDelete) { + throwBindingError('Object already scheduled for deletion'); + } + + detachFinalizer(this); + releaseClassHandle(this.$$); + + if (!this.$$.preservePointerOnDelete) { + this.$$.smartPtr = undefined; + this.$$.ptr = undefined; + } + } + + function ClassHandle_isDeleted() { + return !this.$$.ptr; + } + + var delayFunction = undefined; + + var deletionQueue = []; + + function flushPendingDeletes() { + while (deletionQueue.length) { + var obj = deletionQueue.pop(); + obj.$$.deleteScheduled = false; + obj['delete'](); + } + } + function ClassHandle_deleteLater() { + if (!this.$$.ptr) { + throwInstanceAlreadyDeleted(this); + } + if (this.$$.deleteScheduled && !this.$$.preservePointerOnDelete) { + throwBindingError('Object already scheduled for deletion'); + } + deletionQueue.push(this); + if (deletionQueue.length === 1 && delayFunction) { + delayFunction(flushPendingDeletes); + } + this.$$.deleteScheduled = true; + return this; + } + function init_ClassHandle() { + ClassHandle.prototype['isAliasOf'] = ClassHandle_isAliasOf; + ClassHandle.prototype['clone'] = ClassHandle_clone; + ClassHandle.prototype['delete'] = ClassHandle_delete; + ClassHandle.prototype['isDeleted'] = ClassHandle_isDeleted; + ClassHandle.prototype['deleteLater'] = ClassHandle_deleteLater; + } + function ClassHandle() { + } + + var registeredPointers = {}; + + function ensureOverloadTable(proto, methodName, humanName) { + if (undefined === proto[methodName].overloadTable) { + var prevFunc = proto[methodName]; + // Inject an overload resolver function that routes to the appropriate overload based on the number of arguments. + proto[methodName] = function() { + // TODO This check can be removed in -O3 level "unsafe" optimizations. + if (!proto[methodName].overloadTable.hasOwnProperty(arguments.length)) { + throwBindingError("Function '" + humanName + "' called with an invalid number of arguments (" + arguments.length + ") - expects one of (" + proto[methodName].overloadTable + ")!"); + } + return proto[methodName].overloadTable[arguments.length].apply(this, arguments); + }; + // Move the previous function into the overload table. + proto[methodName].overloadTable = []; + proto[methodName].overloadTable[prevFunc.argCount] = prevFunc; + } + } + /** @param {number=} numArguments */ + function exposePublicSymbol(name, value, numArguments) { + if (Module.hasOwnProperty(name)) { + if (undefined === numArguments || (undefined !== Module[name].overloadTable && undefined !== Module[name].overloadTable[numArguments])) { + throwBindingError("Cannot register public name '" + name + "' twice"); + } + + // We are exposing a function with the same name as an existing function. Create an overload table and a function selector + // that routes between the two. + ensureOverloadTable(Module, name, name); + if (Module.hasOwnProperty(numArguments)) { + throwBindingError("Cannot register multiple overloads of a function with the same number of arguments (" + numArguments + ")!"); + } + // Add the new function into the overload table. + Module[name].overloadTable[numArguments] = value; + } + else { + Module[name] = value; + if (undefined !== numArguments) { + Module[name].numArguments = numArguments; + } + } + } + + /** @constructor */ + function RegisteredClass( + name, + constructor, + instancePrototype, + rawDestructor, + baseClass, + getActualType, + upcast, + downcast + ) { + this.name = name; + this.constructor = constructor; + this.instancePrototype = instancePrototype; + this.rawDestructor = rawDestructor; + this.baseClass = baseClass; + this.getActualType = getActualType; + this.upcast = upcast; + this.downcast = downcast; + this.pureVirtualFunctions = []; + } + + function upcastPointer(ptr, ptrClass, desiredClass) { + while (ptrClass !== desiredClass) { + if (!ptrClass.upcast) { + throwBindingError("Expected null or instance of " + desiredClass.name + ", got an instance of " + ptrClass.name); + } + ptr = ptrClass.upcast(ptr); + ptrClass = ptrClass.baseClass; + } + return ptr; + } + function constNoSmartPtrRawPointerToWireType(destructors, handle) { + if (handle === null) { + if (this.isReference) { + throwBindingError('null is not a valid ' + this.name); + } + return 0; + } + + if (!handle.$$) { + throwBindingError('Cannot pass "' + _embind_repr(handle) + '" as a ' + this.name); + } + if (!handle.$$.ptr) { + throwBindingError('Cannot pass deleted object as a pointer of type ' + this.name); + } + var handleClass = handle.$$.ptrType.registeredClass; + var ptr = upcastPointer(handle.$$.ptr, handleClass, this.registeredClass); + return ptr; + } + + function genericPointerToWireType(destructors, handle) { + var ptr; + if (handle === null) { + if (this.isReference) { + throwBindingError('null is not a valid ' + this.name); + } + + if (this.isSmartPointer) { + ptr = this.rawConstructor(); + if (destructors !== null) { + destructors.push(this.rawDestructor, ptr); + } + return ptr; + } else { + return 0; + } + } + + if (!handle.$$) { + throwBindingError('Cannot pass "' + _embind_repr(handle) + '" as a ' + this.name); + } + if (!handle.$$.ptr) { + throwBindingError('Cannot pass deleted object as a pointer of type ' + this.name); + } + if (!this.isConst && handle.$$.ptrType.isConst) { + throwBindingError('Cannot convert argument of type ' + (handle.$$.smartPtrType ? handle.$$.smartPtrType.name : handle.$$.ptrType.name) + ' to parameter type ' + this.name); + } + var handleClass = handle.$$.ptrType.registeredClass; + ptr = upcastPointer(handle.$$.ptr, handleClass, this.registeredClass); + + if (this.isSmartPointer) { + // TODO: this is not strictly true + // We could support BY_EMVAL conversions from raw pointers to smart pointers + // because the smart pointer can hold a reference to the handle + if (undefined === handle.$$.smartPtr) { + throwBindingError('Passing raw pointer to smart pointer is illegal'); + } + + switch (this.sharingPolicy) { + case 0: // NONE + // no upcasting + if (handle.$$.smartPtrType === this) { + ptr = handle.$$.smartPtr; + } else { + throwBindingError('Cannot convert argument of type ' + (handle.$$.smartPtrType ? handle.$$.smartPtrType.name : handle.$$.ptrType.name) + ' to parameter type ' + this.name); + } + break; + + case 1: // INTRUSIVE + ptr = handle.$$.smartPtr; + break; + + case 2: // BY_EMVAL + if (handle.$$.smartPtrType === this) { + ptr = handle.$$.smartPtr; + } else { + var clonedHandle = handle['clone'](); + ptr = this.rawShare( + ptr, + Emval.toHandle(function() { + clonedHandle['delete'](); + }) + ); + if (destructors !== null) { + destructors.push(this.rawDestructor, ptr); + } + } + break; + + default: + throwBindingError('Unsupporting sharing policy'); + } + } + return ptr; + } + + function nonConstNoSmartPtrRawPointerToWireType(destructors, handle) { + if (handle === null) { + if (this.isReference) { + throwBindingError('null is not a valid ' + this.name); + } + return 0; + } + + if (!handle.$$) { + throwBindingError('Cannot pass "' + _embind_repr(handle) + '" as a ' + this.name); + } + if (!handle.$$.ptr) { + throwBindingError('Cannot pass deleted object as a pointer of type ' + this.name); + } + if (handle.$$.ptrType.isConst) { + throwBindingError('Cannot convert argument of type ' + handle.$$.ptrType.name + ' to parameter type ' + this.name); + } + var handleClass = handle.$$.ptrType.registeredClass; + var ptr = upcastPointer(handle.$$.ptr, handleClass, this.registeredClass); + return ptr; + } + + function RegisteredPointer_getPointee(ptr) { + if (this.rawGetPointee) { + ptr = this.rawGetPointee(ptr); + } + return ptr; + } + + function RegisteredPointer_destructor(ptr) { + if (this.rawDestructor) { + this.rawDestructor(ptr); + } + } + + function RegisteredPointer_deleteObject(handle) { + if (handle !== null) { + handle['delete'](); + } + } + + function downcastPointer(ptr, ptrClass, desiredClass) { + if (ptrClass === desiredClass) { + return ptr; + } + if (undefined === desiredClass.baseClass) { + return null; // no conversion + } + + var rv = downcastPointer(ptr, ptrClass, desiredClass.baseClass); + if (rv === null) { + return null; + } + return desiredClass.downcast(rv); + } + + function getInheritedInstanceCount() { + return Object.keys(registeredInstances).length; + } + + function getLiveInheritedInstances() { + var rv = []; + for (var k in registeredInstances) { + if (registeredInstances.hasOwnProperty(k)) { + rv.push(registeredInstances[k]); + } + } + return rv; + } + + function setDelayFunction(fn) { + delayFunction = fn; + if (deletionQueue.length && delayFunction) { + delayFunction(flushPendingDeletes); + } + } + function init_embind() { + Module['getInheritedInstanceCount'] = getInheritedInstanceCount; + Module['getLiveInheritedInstances'] = getLiveInheritedInstances; + Module['flushPendingDeletes'] = flushPendingDeletes; + Module['setDelayFunction'] = setDelayFunction; + } + var registeredInstances = {}; + + function getBasestPointer(class_, ptr) { + if (ptr === undefined) { + throwBindingError('ptr should not be undefined'); + } + while (class_.baseClass) { + ptr = class_.upcast(ptr); + class_ = class_.baseClass; + } + return ptr; + } + function getInheritedInstance(class_, ptr) { + ptr = getBasestPointer(class_, ptr); + return registeredInstances[ptr]; + } + + function makeClassHandle(prototype, record) { + if (!record.ptrType || !record.ptr) { + throwInternalError('makeClassHandle requires ptr and ptrType'); + } + var hasSmartPtrType = !!record.smartPtrType; + var hasSmartPtr = !!record.smartPtr; + if (hasSmartPtrType !== hasSmartPtr) { + throwInternalError('Both smartPtrType and smartPtr must be specified'); + } + record.count = { value: 1 }; + return attachFinalizer(Object.create(prototype, { + $$: { + value: record, + }, + })); + } + function RegisteredPointer_fromWireType(ptr) { + // ptr is a raw pointer (or a raw smartpointer) + + // rawPointer is a maybe-null raw pointer + var rawPointer = this.getPointee(ptr); + if (!rawPointer) { + this.destructor(ptr); + return null; + } + + var registeredInstance = getInheritedInstance(this.registeredClass, rawPointer); + if (undefined !== registeredInstance) { + // JS object has been neutered, time to repopulate it + if (0 === registeredInstance.$$.count.value) { + registeredInstance.$$.ptr = rawPointer; + registeredInstance.$$.smartPtr = ptr; + return registeredInstance['clone'](); + } else { + // else, just increment reference count on existing object + // it already has a reference to the smart pointer + var rv = registeredInstance['clone'](); + this.destructor(ptr); + return rv; + } + } + + function makeDefaultHandle() { + if (this.isSmartPointer) { + return makeClassHandle(this.registeredClass.instancePrototype, { + ptrType: this.pointeeType, + ptr: rawPointer, + smartPtrType: this, + smartPtr: ptr, + }); + } else { + return makeClassHandle(this.registeredClass.instancePrototype, { + ptrType: this, + ptr: ptr, + }); + } + } + + var actualType = this.registeredClass.getActualType(rawPointer); + var registeredPointerRecord = registeredPointers[actualType]; + if (!registeredPointerRecord) { + return makeDefaultHandle.call(this); + } + + var toType; + if (this.isConst) { + toType = registeredPointerRecord.constPointerType; + } else { + toType = registeredPointerRecord.pointerType; + } + var dp = downcastPointer( + rawPointer, + this.registeredClass, + toType.registeredClass); + if (dp === null) { + return makeDefaultHandle.call(this); + } + if (this.isSmartPointer) { + return makeClassHandle(toType.registeredClass.instancePrototype, { + ptrType: toType, + ptr: dp, + smartPtrType: this, + smartPtr: ptr, + }); + } else { + return makeClassHandle(toType.registeredClass.instancePrototype, { + ptrType: toType, + ptr: dp, + }); + } + } + function init_RegisteredPointer() { + RegisteredPointer.prototype.getPointee = RegisteredPointer_getPointee; + RegisteredPointer.prototype.destructor = RegisteredPointer_destructor; + RegisteredPointer.prototype['argPackAdvance'] = 8; + RegisteredPointer.prototype['readValueFromPointer'] = simpleReadValueFromPointer; + RegisteredPointer.prototype['deleteObject'] = RegisteredPointer_deleteObject; + RegisteredPointer.prototype['fromWireType'] = RegisteredPointer_fromWireType; + } + /** @constructor + @param {*=} pointeeType, + @param {*=} sharingPolicy, + @param {*=} rawGetPointee, + @param {*=} rawConstructor, + @param {*=} rawShare, + @param {*=} rawDestructor, + */ + function RegisteredPointer( + name, + registeredClass, + isReference, + isConst, + + // smart pointer properties + isSmartPointer, + pointeeType, + sharingPolicy, + rawGetPointee, + rawConstructor, + rawShare, + rawDestructor + ) { + this.name = name; + this.registeredClass = registeredClass; + this.isReference = isReference; + this.isConst = isConst; + + // smart pointer properties + this.isSmartPointer = isSmartPointer; + this.pointeeType = pointeeType; + this.sharingPolicy = sharingPolicy; + this.rawGetPointee = rawGetPointee; + this.rawConstructor = rawConstructor; + this.rawShare = rawShare; + this.rawDestructor = rawDestructor; + + if (!isSmartPointer && registeredClass.baseClass === undefined) { + if (isConst) { + this['toWireType'] = constNoSmartPtrRawPointerToWireType; + this.destructorFunction = null; + } else { + this['toWireType'] = nonConstNoSmartPtrRawPointerToWireType; + this.destructorFunction = null; + } + } else { + this['toWireType'] = genericPointerToWireType; + // Here we must leave this.destructorFunction undefined, since whether genericPointerToWireType returns + // a pointer that needs to be freed up is runtime-dependent, and cannot be evaluated at registration time. + // TODO: Create an alternative mechanism that allows removing the use of var destructors = []; array in + // craftInvokerFunction altogether. + } + } + + /** @param {number=} numArguments */ + function replacePublicSymbol(name, value, numArguments) { + if (!Module.hasOwnProperty(name)) { + throwInternalError('Replacing nonexistant public symbol'); + } + // If there's an overload table for this symbol, replace the symbol in the overload table instead. + if (undefined !== Module[name].overloadTable && undefined !== numArguments) { + Module[name].overloadTable[numArguments] = value; + } + else { + Module[name] = value; + Module[name].argCount = numArguments; + } + } + + function dynCallLegacy(sig, ptr, args) { + var f = Module["dynCall_" + sig]; + return args && args.length ? f.apply(null, [ptr].concat(args)) : f.call(null, ptr); + } + function dynCall(sig, ptr, args) { + // Without WASM_BIGINT support we cannot directly call function with i64 as + // part of thier signature, so we rely the dynCall functions generated by + // wasm-emscripten-finalize + if (sig.includes('j')) { + return dynCallLegacy(sig, ptr, args); + } + return getWasmTableEntry(ptr).apply(null, args) + } + function getDynCaller(sig, ptr) { + var argCache = []; + return function() { + argCache.length = arguments.length; + for (var i = 0; i < arguments.length; i++) { + argCache[i] = arguments[i]; + } + return dynCall(sig, ptr, argCache); + }; + } + function embind__requireFunction(signature, rawFunction) { + signature = readLatin1String(signature); + + function makeDynCaller() { + if (signature.includes('j')) { + return getDynCaller(signature, rawFunction); + } + return getWasmTableEntry(rawFunction); + } + + var fp = makeDynCaller(); + if (typeof fp !== "function") { + throwBindingError("unknown function pointer with signature " + signature + ": " + rawFunction); + } + return fp; + } + + var UnboundTypeError = undefined; + + function getTypeName(type) { + var ptr = ___getTypeName(type); + var rv = readLatin1String(ptr); + _free(ptr); + return rv; + } + function throwUnboundTypeError(message, types) { + var unboundTypes = []; + var seen = {}; + function visit(type) { + if (seen[type]) { + return; + } + if (registeredTypes[type]) { + return; + } + if (typeDependencies[type]) { + typeDependencies[type].forEach(visit); + return; + } + unboundTypes.push(type); + seen[type] = true; + } + types.forEach(visit); + + throw new UnboundTypeError(message + ': ' + unboundTypes.map(getTypeName).join([', '])); + } + function __embind_register_class( + rawType, + rawPointerType, + rawConstPointerType, + baseClassRawType, + getActualTypeSignature, + getActualType, + upcastSignature, + upcast, + downcastSignature, + downcast, + name, + destructorSignature, + rawDestructor + ) { + name = readLatin1String(name); + getActualType = embind__requireFunction(getActualTypeSignature, getActualType); + if (upcast) { + upcast = embind__requireFunction(upcastSignature, upcast); + } + if (downcast) { + downcast = embind__requireFunction(downcastSignature, downcast); + } + rawDestructor = embind__requireFunction(destructorSignature, rawDestructor); + var legalFunctionName = makeLegalFunctionName(name); + + exposePublicSymbol(legalFunctionName, function() { + // this code cannot run if baseClassRawType is zero + throwUnboundTypeError('Cannot construct ' + name + ' due to unbound types', [baseClassRawType]); + }); + + whenDependentTypesAreResolved( + [rawType, rawPointerType, rawConstPointerType], + baseClassRawType ? [baseClassRawType] : [], + function(base) { + base = base[0]; + + var baseClass; + var basePrototype; + if (baseClassRawType) { + baseClass = base.registeredClass; + basePrototype = baseClass.instancePrototype; + } else { + basePrototype = ClassHandle.prototype; + } + + var constructor = createNamedFunction(legalFunctionName, function() { + if (Object.getPrototypeOf(this) !== instancePrototype) { + throw new BindingError("Use 'new' to construct " + name); + } + if (undefined === registeredClass.constructor_body) { + throw new BindingError(name + " has no accessible constructor"); + } + var body = registeredClass.constructor_body[arguments.length]; + if (undefined === body) { + throw new BindingError("Tried to invoke ctor of " + name + " with invalid number of parameters (" + arguments.length + ") - expected (" + Object.keys(registeredClass.constructor_body).toString() + ") parameters instead!"); + } + return body.apply(this, arguments); + }); + + var instancePrototype = Object.create(basePrototype, { + constructor: { value: constructor }, + }); + + constructor.prototype = instancePrototype; + + var registeredClass = new RegisteredClass( + name, + constructor, + instancePrototype, + rawDestructor, + baseClass, + getActualType, + upcast, + downcast); + + var referenceConverter = new RegisteredPointer( + name, + registeredClass, + true, + false, + false); + + var pointerConverter = new RegisteredPointer( + name + '*', + registeredClass, + false, + false, + false); + + var constPointerConverter = new RegisteredPointer( + name + ' const*', + registeredClass, + false, + true, + false); + + registeredPointers[rawType] = { + pointerType: pointerConverter, + constPointerType: constPointerConverter + }; + + replacePublicSymbol(legalFunctionName, constructor); + + return [referenceConverter, pointerConverter, constPointerConverter]; + } + ); + } + + function heap32VectorToArray(count, firstElement) { + + var array = []; + for (var i = 0; i < count; i++) { + array.push(HEAP32[(firstElement >> 2) + i]); + } + return array; + } + function __embind_register_class_constructor( + rawClassType, + argCount, + rawArgTypesAddr, + invokerSignature, + invoker, + rawConstructor + ) { + assert(argCount > 0); + var rawArgTypes = heap32VectorToArray(argCount, rawArgTypesAddr); + invoker = embind__requireFunction(invokerSignature, invoker); + var args = [rawConstructor]; + var destructors = []; + + whenDependentTypesAreResolved([], [rawClassType], function(classType) { + classType = classType[0]; + var humanName = 'constructor ' + classType.name; + + if (undefined === classType.registeredClass.constructor_body) { + classType.registeredClass.constructor_body = []; + } + if (undefined !== classType.registeredClass.constructor_body[argCount - 1]) { + throw new BindingError("Cannot register multiple constructors with identical number of parameters (" + (argCount-1) + ") for class '" + classType.name + "'! Overload resolution is currently only performed using the parameter count, not actual type info!"); + } + classType.registeredClass.constructor_body[argCount - 1] = function unboundTypeHandler() { + throwUnboundTypeError('Cannot construct ' + classType.name + ' due to unbound types', rawArgTypes); + }; + + whenDependentTypesAreResolved([], rawArgTypes, function(argTypes) { + // Insert empty slot for context type (argTypes[1]). + argTypes.splice(1, 0, null); + classType.registeredClass.constructor_body[argCount - 1] = craftInvokerFunction(humanName, argTypes, null, invoker, rawConstructor); + return []; + }); + return []; + }); + } + + function new_(constructor, argumentList) { + if (!(constructor instanceof Function)) { + throw new TypeError('new_ called with constructor type ' + typeof(constructor) + " which is not a function"); + } + + /* + * Previously, the following line was just: + + function dummy() {}; + + * Unfortunately, Chrome was preserving 'dummy' as the object's name, even though at creation, the 'dummy' has the + * correct constructor name. Thus, objects created with IMVU.new would show up in the debugger as 'dummy', which + * isn't very helpful. Using IMVU.createNamedFunction addresses the issue. Doublely-unfortunately, there's no way + * to write a test for this behavior. -NRD 2013.02.22 + */ + var dummy = createNamedFunction(constructor.name || 'unknownFunctionName', function(){}); + dummy.prototype = constructor.prototype; + var obj = new dummy; + + var r = constructor.apply(obj, argumentList); + return (r instanceof Object) ? r : obj; + } + function craftInvokerFunction(humanName, argTypes, classType, cppInvokerFunc, cppTargetFunc) { + // humanName: a human-readable string name for the function to be generated. + // argTypes: An array that contains the embind type objects for all types in the function signature. + // argTypes[0] is the type object for the function return value. + // argTypes[1] is the type object for function this object/class type, or null if not crafting an invoker for a class method. + // argTypes[2...] are the actual function parameters. + // classType: The embind type object for the class to be bound, or null if this is not a method of a class. + // cppInvokerFunc: JS Function object to the C++-side function that interops into C++ code. + // cppTargetFunc: Function pointer (an integer to FUNCTION_TABLE) to the target C++ function the cppInvokerFunc will end up calling. + var argCount = argTypes.length; + + if (argCount < 2) { + throwBindingError("argTypes array size mismatch! Must at least get return value and 'this' types!"); + } + + var isClassMethodFunc = (argTypes[1] !== null && classType !== null); + + // Free functions with signature "void function()" do not need an invoker that marshalls between wire types. + // TODO: This omits argument count check - enable only at -O3 or similar. + // if (ENABLE_UNSAFE_OPTS && argCount == 2 && argTypes[0].name == "void" && !isClassMethodFunc) { + // return FUNCTION_TABLE[fn]; + // } + + // Determine if we need to use a dynamic stack to store the destructors for the function parameters. + // TODO: Remove this completely once all function invokers are being dynamically generated. + var needsDestructorStack = false; + + for (var i = 1; i < argTypes.length; ++i) { // Skip return value at index 0 - it's not deleted here. + if (argTypes[i] !== null && argTypes[i].destructorFunction === undefined) { // The type does not define a destructor function - must use dynamic stack + needsDestructorStack = true; + break; + } + } + + var returns = (argTypes[0].name !== "void"); + + var argsList = ""; + var argsListWired = ""; + for (var i = 0; i < argCount - 2; ++i) { + argsList += (i!==0?", ":"")+"arg"+i; + argsListWired += (i!==0?", ":"")+"arg"+i+"Wired"; + } + + var invokerFnBody = + "return function "+makeLegalFunctionName(humanName)+"("+argsList+") {\n" + + "if (arguments.length !== "+(argCount - 2)+") {\n" + + "throwBindingError('function "+humanName+" called with ' + arguments.length + ' arguments, expected "+(argCount - 2)+" args!');\n" + + "}\n"; + + if (needsDestructorStack) { + invokerFnBody += + "var destructors = [];\n"; + } + + var dtorStack = needsDestructorStack ? "destructors" : "null"; + var args1 = ["throwBindingError", "invoker", "fn", "runDestructors", "retType", "classParam"]; + var args2 = [throwBindingError, cppInvokerFunc, cppTargetFunc, runDestructors, argTypes[0], argTypes[1]]; + + if (isClassMethodFunc) { + invokerFnBody += "var thisWired = classParam.toWireType("+dtorStack+", this);\n"; + } + + for (var i = 0; i < argCount - 2; ++i) { + invokerFnBody += "var arg"+i+"Wired = argType"+i+".toWireType("+dtorStack+", arg"+i+"); // "+argTypes[i+2].name+"\n"; + args1.push("argType"+i); + args2.push(argTypes[i+2]); + } + + if (isClassMethodFunc) { + argsListWired = "thisWired" + (argsListWired.length > 0 ? ", " : "") + argsListWired; + } + + invokerFnBody += + (returns?"var rv = ":"") + "invoker(fn"+(argsListWired.length>0?", ":"")+argsListWired+");\n"; + + if (needsDestructorStack) { + invokerFnBody += "runDestructors(destructors);\n"; + } else { + for (var i = isClassMethodFunc?1:2; i < argTypes.length; ++i) { // Skip return value at index 0 - it's not deleted here. Also skip class type if not a method. + var paramName = (i === 1 ? "thisWired" : ("arg"+(i - 2)+"Wired")); + if (argTypes[i].destructorFunction !== null) { + invokerFnBody += paramName+"_dtor("+paramName+"); // "+argTypes[i].name+"\n"; + args1.push(paramName+"_dtor"); + args2.push(argTypes[i].destructorFunction); + } + } + } + + if (returns) { + invokerFnBody += "var ret = retType.fromWireType(rv);\n" + + "return ret;\n"; + } else { + } + + invokerFnBody += "}\n"; + + args1.push(invokerFnBody); + + var invokerFunction = new_(Function, args1).apply(null, args2); + return invokerFunction; + } + function __embind_register_class_function( + rawClassType, + methodName, + argCount, + rawArgTypesAddr, // [ReturnType, ThisType, Args...] + invokerSignature, + rawInvoker, + context, + isPureVirtual + ) { + var rawArgTypes = heap32VectorToArray(argCount, rawArgTypesAddr); + methodName = readLatin1String(methodName); + rawInvoker = embind__requireFunction(invokerSignature, rawInvoker); + + whenDependentTypesAreResolved([], [rawClassType], function(classType) { + classType = classType[0]; + var humanName = classType.name + '.' + methodName; + + if (methodName.startsWith("@@")) { + methodName = Symbol[methodName.substring(2)]; + } + + if (isPureVirtual) { + classType.registeredClass.pureVirtualFunctions.push(methodName); + } + + function unboundTypesHandler() { + throwUnboundTypeError('Cannot call ' + humanName + ' due to unbound types', rawArgTypes); + } + + var proto = classType.registeredClass.instancePrototype; + var method = proto[methodName]; + if (undefined === method || (undefined === method.overloadTable && method.className !== classType.name && method.argCount === argCount - 2)) { + // This is the first overload to be registered, OR we are replacing a function in the base class with a function in the derived class. + unboundTypesHandler.argCount = argCount - 2; + unboundTypesHandler.className = classType.name; + proto[methodName] = unboundTypesHandler; + } else { + // There was an existing function with the same name registered. Set up a function overload routing table. + ensureOverloadTable(proto, methodName, humanName); + proto[methodName].overloadTable[argCount - 2] = unboundTypesHandler; + } + + whenDependentTypesAreResolved([], rawArgTypes, function(argTypes) { + + var memberFunction = craftInvokerFunction(humanName, argTypes, classType, rawInvoker, context); + + // Replace the initial unbound-handler-stub function with the appropriate member function, now that all types + // are resolved. If multiple overloads are registered for this function, the function goes into an overload table. + if (undefined === proto[methodName].overloadTable) { + // Set argCount in case an overload is registered later + memberFunction.argCount = argCount - 2; + proto[methodName] = memberFunction; + } else { + proto[methodName].overloadTable[argCount - 2] = memberFunction; + } + + return []; + }); + return []; + }); + } + + function validateThis(this_, classType, humanName) { + if (!(this_ instanceof Object)) { + throwBindingError(humanName + ' with invalid "this": ' + this_); + } + if (!(this_ instanceof classType.registeredClass.constructor)) { + throwBindingError(humanName + ' incompatible with "this" of type ' + this_.constructor.name); + } + if (!this_.$$.ptr) { + throwBindingError('cannot call emscripten binding method ' + humanName + ' on deleted object'); + } + + // todo: kill this + return upcastPointer( + this_.$$.ptr, + this_.$$.ptrType.registeredClass, + classType.registeredClass); + } + function __embind_register_class_property( + classType, + fieldName, + getterReturnType, + getterSignature, + getter, + getterContext, + setterArgumentType, + setterSignature, + setter, + setterContext + ) { + fieldName = readLatin1String(fieldName); + getter = embind__requireFunction(getterSignature, getter); + + whenDependentTypesAreResolved([], [classType], function(classType) { + classType = classType[0]; + var humanName = classType.name + '.' + fieldName; + var desc = { + get: function() { + throwUnboundTypeError('Cannot access ' + humanName + ' due to unbound types', [getterReturnType, setterArgumentType]); + }, + enumerable: true, + configurable: true + }; + if (setter) { + desc.set = function() { + throwUnboundTypeError('Cannot access ' + humanName + ' due to unbound types', [getterReturnType, setterArgumentType]); + }; + } else { + desc.set = function(v) { + throwBindingError(humanName + ' is a read-only property'); + }; + } + + Object.defineProperty(classType.registeredClass.instancePrototype, fieldName, desc); + + whenDependentTypesAreResolved( + [], + (setter ? [getterReturnType, setterArgumentType] : [getterReturnType]), + function(types) { + var getterReturnType = types[0]; + var desc = { + get: function() { + var ptr = validateThis(this, classType, humanName + ' getter'); + return getterReturnType['fromWireType'](getter(getterContext, ptr)); + }, + enumerable: true + }; + + if (setter) { + setter = embind__requireFunction(setterSignature, setter); + var setterArgumentType = types[1]; + desc.set = function(v) { + var ptr = validateThis(this, classType, humanName + ' setter'); + var destructors = []; + setter(setterContext, ptr, setterArgumentType['toWireType'](destructors, v)); + runDestructors(destructors); + }; + } + + Object.defineProperty(classType.registeredClass.instancePrototype, fieldName, desc); + return []; + }); + + return []; + }); + } + + var emval_free_list = []; + + var emval_handle_array = [{},{value:undefined},{value:null},{value:true},{value:false}]; + function __emval_decref(handle) { + if (handle > 4 && 0 === --emval_handle_array[handle].refcount) { + emval_handle_array[handle] = undefined; + emval_free_list.push(handle); + } + } + + function count_emval_handles() { + var count = 0; + for (var i = 5; i < emval_handle_array.length; ++i) { + if (emval_handle_array[i] !== undefined) { + ++count; + } + } + return count; + } + + function get_first_emval() { + for (var i = 5; i < emval_handle_array.length; ++i) { + if (emval_handle_array[i] !== undefined) { + return emval_handle_array[i]; + } + } + return null; + } + function init_emval() { + Module['count_emval_handles'] = count_emval_handles; + Module['get_first_emval'] = get_first_emval; + } + var Emval = {toValue:function(handle) { + if (!handle) { + throwBindingError('Cannot use deleted val. handle = ' + handle); + } + return emval_handle_array[handle].value; + },toHandle:function(value) { + switch (value) { + case undefined :{ return 1; } + case null :{ return 2; } + case true :{ return 3; } + case false :{ return 4; } + default:{ + var handle = emval_free_list.length ? + emval_free_list.pop() : + emval_handle_array.length; + + emval_handle_array[handle] = {refcount: 1, value: value}; + return handle; + } + } + }}; + function __embind_register_emval(rawType, name) { + name = readLatin1String(name); + registerType(rawType, { + name: name, + 'fromWireType': function(handle) { + var rv = Emval.toValue(handle); + __emval_decref(handle); + return rv; + }, + 'toWireType': function(destructors, value) { + return Emval.toHandle(value); + }, + 'argPackAdvance': 8, + 'readValueFromPointer': simpleReadValueFromPointer, + destructorFunction: null, // This type does not need a destructor + + // TODO: do we need a deleteObject here? write a test where + // emval is passed into JS via an interface + }); + } + + function enumReadValueFromPointer(name, shift, signed) { + switch (shift) { + case 0: return function(pointer) { + var heap = signed ? HEAP8 : HEAPU8; + return this['fromWireType'](heap[pointer]); + }; + case 1: return function(pointer) { + var heap = signed ? HEAP16 : HEAPU16; + return this['fromWireType'](heap[pointer >> 1]); + }; + case 2: return function(pointer) { + var heap = signed ? HEAP32 : HEAPU32; + return this['fromWireType'](heap[pointer >> 2]); + }; + default: + throw new TypeError("Unknown integer type: " + name); + } + } + function __embind_register_enum( + rawType, + name, + size, + isSigned + ) { + var shift = getShiftFromSize(size); + name = readLatin1String(name); + + function ctor() { + } + ctor.values = {}; + + registerType(rawType, { + name: name, + constructor: ctor, + 'fromWireType': function(c) { + return this.constructor.values[c]; + }, + 'toWireType': function(destructors, c) { + return c.value; + }, + 'argPackAdvance': 8, + 'readValueFromPointer': enumReadValueFromPointer(name, shift, isSigned), + destructorFunction: null, + }); + exposePublicSymbol(name, ctor); + } + + function requireRegisteredType(rawType, humanName) { + var impl = registeredTypes[rawType]; + if (undefined === impl) { + throwBindingError(humanName + " has unknown type " + getTypeName(rawType)); + } + return impl; + } + function __embind_register_enum_value( + rawEnumType, + name, + enumValue + ) { + var enumType = requireRegisteredType(rawEnumType, 'enum'); + name = readLatin1String(name); + + var Enum = enumType.constructor; + + var Value = Object.create(enumType.constructor.prototype, { + value: {value: enumValue}, + constructor: {value: createNamedFunction(enumType.name + '_' + name, function() {})}, + }); + Enum.values[enumValue] = Value; + Enum[name] = Value; + } + + function _embind_repr(v) { + if (v === null) { + return 'null'; + } + var t = typeof v; + if (t === 'object' || t === 'array' || t === 'function') { + return v.toString(); + } else { + return '' + v; + } + } + + function floatReadValueFromPointer(name, shift) { + switch (shift) { + case 2: return function(pointer) { + return this['fromWireType'](HEAPF32[pointer >> 2]); + }; + case 3: return function(pointer) { + return this['fromWireType'](HEAPF64[pointer >> 3]); + }; + default: + throw new TypeError("Unknown float type: " + name); + } + } + function __embind_register_float(rawType, name, size) { + var shift = getShiftFromSize(size); + name = readLatin1String(name); + registerType(rawType, { + name: name, + 'fromWireType': function(value) { + return value; + }, + 'toWireType': function(destructors, value) { + // todo: Here we have an opportunity for -O3 level "unsafe" optimizations: we could + // avoid the following if() and assume value is of proper type. + if (typeof value !== "number" && typeof value !== "boolean") { + throw new TypeError('Cannot convert "' + _embind_repr(value) + '" to ' + this.name); + } + return value; + }, + 'argPackAdvance': 8, + 'readValueFromPointer': floatReadValueFromPointer(name, shift), + destructorFunction: null, // This type does not need a destructor + }); + } + + function integerReadValueFromPointer(name, shift, signed) { + // integers are quite common, so generate very specialized functions + switch (shift) { + case 0: return signed ? + function readS8FromPointer(pointer) { return HEAP8[pointer]; } : + function readU8FromPointer(pointer) { return HEAPU8[pointer]; }; + case 1: return signed ? + function readS16FromPointer(pointer) { return HEAP16[pointer >> 1]; } : + function readU16FromPointer(pointer) { return HEAPU16[pointer >> 1]; }; + case 2: return signed ? + function readS32FromPointer(pointer) { return HEAP32[pointer >> 2]; } : + function readU32FromPointer(pointer) { return HEAPU32[pointer >> 2]; }; + default: + throw new TypeError("Unknown integer type: " + name); + } + } + function __embind_register_integer(primitiveType, name, size, minRange, maxRange) { + name = readLatin1String(name); + if (maxRange === -1) { // LLVM doesn't have signed and unsigned 32-bit types, so u32 literals come out as 'i32 -1'. Always treat those as max u32. + maxRange = 4294967295; + } + + var shift = getShiftFromSize(size); + + var fromWireType = function(value) { + return value; + }; + + if (minRange === 0) { + var bitshift = 32 - 8*size; + fromWireType = function(value) { + return (value << bitshift) >>> bitshift; + }; + } + + var isUnsignedType = (name.includes('unsigned')); + + registerType(primitiveType, { + name: name, + 'fromWireType': fromWireType, + 'toWireType': function(destructors, value) { + // todo: Here we have an opportunity for -O3 level "unsafe" optimizations: we could + // avoid the following two if()s and assume value is of proper type. + if (typeof value !== "number" && typeof value !== "boolean") { + throw new TypeError('Cannot convert "' + _embind_repr(value) + '" to ' + this.name); + } + if (value < minRange || value > maxRange) { + throw new TypeError('Passing a number "' + _embind_repr(value) + '" from JS side to C/C++ side to an argument of type "' + name + '", which is outside the valid range [' + minRange + ', ' + maxRange + ']!'); + } + return isUnsignedType ? (value >>> 0) : (value | 0); + }, + 'argPackAdvance': 8, + 'readValueFromPointer': integerReadValueFromPointer(name, shift, minRange !== 0), + destructorFunction: null, // This type does not need a destructor + }); + } + + function __embind_register_memory_view(rawType, dataTypeIndex, name) { + var typeMapping = [ + Int8Array, + Uint8Array, + Int16Array, + Uint16Array, + Int32Array, + Uint32Array, + Float32Array, + Float64Array, + ]; + + var TA = typeMapping[dataTypeIndex]; + + function decodeMemoryView(handle) { + handle = handle >> 2; + var heap = HEAPU32; + var size = heap[handle]; // in elements + var data = heap[handle + 1]; // byte offset into emscripten heap + return new TA(buffer, data, size); + } + + name = readLatin1String(name); + registerType(rawType, { + name: name, + 'fromWireType': decodeMemoryView, + 'argPackAdvance': 8, + 'readValueFromPointer': decodeMemoryView, + }, { + ignoreDuplicateRegistrations: true, + }); + } + + function __embind_register_std_string(rawType, name) { + name = readLatin1String(name); + var stdStringIsUTF8 + //process only std::string bindings with UTF8 support, in contrast to e.g. std::basic_string + = (name === "std::string"); + + registerType(rawType, { + name: name, + 'fromWireType': function(value) { + var length = HEAPU32[value >> 2]; + + var str; + if (stdStringIsUTF8) { + var decodeStartPtr = value + 4; + // Looping here to support possible embedded '0' bytes + for (var i = 0; i <= length; ++i) { + var currentBytePtr = value + 4 + i; + if (i == length || HEAPU8[currentBytePtr] == 0) { + var maxRead = currentBytePtr - decodeStartPtr; + var stringSegment = UTF8ToString(decodeStartPtr, maxRead); + if (str === undefined) { + str = stringSegment; + } else { + str += String.fromCharCode(0); + str += stringSegment; + } + decodeStartPtr = currentBytePtr + 1; + } + } + } else { + var a = new Array(length); + for (var i = 0; i < length; ++i) { + a[i] = String.fromCharCode(HEAPU8[value + 4 + i]); + } + str = a.join(''); + } + + _free(value); + + return str; + }, + 'toWireType': function(destructors, value) { + if (value instanceof ArrayBuffer) { + value = new Uint8Array(value); + } + + var getLength; + var valueIsOfTypeString = (typeof value === 'string'); + + if (!(valueIsOfTypeString || value instanceof Uint8Array || value instanceof Uint8ClampedArray || value instanceof Int8Array)) { + throwBindingError('Cannot pass non-string to std::string'); + } + if (stdStringIsUTF8 && valueIsOfTypeString) { + getLength = function() {return lengthBytesUTF8(value);}; + } else { + getLength = function() {return value.length;}; + } + + // assumes 4-byte alignment + var length = getLength(); + var ptr = _malloc(4 + length + 1); + HEAPU32[ptr >> 2] = length; + if (stdStringIsUTF8 && valueIsOfTypeString) { + stringToUTF8(value, ptr + 4, length + 1); + } else { + if (valueIsOfTypeString) { + for (var i = 0; i < length; ++i) { + var charCode = value.charCodeAt(i); + if (charCode > 255) { + _free(ptr); + throwBindingError('String has UTF-16 code units that do not fit in 8 bits'); + } + HEAPU8[ptr + 4 + i] = charCode; + } + } else { + for (var i = 0; i < length; ++i) { + HEAPU8[ptr + 4 + i] = value[i]; + } + } + } + + if (destructors !== null) { + destructors.push(_free, ptr); + } + return ptr; + }, + 'argPackAdvance': 8, + 'readValueFromPointer': simpleReadValueFromPointer, + destructorFunction: function(ptr) { _free(ptr); }, + }); + } + + function __embind_register_std_wstring(rawType, charSize, name) { + name = readLatin1String(name); + var decodeString, encodeString, getHeap, lengthBytesUTF, shift; + if (charSize === 2) { + decodeString = UTF16ToString; + encodeString = stringToUTF16; + lengthBytesUTF = lengthBytesUTF16; + getHeap = function() { return HEAPU16; }; + shift = 1; + } else if (charSize === 4) { + decodeString = UTF32ToString; + encodeString = stringToUTF32; + lengthBytesUTF = lengthBytesUTF32; + getHeap = function() { return HEAPU32; }; + shift = 2; + } + registerType(rawType, { + name: name, + 'fromWireType': function(value) { + // Code mostly taken from _embind_register_std_string fromWireType + var length = HEAPU32[value >> 2]; + var HEAP = getHeap(); + var str; + + var decodeStartPtr = value + 4; + // Looping here to support possible embedded '0' bytes + for (var i = 0; i <= length; ++i) { + var currentBytePtr = value + 4 + i * charSize; + if (i == length || HEAP[currentBytePtr >> shift] == 0) { + var maxReadBytes = currentBytePtr - decodeStartPtr; + var stringSegment = decodeString(decodeStartPtr, maxReadBytes); + if (str === undefined) { + str = stringSegment; + } else { + str += String.fromCharCode(0); + str += stringSegment; + } + decodeStartPtr = currentBytePtr + charSize; + } + } + + _free(value); + + return str; + }, + 'toWireType': function(destructors, value) { + if (!(typeof value === 'string')) { + throwBindingError('Cannot pass non-string to C++ string type ' + name); + } + + // assumes 4-byte alignment + var length = lengthBytesUTF(value); + var ptr = _malloc(4 + length + charSize); + HEAPU32[ptr >> 2] = length >> shift; + + encodeString(value, ptr + 4, length + charSize); + + if (destructors !== null) { + destructors.push(_free, ptr); + } + return ptr; + }, + 'argPackAdvance': 8, + 'readValueFromPointer': simpleReadValueFromPointer, + destructorFunction: function(ptr) { _free(ptr); }, + }); + } + + function __embind_register_value_object( + rawType, + name, + constructorSignature, + rawConstructor, + destructorSignature, + rawDestructor + ) { + structRegistrations[rawType] = { + name: readLatin1String(name), + rawConstructor: embind__requireFunction(constructorSignature, rawConstructor), + rawDestructor: embind__requireFunction(destructorSignature, rawDestructor), + fields: [], + }; + } + + function __embind_register_value_object_field( + structType, + fieldName, + getterReturnType, + getterSignature, + getter, + getterContext, + setterArgumentType, + setterSignature, + setter, + setterContext + ) { + structRegistrations[structType].fields.push({ + fieldName: readLatin1String(fieldName), + getterReturnType: getterReturnType, + getter: embind__requireFunction(getterSignature, getter), + getterContext: getterContext, + setterArgumentType: setterArgumentType, + setter: embind__requireFunction(setterSignature, setter), + setterContext: setterContext, + }); + } + + function __embind_register_void(rawType, name) { + name = readLatin1String(name); + registerType(rawType, { + isVoid: true, // void return values can be optimized out sometimes + name: name, + 'argPackAdvance': 0, + 'fromWireType': function() { + return undefined; + }, + 'toWireType': function(destructors, o) { + // TODO: assert if anything else is given? + return undefined; + }, + }); + } + + function __emval_as(handle, returnType, destructorsRef) { + handle = Emval.toValue(handle); + returnType = requireRegisteredType(returnType, 'emval::as'); + var destructors = []; + var rd = Emval.toHandle(destructors); + HEAP32[destructorsRef >> 2] = rd; + return returnType['toWireType'](destructors, handle); + } + + function __emval_allocateDestructors(destructorsRef) { + var destructors = []; + HEAP32[destructorsRef >> 2] = Emval.toHandle(destructors); + return destructors; + } + + var emval_symbols = {}; + function getStringOrSymbol(address) { + var symbol = emval_symbols[address]; + if (symbol === undefined) { + return readLatin1String(address); + } else { + return symbol; + } + } + + var emval_methodCallers = []; + function __emval_call_void_method(caller, handle, methodName, args) { + caller = emval_methodCallers[caller]; + handle = Emval.toValue(handle); + methodName = getStringOrSymbol(methodName); + caller(handle, methodName, null, args); + } + + + function __emval_addMethodCaller(caller) { + var id = emval_methodCallers.length; + emval_methodCallers.push(caller); + return id; + } + + function __emval_lookupTypes(argCount, argTypes) { + var a = new Array(argCount); + for (var i = 0; i < argCount; ++i) { + a[i] = requireRegisteredType( + HEAP32[(argTypes >> 2) + i], + "parameter " + i); + } + return a; + } + function __emval_get_method_caller(argCount, argTypes) { + var types = __emval_lookupTypes(argCount, argTypes); + + var retType = types[0]; + var signatureName = retType.name + "_$" + types.slice(1).map(function (t) { return t.name; }).join("_") + "$"; + + var params = ["retType"]; + var args = [retType]; + + var argsList = ""; // 'arg0, arg1, arg2, ... , argN' + for (var i = 0; i < argCount - 1; ++i) { + argsList += (i !== 0 ? ", " : "") + "arg" + i; + params.push("argType" + i); + args.push(types[1 + i]); + } + + var functionName = makeLegalFunctionName("methodCaller_" + signatureName); + var functionBody = + "return function " + functionName + "(handle, name, destructors, args) {\n"; + + var offset = 0; + for (var i = 0; i < argCount - 1; ++i) { + functionBody += + " var arg" + i + " = argType" + i + ".readValueFromPointer(args" + (offset ? ("+"+offset) : "") + ");\n"; + offset += types[i + 1]['argPackAdvance']; + } + functionBody += + " var rv = handle[name](" + argsList + ");\n"; + for (var i = 0; i < argCount - 1; ++i) { + if (types[i + 1]['deleteObject']) { + functionBody += + " argType" + i + ".deleteObject(arg" + i + ");\n"; + } + } + if (!retType.isVoid) { + functionBody += + " return retType.toWireType(destructors, rv);\n"; + } + functionBody += + "};\n"; + + params.push(functionBody); + var invokerFunction = new_(Function, params).apply(null, args); + return __emval_addMethodCaller(invokerFunction); + } + + function __emval_get_module_property(name) { + name = getStringOrSymbol(name); + return Emval.toHandle(Module[name]); + } + + function __emval_get_property(handle, key) { + handle = Emval.toValue(handle); + key = Emval.toValue(key); + return Emval.toHandle(handle[key]); + } + + function __emval_incref(handle) { + if (handle > 4) { + emval_handle_array[handle].refcount += 1; + } + } + + function craftEmvalAllocator(argCount) { + /*This function returns a new function that looks like this: + function emval_allocator_3(constructor, argTypes, args) { + var argType0 = requireRegisteredType(HEAP32[(argTypes >> 2)], "parameter 0"); + var arg0 = argType0.readValueFromPointer(args); + var argType1 = requireRegisteredType(HEAP32[(argTypes >> 2) + 1], "parameter 1"); + var arg1 = argType1.readValueFromPointer(args + 8); + var argType2 = requireRegisteredType(HEAP32[(argTypes >> 2) + 2], "parameter 2"); + var arg2 = argType2.readValueFromPointer(args + 16); + var obj = new constructor(arg0, arg1, arg2); + return Emval.toHandle(obj); + } */ + var argsList = ""; + for (var i = 0; i < argCount; ++i) { + argsList += (i!==0?", ":"")+"arg"+i; // 'arg0, arg1, ..., argn' + } + + var functionBody = + "return function emval_allocator_"+argCount+"(constructor, argTypes, args) {\n"; + + for (var i = 0; i < argCount; ++i) { + functionBody += + "var argType"+i+" = requireRegisteredType(Module['HEAP32'][(argTypes >>> 2) + "+i+"], \"parameter "+i+"\");\n" + + "var arg"+i+" = argType"+i+".readValueFromPointer(args);\n" + + "args += argType"+i+"['argPackAdvance'];\n"; + } + functionBody += + "var obj = new constructor("+argsList+");\n" + + "return valueToHandle(obj);\n" + + "}\n"; + + /*jshint evil:true*/ + return (new Function("requireRegisteredType", "Module", "valueToHandle", functionBody))( + requireRegisteredType, Module, Emval.toHandle); + } + + var emval_newers = {}; + function __emval_new(handle, argCount, argTypes, args) { + handle = Emval.toValue(handle); + + var newer = emval_newers[argCount]; + if (!newer) { + newer = craftEmvalAllocator(argCount); + emval_newers[argCount] = newer; + } + + return newer(handle, argTypes, args); + } + + function __emval_new_cstring(v) { + return Emval.toHandle(getStringOrSymbol(v)); + } + + function __emval_new_object() { + return Emval.toHandle({}); + } + + function __emval_run_destructors(handle) { + var destructors = Emval.toValue(handle); + runDestructors(destructors); + __emval_decref(handle); + } + + function __emval_set_property(handle, key, value) { + handle = Emval.toValue(handle); + key = Emval.toValue(key); + value = Emval.toValue(value); + handle[key] = value; + } + + function __emval_take_value(type, argv) { + type = requireRegisteredType(type, '_emval_take_value'); + var v = type['readValueFromPointer'](argv); + return Emval.toHandle(v); + } + + function _abort() { + abort(''); + } + + function _emscripten_get_heap_max() { + // Handle the case of 4GB (which would wrap to 0 in the return value) by + // returning up to 4GB - one wasm page. + return 2147483648; + } + + function __webgl_enable_ANGLE_instanced_arrays(ctx) { + // Extension available in WebGL 1 from Firefox 26 and Google Chrome 30 onwards. Core feature in WebGL 2. + var ext = ctx.getExtension('ANGLE_instanced_arrays'); + if (ext) { + ctx['vertexAttribDivisor'] = function(index, divisor) { ext['vertexAttribDivisorANGLE'](index, divisor); }; + ctx['drawArraysInstanced'] = function(mode, first, count, primcount) { ext['drawArraysInstancedANGLE'](mode, first, count, primcount); }; + ctx['drawElementsInstanced'] = function(mode, count, type, indices, primcount) { ext['drawElementsInstancedANGLE'](mode, count, type, indices, primcount); }; + return 1; + } + } + + function __webgl_enable_OES_vertex_array_object(ctx) { + // Extension available in WebGL 1 from Firefox 25 and WebKit 536.28/desktop Safari 6.0.3 onwards. Core feature in WebGL 2. + var ext = ctx.getExtension('OES_vertex_array_object'); + if (ext) { + ctx['createVertexArray'] = function() { return ext['createVertexArrayOES'](); }; + ctx['deleteVertexArray'] = function(vao) { ext['deleteVertexArrayOES'](vao); }; + ctx['bindVertexArray'] = function(vao) { ext['bindVertexArrayOES'](vao); }; + ctx['isVertexArray'] = function(vao) { return ext['isVertexArrayOES'](vao); }; + return 1; + } + } + + function __webgl_enable_WEBGL_draw_buffers(ctx) { + // Extension available in WebGL 1 from Firefox 28 onwards. Core feature in WebGL 2. + var ext = ctx.getExtension('WEBGL_draw_buffers'); + if (ext) { + ctx['drawBuffers'] = function(n, bufs) { ext['drawBuffersWEBGL'](n, bufs); }; + return 1; + } + } + + function __webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(ctx) { + // Closure is expected to be allowed to minify the '.dibvbi' property, so not accessing it quoted. + return !!(ctx.dibvbi = ctx.getExtension('WEBGL_draw_instanced_base_vertex_base_instance')); + } + + function __webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(ctx) { + // Closure is expected to be allowed to minify the '.mdibvbi' property, so not accessing it quoted. + return !!(ctx.mdibvbi = ctx.getExtension('WEBGL_multi_draw_instanced_base_vertex_base_instance')); + } + + function __webgl_enable_WEBGL_multi_draw(ctx) { + // Closure is expected to be allowed to minify the '.multiDrawWebgl' property, so not accessing it quoted. + return !!(ctx.multiDrawWebgl = ctx.getExtension('WEBGL_multi_draw')); + } + var GL = {counter:1,buffers:[],mappedBuffers:{},programs:[],framebuffers:[],renderbuffers:[],textures:[],shaders:[],vaos:[],contexts:[],offscreenCanvases:{},queries:[],samplers:[],transformFeedbacks:[],syncs:[],byteSizeByTypeRoot:5120,byteSizeByType:[1,1,2,2,4,4,4,2,3,4,8],stringCache:{},stringiCache:{},unpackAlignment:4,recordError:function recordError(errorCode) { + if (!GL.lastError) { + GL.lastError = errorCode; + } + },getNewId:function(table) { + var ret = GL.counter++; + for (var i = table.length; i < ret; i++) { + table[i] = null; + } + return ret; + },MAX_TEMP_BUFFER_SIZE:2097152,numTempVertexBuffersPerSize:64,log2ceilLookup:function(i) { + return 32 - Math.clz32(i === 0 ? 0 : i - 1); + },generateTempBuffers:function(quads, context) { + var largestIndex = GL.log2ceilLookup(GL.MAX_TEMP_BUFFER_SIZE); + context.tempVertexBufferCounters1 = []; + context.tempVertexBufferCounters2 = []; + context.tempVertexBufferCounters1.length = context.tempVertexBufferCounters2.length = largestIndex+1; + context.tempVertexBuffers1 = []; + context.tempVertexBuffers2 = []; + context.tempVertexBuffers1.length = context.tempVertexBuffers2.length = largestIndex+1; + context.tempIndexBuffers = []; + context.tempIndexBuffers.length = largestIndex+1; + for (var i = 0; i <= largestIndex; ++i) { + context.tempIndexBuffers[i] = null; // Created on-demand + context.tempVertexBufferCounters1[i] = context.tempVertexBufferCounters2[i] = 0; + var ringbufferLength = GL.numTempVertexBuffersPerSize; + context.tempVertexBuffers1[i] = []; + context.tempVertexBuffers2[i] = []; + var ringbuffer1 = context.tempVertexBuffers1[i]; + var ringbuffer2 = context.tempVertexBuffers2[i]; + ringbuffer1.length = ringbuffer2.length = ringbufferLength; + for (var j = 0; j < ringbufferLength; ++j) { + ringbuffer1[j] = ringbuffer2[j] = null; // Created on-demand + } + } + + if (quads) { + // GL_QUAD indexes can be precalculated + context.tempQuadIndexBuffer = GLctx.createBuffer(); + context.GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, context.tempQuadIndexBuffer); + var numIndexes = GL.MAX_TEMP_BUFFER_SIZE >> 1; + var quadIndexes = new Uint16Array(numIndexes); + var i = 0, v = 0; + while (1) { + quadIndexes[i++] = v; + if (i >= numIndexes) break; + quadIndexes[i++] = v+1; + if (i >= numIndexes) break; + quadIndexes[i++] = v+2; + if (i >= numIndexes) break; + quadIndexes[i++] = v; + if (i >= numIndexes) break; + quadIndexes[i++] = v+2; + if (i >= numIndexes) break; + quadIndexes[i++] = v+3; + if (i >= numIndexes) break; + v += 4; + } + context.GLctx.bufferData(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, quadIndexes, 0x88E4 /*GL_STATIC_DRAW*/); + context.GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, null); + } + },getTempVertexBuffer:function getTempVertexBuffer(sizeBytes) { + var idx = GL.log2ceilLookup(sizeBytes); + var ringbuffer = GL.currentContext.tempVertexBuffers1[idx]; + var nextFreeBufferIndex = GL.currentContext.tempVertexBufferCounters1[idx]; + GL.currentContext.tempVertexBufferCounters1[idx] = (GL.currentContext.tempVertexBufferCounters1[idx]+1) & (GL.numTempVertexBuffersPerSize-1); + var vbo = ringbuffer[nextFreeBufferIndex]; + if (vbo) { + return vbo; + } + var prevVBO = GLctx.getParameter(0x8894 /*GL_ARRAY_BUFFER_BINDING*/); + ringbuffer[nextFreeBufferIndex] = GLctx.createBuffer(); + GLctx.bindBuffer(0x8892 /*GL_ARRAY_BUFFER*/, ringbuffer[nextFreeBufferIndex]); + GLctx.bufferData(0x8892 /*GL_ARRAY_BUFFER*/, 1 << idx, 0x88E8 /*GL_DYNAMIC_DRAW*/); + GLctx.bindBuffer(0x8892 /*GL_ARRAY_BUFFER*/, prevVBO); + return ringbuffer[nextFreeBufferIndex]; + },getTempIndexBuffer:function getTempIndexBuffer(sizeBytes) { + var idx = GL.log2ceilLookup(sizeBytes); + var ibo = GL.currentContext.tempIndexBuffers[idx]; + if (ibo) { + return ibo; + } + var prevIBO = GLctx.getParameter(0x8895 /*ELEMENT_ARRAY_BUFFER_BINDING*/); + GL.currentContext.tempIndexBuffers[idx] = GLctx.createBuffer(); + GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, GL.currentContext.tempIndexBuffers[idx]); + GLctx.bufferData(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, 1 << idx, 0x88E8 /*GL_DYNAMIC_DRAW*/); + GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, prevIBO); + return GL.currentContext.tempIndexBuffers[idx]; + },newRenderingFrameStarted:function newRenderingFrameStarted() { + if (!GL.currentContext) { + return; + } + var vb = GL.currentContext.tempVertexBuffers1; + GL.currentContext.tempVertexBuffers1 = GL.currentContext.tempVertexBuffers2; + GL.currentContext.tempVertexBuffers2 = vb; + vb = GL.currentContext.tempVertexBufferCounters1; + GL.currentContext.tempVertexBufferCounters1 = GL.currentContext.tempVertexBufferCounters2; + GL.currentContext.tempVertexBufferCounters2 = vb; + var largestIndex = GL.log2ceilLookup(GL.MAX_TEMP_BUFFER_SIZE); + for (var i = 0; i <= largestIndex; ++i) { + GL.currentContext.tempVertexBufferCounters1[i] = 0; + } + },getSource:function(shader, count, string, length) { + var source = ''; + for (var i = 0; i < count; ++i) { + var len = length ? HEAP32[(((length)+(i*4))>>2)] : -1; + source += UTF8ToString(HEAP32[(((string)+(i*4))>>2)], len < 0 ? undefined : len); + } + return source; + },calcBufLength:function calcBufLength(size, type, stride, count) { + if (stride > 0) { + return count * stride; // XXXvlad this is not exactly correct I don't think + } + var typeSize = GL.byteSizeByType[type - GL.byteSizeByTypeRoot]; + return size * typeSize * count; + },usedTempBuffers:[],preDrawHandleClientVertexAttribBindings:function preDrawHandleClientVertexAttribBindings(count) { + GL.resetBufferBinding = false; + + // TODO: initial pass to detect ranges we need to upload, might not need an upload per attrib + for (var i = 0; i < GL.currentContext.maxVertexAttribs; ++i) { + var cb = GL.currentContext.clientBuffers[i]; + if (!cb.clientside || !cb.enabled) continue; + + GL.resetBufferBinding = true; + + var size = GL.calcBufLength(cb.size, cb.type, cb.stride, count); + var buf = GL.getTempVertexBuffer(size); + GLctx.bindBuffer(0x8892 /*GL_ARRAY_BUFFER*/, buf); + GLctx.bufferSubData(0x8892 /*GL_ARRAY_BUFFER*/, + 0, + HEAPU8.subarray(cb.ptr, cb.ptr + size)); + cb.vertexAttribPointerAdaptor.call(GLctx, i, cb.size, cb.type, cb.normalized, cb.stride, 0); + } + },postDrawHandleClientVertexAttribBindings:function postDrawHandleClientVertexAttribBindings() { + if (GL.resetBufferBinding) { + GLctx.bindBuffer(0x8892 /*GL_ARRAY_BUFFER*/, GL.buffers[GLctx.currentArrayBufferBinding]); + } + },createContext:function(canvas, webGLContextAttributes) { + + // If WebGL context has already been preinitialized for the page on the JS side, reuse that context instead. This is useful for example when + // the main page precompiles shaders for the application, in which case the WebGL context is created already before any Emscripten compiled + // code has been downloaded. + if (Module['preinitializedWebGLContext']) { + var ctx = Module['preinitializedWebGLContext']; + webGLContextAttributes.majorVersion = (typeof WebGL2RenderingContext !== 'undefined' && ctx instanceof WebGL2RenderingContext) ? 2 : 1; + } else { + + // BUG: Workaround Safari WebGL issue: After successfully acquiring WebGL context on a canvas, + // calling .getContext() will always return that context independent of which 'webgl' or 'webgl2' + // context version was passed. See https://bugs.webkit.org/show_bug.cgi?id=222758 and + // https://github.com/emscripten-core/emscripten/issues/13295. + // TODO: Once the bug is fixed and shipped in Safari, adjust the Safari version field in above check. + if (!canvas.getContextSafariWebGL2Fixed) { + canvas.getContextSafariWebGL2Fixed = canvas.getContext; + canvas.getContext = function(ver, attrs) { + var gl = canvas.getContextSafariWebGL2Fixed(ver, attrs); + return ((ver == 'webgl') == (gl instanceof WebGLRenderingContext)) ? gl : null; + } + } + + var ctx = + (webGLContextAttributes.majorVersion > 1) + ? + canvas.getContext("webgl2", webGLContextAttributes) + : + (canvas.getContext("webgl", webGLContextAttributes) + // https://caniuse.com/#feat=webgl + ); + + } + + if (!ctx) return 0; + + var handle = GL.registerContext(ctx, webGLContextAttributes); + + return handle; + },registerContext:function(ctx, webGLContextAttributes) { + // without pthreads a context is just an integer ID + var handle = GL.getNewId(GL.contexts); + + var context = { + handle: handle, + attributes: webGLContextAttributes, + version: webGLContextAttributes.majorVersion, + GLctx: ctx + }; + + // Store the created context object so that we can access the context given a canvas without having to pass the parameters again. + if (ctx.canvas) ctx.canvas.GLctxObject = context; + GL.contexts[handle] = context; + if (typeof webGLContextAttributes.enableExtensionsByDefault === 'undefined' || webGLContextAttributes.enableExtensionsByDefault) { + GL.initExtensions(context); + } + + context.maxVertexAttribs = context.GLctx.getParameter(0x8869 /*GL_MAX_VERTEX_ATTRIBS*/); + context.clientBuffers = []; + for (var i = 0; i < context.maxVertexAttribs; i++) { + context.clientBuffers[i] = { enabled: false, clientside: false, size: 0, type: 0, normalized: 0, stride: 0, ptr: 0, vertexAttribPointerAdaptor: null }; + } + + GL.generateTempBuffers(false, context); + + return handle; + },makeContextCurrent:function(contextHandle) { + + GL.currentContext = GL.contexts[contextHandle]; // Active Emscripten GL layer context object. + Module.ctx = GLctx = GL.currentContext && GL.currentContext.GLctx; // Active WebGL context object. + return !(contextHandle && !GLctx); + },getContext:function(contextHandle) { + return GL.contexts[contextHandle]; + },deleteContext:function(contextHandle) { + if (GL.currentContext === GL.contexts[contextHandle]) GL.currentContext = null; + if (typeof JSEvents === 'object') JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas); // Release all JS event handlers on the DOM element that the GL context is associated with since the context is now deleted. + if (GL.contexts[contextHandle] && GL.contexts[contextHandle].GLctx.canvas) GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined; // Make sure the canvas object no longer refers to the context object so there are no GC surprises. + GL.contexts[contextHandle] = null; + },initExtensions:function(context) { + // If this function is called without a specific context object, init the extensions of the currently active context. + if (!context) context = GL.currentContext; + + if (context.initExtensionsDone) return; + context.initExtensionsDone = true; + + var GLctx = context.GLctx; + + // Detect the presence of a few extensions manually, this GL interop layer itself will need to know if they exist. + + // Extensions that are only available in WebGL 1 (the calls will be no-ops if called on a WebGL 2 context active) + __webgl_enable_ANGLE_instanced_arrays(GLctx); + __webgl_enable_OES_vertex_array_object(GLctx); + __webgl_enable_WEBGL_draw_buffers(GLctx); + // Extensions that are available from WebGL >= 2 (no-op if called on a WebGL 1 context active) + __webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(GLctx); + __webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(GLctx); + + // On WebGL 2, EXT_disjoint_timer_query is replaced with an alternative + // that's based on core APIs, and exposes only the queryCounterEXT() + // entrypoint. + if (context.version >= 2) { + GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query_webgl2"); + } + + // However, Firefox exposes the WebGL 1 version on WebGL 2 as well and + // thus we look for the WebGL 1 version again if the WebGL 2 version + // isn't present. https://bugzilla.mozilla.org/show_bug.cgi?id=1328882 + if (context.version < 2 || !GLctx.disjointTimerQueryExt) + { + GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query"); + } + + __webgl_enable_WEBGL_multi_draw(GLctx); + + // .getSupportedExtensions() can return null if context is lost, so coerce to empty array. + var exts = GLctx.getSupportedExtensions() || []; + exts.forEach(function(ext) { + // WEBGL_lose_context, WEBGL_debug_renderer_info and WEBGL_debug_shaders are not enabled by default. + if (!ext.includes('lose_context') && !ext.includes('debug')) { + // Call .getExtension() to enable that extension permanently. + GLctx.getExtension(ext); + } + }); + }}; + function _emscripten_glActiveTexture(x0) { GLctx['activeTexture'](x0) } + + function _emscripten_glAttachShader(program, shader) { + GLctx.attachShader(GL.programs[program], GL.shaders[shader]); + } + + function _emscripten_glBeginQuery(target, id) { + GLctx['beginQuery'](target, GL.queries[id]); + } + + function _emscripten_glBeginQueryEXT(target, id) { + GLctx.disjointTimerQueryExt['beginQueryEXT'](target, GL.queries[id]); + } + + function _emscripten_glBeginTransformFeedback(x0) { GLctx['beginTransformFeedback'](x0) } + + function _emscripten_glBindAttribLocation(program, index, name) { + GLctx.bindAttribLocation(GL.programs[program], index, UTF8ToString(name)); + } + + function _emscripten_glBindBuffer(target, buffer) { + if (target == 0x8892 /*GL_ARRAY_BUFFER*/) { + GLctx.currentArrayBufferBinding = buffer; + } else if (target == 0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/) { + GLctx.currentElementArrayBufferBinding = buffer; + } + + if (target == 0x88EB /*GL_PIXEL_PACK_BUFFER*/) { + // In WebGL 2 glReadPixels entry point, we need to use a different WebGL 2 API function call when a buffer is bound to + // GL_PIXEL_PACK_BUFFER_BINDING point, so must keep track whether that binding point is non-null to know what is + // the proper API function to call. + GLctx.currentPixelPackBufferBinding = buffer; + } else if (target == 0x88EC /*GL_PIXEL_UNPACK_BUFFER*/) { + // In WebGL 2 gl(Compressed)Tex(Sub)Image[23]D entry points, we need to + // use a different WebGL 2 API function call when a buffer is bound to + // GL_PIXEL_UNPACK_BUFFER_BINDING point, so must keep track whether that + // binding point is non-null to know what is the proper API function to + // call. + GLctx.currentPixelUnpackBufferBinding = buffer; + } + GLctx.bindBuffer(target, GL.buffers[buffer]); + } + + function _emscripten_glBindBufferBase(target, index, buffer) { + GLctx['bindBufferBase'](target, index, GL.buffers[buffer]); + } + + function _emscripten_glBindBufferRange(target, index, buffer, offset, ptrsize) { + GLctx['bindBufferRange'](target, index, GL.buffers[buffer], offset, ptrsize); + } + + function _emscripten_glBindFramebuffer(target, framebuffer) { + + GLctx.bindFramebuffer(target, GL.framebuffers[framebuffer]); + + } + + function _emscripten_glBindRenderbuffer(target, renderbuffer) { + GLctx.bindRenderbuffer(target, GL.renderbuffers[renderbuffer]); + } + + function _emscripten_glBindSampler(unit, sampler) { + GLctx['bindSampler'](unit, GL.samplers[sampler]); + } + + function _emscripten_glBindTexture(target, texture) { + GLctx.bindTexture(target, GL.textures[texture]); + } + + function _emscripten_glBindTransformFeedback(target, id) { + GLctx['bindTransformFeedback'](target, GL.transformFeedbacks[id]); + } + + function _emscripten_glBindVertexArray(vao) { + GLctx['bindVertexArray'](GL.vaos[vao]); + var ibo = GLctx.getParameter(0x8895 /*ELEMENT_ARRAY_BUFFER_BINDING*/); + GLctx.currentElementArrayBufferBinding = ibo ? (ibo.name | 0) : 0; + } + + function _emscripten_glBindVertexArrayOES(vao) { + GLctx['bindVertexArray'](GL.vaos[vao]); + var ibo = GLctx.getParameter(0x8895 /*ELEMENT_ARRAY_BUFFER_BINDING*/); + GLctx.currentElementArrayBufferBinding = ibo ? (ibo.name | 0) : 0; + } + + function _emscripten_glBlendColor(x0, x1, x2, x3) { GLctx['blendColor'](x0, x1, x2, x3) } + + function _emscripten_glBlendEquation(x0) { GLctx['blendEquation'](x0) } + + function _emscripten_glBlendEquationSeparate(x0, x1) { GLctx['blendEquationSeparate'](x0, x1) } + + function _emscripten_glBlendFunc(x0, x1) { GLctx['blendFunc'](x0, x1) } + + function _emscripten_glBlendFuncSeparate(x0, x1, x2, x3) { GLctx['blendFuncSeparate'](x0, x1, x2, x3) } + + function _emscripten_glBlitFramebuffer(x0, x1, x2, x3, x4, x5, x6, x7, x8, x9) { GLctx['blitFramebuffer'](x0, x1, x2, x3, x4, x5, x6, x7, x8, x9) } + + function _emscripten_glBufferData(target, size, data, usage) { + + if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. + if (data) { + GLctx.bufferData(target, HEAPU8, usage, data, size); + } else { + GLctx.bufferData(target, size, usage); + } + } else { + // N.b. here first form specifies a heap subarray, second form an integer size, so the ?: code here is polymorphic. It is advised to avoid + // randomly mixing both uses in calling code, to avoid any potential JS engine JIT issues. + GLctx.bufferData(target, data ? HEAPU8.subarray(data, data+size) : size, usage); + } + } + + function _emscripten_glBufferSubData(target, offset, size, data) { + if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. + GLctx.bufferSubData(target, offset, HEAPU8, data, size); + return; + } + GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data+size)); + } + + function _emscripten_glCheckFramebufferStatus(x0) { return GLctx['checkFramebufferStatus'](x0) } + + function _emscripten_glClear(x0) { GLctx['clear'](x0) } + + function _emscripten_glClearBufferfi(x0, x1, x2, x3) { GLctx['clearBufferfi'](x0, x1, x2, x3) } + + function _emscripten_glClearBufferfv(buffer, drawbuffer, value) { + + GLctx['clearBufferfv'](buffer, drawbuffer, HEAPF32, value>>2); + } + + function _emscripten_glClearBufferiv(buffer, drawbuffer, value) { + + GLctx['clearBufferiv'](buffer, drawbuffer, HEAP32, value>>2); + } + + function _emscripten_glClearBufferuiv(buffer, drawbuffer, value) { + + GLctx['clearBufferuiv'](buffer, drawbuffer, HEAPU32, value>>2); + } + + function _emscripten_glClearColor(x0, x1, x2, x3) { GLctx['clearColor'](x0, x1, x2, x3) } + + function _emscripten_glClearDepthf(x0) { GLctx['clearDepth'](x0) } + + function _emscripten_glClearStencil(x0) { GLctx['clearStencil'](x0) } + + function convertI32PairToI53(lo, hi) { + return (lo >>> 0) + hi * 4294967296; + } + function _emscripten_glClientWaitSync(sync, flags, timeoutLo, timeoutHi) { + // WebGL2 vs GLES3 differences: in GLES3, the timeout parameter is a uint64, where 0xFFFFFFFFFFFFFFFFULL means GL_TIMEOUT_IGNORED. + // In JS, there's no 64-bit value types, so instead timeout is taken to be signed, and GL_TIMEOUT_IGNORED is given value -1. + // Inherently the value accepted in the timeout is lossy, and can't take in arbitrary u64 bit pattern (but most likely doesn't matter) + // See https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.15 + return GLctx.clientWaitSync(GL.syncs[sync], flags, convertI32PairToI53(timeoutLo, timeoutHi)); + } + + function _emscripten_glColorMask(red, green, blue, alpha) { + GLctx.colorMask(!!red, !!green, !!blue, !!alpha); + } + + function _emscripten_glCompileShader(shader) { + GLctx.compileShader(GL.shaders[shader]); + } + + function _emscripten_glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data) { + if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. + if (GLctx.currentPixelUnpackBufferBinding) { + GLctx['compressedTexImage2D'](target, level, internalFormat, width, height, border, imageSize, data); + } else { + GLctx['compressedTexImage2D'](target, level, internalFormat, width, height, border, HEAPU8, data, imageSize); + } + return; + } + GLctx['compressedTexImage2D'](target, level, internalFormat, width, height, border, data ? HEAPU8.subarray((data), (data+imageSize)) : null); + } + + function _emscripten_glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data) { + if (GLctx.currentPixelUnpackBufferBinding) { + GLctx['compressedTexImage3D'](target, level, internalFormat, width, height, depth, border, imageSize, data); + } else { + GLctx['compressedTexImage3D'](target, level, internalFormat, width, height, depth, border, HEAPU8, data, imageSize); + } + } + + function _emscripten_glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data) { + if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. + if (GLctx.currentPixelUnpackBufferBinding) { + GLctx['compressedTexSubImage2D'](target, level, xoffset, yoffset, width, height, format, imageSize, data); + } else { + GLctx['compressedTexSubImage2D'](target, level, xoffset, yoffset, width, height, format, HEAPU8, data, imageSize); + } + return; + } + GLctx['compressedTexSubImage2D'](target, level, xoffset, yoffset, width, height, format, data ? HEAPU8.subarray((data), (data+imageSize)) : null); + } + + function _emscripten_glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) { + if (GLctx.currentPixelUnpackBufferBinding) { + GLctx['compressedTexSubImage3D'](target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); + } else { + GLctx['compressedTexSubImage3D'](target, level, xoffset, yoffset, zoffset, width, height, depth, format, HEAPU8, data, imageSize); + } + } + + function _emscripten_glCopyBufferSubData(x0, x1, x2, x3, x4) { GLctx['copyBufferSubData'](x0, x1, x2, x3, x4) } + + function _emscripten_glCopyTexImage2D(x0, x1, x2, x3, x4, x5, x6, x7) { GLctx['copyTexImage2D'](x0, x1, x2, x3, x4, x5, x6, x7) } + + function _emscripten_glCopyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7) { GLctx['copyTexSubImage2D'](x0, x1, x2, x3, x4, x5, x6, x7) } + + function _emscripten_glCopyTexSubImage3D(x0, x1, x2, x3, x4, x5, x6, x7, x8) { GLctx['copyTexSubImage3D'](x0, x1, x2, x3, x4, x5, x6, x7, x8) } + + function _emscripten_glCreateProgram() { + var id = GL.getNewId(GL.programs); + var program = GLctx.createProgram(); + // Store additional information needed for each shader program: + program.name = id; + // Lazy cache results of glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH/GL_ACTIVE_ATTRIBUTE_MAX_LENGTH/GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH) + program.maxUniformLength = program.maxAttributeLength = program.maxUniformBlockNameLength = 0; + program.uniformIdCounter = 1; + GL.programs[id] = program; + return id; + } + + function _emscripten_glCreateShader(shaderType) { + var id = GL.getNewId(GL.shaders); + GL.shaders[id] = GLctx.createShader(shaderType); + + return id; + } + + function _emscripten_glCullFace(x0) { GLctx['cullFace'](x0) } + + function _emscripten_glDeleteBuffers(n, buffers) { + for (var i = 0; i < n; i++) { + var id = HEAP32[(((buffers)+(i*4))>>2)]; + var buffer = GL.buffers[id]; + + // From spec: "glDeleteBuffers silently ignores 0's and names that do not + // correspond to existing buffer objects." + if (!buffer) continue; + + GLctx.deleteBuffer(buffer); + buffer.name = 0; + GL.buffers[id] = null; + + if (id == GLctx.currentArrayBufferBinding) GLctx.currentArrayBufferBinding = 0; + if (id == GLctx.currentElementArrayBufferBinding) GLctx.currentElementArrayBufferBinding = 0; + if (id == GLctx.currentPixelPackBufferBinding) GLctx.currentPixelPackBufferBinding = 0; + if (id == GLctx.currentPixelUnpackBufferBinding) GLctx.currentPixelUnpackBufferBinding = 0; + } + } + + function _emscripten_glDeleteFramebuffers(n, framebuffers) { + for (var i = 0; i < n; ++i) { + var id = HEAP32[(((framebuffers)+(i*4))>>2)]; + var framebuffer = GL.framebuffers[id]; + if (!framebuffer) continue; // GL spec: "glDeleteFramebuffers silently ignores 0s and names that do not correspond to existing framebuffer objects". + GLctx.deleteFramebuffer(framebuffer); + framebuffer.name = 0; + GL.framebuffers[id] = null; + } + } + + function _emscripten_glDeleteProgram(id) { + if (!id) return; + var program = GL.programs[id]; + if (!program) { // glDeleteProgram actually signals an error when deleting a nonexisting object, unlike some other GL delete functions. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + GLctx.deleteProgram(program); + program.name = 0; + GL.programs[id] = null; + } + + function _emscripten_glDeleteQueries(n, ids) { + for (var i = 0; i < n; i++) { + var id = HEAP32[(((ids)+(i*4))>>2)]; + var query = GL.queries[id]; + if (!query) continue; // GL spec: "unused names in ids are ignored, as is the name zero." + GLctx['deleteQuery'](query); + GL.queries[id] = null; + } + } + + function _emscripten_glDeleteQueriesEXT(n, ids) { + for (var i = 0; i < n; i++) { + var id = HEAP32[(((ids)+(i*4))>>2)]; + var query = GL.queries[id]; + if (!query) continue; // GL spec: "unused names in ids are ignored, as is the name zero." + GLctx.disjointTimerQueryExt['deleteQueryEXT'](query); + GL.queries[id] = null; + } + } + + function _emscripten_glDeleteRenderbuffers(n, renderbuffers) { + for (var i = 0; i < n; i++) { + var id = HEAP32[(((renderbuffers)+(i*4))>>2)]; + var renderbuffer = GL.renderbuffers[id]; + if (!renderbuffer) continue; // GL spec: "glDeleteRenderbuffers silently ignores 0s and names that do not correspond to existing renderbuffer objects". + GLctx.deleteRenderbuffer(renderbuffer); + renderbuffer.name = 0; + GL.renderbuffers[id] = null; + } + } + + function _emscripten_glDeleteSamplers(n, samplers) { + for (var i = 0; i < n; i++) { + var id = HEAP32[(((samplers)+(i*4))>>2)]; + var sampler = GL.samplers[id]; + if (!sampler) continue; + GLctx['deleteSampler'](sampler); + sampler.name = 0; + GL.samplers[id] = null; + } + } + + function _emscripten_glDeleteShader(id) { + if (!id) return; + var shader = GL.shaders[id]; + if (!shader) { // glDeleteShader actually signals an error when deleting a nonexisting object, unlike some other GL delete functions. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + GLctx.deleteShader(shader); + GL.shaders[id] = null; + } + + function _emscripten_glDeleteSync(id) { + if (!id) return; + var sync = GL.syncs[id]; + if (!sync) { // glDeleteSync signals an error when deleting a nonexisting object, unlike some other GL delete functions. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + GLctx.deleteSync(sync); + sync.name = 0; + GL.syncs[id] = null; + } + + function _emscripten_glDeleteTextures(n, textures) { + for (var i = 0; i < n; i++) { + var id = HEAP32[(((textures)+(i*4))>>2)]; + var texture = GL.textures[id]; + if (!texture) continue; // GL spec: "glDeleteTextures silently ignores 0s and names that do not correspond to existing textures". + GLctx.deleteTexture(texture); + texture.name = 0; + GL.textures[id] = null; + } + } + + function _emscripten_glDeleteTransformFeedbacks(n, ids) { + for (var i = 0; i < n; i++) { + var id = HEAP32[(((ids)+(i*4))>>2)]; + var transformFeedback = GL.transformFeedbacks[id]; + if (!transformFeedback) continue; // GL spec: "unused names in ids are ignored, as is the name zero." + GLctx['deleteTransformFeedback'](transformFeedback); + transformFeedback.name = 0; + GL.transformFeedbacks[id] = null; + } + } + + function _emscripten_glDeleteVertexArrays(n, vaos) { + for (var i = 0; i < n; i++) { + var id = HEAP32[(((vaos)+(i*4))>>2)]; + GLctx['deleteVertexArray'](GL.vaos[id]); + GL.vaos[id] = null; + } + } + + function _emscripten_glDeleteVertexArraysOES(n, vaos) { + for (var i = 0; i < n; i++) { + var id = HEAP32[(((vaos)+(i*4))>>2)]; + GLctx['deleteVertexArray'](GL.vaos[id]); + GL.vaos[id] = null; + } + } + + function _emscripten_glDepthFunc(x0) { GLctx['depthFunc'](x0) } + + function _emscripten_glDepthMask(flag) { + GLctx.depthMask(!!flag); + } + + function _emscripten_glDepthRangef(x0, x1) { GLctx['depthRange'](x0, x1) } + + function _emscripten_glDetachShader(program, shader) { + GLctx.detachShader(GL.programs[program], GL.shaders[shader]); + } + + function _emscripten_glDisable(x0) { GLctx['disable'](x0) } + + function _emscripten_glDisableVertexAttribArray(index) { + var cb = GL.currentContext.clientBuffers[index]; + cb.enabled = false; + GLctx.disableVertexAttribArray(index); + } + + function _emscripten_glDrawArrays(mode, first, count) { + // bind any client-side buffers + GL.preDrawHandleClientVertexAttribBindings(first + count); + + GLctx.drawArrays(mode, first, count); + + GL.postDrawHandleClientVertexAttribBindings(); + } + + function _emscripten_glDrawArraysInstanced(mode, first, count, primcount) { + GLctx['drawArraysInstanced'](mode, first, count, primcount); + } + + function _emscripten_glDrawArraysInstancedANGLE(mode, first, count, primcount) { + GLctx['drawArraysInstanced'](mode, first, count, primcount); + } + + function _emscripten_glDrawArraysInstancedARB(mode, first, count, primcount) { + GLctx['drawArraysInstanced'](mode, first, count, primcount); + } + + function _emscripten_glDrawArraysInstancedEXT(mode, first, count, primcount) { + GLctx['drawArraysInstanced'](mode, first, count, primcount); + } + + function _emscripten_glDrawArraysInstancedNV(mode, first, count, primcount) { + GLctx['drawArraysInstanced'](mode, first, count, primcount); + } + + var tempFixedLengthArray = []; + function _emscripten_glDrawBuffers(n, bufs) { + + var bufArray = tempFixedLengthArray[n]; + for (var i = 0; i < n; i++) { + bufArray[i] = HEAP32[(((bufs)+(i*4))>>2)]; + } + + GLctx['drawBuffers'](bufArray); + } + + function _emscripten_glDrawBuffersEXT(n, bufs) { + + var bufArray = tempFixedLengthArray[n]; + for (var i = 0; i < n; i++) { + bufArray[i] = HEAP32[(((bufs)+(i*4))>>2)]; + } + + GLctx['drawBuffers'](bufArray); + } + + function _emscripten_glDrawBuffersWEBGL(n, bufs) { + + var bufArray = tempFixedLengthArray[n]; + for (var i = 0; i < n; i++) { + bufArray[i] = HEAP32[(((bufs)+(i*4))>>2)]; + } + + GLctx['drawBuffers'](bufArray); + } + + function _emscripten_glDrawElements(mode, count, type, indices) { + var buf; + if (!GLctx.currentElementArrayBufferBinding) { + var size = GL.calcBufLength(1, type, 0, count); + buf = GL.getTempIndexBuffer(size); + GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, buf); + GLctx.bufferSubData(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, + 0, + HEAPU8.subarray(indices, indices + size)); + // the index is now 0 + indices = 0; + } + + // bind any client-side buffers + GL.preDrawHandleClientVertexAttribBindings(count); + + GLctx.drawElements(mode, count, type, indices); + + GL.postDrawHandleClientVertexAttribBindings(count); + + if (!GLctx.currentElementArrayBufferBinding) { + GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, null); + } + } + + function _emscripten_glDrawElementsInstanced(mode, count, type, indices, primcount) { + GLctx['drawElementsInstanced'](mode, count, type, indices, primcount); + } + + function _emscripten_glDrawElementsInstancedANGLE(mode, count, type, indices, primcount) { + GLctx['drawElementsInstanced'](mode, count, type, indices, primcount); + } + + function _emscripten_glDrawElementsInstancedARB(mode, count, type, indices, primcount) { + GLctx['drawElementsInstanced'](mode, count, type, indices, primcount); + } + + function _emscripten_glDrawElementsInstancedEXT(mode, count, type, indices, primcount) { + GLctx['drawElementsInstanced'](mode, count, type, indices, primcount); + } + + function _emscripten_glDrawElementsInstancedNV(mode, count, type, indices, primcount) { + GLctx['drawElementsInstanced'](mode, count, type, indices, primcount); + } + + function _glDrawElements(mode, count, type, indices) { + var buf; + if (!GLctx.currentElementArrayBufferBinding) { + var size = GL.calcBufLength(1, type, 0, count); + buf = GL.getTempIndexBuffer(size); + GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, buf); + GLctx.bufferSubData(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, + 0, + HEAPU8.subarray(indices, indices + size)); + // the index is now 0 + indices = 0; + } + + // bind any client-side buffers + GL.preDrawHandleClientVertexAttribBindings(count); + + GLctx.drawElements(mode, count, type, indices); + + GL.postDrawHandleClientVertexAttribBindings(count); + + if (!GLctx.currentElementArrayBufferBinding) { + GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, null); + } + } + function _emscripten_glDrawRangeElements(mode, start, end, count, type, indices) { + // TODO: This should be a trivial pass-though function registered at the bottom of this page as + // glFuncs[6][1] += ' drawRangeElements'; + // but due to https://bugzilla.mozilla.org/show_bug.cgi?id=1202427, + // we work around by ignoring the range. + _glDrawElements(mode, count, type, indices); + } + + function _emscripten_glEnable(x0) { GLctx['enable'](x0) } + + function _emscripten_glEnableVertexAttribArray(index) { + var cb = GL.currentContext.clientBuffers[index]; + cb.enabled = true; + GLctx.enableVertexAttribArray(index); + } + + function _emscripten_glEndQuery(x0) { GLctx['endQuery'](x0) } + + function _emscripten_glEndQueryEXT(target) { + GLctx.disjointTimerQueryExt['endQueryEXT'](target); + } + + function _emscripten_glEndTransformFeedback() { GLctx['endTransformFeedback']() } + + function _emscripten_glFenceSync(condition, flags) { + var sync = GLctx.fenceSync(condition, flags); + if (sync) { + var id = GL.getNewId(GL.syncs); + sync.name = id; + GL.syncs[id] = sync; + return id; + } else { + return 0; // Failed to create a sync object + } + } + + function _emscripten_glFinish() { GLctx['finish']() } + + function _emscripten_glFlush() { GLctx['flush']() } + + function emscriptenWebGLGetBufferBinding(target) { + switch (target) { + case 0x8892 /*GL_ARRAY_BUFFER*/: target = 0x8894 /*GL_ARRAY_BUFFER_BINDING*/; break; + case 0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/: target = 0x8895 /*GL_ELEMENT_ARRAY_BUFFER_BINDING*/; break; + case 0x88EB /*GL_PIXEL_PACK_BUFFER*/: target = 0x88ED /*GL_PIXEL_PACK_BUFFER_BINDING*/; break; + case 0x88EC /*GL_PIXEL_UNPACK_BUFFER*/: target = 0x88EF /*GL_PIXEL_UNPACK_BUFFER_BINDING*/; break; + case 0x8C8E /*GL_TRANSFORM_FEEDBACK_BUFFER*/: target = 0x8C8F /*GL_TRANSFORM_FEEDBACK_BUFFER_BINDING*/; break; + case 0x8F36 /*GL_COPY_READ_BUFFER*/: target = 0x8F36 /*GL_COPY_READ_BUFFER_BINDING*/; break; + case 0x8F37 /*GL_COPY_WRITE_BUFFER*/: target = 0x8F37 /*GL_COPY_WRITE_BUFFER_BINDING*/; break; + case 0x8A11 /*GL_UNIFORM_BUFFER*/: target = 0x8A28 /*GL_UNIFORM_BUFFER_BINDING*/; break; + // In default case, fall through and assume passed one of the _BINDING enums directly. + } + var buffer = GLctx.getParameter(target); + if (buffer) return buffer.name|0; + else return 0; + } + + function emscriptenWebGLValidateMapBufferTarget(target) { + switch (target) { + case 0x8892: // GL_ARRAY_BUFFER + case 0x8893: // GL_ELEMENT_ARRAY_BUFFER + case 0x8F36: // GL_COPY_READ_BUFFER + case 0x8F37: // GL_COPY_WRITE_BUFFER + case 0x88EB: // GL_PIXEL_PACK_BUFFER + case 0x88EC: // GL_PIXEL_UNPACK_BUFFER + case 0x8C2A: // GL_TEXTURE_BUFFER + case 0x8C8E: // GL_TRANSFORM_FEEDBACK_BUFFER + case 0x8A11: // GL_UNIFORM_BUFFER + return true; + default: + return false; + } + } + function _emscripten_glFlushMappedBufferRange(target, offset, length) { + if (!emscriptenWebGLValidateMapBufferTarget(target)) { + GL.recordError(0x500/*GL_INVALID_ENUM*/); + err('GL_INVALID_ENUM in glFlushMappedBufferRange'); + return; + } + + var mapping = GL.mappedBuffers[emscriptenWebGLGetBufferBinding(target)]; + if (!mapping) { + GL.recordError(0x502 /* GL_INVALID_OPERATION */); + err('buffer was never mapped in glFlushMappedBufferRange'); + return; + } + + if (!(mapping.access & 0x10)) { + GL.recordError(0x502 /* GL_INVALID_OPERATION */); + err('buffer was not mapped with GL_MAP_FLUSH_EXPLICIT_BIT in glFlushMappedBufferRange'); + return; + } + if (offset < 0 || length < 0 || offset + length > mapping.length) { + GL.recordError(0x501 /* GL_INVALID_VALUE */); + err('invalid range in glFlushMappedBufferRange'); + return; + } + + GLctx.bufferSubData( + target, + mapping.offset, + HEAPU8.subarray(mapping.mem + offset, mapping.mem + offset + length)); + } + + function _emscripten_glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer) { + GLctx.framebufferRenderbuffer(target, attachment, renderbuffertarget, + GL.renderbuffers[renderbuffer]); + } + + function _emscripten_glFramebufferTexture2D(target, attachment, textarget, texture, level) { + GLctx.framebufferTexture2D(target, attachment, textarget, + GL.textures[texture], level); + } + + function _emscripten_glFramebufferTextureLayer(target, attachment, texture, level, layer) { + GLctx.framebufferTextureLayer(target, attachment, GL.textures[texture], level, layer); + } + + function _emscripten_glFrontFace(x0) { GLctx['frontFace'](x0) } + + function __glGenObject(n, buffers, createFunction, objectTable + ) { + for (var i = 0; i < n; i++) { + var buffer = GLctx[createFunction](); + var id = buffer && GL.getNewId(objectTable); + if (buffer) { + buffer.name = id; + objectTable[id] = buffer; + } else { + GL.recordError(0x502 /* GL_INVALID_OPERATION */); + } + HEAP32[(((buffers)+(i*4))>>2)] = id; + } + } + function _emscripten_glGenBuffers(n, buffers) { + __glGenObject(n, buffers, 'createBuffer', GL.buffers + ); + } + + function _emscripten_glGenFramebuffers(n, ids) { + __glGenObject(n, ids, 'createFramebuffer', GL.framebuffers + ); + } + + function _emscripten_glGenQueries(n, ids) { + __glGenObject(n, ids, 'createQuery', GL.queries + ); + } + + function _emscripten_glGenQueriesEXT(n, ids) { + for (var i = 0; i < n; i++) { + var query = GLctx.disjointTimerQueryExt['createQueryEXT'](); + if (!query) { + GL.recordError(0x502 /* GL_INVALID_OPERATION */); + while (i < n) HEAP32[(((ids)+(i++*4))>>2)] = 0; + return; + } + var id = GL.getNewId(GL.queries); + query.name = id; + GL.queries[id] = query; + HEAP32[(((ids)+(i*4))>>2)] = id; + } + } + + function _emscripten_glGenRenderbuffers(n, renderbuffers) { + __glGenObject(n, renderbuffers, 'createRenderbuffer', GL.renderbuffers + ); + } + + function _emscripten_glGenSamplers(n, samplers) { + __glGenObject(n, samplers, 'createSampler', GL.samplers + ); + } + + function _emscripten_glGenTextures(n, textures) { + __glGenObject(n, textures, 'createTexture', GL.textures + ); + } + + function _emscripten_glGenTransformFeedbacks(n, ids) { + __glGenObject(n, ids, 'createTransformFeedback', GL.transformFeedbacks + ); + } + + function _emscripten_glGenVertexArrays(n, arrays) { + __glGenObject(n, arrays, 'createVertexArray', GL.vaos + ); + } + + function _emscripten_glGenVertexArraysOES(n, arrays) { + __glGenObject(n, arrays, 'createVertexArray', GL.vaos + ); + } + + function _emscripten_glGenerateMipmap(x0) { GLctx['generateMipmap'](x0) } + + function __glGetActiveAttribOrUniform(funcName, program, index, bufSize, length, size, type, name) { + program = GL.programs[program]; + var info = GLctx[funcName](program, index); + if (info) { // If an error occurs, nothing will be written to length, size and type and name. + var numBytesWrittenExclNull = name && stringToUTF8(info.name, name, bufSize); + if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull; + if (size) HEAP32[((size)>>2)] = info.size; + if (type) HEAP32[((type)>>2)] = info.type; + } + } + function _emscripten_glGetActiveAttrib(program, index, bufSize, length, size, type, name) { + __glGetActiveAttribOrUniform('getActiveAttrib', program, index, bufSize, length, size, type, name); + } + + function _emscripten_glGetActiveUniform(program, index, bufSize, length, size, type, name) { + __glGetActiveAttribOrUniform('getActiveUniform', program, index, bufSize, length, size, type, name); + } + + function _emscripten_glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName) { + program = GL.programs[program]; + + var result = GLctx['getActiveUniformBlockName'](program, uniformBlockIndex); + if (!result) return; // If an error occurs, nothing will be written to uniformBlockName or length. + if (uniformBlockName && bufSize > 0) { + var numBytesWrittenExclNull = stringToUTF8(result, uniformBlockName, bufSize); + if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull; + } else { + if (length) HEAP32[((length)>>2)] = 0; + } + } + + function _emscripten_glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params) { + if (!params) { + // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense + // if params == null, issue a GL error to notify user about it. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + program = GL.programs[program]; + + if (pname == 0x8A41 /* GL_UNIFORM_BLOCK_NAME_LENGTH */) { + var name = GLctx['getActiveUniformBlockName'](program, uniformBlockIndex); + HEAP32[((params)>>2)] = name.length+1; + return; + } + + var result = GLctx['getActiveUniformBlockParameter'](program, uniformBlockIndex, pname); + if (result === null) return; // If an error occurs, nothing should be written to params. + if (pname == 0x8A43 /*GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES*/) { + for (var i = 0; i < result.length; i++) { + HEAP32[(((params)+(i*4))>>2)] = result[i]; + } + } else { + HEAP32[((params)>>2)] = result; + } + } + + function _emscripten_glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params) { + if (!params) { + // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense + // if params == null, issue a GL error to notify user about it. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + if (uniformCount > 0 && uniformIndices == 0) { + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + program = GL.programs[program]; + var ids = []; + for (var i = 0; i < uniformCount; i++) { + ids.push(HEAP32[(((uniformIndices)+(i*4))>>2)]); + } + + var result = GLctx['getActiveUniforms'](program, ids, pname); + if (!result) return; // GL spec: If an error is generated, nothing is written out to params. + + var len = result.length; + for (var i = 0; i < len; i++) { + HEAP32[(((params)+(i*4))>>2)] = result[i]; + } + } + + function _emscripten_glGetAttachedShaders(program, maxCount, count, shaders) { + var result = GLctx.getAttachedShaders(GL.programs[program]); + var len = result.length; + if (len > maxCount) { + len = maxCount; + } + HEAP32[((count)>>2)] = len; + for (var i = 0; i < len; ++i) { + var id = GL.shaders.indexOf(result[i]); + HEAP32[(((shaders)+(i*4))>>2)] = id; + } + } + + function _emscripten_glGetAttribLocation(program, name) { + return GLctx.getAttribLocation(GL.programs[program], UTF8ToString(name)); + } + + function writeI53ToI64(ptr, num) { + HEAPU32[ptr>>2] = num; + HEAPU32[ptr+4>>2] = (num - HEAPU32[ptr>>2])/4294967296; + } + function emscriptenWebGLGet(name_, p, type) { + // Guard against user passing a null pointer. + // Note that GLES2 spec does not say anything about how passing a null pointer should be treated. + // Testing on desktop core GL 3, the application crashes on glGetIntegerv to a null pointer, but + // better to report an error instead of doing anything random. + if (!p) { + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + var ret = undefined; + switch (name_) { // Handle a few trivial GLES values + case 0x8DFA: // GL_SHADER_COMPILER + ret = 1; + break; + case 0x8DF8: // GL_SHADER_BINARY_FORMATS + if (type != 0 && type != 1) { + GL.recordError(0x500); // GL_INVALID_ENUM + } + return; // Do not write anything to the out pointer, since no binary formats are supported. + case 0x87FE: // GL_NUM_PROGRAM_BINARY_FORMATS + case 0x8DF9: // GL_NUM_SHADER_BINARY_FORMATS + ret = 0; + break; + case 0x86A2: // GL_NUM_COMPRESSED_TEXTURE_FORMATS + // WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be queried for length), + // so implement it ourselves to allow C++ GLES2 code get the length. + var formats = GLctx.getParameter(0x86A3 /*GL_COMPRESSED_TEXTURE_FORMATS*/); + ret = formats ? formats.length : 0; + break; + + case 0x821D: // GL_NUM_EXTENSIONS + if (GL.currentContext.version < 2) { + GL.recordError(0x502 /* GL_INVALID_OPERATION */); // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context + return; + } + // .getSupportedExtensions() can return null if context is lost, so coerce to empty array. + var exts = GLctx.getSupportedExtensions() || []; + ret = 2 * exts.length; // each extension is duplicated, first in unprefixed WebGL form, and then a second time with "GL_" prefix. + break; + case 0x821B: // GL_MAJOR_VERSION + case 0x821C: // GL_MINOR_VERSION + if (GL.currentContext.version < 2) { + GL.recordError(0x500); // GL_INVALID_ENUM + return; + } + ret = name_ == 0x821B ? 3 : 0; // return version 3.0 + break; + } + + if (ret === undefined) { + var result = GLctx.getParameter(name_); + switch (typeof(result)) { + case "number": + ret = result; + break; + case "boolean": + ret = result ? 1 : 0; + break; + case "string": + GL.recordError(0x500); // GL_INVALID_ENUM + return; + case "object": + if (result === null) { + // null is a valid result for some (e.g., which buffer is bound - perhaps nothing is bound), but otherwise + // can mean an invalid name_, which we need to report as an error + switch (name_) { + case 0x8894: // ARRAY_BUFFER_BINDING + case 0x8B8D: // CURRENT_PROGRAM + case 0x8895: // ELEMENT_ARRAY_BUFFER_BINDING + case 0x8CA6: // FRAMEBUFFER_BINDING or DRAW_FRAMEBUFFER_BINDING + case 0x8CA7: // RENDERBUFFER_BINDING + case 0x8069: // TEXTURE_BINDING_2D + case 0x85B5: // WebGL 2 GL_VERTEX_ARRAY_BINDING, or WebGL 1 extension OES_vertex_array_object GL_VERTEX_ARRAY_BINDING_OES + case 0x8F36: // COPY_READ_BUFFER_BINDING or COPY_READ_BUFFER + case 0x8F37: // COPY_WRITE_BUFFER_BINDING or COPY_WRITE_BUFFER + case 0x88ED: // PIXEL_PACK_BUFFER_BINDING + case 0x88EF: // PIXEL_UNPACK_BUFFER_BINDING + case 0x8CAA: // READ_FRAMEBUFFER_BINDING + case 0x8919: // SAMPLER_BINDING + case 0x8C1D: // TEXTURE_BINDING_2D_ARRAY + case 0x806A: // TEXTURE_BINDING_3D + case 0x8E25: // TRANSFORM_FEEDBACK_BINDING + case 0x8C8F: // TRANSFORM_FEEDBACK_BUFFER_BINDING + case 0x8A28: // UNIFORM_BUFFER_BINDING + case 0x8514: { // TEXTURE_BINDING_CUBE_MAP + ret = 0; + break; + } + default: { + GL.recordError(0x500); // GL_INVALID_ENUM + return; + } + } + } else if (result instanceof Float32Array || + result instanceof Uint32Array || + result instanceof Int32Array || + result instanceof Array) { + for (var i = 0; i < result.length; ++i) { + switch (type) { + case 0: HEAP32[(((p)+(i*4))>>2)] = result[i]; break; + case 2: HEAPF32[(((p)+(i*4))>>2)] = result[i]; break; + case 4: HEAP8[(((p)+(i))>>0)] = result[i] ? 1 : 0; break; + } + } + return; + } else { + try { + ret = result.name | 0; + } catch(e) { + GL.recordError(0x500); // GL_INVALID_ENUM + err('GL_INVALID_ENUM in glGet' + type + 'v: Unknown object returned from WebGL getParameter(' + name_ + ')! (error: ' + e + ')'); + return; + } + } + break; + default: + GL.recordError(0x500); // GL_INVALID_ENUM + err('GL_INVALID_ENUM in glGet' + type + 'v: Native code calling glGet' + type + 'v(' + name_ + ') and it returns ' + result + ' of type ' + typeof(result) + '!'); + return; + } + } + + switch (type) { + case 1: writeI53ToI64(p, ret); break; + case 0: HEAP32[((p)>>2)] = ret; break; + case 2: HEAPF32[((p)>>2)] = ret; break; + case 4: HEAP8[((p)>>0)] = ret ? 1 : 0; break; + } + } + function _emscripten_glGetBooleanv(name_, p) { + emscriptenWebGLGet(name_, p, 4); + } + + function _emscripten_glGetBufferParameteri64v(target, value, data) { + if (!data) { + // GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense + // if data == null, issue a GL error to notify user about it. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + writeI53ToI64(data, GLctx.getBufferParameter(target, value)); + } + + function _emscripten_glGetBufferParameteriv(target, value, data) { + if (!data) { + // GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense + // if data == null, issue a GL error to notify user about it. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + HEAP32[((data)>>2)] = GLctx.getBufferParameter(target, value); + } + + function _emscripten_glGetBufferPointerv(target, pname, params) { + if (pname == 0x88BD/*GL_BUFFER_MAP_POINTER*/) { + var ptr = 0; + var mappedBuffer = GL.mappedBuffers[emscriptenWebGLGetBufferBinding(target)]; + if (mappedBuffer) { + ptr = mappedBuffer.mem; + } + HEAP32[((params)>>2)] = ptr; + } else { + GL.recordError(0x500/*GL_INVALID_ENUM*/); + err('GL_INVALID_ENUM in glGetBufferPointerv'); + } + } + + function _emscripten_glGetError() { + var error = GLctx.getError() || GL.lastError; + GL.lastError = 0/*GL_NO_ERROR*/; + return error; + } + + function _emscripten_glGetFloatv(name_, p) { + emscriptenWebGLGet(name_, p, 2); + } + + function _emscripten_glGetFragDataLocation(program, name) { + return GLctx['getFragDataLocation'](GL.programs[program], UTF8ToString(name)); + } + + function _emscripten_glGetFramebufferAttachmentParameteriv(target, attachment, pname, params) { + var result = GLctx.getFramebufferAttachmentParameter(target, attachment, pname); + if (result instanceof WebGLRenderbuffer || + result instanceof WebGLTexture) { + result = result.name | 0; + } + HEAP32[((params)>>2)] = result; + } + + function emscriptenWebGLGetIndexed(target, index, data, type) { + if (!data) { + // GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense + // if data == null, issue a GL error to notify user about it. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + var result = GLctx['getIndexedParameter'](target, index); + var ret; + switch (typeof result) { + case 'boolean': + ret = result ? 1 : 0; + break; + case 'number': + ret = result; + break; + case 'object': + if (result === null) { + switch (target) { + case 0x8C8F: // TRANSFORM_FEEDBACK_BUFFER_BINDING + case 0x8A28: // UNIFORM_BUFFER_BINDING + ret = 0; + break; + default: { + GL.recordError(0x500); // GL_INVALID_ENUM + return; + } + } + } else if (result instanceof WebGLBuffer) { + ret = result.name | 0; + } else { + GL.recordError(0x500); // GL_INVALID_ENUM + return; + } + break; + default: + GL.recordError(0x500); // GL_INVALID_ENUM + return; + } + + switch (type) { + case 1: writeI53ToI64(data, ret); break; + case 0: HEAP32[((data)>>2)] = ret; break; + case 2: HEAPF32[((data)>>2)] = ret; break; + case 4: HEAP8[((data)>>0)] = ret ? 1 : 0; break; + default: throw 'internal emscriptenWebGLGetIndexed() error, bad type: ' + type; + } + } + function _emscripten_glGetInteger64i_v(target, index, data) { + emscriptenWebGLGetIndexed(target, index, data, 1); + } + + function _emscripten_glGetInteger64v(name_, p) { + emscriptenWebGLGet(name_, p, 1); + } + + function _emscripten_glGetIntegeri_v(target, index, data) { + emscriptenWebGLGetIndexed(target, index, data, 0); + } + + function _emscripten_glGetIntegerv(name_, p) { + emscriptenWebGLGet(name_, p, 0); + } + + function _emscripten_glGetInternalformativ(target, internalformat, pname, bufSize, params) { + if (bufSize < 0) { + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + if (!params) { + // GLES3 specification does not specify how to behave if values is a null pointer. Since calling this function does not make sense + // if values == null, issue a GL error to notify user about it. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + var ret = GLctx['getInternalformatParameter'](target, internalformat, pname); + if (ret === null) return; + for (var i = 0; i < ret.length && i < bufSize; ++i) { + HEAP32[(((params)+(i))>>2)] = ret[i]; + } + } + + function _emscripten_glGetProgramBinary(program, bufSize, length, binaryFormat, binary) { + GL.recordError(0x502/*GL_INVALID_OPERATION*/); + } + + function _emscripten_glGetProgramInfoLog(program, maxLength, length, infoLog) { + var log = GLctx.getProgramInfoLog(GL.programs[program]); + if (log === null) log = '(unknown error)'; + var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0; + if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull; + } + + function _emscripten_glGetProgramiv(program, pname, p) { + if (!p) { + // GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense + // if p == null, issue a GL error to notify user about it. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + + if (program >= GL.counter) { + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + + program = GL.programs[program]; + + if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH + var log = GLctx.getProgramInfoLog(program); + if (log === null) log = '(unknown error)'; + HEAP32[((p)>>2)] = log.length + 1; + } else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) { + if (!program.maxUniformLength) { + for (var i = 0; i < GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/); ++i) { + program.maxUniformLength = Math.max(program.maxUniformLength, GLctx.getActiveUniform(program, i).name.length+1); + } + } + HEAP32[((p)>>2)] = program.maxUniformLength; + } else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) { + if (!program.maxAttributeLength) { + for (var i = 0; i < GLctx.getProgramParameter(program, 0x8B89/*GL_ACTIVE_ATTRIBUTES*/); ++i) { + program.maxAttributeLength = Math.max(program.maxAttributeLength, GLctx.getActiveAttrib(program, i).name.length+1); + } + } + HEAP32[((p)>>2)] = program.maxAttributeLength; + } else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) { + if (!program.maxUniformBlockNameLength) { + for (var i = 0; i < GLctx.getProgramParameter(program, 0x8A36/*GL_ACTIVE_UNIFORM_BLOCKS*/); ++i) { + program.maxUniformBlockNameLength = Math.max(program.maxUniformBlockNameLength, GLctx.getActiveUniformBlockName(program, i).length+1); + } + } + HEAP32[((p)>>2)] = program.maxUniformBlockNameLength; + } else { + HEAP32[((p)>>2)] = GLctx.getProgramParameter(program, pname); + } + } + + function _emscripten_glGetQueryObjecti64vEXT(id, pname, params) { + if (!params) { + // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense + // if p == null, issue a GL error to notify user about it. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + var query = GL.queries[id]; + var param; + if (GL.currentContext.version < 2) + { + param = GLctx.disjointTimerQueryExt['getQueryObjectEXT'](query, pname); + } + else { + param = GLctx['getQueryParameter'](query, pname); + } + var ret; + if (typeof param == 'boolean') { + ret = param ? 1 : 0; + } else { + ret = param; + } + writeI53ToI64(params, ret); + } + + function _emscripten_glGetQueryObjectivEXT(id, pname, params) { + if (!params) { + // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense + // if p == null, issue a GL error to notify user about it. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + var query = GL.queries[id]; + var param = GLctx.disjointTimerQueryExt['getQueryObjectEXT'](query, pname); + var ret; + if (typeof param == 'boolean') { + ret = param ? 1 : 0; + } else { + ret = param; + } + HEAP32[((params)>>2)] = ret; + } + + function _emscripten_glGetQueryObjectui64vEXT(id, pname, params) { + if (!params) { + // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense + // if p == null, issue a GL error to notify user about it. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + var query = GL.queries[id]; + var param; + if (GL.currentContext.version < 2) + { + param = GLctx.disjointTimerQueryExt['getQueryObjectEXT'](query, pname); + } + else { + param = GLctx['getQueryParameter'](query, pname); + } + var ret; + if (typeof param == 'boolean') { + ret = param ? 1 : 0; + } else { + ret = param; + } + writeI53ToI64(params, ret); + } + + function _emscripten_glGetQueryObjectuiv(id, pname, params) { + if (!params) { + // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense + // if p == null, issue a GL error to notify user about it. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + var query = GL.queries[id]; + var param = GLctx['getQueryParameter'](query, pname); + var ret; + if (typeof param == 'boolean') { + ret = param ? 1 : 0; + } else { + ret = param; + } + HEAP32[((params)>>2)] = ret; + } + + function _emscripten_glGetQueryObjectuivEXT(id, pname, params) { + if (!params) { + // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense + // if p == null, issue a GL error to notify user about it. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + var query = GL.queries[id]; + var param = GLctx.disjointTimerQueryExt['getQueryObjectEXT'](query, pname); + var ret; + if (typeof param == 'boolean') { + ret = param ? 1 : 0; + } else { + ret = param; + } + HEAP32[((params)>>2)] = ret; + } + + function _emscripten_glGetQueryiv(target, pname, params) { + if (!params) { + // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense + // if p == null, issue a GL error to notify user about it. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + HEAP32[((params)>>2)] = GLctx['getQuery'](target, pname); + } + + function _emscripten_glGetQueryivEXT(target, pname, params) { + if (!params) { + // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense + // if p == null, issue a GL error to notify user about it. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + HEAP32[((params)>>2)] = GLctx.disjointTimerQueryExt['getQueryEXT'](target, pname); + } + + function _emscripten_glGetRenderbufferParameteriv(target, pname, params) { + if (!params) { + // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense + // if params == null, issue a GL error to notify user about it. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + HEAP32[((params)>>2)] = GLctx.getRenderbufferParameter(target, pname); + } + + function _emscripten_glGetSamplerParameterfv(sampler, pname, params) { + if (!params) { + // GLES3 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense + // if p == null, issue a GL error to notify user about it. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + HEAPF32[((params)>>2)] = GLctx['getSamplerParameter'](GL.samplers[sampler], pname); + } + + function _emscripten_glGetSamplerParameteriv(sampler, pname, params) { + if (!params) { + // GLES3 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense + // if p == null, issue a GL error to notify user about it. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + HEAP32[((params)>>2)] = GLctx['getSamplerParameter'](GL.samplers[sampler], pname); + } + + function _emscripten_glGetShaderInfoLog(shader, maxLength, length, infoLog) { + var log = GLctx.getShaderInfoLog(GL.shaders[shader]); + if (log === null) log = '(unknown error)'; + var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0; + if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull; + } + + function _emscripten_glGetShaderPrecisionFormat(shaderType, precisionType, range, precision) { + var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType); + HEAP32[((range)>>2)] = result.rangeMin; + HEAP32[(((range)+(4))>>2)] = result.rangeMax; + HEAP32[((precision)>>2)] = result.precision; + } + + function _emscripten_glGetShaderSource(shader, bufSize, length, source) { + var result = GLctx.getShaderSource(GL.shaders[shader]); + if (!result) return; // If an error occurs, nothing will be written to length or source. + var numBytesWrittenExclNull = (bufSize > 0 && source) ? stringToUTF8(result, source, bufSize) : 0; + if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull; + } + + function _emscripten_glGetShaderiv(shader, pname, p) { + if (!p) { + // GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense + // if p == null, issue a GL error to notify user about it. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH + var log = GLctx.getShaderInfoLog(GL.shaders[shader]); + if (log === null) log = '(unknown error)'; + // The GLES2 specification says that if the shader has an empty info log, + // a value of 0 is returned. Otherwise the log has a null char appended. + // (An empty string is falsey, so we can just check that instead of + // looking at log.length.) + var logLength = log ? log.length + 1 : 0; + HEAP32[((p)>>2)] = logLength; + } else if (pname == 0x8B88) { // GL_SHADER_SOURCE_LENGTH + var source = GLctx.getShaderSource(GL.shaders[shader]); + // source may be a null, or the empty string, both of which are falsey + // values that we report a 0 length for. + var sourceLength = source ? source.length + 1 : 0; + HEAP32[((p)>>2)] = sourceLength; + } else { + HEAP32[((p)>>2)] = GLctx.getShaderParameter(GL.shaders[shader], pname); + } + } + + function stringToNewUTF8(jsString) { + var length = lengthBytesUTF8(jsString)+1; + var cString = _malloc(length); + stringToUTF8(jsString, cString, length); + return cString; + } + function _emscripten_glGetString(name_) { + var ret = GL.stringCache[name_]; + if (!ret) { + switch (name_) { + case 0x1F03 /* GL_EXTENSIONS */: + var exts = GLctx.getSupportedExtensions() || []; // .getSupportedExtensions() can return null if context is lost, so coerce to empty array. + exts = exts.concat(exts.map(function(e) { return "GL_" + e; })); + ret = stringToNewUTF8(exts.join(' ')); + break; + case 0x1F00 /* GL_VENDOR */: + case 0x1F01 /* GL_RENDERER */: + case 0x9245 /* UNMASKED_VENDOR_WEBGL */: + case 0x9246 /* UNMASKED_RENDERER_WEBGL */: + var s = GLctx.getParameter(name_); + if (!s) { + GL.recordError(0x500/*GL_INVALID_ENUM*/); + } + ret = s && stringToNewUTF8(s); + break; + + case 0x1F02 /* GL_VERSION */: + var glVersion = GLctx.getParameter(0x1F02 /*GL_VERSION*/); + // return GLES version string corresponding to the version of the WebGL context + if (GL.currentContext.version >= 2) glVersion = 'OpenGL ES 3.0 (' + glVersion + ')'; + else + { + glVersion = 'OpenGL ES 2.0 (' + glVersion + ')'; + } + ret = stringToNewUTF8(glVersion); + break; + case 0x8B8C /* GL_SHADING_LANGUAGE_VERSION */: + var glslVersion = GLctx.getParameter(0x8B8C /*GL_SHADING_LANGUAGE_VERSION*/); + // extract the version number 'N.M' from the string 'WebGL GLSL ES N.M ...' + var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/; + var ver_num = glslVersion.match(ver_re); + if (ver_num !== null) { + if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + '0'; // ensure minor version has 2 digits + glslVersion = 'OpenGL ES GLSL ES ' + ver_num[1] + ' (' + glslVersion + ')'; + } + ret = stringToNewUTF8(glslVersion); + break; + default: + GL.recordError(0x500/*GL_INVALID_ENUM*/); + // fall through + } + GL.stringCache[name_] = ret; + } + return ret; + } + + function _emscripten_glGetStringi(name, index) { + if (GL.currentContext.version < 2) { + GL.recordError(0x502 /* GL_INVALID_OPERATION */); // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context + return 0; + } + var stringiCache = GL.stringiCache[name]; + if (stringiCache) { + if (index < 0 || index >= stringiCache.length) { + GL.recordError(0x501/*GL_INVALID_VALUE*/); + return 0; + } + return stringiCache[index]; + } + switch (name) { + case 0x1F03 /* GL_EXTENSIONS */: + var exts = GLctx.getSupportedExtensions() || []; // .getSupportedExtensions() can return null if context is lost, so coerce to empty array. + exts = exts.concat(exts.map(function(e) { return "GL_" + e; })); + exts = exts.map(function(e) { return stringToNewUTF8(e); }); + + stringiCache = GL.stringiCache[name] = exts; + if (index < 0 || index >= stringiCache.length) { + GL.recordError(0x501/*GL_INVALID_VALUE*/); + return 0; + } + return stringiCache[index]; + default: + GL.recordError(0x500/*GL_INVALID_ENUM*/); + return 0; + } + } + + function _emscripten_glGetSynciv(sync, pname, bufSize, length, values) { + if (bufSize < 0) { + // GLES3 specification does not specify how to behave if bufSize < 0, however in the spec wording for glGetInternalformativ, it does say that GL_INVALID_VALUE should be raised, + // so raise GL_INVALID_VALUE here as well. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + if (!values) { + // GLES3 specification does not specify how to behave if values is a null pointer. Since calling this function does not make sense + // if values == null, issue a GL error to notify user about it. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + var ret = GLctx.getSyncParameter(GL.syncs[sync], pname); + if (ret !== null) { + HEAP32[((values)>>2)] = ret; + if (length) HEAP32[((length)>>2)] = 1; // Report a single value outputted. + } + } + + function _emscripten_glGetTexParameterfv(target, pname, params) { + if (!params) { + // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense + // if p == null, issue a GL error to notify user about it. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + HEAPF32[((params)>>2)] = GLctx.getTexParameter(target, pname); + } + + function _emscripten_glGetTexParameteriv(target, pname, params) { + if (!params) { + // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense + // if p == null, issue a GL error to notify user about it. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + HEAP32[((params)>>2)] = GLctx.getTexParameter(target, pname); + } + + function _emscripten_glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name) { + program = GL.programs[program]; + var info = GLctx['getTransformFeedbackVarying'](program, index); + if (!info) return; // If an error occurred, the return parameters length, size, type and name will be unmodified. + + if (name && bufSize > 0) { + var numBytesWrittenExclNull = stringToUTF8(info.name, name, bufSize); + if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull; + } else { + if (length) HEAP32[((length)>>2)] = 0; + } + + if (size) HEAP32[((size)>>2)] = info.size; + if (type) HEAP32[((type)>>2)] = info.type; + } + + function _emscripten_glGetUniformBlockIndex(program, uniformBlockName) { + return GLctx['getUniformBlockIndex'](GL.programs[program], UTF8ToString(uniformBlockName)); + } + + function _emscripten_glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices) { + if (!uniformIndices) { + // GLES2 specification does not specify how to behave if uniformIndices is a null pointer. Since calling this function does not make sense + // if uniformIndices == null, issue a GL error to notify user about it. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + if (uniformCount > 0 && (uniformNames == 0 || uniformIndices == 0)) { + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + program = GL.programs[program]; + var names = []; + for (var i = 0; i < uniformCount; i++) + names.push(UTF8ToString(HEAP32[(((uniformNames)+(i*4))>>2)])); + + var result = GLctx['getUniformIndices'](program, names); + if (!result) return; // GL spec: If an error is generated, nothing is written out to uniformIndices. + + var len = result.length; + for (var i = 0; i < len; i++) { + HEAP32[(((uniformIndices)+(i*4))>>2)] = result[i]; + } + } + + /** @suppress {checkTypes} */ + function jstoi_q(str) { + return parseInt(str); + } + + /** @noinline */ + function webglGetLeftBracePos(name) { + return name.slice(-1) == ']' && name.lastIndexOf('['); + } + function webglPrepareUniformLocationsBeforeFirstUse(program) { + var uniformLocsById = program.uniformLocsById, // Maps GLuint -> WebGLUniformLocation + uniformSizeAndIdsByName = program.uniformSizeAndIdsByName, // Maps name -> [uniform array length, GLuint] + i, j; + + // On the first time invocation of glGetUniformLocation on this shader program: + // initialize cache data structures and discover which uniforms are arrays. + if (!uniformLocsById) { + // maps GLint integer locations to WebGLUniformLocations + program.uniformLocsById = uniformLocsById = {}; + // maps integer locations back to uniform name strings, so that we can lazily fetch uniform array locations + program.uniformArrayNamesById = {}; + + for (i = 0; i < GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/); ++i) { + var u = GLctx.getActiveUniform(program, i); + var nm = u.name; + var sz = u.size; + var lb = webglGetLeftBracePos(nm); + var arrayName = lb > 0 ? nm.slice(0, lb) : nm; + + // Assign a new location. + var id = program.uniformIdCounter; + program.uniformIdCounter += sz; + // Eagerly get the location of the uniformArray[0] base element. + // The remaining indices >0 will be left for lazy evaluation to + // improve performance. Those may never be needed to fetch, if the + // application fills arrays always in full starting from the first + // element of the array. + uniformSizeAndIdsByName[arrayName] = [sz, id]; + + // Store placeholder integers in place that highlight that these + // >0 index locations are array indices pending population. + for(j = 0; j < sz; ++j) { + uniformLocsById[id] = j; + program.uniformArrayNamesById[id++] = arrayName; + } + } + } + } + function _emscripten_glGetUniformLocation(program, name) { + + name = UTF8ToString(name); + + if (program = GL.programs[program]) { + webglPrepareUniformLocationsBeforeFirstUse(program); + var uniformLocsById = program.uniformLocsById; // Maps GLuint -> WebGLUniformLocation + var arrayIndex = 0; + var uniformBaseName = name; + + // Invariant: when populating integer IDs for uniform locations, we must maintain the precondition that + // arrays reside in contiguous addresses, i.e. for a 'vec4 colors[10];', colors[4] must be at location colors[0]+4. + // However, user might call glGetUniformLocation(program, "colors") for an array, so we cannot discover based on the user + // input arguments whether the uniform we are dealing with is an array. The only way to discover which uniforms are arrays + // is to enumerate over all the active uniforms in the program. + var leftBrace = webglGetLeftBracePos(name); + + // If user passed an array accessor "[index]", parse the array index off the accessor. + if (leftBrace > 0) { + arrayIndex = jstoi_q(name.slice(leftBrace + 1)) >>> 0; // "index]", coerce parseInt(']') with >>>0 to treat "foo[]" as "foo[0]" and foo[-1] as unsigned out-of-bounds. + uniformBaseName = name.slice(0, leftBrace); + } + + // Have we cached the location of this uniform before? + var sizeAndId = program.uniformSizeAndIdsByName[uniformBaseName]; // A pair [array length, GLint of the uniform location] + + // If an uniform with this name exists, and if its index is within the array limits (if it's even an array), + // query the WebGLlocation, or return an existing cached location. + if (sizeAndId && arrayIndex < sizeAndId[0]) { + arrayIndex += sizeAndId[1]; // Add the base location of the uniform to the array index offset. + if ((uniformLocsById[arrayIndex] = uniformLocsById[arrayIndex] || GLctx.getUniformLocation(program, name))) { + return arrayIndex; + } + } + } + else { + // N.b. we are currently unable to distinguish between GL program IDs that never existed vs GL program IDs that have been deleted, + // so report GL_INVALID_VALUE in both cases. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + } + return -1; + } + + function webglGetUniformLocation(location) { + var p = GLctx.currentProgram; + + if (p) { + var webglLoc = p.uniformLocsById[location]; + // p.uniformLocsById[location] stores either an integer, or a WebGLUniformLocation. + + // If an integer, we have not yet bound the location, so do it now. The integer value specifies the array index + // we should bind to. + if (typeof webglLoc === 'number') { + p.uniformLocsById[location] = webglLoc = GLctx.getUniformLocation(p, p.uniformArrayNamesById[location] + (webglLoc > 0 ? '[' + webglLoc + ']' : '')); + } + // Else an already cached WebGLUniformLocation, return it. + return webglLoc; + } else { + GL.recordError(0x502/*GL_INVALID_OPERATION*/); + } + } + /** @suppress{checkTypes} */ + function emscriptenWebGLGetUniform(program, location, params, type) { + if (!params) { + // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense + // if params == null, issue a GL error to notify user about it. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + program = GL.programs[program]; + webglPrepareUniformLocationsBeforeFirstUse(program); + var data = GLctx.getUniform(program, webglGetUniformLocation(location)); + if (typeof data == 'number' || typeof data == 'boolean') { + switch (type) { + case 0: HEAP32[((params)>>2)] = data; break; + case 2: HEAPF32[((params)>>2)] = data; break; + } + } else { + for (var i = 0; i < data.length; i++) { + switch (type) { + case 0: HEAP32[(((params)+(i*4))>>2)] = data[i]; break; + case 2: HEAPF32[(((params)+(i*4))>>2)] = data[i]; break; + } + } + } + } + function _emscripten_glGetUniformfv(program, location, params) { + emscriptenWebGLGetUniform(program, location, params, 2); + } + + function _emscripten_glGetUniformiv(program, location, params) { + emscriptenWebGLGetUniform(program, location, params, 0); + } + + function _emscripten_glGetUniformuiv(program, location, params) { + emscriptenWebGLGetUniform(program, location, params, 0); + } + + /** @suppress{checkTypes} */ + function emscriptenWebGLGetVertexAttrib(index, pname, params, type) { + if (!params) { + // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense + // if params == null, issue a GL error to notify user about it. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + if (GL.currentContext.clientBuffers[index].enabled) { + err("glGetVertexAttrib*v on client-side array: not supported, bad data returned"); + } + var data = GLctx.getVertexAttrib(index, pname); + if (pname == 0x889F/*VERTEX_ATTRIB_ARRAY_BUFFER_BINDING*/) { + HEAP32[((params)>>2)] = data && data["name"]; + } else if (typeof data == 'number' || typeof data == 'boolean') { + switch (type) { + case 0: HEAP32[((params)>>2)] = data; break; + case 2: HEAPF32[((params)>>2)] = data; break; + case 5: HEAP32[((params)>>2)] = Math.fround(data); break; + } + } else { + for (var i = 0; i < data.length; i++) { + switch (type) { + case 0: HEAP32[(((params)+(i*4))>>2)] = data[i]; break; + case 2: HEAPF32[(((params)+(i*4))>>2)] = data[i]; break; + case 5: HEAP32[(((params)+(i*4))>>2)] = Math.fround(data[i]); break; + } + } + } + } + function _emscripten_glGetVertexAttribIiv(index, pname, params) { + // N.B. This function may only be called if the vertex attribute was specified using the function glVertexAttribI4iv(), + // otherwise the results are undefined. (GLES3 spec 6.1.12) + emscriptenWebGLGetVertexAttrib(index, pname, params, 0); + } + + function _emscripten_glGetVertexAttribIuiv(index, pname, params) { + // N.B. This function may only be called if the vertex attribute was specified using the function glVertexAttribI4iv(), + // otherwise the results are undefined. (GLES3 spec 6.1.12) + emscriptenWebGLGetVertexAttrib(index, pname, params, 0); + } + + function _emscripten_glGetVertexAttribPointerv(index, pname, pointer) { + if (!pointer) { + // GLES2 specification does not specify how to behave if pointer is a null pointer. Since calling this function does not make sense + // if pointer == null, issue a GL error to notify user about it. + GL.recordError(0x501 /* GL_INVALID_VALUE */); + return; + } + if (GL.currentContext.clientBuffers[index].enabled) { + err("glGetVertexAttribPointer on client-side array: not supported, bad data returned"); + } + HEAP32[((pointer)>>2)] = GLctx.getVertexAttribOffset(index, pname); + } + + function _emscripten_glGetVertexAttribfv(index, pname, params) { + // N.B. This function may only be called if the vertex attribute was specified using the function glVertexAttrib*f(), + // otherwise the results are undefined. (GLES3 spec 6.1.12) + emscriptenWebGLGetVertexAttrib(index, pname, params, 2); + } + + function _emscripten_glGetVertexAttribiv(index, pname, params) { + // N.B. This function may only be called if the vertex attribute was specified using the function glVertexAttrib*f(), + // otherwise the results are undefined. (GLES3 spec 6.1.12) + emscriptenWebGLGetVertexAttrib(index, pname, params, 5); + } + + function _emscripten_glHint(x0, x1) { GLctx['hint'](x0, x1) } + + function _emscripten_glInvalidateFramebuffer(target, numAttachments, attachments) { + var list = tempFixedLengthArray[numAttachments]; + for (var i = 0; i < numAttachments; i++) { + list[i] = HEAP32[(((attachments)+(i*4))>>2)]; + } + + GLctx['invalidateFramebuffer'](target, list); + } + + function _emscripten_glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height) { + var list = tempFixedLengthArray[numAttachments]; + for (var i = 0; i < numAttachments; i++) { + list[i] = HEAP32[(((attachments)+(i*4))>>2)]; + } + + GLctx['invalidateSubFramebuffer'](target, list, x, y, width, height); + } + + function _emscripten_glIsBuffer(buffer) { + var b = GL.buffers[buffer]; + if (!b) return 0; + return GLctx.isBuffer(b); + } + + function _emscripten_glIsEnabled(x0) { return GLctx['isEnabled'](x0) } + + function _emscripten_glIsFramebuffer(framebuffer) { + var fb = GL.framebuffers[framebuffer]; + if (!fb) return 0; + return GLctx.isFramebuffer(fb); + } + + function _emscripten_glIsProgram(program) { + program = GL.programs[program]; + if (!program) return 0; + return GLctx.isProgram(program); + } + + function _emscripten_glIsQuery(id) { + var query = GL.queries[id]; + if (!query) return 0; + return GLctx['isQuery'](query); + } + + function _emscripten_glIsQueryEXT(id) { + var query = GL.queries[id]; + if (!query) return 0; + return GLctx.disjointTimerQueryExt['isQueryEXT'](query); + } + + function _emscripten_glIsRenderbuffer(renderbuffer) { + var rb = GL.renderbuffers[renderbuffer]; + if (!rb) return 0; + return GLctx.isRenderbuffer(rb); + } + + function _emscripten_glIsSampler(id) { + var sampler = GL.samplers[id]; + if (!sampler) return 0; + return GLctx['isSampler'](sampler); + } + + function _emscripten_glIsShader(shader) { + var s = GL.shaders[shader]; + if (!s) return 0; + return GLctx.isShader(s); + } + + function _emscripten_glIsSync(sync) { + return GLctx.isSync(GL.syncs[sync]); + } + + function _emscripten_glIsTexture(id) { + var texture = GL.textures[id]; + if (!texture) return 0; + return GLctx.isTexture(texture); + } + + function _emscripten_glIsTransformFeedback(id) { + return GLctx['isTransformFeedback'](GL.transformFeedbacks[id]); + } + + function _emscripten_glIsVertexArray(array) { + + var vao = GL.vaos[array]; + if (!vao) return 0; + return GLctx['isVertexArray'](vao); + } + + function _emscripten_glIsVertexArrayOES(array) { + + var vao = GL.vaos[array]; + if (!vao) return 0; + return GLctx['isVertexArray'](vao); + } + + function _emscripten_glLineWidth(x0) { GLctx['lineWidth'](x0) } + + function _emscripten_glLinkProgram(program) { + program = GL.programs[program]; + GLctx.linkProgram(program); + // Invalidate earlier computed uniform->ID mappings, those have now become stale + program.uniformLocsById = 0; // Mark as null-like so that glGetUniformLocation() knows to populate this again. + program.uniformSizeAndIdsByName = {}; + + } + + function _emscripten_glMapBufferRange(target, offset, length, access) { + if (access != 0x1A && access != 0xA) { + err("glMapBufferRange is only supported when access is MAP_WRITE|INVALIDATE_BUFFER"); + return 0; + } + + if (!emscriptenWebGLValidateMapBufferTarget(target)) { + GL.recordError(0x500/*GL_INVALID_ENUM*/); + err('GL_INVALID_ENUM in glMapBufferRange'); + return 0; + } + + var mem = _malloc(length); + if (!mem) return 0; + + GL.mappedBuffers[emscriptenWebGLGetBufferBinding(target)] = { + offset: offset, + length: length, + mem: mem, + access: access, + }; + return mem; + } + + function _emscripten_glPauseTransformFeedback() { GLctx['pauseTransformFeedback']() } + + function _emscripten_glPixelStorei(pname, param) { + if (pname == 0xCF5 /* GL_UNPACK_ALIGNMENT */) { + GL.unpackAlignment = param; + } + GLctx.pixelStorei(pname, param); + } + + function _emscripten_glPolygonOffset(x0, x1) { GLctx['polygonOffset'](x0, x1) } + + function _emscripten_glProgramBinary(program, binaryFormat, binary, length) { + GL.recordError(0x500/*GL_INVALID_ENUM*/); + } + + function _emscripten_glProgramParameteri(program, pname, value) { + GL.recordError(0x500/*GL_INVALID_ENUM*/); + } + + function _emscripten_glQueryCounterEXT(id, target) { + GLctx.disjointTimerQueryExt['queryCounterEXT'](GL.queries[id], target); + } + + function _emscripten_glReadBuffer(x0) { GLctx['readBuffer'](x0) } + + function computeUnpackAlignedImageSize(width, height, sizePerPixel, alignment) { + function roundedToNextMultipleOf(x, y) { + return (x + y - 1) & -y; + } + var plainRowSize = width * sizePerPixel; + var alignedRowSize = roundedToNextMultipleOf(plainRowSize, alignment); + return height * alignedRowSize; + } + + function __colorChannelsInGlTextureFormat(format) { + // Micro-optimizations for size: map format to size by subtracting smallest enum value (0x1902) from all values first. + // Also omit the most common size value (1) from the list, which is assumed by formats not on the list. + var colorChannels = { + // 0x1902 /* GL_DEPTH_COMPONENT */ - 0x1902: 1, + // 0x1906 /* GL_ALPHA */ - 0x1902: 1, + 5: 3, + 6: 4, + // 0x1909 /* GL_LUMINANCE */ - 0x1902: 1, + 8: 2, + 29502: 3, + 29504: 4, + // 0x1903 /* GL_RED */ - 0x1902: 1, + 26917: 2, + 26918: 2, + // 0x8D94 /* GL_RED_INTEGER */ - 0x1902: 1, + 29846: 3, + 29847: 4 + }; + return colorChannels[format - 0x1902]||1; + } + + function heapObjectForWebGLType(type) { + // Micro-optimization for size: Subtract lowest GL enum number (0x1400/* GL_BYTE */) from type to compare + // smaller values for the heap, for shorter generated code size. + // Also the type HEAPU16 is not tested for explicitly, but any unrecognized type will return out HEAPU16. + // (since most types are HEAPU16) + type -= 0x1400; + if (type == 0) return HEAP8; + + if (type == 1) return HEAPU8; + + if (type == 2) return HEAP16; + + if (type == 4) return HEAP32; + + if (type == 6) return HEAPF32; + + if (type == 5 + || type == 28922 + || type == 28520 + || type == 30779 + || type == 30782 + ) + return HEAPU32; + + return HEAPU16; + } + + function heapAccessShiftForWebGLHeap(heap) { + return 31 - Math.clz32(heap.BYTES_PER_ELEMENT); + } + function emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) { + var heap = heapObjectForWebGLType(type); + var shift = heapAccessShiftForWebGLHeap(heap); + var byteSize = 1<> shift, pixels + bytes >> shift); + } + function _emscripten_glReadPixels(x, y, width, height, format, type, pixels) { + if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. + if (GLctx.currentPixelPackBufferBinding) { + GLctx.readPixels(x, y, width, height, format, type, pixels); + } else { + var heap = heapObjectForWebGLType(type); + GLctx.readPixels(x, y, width, height, format, type, heap, pixels >> heapAccessShiftForWebGLHeap(heap)); + } + return; + } + var pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, format); + if (!pixelData) { + GL.recordError(0x500/*GL_INVALID_ENUM*/); + return; + } + GLctx.readPixels(x, y, width, height, format, type, pixelData); + } + + function _emscripten_glReleaseShaderCompiler() { + // NOP (as allowed by GLES 2.0 spec) + } + + function _emscripten_glRenderbufferStorage(x0, x1, x2, x3) { GLctx['renderbufferStorage'](x0, x1, x2, x3) } + + function _emscripten_glRenderbufferStorageMultisample(x0, x1, x2, x3, x4) { GLctx['renderbufferStorageMultisample'](x0, x1, x2, x3, x4) } + + function _emscripten_glResumeTransformFeedback() { GLctx['resumeTransformFeedback']() } + + function _emscripten_glSampleCoverage(value, invert) { + GLctx.sampleCoverage(value, !!invert); + } + + function _emscripten_glSamplerParameterf(sampler, pname, param) { + GLctx['samplerParameterf'](GL.samplers[sampler], pname, param); + } + + function _emscripten_glSamplerParameterfv(sampler, pname, params) { + var param = HEAPF32[((params)>>2)]; + GLctx['samplerParameterf'](GL.samplers[sampler], pname, param); + } + + function _emscripten_glSamplerParameteri(sampler, pname, param) { + GLctx['samplerParameteri'](GL.samplers[sampler], pname, param); + } + + function _emscripten_glSamplerParameteriv(sampler, pname, params) { + var param = HEAP32[((params)>>2)]; + GLctx['samplerParameteri'](GL.samplers[sampler], pname, param); + } + + function _emscripten_glScissor(x0, x1, x2, x3) { GLctx['scissor'](x0, x1, x2, x3) } + + function _emscripten_glShaderBinary() { + GL.recordError(0x500/*GL_INVALID_ENUM*/); + } + + function _emscripten_glShaderSource(shader, count, string, length) { + var source = GL.getSource(shader, count, string, length); + + GLctx.shaderSource(GL.shaders[shader], source); + } + + function _emscripten_glStencilFunc(x0, x1, x2) { GLctx['stencilFunc'](x0, x1, x2) } + + function _emscripten_glStencilFuncSeparate(x0, x1, x2, x3) { GLctx['stencilFuncSeparate'](x0, x1, x2, x3) } + + function _emscripten_glStencilMask(x0) { GLctx['stencilMask'](x0) } + + function _emscripten_glStencilMaskSeparate(x0, x1) { GLctx['stencilMaskSeparate'](x0, x1) } + + function _emscripten_glStencilOp(x0, x1, x2) { GLctx['stencilOp'](x0, x1, x2) } + + function _emscripten_glStencilOpSeparate(x0, x1, x2, x3) { GLctx['stencilOpSeparate'](x0, x1, x2, x3) } + + function _emscripten_glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels) { + if (GL.currentContext.version >= 2) { + // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. + if (GLctx.currentPixelUnpackBufferBinding) { + GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixels); + } else if (pixels) { + var heap = heapObjectForWebGLType(type); + GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, heap, pixels >> heapAccessShiftForWebGLHeap(heap)); + } else { + GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, null); + } + return; + } + GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) : null); + } + + function _emscripten_glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels) { + if (GLctx.currentPixelUnpackBufferBinding) { + GLctx['texImage3D'](target, level, internalFormat, width, height, depth, border, format, type, pixels); + } else if (pixels) { + var heap = heapObjectForWebGLType(type); + GLctx['texImage3D'](target, level, internalFormat, width, height, depth, border, format, type, heap, pixels >> heapAccessShiftForWebGLHeap(heap)); + } else { + GLctx['texImage3D'](target, level, internalFormat, width, height, depth, border, format, type, null); + } + } + + function _emscripten_glTexParameterf(x0, x1, x2) { GLctx['texParameterf'](x0, x1, x2) } + + function _emscripten_glTexParameterfv(target, pname, params) { + var param = HEAPF32[((params)>>2)]; + GLctx.texParameterf(target, pname, param); + } + + function _emscripten_glTexParameteri(x0, x1, x2) { GLctx['texParameteri'](x0, x1, x2) } + + function _emscripten_glTexParameteriv(target, pname, params) { + var param = HEAP32[((params)>>2)]; + GLctx.texParameteri(target, pname, param); + } + + function _emscripten_glTexStorage2D(x0, x1, x2, x3, x4) { GLctx['texStorage2D'](x0, x1, x2, x3, x4) } + + function _emscripten_glTexStorage3D(x0, x1, x2, x3, x4, x5) { GLctx['texStorage3D'](x0, x1, x2, x3, x4, x5) } + + function _emscripten_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels) { + if (GL.currentContext.version >= 2) { + // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. + if (GLctx.currentPixelUnpackBufferBinding) { + GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); + } else if (pixels) { + var heap = heapObjectForWebGLType(type); + GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, heap, pixels >> heapAccessShiftForWebGLHeap(heap)); + } else { + GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, null); + } + return; + } + var pixelData = null; + if (pixels) pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0); + GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData); + } + + function _emscripten_glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) { + if (GLctx.currentPixelUnpackBufferBinding) { + GLctx['texSubImage3D'](target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); + } else if (pixels) { + var heap = heapObjectForWebGLType(type); + GLctx['texSubImage3D'](target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, heap, pixels >> heapAccessShiftForWebGLHeap(heap)); + } else { + GLctx['texSubImage3D'](target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, null); + } + } + + function _emscripten_glTransformFeedbackVaryings(program, count, varyings, bufferMode) { + program = GL.programs[program]; + var vars = []; + for (var i = 0; i < count; i++) + vars.push(UTF8ToString(HEAP32[(((varyings)+(i*4))>>2)])); + + GLctx['transformFeedbackVaryings'](program, vars, bufferMode); + } + + function _emscripten_glUniform1f(location, v0) { + GLctx.uniform1f(webglGetUniformLocation(location), v0); + } + + var miniTempWebGLFloatBuffers = []; + function _emscripten_glUniform1fv(location, count, value) { + + if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. + GLctx.uniform1fv(webglGetUniformLocation(location), HEAPF32, value>>2, count); + return; + } + + if (count <= 288) { + // avoid allocation when uploading few enough uniforms + var view = miniTempWebGLFloatBuffers[count-1]; + for (var i = 0; i < count; ++i) { + view[i] = HEAPF32[(((value)+(4*i))>>2)]; + } + } else + { + var view = HEAPF32.subarray((value)>>2, (value+count*4)>>2); + } + GLctx.uniform1fv(webglGetUniformLocation(location), view); + } + + function _emscripten_glUniform1i(location, v0) { + GLctx.uniform1i(webglGetUniformLocation(location), v0); + } + + var __miniTempWebGLIntBuffers = []; + function _emscripten_glUniform1iv(location, count, value) { + + if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. + GLctx.uniform1iv(webglGetUniformLocation(location), HEAP32, value>>2, count); + return; + } + + if (count <= 288) { + // avoid allocation when uploading few enough uniforms + var view = __miniTempWebGLIntBuffers[count-1]; + for (var i = 0; i < count; ++i) { + view[i] = HEAP32[(((value)+(4*i))>>2)]; + } + } else + { + var view = HEAP32.subarray((value)>>2, (value+count*4)>>2); + } + GLctx.uniform1iv(webglGetUniformLocation(location), view); + } + + function _emscripten_glUniform1ui(location, v0) { + GLctx.uniform1ui(webglGetUniformLocation(location), v0); + } + + function _emscripten_glUniform1uiv(location, count, value) { + GLctx.uniform1uiv(webglGetUniformLocation(location), HEAPU32, value>>2, count); + } + + function _emscripten_glUniform2f(location, v0, v1) { + GLctx.uniform2f(webglGetUniformLocation(location), v0, v1); + } + + function _emscripten_glUniform2fv(location, count, value) { + + if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. + GLctx.uniform2fv(webglGetUniformLocation(location), HEAPF32, value>>2, count*2); + return; + } + + if (count <= 144) { + // avoid allocation when uploading few enough uniforms + var view = miniTempWebGLFloatBuffers[2*count-1]; + for (var i = 0; i < 2*count; i += 2) { + view[i] = HEAPF32[(((value)+(4*i))>>2)]; + view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; + } + } else + { + var view = HEAPF32.subarray((value)>>2, (value+count*8)>>2); + } + GLctx.uniform2fv(webglGetUniformLocation(location), view); + } + + function _emscripten_glUniform2i(location, v0, v1) { + GLctx.uniform2i(webglGetUniformLocation(location), v0, v1); + } + + function _emscripten_glUniform2iv(location, count, value) { + + if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. + GLctx.uniform2iv(webglGetUniformLocation(location), HEAP32, value>>2, count*2); + return; + } + + if (count <= 144) { + // avoid allocation when uploading few enough uniforms + var view = __miniTempWebGLIntBuffers[2*count-1]; + for (var i = 0; i < 2*count; i += 2) { + view[i] = HEAP32[(((value)+(4*i))>>2)]; + view[i+1] = HEAP32[(((value)+(4*i+4))>>2)]; + } + } else + { + var view = HEAP32.subarray((value)>>2, (value+count*8)>>2); + } + GLctx.uniform2iv(webglGetUniformLocation(location), view); + } + + function _emscripten_glUniform2ui(location, v0, v1) { + GLctx.uniform2ui(webglGetUniformLocation(location), v0, v1); + } + + function _emscripten_glUniform2uiv(location, count, value) { + GLctx.uniform2uiv(webglGetUniformLocation(location), HEAPU32, value>>2, count*2); + } + + function _emscripten_glUniform3f(location, v0, v1, v2) { + GLctx.uniform3f(webglGetUniformLocation(location), v0, v1, v2); + } + + function _emscripten_glUniform3fv(location, count, value) { + + if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. + GLctx.uniform3fv(webglGetUniformLocation(location), HEAPF32, value>>2, count*3); + return; + } + + if (count <= 96) { + // avoid allocation when uploading few enough uniforms + var view = miniTempWebGLFloatBuffers[3*count-1]; + for (var i = 0; i < 3*count; i += 3) { + view[i] = HEAPF32[(((value)+(4*i))>>2)]; + view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; + view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; + } + } else + { + var view = HEAPF32.subarray((value)>>2, (value+count*12)>>2); + } + GLctx.uniform3fv(webglGetUniformLocation(location), view); + } + + function _emscripten_glUniform3i(location, v0, v1, v2) { + GLctx.uniform3i(webglGetUniformLocation(location), v0, v1, v2); + } + + function _emscripten_glUniform3iv(location, count, value) { + + if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. + GLctx.uniform3iv(webglGetUniformLocation(location), HEAP32, value>>2, count*3); + return; + } + + if (count <= 96) { + // avoid allocation when uploading few enough uniforms + var view = __miniTempWebGLIntBuffers[3*count-1]; + for (var i = 0; i < 3*count; i += 3) { + view[i] = HEAP32[(((value)+(4*i))>>2)]; + view[i+1] = HEAP32[(((value)+(4*i+4))>>2)]; + view[i+2] = HEAP32[(((value)+(4*i+8))>>2)]; + } + } else + { + var view = HEAP32.subarray((value)>>2, (value+count*12)>>2); + } + GLctx.uniform3iv(webglGetUniformLocation(location), view); + } + + function _emscripten_glUniform3ui(location, v0, v1, v2) { + GLctx.uniform3ui(webglGetUniformLocation(location), v0, v1, v2); + } + + function _emscripten_glUniform3uiv(location, count, value) { + GLctx.uniform3uiv(webglGetUniformLocation(location), HEAPU32, value>>2, count*3); + } + + function _emscripten_glUniform4f(location, v0, v1, v2, v3) { + GLctx.uniform4f(webglGetUniformLocation(location), v0, v1, v2, v3); + } + + function _emscripten_glUniform4fv(location, count, value) { + + if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. + GLctx.uniform4fv(webglGetUniformLocation(location), HEAPF32, value>>2, count*4); + return; + } + + if (count <= 72) { + // avoid allocation when uploading few enough uniforms + var view = miniTempWebGLFloatBuffers[4*count-1]; + // hoist the heap out of the loop for size and for pthreads+growth. + var heap = HEAPF32; + value >>= 2; + for (var i = 0; i < 4 * count; i += 4) { + var dst = value + i; + view[i] = heap[dst]; + view[i + 1] = heap[dst + 1]; + view[i + 2] = heap[dst + 2]; + view[i + 3] = heap[dst + 3]; + } + } else + { + var view = HEAPF32.subarray((value)>>2, (value+count*16)>>2); + } + GLctx.uniform4fv(webglGetUniformLocation(location), view); + } + + function _emscripten_glUniform4i(location, v0, v1, v2, v3) { + GLctx.uniform4i(webglGetUniformLocation(location), v0, v1, v2, v3); + } + + function _emscripten_glUniform4iv(location, count, value) { + + if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. + GLctx.uniform4iv(webglGetUniformLocation(location), HEAP32, value>>2, count*4); + return; + } + + if (count <= 72) { + // avoid allocation when uploading few enough uniforms + var view = __miniTempWebGLIntBuffers[4*count-1]; + for (var i = 0; i < 4*count; i += 4) { + view[i] = HEAP32[(((value)+(4*i))>>2)]; + view[i+1] = HEAP32[(((value)+(4*i+4))>>2)]; + view[i+2] = HEAP32[(((value)+(4*i+8))>>2)]; + view[i+3] = HEAP32[(((value)+(4*i+12))>>2)]; + } + } else + { + var view = HEAP32.subarray((value)>>2, (value+count*16)>>2); + } + GLctx.uniform4iv(webglGetUniformLocation(location), view); + } + + function _emscripten_glUniform4ui(location, v0, v1, v2, v3) { + GLctx.uniform4ui(webglGetUniformLocation(location), v0, v1, v2, v3); + } + + function _emscripten_glUniform4uiv(location, count, value) { + GLctx.uniform4uiv(webglGetUniformLocation(location), HEAPU32, value>>2, count*4); + } + + function _emscripten_glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding) { + program = GL.programs[program]; + + GLctx['uniformBlockBinding'](program, uniformBlockIndex, uniformBlockBinding); + } + + function _emscripten_glUniformMatrix2fv(location, count, transpose, value) { + + if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. + GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value>>2, count*4); + return; + } + + if (count <= 72) { + // avoid allocation when uploading few enough uniforms + var view = miniTempWebGLFloatBuffers[4*count-1]; + for (var i = 0; i < 4*count; i += 4) { + view[i] = HEAPF32[(((value)+(4*i))>>2)]; + view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; + view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; + view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)]; + } + } else + { + var view = HEAPF32.subarray((value)>>2, (value+count*16)>>2); + } + GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, view); + } + + function _emscripten_glUniformMatrix2x3fv(location, count, transpose, value) { + GLctx.uniformMatrix2x3fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value>>2, count*6); + } + + function _emscripten_glUniformMatrix2x4fv(location, count, transpose, value) { + GLctx.uniformMatrix2x4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value>>2, count*8); + } + + function _emscripten_glUniformMatrix3fv(location, count, transpose, value) { + + if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. + GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value>>2, count*9); + return; + } + + if (count <= 32) { + // avoid allocation when uploading few enough uniforms + var view = miniTempWebGLFloatBuffers[9*count-1]; + for (var i = 0; i < 9*count; i += 9) { + view[i] = HEAPF32[(((value)+(4*i))>>2)]; + view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; + view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; + view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)]; + view[i+4] = HEAPF32[(((value)+(4*i+16))>>2)]; + view[i+5] = HEAPF32[(((value)+(4*i+20))>>2)]; + view[i+6] = HEAPF32[(((value)+(4*i+24))>>2)]; + view[i+7] = HEAPF32[(((value)+(4*i+28))>>2)]; + view[i+8] = HEAPF32[(((value)+(4*i+32))>>2)]; + } + } else + { + var view = HEAPF32.subarray((value)>>2, (value+count*36)>>2); + } + GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, view); + } + + function _emscripten_glUniformMatrix3x2fv(location, count, transpose, value) { + GLctx.uniformMatrix3x2fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value>>2, count*6); + } + + function _emscripten_glUniformMatrix3x4fv(location, count, transpose, value) { + GLctx.uniformMatrix3x4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value>>2, count*12); + } + + function _emscripten_glUniformMatrix4fv(location, count, transpose, value) { + + if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. + GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value>>2, count*16); + return; + } + + if (count <= 18) { + // avoid allocation when uploading few enough uniforms + var view = miniTempWebGLFloatBuffers[16*count-1]; + // hoist the heap out of the loop for size and for pthreads+growth. + var heap = HEAPF32; + value >>= 2; + for (var i = 0; i < 16 * count; i += 16) { + var dst = value + i; + view[i] = heap[dst]; + view[i + 1] = heap[dst + 1]; + view[i + 2] = heap[dst + 2]; + view[i + 3] = heap[dst + 3]; + view[i + 4] = heap[dst + 4]; + view[i + 5] = heap[dst + 5]; + view[i + 6] = heap[dst + 6]; + view[i + 7] = heap[dst + 7]; + view[i + 8] = heap[dst + 8]; + view[i + 9] = heap[dst + 9]; + view[i + 10] = heap[dst + 10]; + view[i + 11] = heap[dst + 11]; + view[i + 12] = heap[dst + 12]; + view[i + 13] = heap[dst + 13]; + view[i + 14] = heap[dst + 14]; + view[i + 15] = heap[dst + 15]; + } + } else + { + var view = HEAPF32.subarray((value)>>2, (value+count*64)>>2); + } + GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, view); + } + + function _emscripten_glUniformMatrix4x2fv(location, count, transpose, value) { + GLctx.uniformMatrix4x2fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value>>2, count*8); + } + + function _emscripten_glUniformMatrix4x3fv(location, count, transpose, value) { + GLctx.uniformMatrix4x3fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value>>2, count*12); + } + + function _emscripten_glUnmapBuffer(target) { + if (!emscriptenWebGLValidateMapBufferTarget(target)) { + GL.recordError(0x500/*GL_INVALID_ENUM*/); + err('GL_INVALID_ENUM in glUnmapBuffer'); + return 0; + } + + var buffer = emscriptenWebGLGetBufferBinding(target); + var mapping = GL.mappedBuffers[buffer]; + if (!mapping) { + GL.recordError(0x502 /* GL_INVALID_OPERATION */); + err('buffer was never mapped in glUnmapBuffer'); + return 0; + } + GL.mappedBuffers[buffer] = null; + + if (!(mapping.access & 0x10)) /* GL_MAP_FLUSH_EXPLICIT_BIT */ + if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. + GLctx.bufferSubData(target, mapping.offset, HEAPU8, mapping.mem, mapping.length); + } else { + GLctx.bufferSubData(target, mapping.offset, HEAPU8.subarray(mapping.mem, mapping.mem+mapping.length)); + } + _free(mapping.mem); + return 1; + } + + function _emscripten_glUseProgram(program) { + program = GL.programs[program]; + GLctx.useProgram(program); + // Record the currently active program so that we can access the uniform + // mapping table of that program. + GLctx.currentProgram = program; + } + + function _emscripten_glValidateProgram(program) { + GLctx.validateProgram(GL.programs[program]); + } + + function _emscripten_glVertexAttrib1f(x0, x1) { GLctx['vertexAttrib1f'](x0, x1) } + + function _emscripten_glVertexAttrib1fv(index, v) { + + GLctx.vertexAttrib1f(index, HEAPF32[v>>2]); + } + + function _emscripten_glVertexAttrib2f(x0, x1, x2) { GLctx['vertexAttrib2f'](x0, x1, x2) } + + function _emscripten_glVertexAttrib2fv(index, v) { + + GLctx.vertexAttrib2f(index, HEAPF32[v>>2], HEAPF32[v+4>>2]); + } + + function _emscripten_glVertexAttrib3f(x0, x1, x2, x3) { GLctx['vertexAttrib3f'](x0, x1, x2, x3) } + + function _emscripten_glVertexAttrib3fv(index, v) { + + GLctx.vertexAttrib3f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2]); + } + + function _emscripten_glVertexAttrib4f(x0, x1, x2, x3, x4) { GLctx['vertexAttrib4f'](x0, x1, x2, x3, x4) } + + function _emscripten_glVertexAttrib4fv(index, v) { + + GLctx.vertexAttrib4f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2], HEAPF32[v+12>>2]); + } + + function _emscripten_glVertexAttribDivisor(index, divisor) { + GLctx['vertexAttribDivisor'](index, divisor); + } + + function _emscripten_glVertexAttribDivisorANGLE(index, divisor) { + GLctx['vertexAttribDivisor'](index, divisor); + } + + function _emscripten_glVertexAttribDivisorARB(index, divisor) { + GLctx['vertexAttribDivisor'](index, divisor); + } + + function _emscripten_glVertexAttribDivisorEXT(index, divisor) { + GLctx['vertexAttribDivisor'](index, divisor); + } + + function _emscripten_glVertexAttribDivisorNV(index, divisor) { + GLctx['vertexAttribDivisor'](index, divisor); + } + + function _emscripten_glVertexAttribI4i(x0, x1, x2, x3, x4) { GLctx['vertexAttribI4i'](x0, x1, x2, x3, x4) } + + function _emscripten_glVertexAttribI4iv(index, v) { + GLctx.vertexAttribI4i(index, HEAP32[v>>2], HEAP32[v+4>>2], HEAP32[v+8>>2], HEAP32[v+12>>2]); + } + + function _emscripten_glVertexAttribI4ui(x0, x1, x2, x3, x4) { GLctx['vertexAttribI4ui'](x0, x1, x2, x3, x4) } + + function _emscripten_glVertexAttribI4uiv(index, v) { + GLctx.vertexAttribI4ui(index, HEAPU32[v>>2], HEAPU32[v+4>>2], HEAPU32[v+8>>2], HEAPU32[v+12>>2]); + } + + function _emscripten_glVertexAttribIPointer(index, size, type, stride, ptr) { + var cb = GL.currentContext.clientBuffers[index]; + if (!GLctx.currentArrayBufferBinding) { + cb.size = size; + cb.type = type; + cb.normalized = false; + cb.stride = stride; + cb.ptr = ptr; + cb.clientside = true; + cb.vertexAttribPointerAdaptor = function(index, size, type, normalized, stride, ptr) { + this.vertexAttribIPointer(index, size, type, stride, ptr); + }; + return; + } + cb.clientside = false; + GLctx['vertexAttribIPointer'](index, size, type, stride, ptr); + } + + function _emscripten_glVertexAttribPointer(index, size, type, normalized, stride, ptr) { + var cb = GL.currentContext.clientBuffers[index]; + if (!GLctx.currentArrayBufferBinding) { + cb.size = size; + cb.type = type; + cb.normalized = normalized; + cb.stride = stride; + cb.ptr = ptr; + cb.clientside = true; + cb.vertexAttribPointerAdaptor = function(index, size, type, normalized, stride, ptr) { + this.vertexAttribPointer(index, size, type, normalized, stride, ptr); + }; + return; + } + cb.clientside = false; + GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr); + } + + function _emscripten_glViewport(x0, x1, x2, x3) { GLctx['viewport'](x0, x1, x2, x3) } + + function _emscripten_glWaitSync(sync, flags, timeoutLo, timeoutHi) { + // See WebGL2 vs GLES3 difference on GL_TIMEOUT_IGNORED above (https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.15) + GLctx.waitSync(GL.syncs[sync], flags, convertI32PairToI53(timeoutLo, timeoutHi)); + } + + function _emscripten_memcpy_big(dest, src, num) { + HEAPU8.copyWithin(dest, src, src + num); + } + + function emscripten_realloc_buffer(size) { + try { + // round size grow request up to wasm page size (fixed 64KB per spec) + wasmMemory.grow((size - buffer.byteLength + 65535) >>> 16); // .grow() takes a delta compared to the previous size + updateGlobalBufferAndViews(wasmMemory.buffer); + return 1 /*success*/; + } catch(e) { + } + // implicit 0 return to save code size (caller will cast "undefined" into 0 + // anyhow) + } + function _emscripten_resize_heap(requestedSize) { + var oldSize = HEAPU8.length; + requestedSize = requestedSize >>> 0; + // With pthreads, races can happen (another thread might increase the size in between), so return a failure, and let the caller retry. + + // Memory resize rules: + // 1. Always increase heap size to at least the requested size, rounded up to next page multiple. + // 2a. If MEMORY_GROWTH_LINEAR_STEP == -1, excessively resize the heap geometrically: increase the heap size according to + // MEMORY_GROWTH_GEOMETRIC_STEP factor (default +20%), + // At most overreserve by MEMORY_GROWTH_GEOMETRIC_CAP bytes (default 96MB). + // 2b. If MEMORY_GROWTH_LINEAR_STEP != -1, excessively resize the heap linearly: increase the heap size by at least MEMORY_GROWTH_LINEAR_STEP bytes. + // 3. Max size for the heap is capped at 2048MB-WASM_PAGE_SIZE, or by MAXIMUM_MEMORY, or by ASAN limit, depending on which is smallest + // 4. If we were unable to allocate as much memory, it may be due to over-eager decision to excessively reserve due to (3) above. + // Hence if an allocation fails, cut down on the amount of excess growth, in an attempt to succeed to perform a smaller allocation. + + // A limit is set for how much we can grow. We should not exceed that + // (the wasm binary specifies it, so if we tried, we'd fail anyhow). + // In CAN_ADDRESS_2GB mode, stay one Wasm page short of 4GB: while e.g. Chrome is able to allocate full 4GB Wasm memories, the size will wrap + // back to 0 bytes in Wasm side for any code that deals with heap sizes, which would require special casing all heap size related code to treat + // 0 specially. + var maxHeapSize = 2147483648; + if (requestedSize > maxHeapSize) { + return false; + } + + // Loop through potential heap size increases. If we attempt a too eager reservation that fails, cut down on the + // attempted size and reserve a smaller bump instead. (max 3 times, chosen somewhat arbitrarily) + for (var cutDown = 1; cutDown <= 4; cutDown *= 2) { + var overGrownHeapSize = oldSize * (1 + 0.2 / cutDown); // ensure geometric growth + // but limit overreserving (default to capping at +96MB overgrowth at most) + overGrownHeapSize = Math.min(overGrownHeapSize, requestedSize + 100663296 ); + + var newSize = Math.min(maxHeapSize, alignUp(Math.max(requestedSize, overGrownHeapSize), 65536)); + + var replacement = emscripten_realloc_buffer(newSize); + if (replacement) { + + return true; + } + } + return false; + } + + var ENV = {}; + + function getExecutableName() { + return thisProgram || './this.program'; + } + function getEnvStrings() { + if (!getEnvStrings.strings) { + // Default values. + // Browser language detection #8751 + var lang = ((typeof navigator === 'object' && navigator.languages && navigator.languages[0]) || 'C').replace('-', '_') + '.UTF-8'; + var env = { + 'USER': 'web_user', + 'LOGNAME': 'web_user', + 'PATH': '/', + 'PWD': '/', + 'HOME': '/home/web_user', + 'LANG': lang, + '_': getExecutableName() + }; + // Apply the user-provided values, if any. + for (var x in ENV) { + // x is a key in ENV; if ENV[x] is undefined, that means it was + // explicitly set to be so. We allow user code to do that to + // force variables with default values to remain unset. + if (ENV[x] === undefined) delete env[x]; + else env[x] = ENV[x]; + } + var strings = []; + for (var x in env) { + strings.push(x + '=' + env[x]); + } + getEnvStrings.strings = strings; + } + return getEnvStrings.strings; + } + function _environ_get(__environ, environ_buf) { + var bufSize = 0; + getEnvStrings().forEach(function(string, i) { + var ptr = environ_buf + bufSize; + HEAP32[(((__environ)+(i * 4))>>2)] = ptr; + writeAsciiToMemory(string, ptr); + bufSize += string.length + 1; + }); + return 0; + } + + function _environ_sizes_get(penviron_count, penviron_buf_size) { + var strings = getEnvStrings(); + HEAP32[((penviron_count)>>2)] = strings.length; + var bufSize = 0; + strings.forEach(function(string) { + bufSize += string.length + 1; + }); + HEAP32[((penviron_buf_size)>>2)] = bufSize; + return 0; + } + + function _exit(status) { + // void _exit(int status); + // http://pubs.opengroup.org/onlinepubs/000095399/functions/exit.html + exit(status); + } + + function _fd_close(fd) {try { + + var stream = SYSCALLS.getStreamFromFD(fd); + FS.close(stream); + return 0; + } catch (e) { + if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); + return e.errno; + } + } + + function _fd_read(fd, iov, iovcnt, pnum) {try { + + var stream = SYSCALLS.getStreamFromFD(fd); + var num = SYSCALLS.doReadv(stream, iov, iovcnt); + HEAP32[((pnum)>>2)] = num + return 0; + } catch (e) { + if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); + return e.errno; + } + } + + function _fd_seek(fd, offset_low, offset_high, whence, newOffset) {try { + + + var stream = SYSCALLS.getStreamFromFD(fd); + var HIGH_OFFSET = 0x100000000; // 2^32 + // use an unsigned operator on low and shift high by 32-bits + var offset = offset_high * HIGH_OFFSET + (offset_low >>> 0); + + var DOUBLE_LIMIT = 0x20000000000000; // 2^53 + // we also check for equality since DOUBLE_LIMIT + 1 == DOUBLE_LIMIT + if (offset <= -DOUBLE_LIMIT || offset >= DOUBLE_LIMIT) { + return -61; + } + + FS.llseek(stream, offset, whence); + (tempI64 = [stream.position>>>0,(tempDouble=stream.position,(+(Math.abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math.min((+(Math.floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[((newOffset)>>2)] = tempI64[0],HEAP32[(((newOffset)+(4))>>2)] = tempI64[1]); + if (stream.getdents && offset === 0 && whence === 0) stream.getdents = null; // reset readdir state + return 0; + } catch (e) { + if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); + return e.errno; + } + } + + function _fd_write(fd, iov, iovcnt, pnum) {try { + + ; + var stream = SYSCALLS.getStreamFromFD(fd); + var num = SYSCALLS.doWritev(stream, iov, iovcnt); + HEAP32[((pnum)>>2)] = num + return 0; + } catch (e) { + if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); + return e.errno; + } + } + + function _gettimeofday(ptr) { + var now = Date.now(); + HEAP32[((ptr)>>2)] = (now/1000)|0; // seconds + HEAP32[(((ptr)+(4))>>2)] = ((now % 1000)*1000)|0; // microseconds + return 0; + } + + function _setTempRet0(val) { + setTempRet0(val); + } + + function __isLeapYear(year) { + return year%4 === 0 && (year%100 !== 0 || year%400 === 0); + } + + function __arraySum(array, index) { + var sum = 0; + for (var i = 0; i <= index; sum += array[i++]) { + // no-op + } + return sum; + } + + var __MONTH_DAYS_LEAP = [31,29,31,30,31,30,31,31,30,31,30,31]; + + var __MONTH_DAYS_REGULAR = [31,28,31,30,31,30,31,31,30,31,30,31]; + function __addDays(date, days) { + var newDate = new Date(date.getTime()); + while (days > 0) { + var leap = __isLeapYear(newDate.getFullYear()); + var currentMonth = newDate.getMonth(); + var daysInCurrentMonth = (leap ? __MONTH_DAYS_LEAP : __MONTH_DAYS_REGULAR)[currentMonth]; + + if (days > daysInCurrentMonth-newDate.getDate()) { + // we spill over to next month + days -= (daysInCurrentMonth-newDate.getDate()+1); + newDate.setDate(1); + if (currentMonth < 11) { + newDate.setMonth(currentMonth+1) + } else { + newDate.setMonth(0); + newDate.setFullYear(newDate.getFullYear()+1); + } + } else { + // we stay in current month + newDate.setDate(newDate.getDate()+days); + return newDate; + } + } + + return newDate; + } + function _strftime(s, maxsize, format, tm) { + // size_t strftime(char *restrict s, size_t maxsize, const char *restrict format, const struct tm *restrict timeptr); + // http://pubs.opengroup.org/onlinepubs/009695399/functions/strftime.html + + var tm_zone = HEAP32[(((tm)+(40))>>2)]; + + var date = { + tm_sec: HEAP32[((tm)>>2)], + tm_min: HEAP32[(((tm)+(4))>>2)], + tm_hour: HEAP32[(((tm)+(8))>>2)], + tm_mday: HEAP32[(((tm)+(12))>>2)], + tm_mon: HEAP32[(((tm)+(16))>>2)], + tm_year: HEAP32[(((tm)+(20))>>2)], + tm_wday: HEAP32[(((tm)+(24))>>2)], + tm_yday: HEAP32[(((tm)+(28))>>2)], + tm_isdst: HEAP32[(((tm)+(32))>>2)], + tm_gmtoff: HEAP32[(((tm)+(36))>>2)], + tm_zone: tm_zone ? UTF8ToString(tm_zone) : '' + }; + + var pattern = UTF8ToString(format); + + // expand format + var EXPANSION_RULES_1 = { + '%c': '%a %b %d %H:%M:%S %Y', // Replaced by the locale's appropriate date and time representation - e.g., Mon Aug 3 14:02:01 2013 + '%D': '%m/%d/%y', // Equivalent to %m / %d / %y + '%F': '%Y-%m-%d', // Equivalent to %Y - %m - %d + '%h': '%b', // Equivalent to %b + '%r': '%I:%M:%S %p', // Replaced by the time in a.m. and p.m. notation + '%R': '%H:%M', // Replaced by the time in 24-hour notation + '%T': '%H:%M:%S', // Replaced by the time + '%x': '%m/%d/%y', // Replaced by the locale's appropriate date representation + '%X': '%H:%M:%S', // Replaced by the locale's appropriate time representation + // Modified Conversion Specifiers + '%Ec': '%c', // Replaced by the locale's alternative appropriate date and time representation. + '%EC': '%C', // Replaced by the name of the base year (period) in the locale's alternative representation. + '%Ex': '%m/%d/%y', // Replaced by the locale's alternative date representation. + '%EX': '%H:%M:%S', // Replaced by the locale's alternative time representation. + '%Ey': '%y', // Replaced by the offset from %EC (year only) in the locale's alternative representation. + '%EY': '%Y', // Replaced by the full alternative year representation. + '%Od': '%d', // Replaced by the day of the month, using the locale's alternative numeric symbols, filled as needed with leading zeros if there is any alternative symbol for zero; otherwise, with leading characters. + '%Oe': '%e', // Replaced by the day of the month, using the locale's alternative numeric symbols, filled as needed with leading characters. + '%OH': '%H', // Replaced by the hour (24-hour clock) using the locale's alternative numeric symbols. + '%OI': '%I', // Replaced by the hour (12-hour clock) using the locale's alternative numeric symbols. + '%Om': '%m', // Replaced by the month using the locale's alternative numeric symbols. + '%OM': '%M', // Replaced by the minutes using the locale's alternative numeric symbols. + '%OS': '%S', // Replaced by the seconds using the locale's alternative numeric symbols. + '%Ou': '%u', // Replaced by the weekday as a number in the locale's alternative representation (Monday=1). + '%OU': '%U', // Replaced by the week number of the year (Sunday as the first day of the week, rules corresponding to %U ) using the locale's alternative numeric symbols. + '%OV': '%V', // Replaced by the week number of the year (Monday as the first day of the week, rules corresponding to %V ) using the locale's alternative numeric symbols. + '%Ow': '%w', // Replaced by the number of the weekday (Sunday=0) using the locale's alternative numeric symbols. + '%OW': '%W', // Replaced by the week number of the year (Monday as the first day of the week) using the locale's alternative numeric symbols. + '%Oy': '%y', // Replaced by the year (offset from %C ) using the locale's alternative numeric symbols. + }; + for (var rule in EXPANSION_RULES_1) { + pattern = pattern.replace(new RegExp(rule, 'g'), EXPANSION_RULES_1[rule]); + } + + var WEEKDAYS = ['Sunday', 'Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday']; + var MONTHS = ['January', 'February', 'March', 'April', 'May', 'June', 'July', 'August', 'September', 'October', 'November', 'December']; + + function leadingSomething(value, digits, character) { + var str = typeof value === 'number' ? value.toString() : (value || ''); + while (str.length < digits) { + str = character[0]+str; + } + return str; + } + + function leadingNulls(value, digits) { + return leadingSomething(value, digits, '0'); + } + + function compareByDay(date1, date2) { + function sgn(value) { + return value < 0 ? -1 : (value > 0 ? 1 : 0); + } + + var compare; + if ((compare = sgn(date1.getFullYear()-date2.getFullYear())) === 0) { + if ((compare = sgn(date1.getMonth()-date2.getMonth())) === 0) { + compare = sgn(date1.getDate()-date2.getDate()); + } + } + return compare; + } + + function getFirstWeekStartDate(janFourth) { + switch (janFourth.getDay()) { + case 0: // Sunday + return new Date(janFourth.getFullYear()-1, 11, 29); + case 1: // Monday + return janFourth; + case 2: // Tuesday + return new Date(janFourth.getFullYear(), 0, 3); + case 3: // Wednesday + return new Date(janFourth.getFullYear(), 0, 2); + case 4: // Thursday + return new Date(janFourth.getFullYear(), 0, 1); + case 5: // Friday + return new Date(janFourth.getFullYear()-1, 11, 31); + case 6: // Saturday + return new Date(janFourth.getFullYear()-1, 11, 30); + } + } + + function getWeekBasedYear(date) { + var thisDate = __addDays(new Date(date.tm_year+1900, 0, 1), date.tm_yday); + + var janFourthThisYear = new Date(thisDate.getFullYear(), 0, 4); + var janFourthNextYear = new Date(thisDate.getFullYear()+1, 0, 4); + + var firstWeekStartThisYear = getFirstWeekStartDate(janFourthThisYear); + var firstWeekStartNextYear = getFirstWeekStartDate(janFourthNextYear); + + if (compareByDay(firstWeekStartThisYear, thisDate) <= 0) { + // this date is after the start of the first week of this year + if (compareByDay(firstWeekStartNextYear, thisDate) <= 0) { + return thisDate.getFullYear()+1; + } else { + return thisDate.getFullYear(); + } + } else { + return thisDate.getFullYear()-1; + } + } + + var EXPANSION_RULES_2 = { + '%a': function(date) { + return WEEKDAYS[date.tm_wday].substring(0,3); + }, + '%A': function(date) { + return WEEKDAYS[date.tm_wday]; + }, + '%b': function(date) { + return MONTHS[date.tm_mon].substring(0,3); + }, + '%B': function(date) { + return MONTHS[date.tm_mon]; + }, + '%C': function(date) { + var year = date.tm_year+1900; + return leadingNulls((year/100)|0,2); + }, + '%d': function(date) { + return leadingNulls(date.tm_mday, 2); + }, + '%e': function(date) { + return leadingSomething(date.tm_mday, 2, ' '); + }, + '%g': function(date) { + // %g, %G, and %V give values according to the ISO 8601:2000 standard week-based year. + // In this system, weeks begin on a Monday and week 1 of the year is the week that includes + // January 4th, which is also the week that includes the first Thursday of the year, and + // is also the first week that contains at least four days in the year. + // If the first Monday of January is the 2nd, 3rd, or 4th, the preceding days are part of + // the last week of the preceding year; thus, for Saturday 2nd January 1999, + // %G is replaced by 1998 and %V is replaced by 53. If December 29th, 30th, + // or 31st is a Monday, it and any following days are part of week 1 of the following year. + // Thus, for Tuesday 30th December 1997, %G is replaced by 1998 and %V is replaced by 01. + + return getWeekBasedYear(date).toString().substring(2); + }, + '%G': function(date) { + return getWeekBasedYear(date); + }, + '%H': function(date) { + return leadingNulls(date.tm_hour, 2); + }, + '%I': function(date) { + var twelveHour = date.tm_hour; + if (twelveHour == 0) twelveHour = 12; + else if (twelveHour > 12) twelveHour -= 12; + return leadingNulls(twelveHour, 2); + }, + '%j': function(date) { + // Day of the year (001-366) + return leadingNulls(date.tm_mday+__arraySum(__isLeapYear(date.tm_year+1900) ? __MONTH_DAYS_LEAP : __MONTH_DAYS_REGULAR, date.tm_mon-1), 3); + }, + '%m': function(date) { + return leadingNulls(date.tm_mon+1, 2); + }, + '%M': function(date) { + return leadingNulls(date.tm_min, 2); + }, + '%n': function() { + return '\n'; + }, + '%p': function(date) { + if (date.tm_hour >= 0 && date.tm_hour < 12) { + return 'AM'; + } else { + return 'PM'; + } + }, + '%S': function(date) { + return leadingNulls(date.tm_sec, 2); + }, + '%t': function() { + return '\t'; + }, + '%u': function(date) { + return date.tm_wday || 7; + }, + '%U': function(date) { + // Replaced by the week number of the year as a decimal number [00,53]. + // The first Sunday of January is the first day of week 1; + // days in the new year before this are in week 0. [ tm_year, tm_wday, tm_yday] + var janFirst = new Date(date.tm_year+1900, 0, 1); + var firstSunday = janFirst.getDay() === 0 ? janFirst : __addDays(janFirst, 7-janFirst.getDay()); + var endDate = new Date(date.tm_year+1900, date.tm_mon, date.tm_mday); + + // is target date after the first Sunday? + if (compareByDay(firstSunday, endDate) < 0) { + // calculate difference in days between first Sunday and endDate + var februaryFirstUntilEndMonth = __arraySum(__isLeapYear(endDate.getFullYear()) ? __MONTH_DAYS_LEAP : __MONTH_DAYS_REGULAR, endDate.getMonth()-1)-31; + var firstSundayUntilEndJanuary = 31-firstSunday.getDate(); + var days = firstSundayUntilEndJanuary+februaryFirstUntilEndMonth+endDate.getDate(); + return leadingNulls(Math.ceil(days/7), 2); + } + + return compareByDay(firstSunday, janFirst) === 0 ? '01': '00'; + }, + '%V': function(date) { + // Replaced by the week number of the year (Monday as the first day of the week) + // as a decimal number [01,53]. If the week containing 1 January has four + // or more days in the new year, then it is considered week 1. + // Otherwise, it is the last week of the previous year, and the next week is week 1. + // Both January 4th and the first Thursday of January are always in week 1. [ tm_year, tm_wday, tm_yday] + var janFourthThisYear = new Date(date.tm_year+1900, 0, 4); + var janFourthNextYear = new Date(date.tm_year+1901, 0, 4); + + var firstWeekStartThisYear = getFirstWeekStartDate(janFourthThisYear); + var firstWeekStartNextYear = getFirstWeekStartDate(janFourthNextYear); + + var endDate = __addDays(new Date(date.tm_year+1900, 0, 1), date.tm_yday); + + if (compareByDay(endDate, firstWeekStartThisYear) < 0) { + // if given date is before this years first week, then it belongs to the 53rd week of last year + return '53'; + } + + if (compareByDay(firstWeekStartNextYear, endDate) <= 0) { + // if given date is after next years first week, then it belongs to the 01th week of next year + return '01'; + } + + // given date is in between CW 01..53 of this calendar year + var daysDifference; + if (firstWeekStartThisYear.getFullYear() < date.tm_year+1900) { + // first CW of this year starts last year + daysDifference = date.tm_yday+32-firstWeekStartThisYear.getDate() + } else { + // first CW of this year starts this year + daysDifference = date.tm_yday+1-firstWeekStartThisYear.getDate(); + } + return leadingNulls(Math.ceil(daysDifference/7), 2); + }, + '%w': function(date) { + return date.tm_wday; + }, + '%W': function(date) { + // Replaced by the week number of the year as a decimal number [00,53]. + // The first Monday of January is the first day of week 1; + // days in the new year before this are in week 0. [ tm_year, tm_wday, tm_yday] + var janFirst = new Date(date.tm_year, 0, 1); + var firstMonday = janFirst.getDay() === 1 ? janFirst : __addDays(janFirst, janFirst.getDay() === 0 ? 1 : 7-janFirst.getDay()+1); + var endDate = new Date(date.tm_year+1900, date.tm_mon, date.tm_mday); + + // is target date after the first Monday? + if (compareByDay(firstMonday, endDate) < 0) { + var februaryFirstUntilEndMonth = __arraySum(__isLeapYear(endDate.getFullYear()) ? __MONTH_DAYS_LEAP : __MONTH_DAYS_REGULAR, endDate.getMonth()-1)-31; + var firstMondayUntilEndJanuary = 31-firstMonday.getDate(); + var days = firstMondayUntilEndJanuary+februaryFirstUntilEndMonth+endDate.getDate(); + return leadingNulls(Math.ceil(days/7), 2); + } + return compareByDay(firstMonday, janFirst) === 0 ? '01': '00'; + }, + '%y': function(date) { + // Replaced by the last two digits of the year as a decimal number [00,99]. [ tm_year] + return (date.tm_year+1900).toString().substring(2); + }, + '%Y': function(date) { + // Replaced by the year as a decimal number (for example, 1997). [ tm_year] + return date.tm_year+1900; + }, + '%z': function(date) { + // Replaced by the offset from UTC in the ISO 8601:2000 standard format ( +hhmm or -hhmm ). + // For example, "-0430" means 4 hours 30 minutes behind UTC (west of Greenwich). + var off = date.tm_gmtoff; + var ahead = off >= 0; + off = Math.abs(off) / 60; + // convert from minutes into hhmm format (which means 60 minutes = 100 units) + off = (off / 60)*100 + (off % 60); + return (ahead ? '+' : '-') + String("0000" + off).slice(-4); + }, + '%Z': function(date) { + return date.tm_zone; + }, + '%%': function() { + return '%'; + } + }; + for (var rule in EXPANSION_RULES_2) { + if (pattern.includes(rule)) { + pattern = pattern.replace(new RegExp(rule, 'g'), EXPANSION_RULES_2[rule](date)); + } + } + + var bytes = intArrayFromString(pattern, false); + if (bytes.length > maxsize) { + return 0; + } + + writeArrayToMemory(bytes, s); + return bytes.length-1; + } + function _strftime_l(s, maxsize, format, tm) { + return _strftime(s, maxsize, format, tm); // no locale support yet + } + + var FSNode = /** @constructor */ function(parent, name, mode, rdev) { + if (!parent) { + parent = this; // root node sets parent to itself + } + this.parent = parent; + this.mount = parent.mount; + this.mounted = null; + this.id = FS.nextInode++; + this.name = name; + this.mode = mode; + this.node_ops = {}; + this.stream_ops = {}; + this.rdev = rdev; + }; + var readMode = 292/*292*/ | 73/*73*/; + var writeMode = 146/*146*/; + Object.defineProperties(FSNode.prototype, { + read: { + get: /** @this{FSNode} */function() { + return (this.mode & readMode) === readMode; + }, + set: /** @this{FSNode} */function(val) { + val ? this.mode |= readMode : this.mode &= ~readMode; + } + }, + write: { + get: /** @this{FSNode} */function() { + return (this.mode & writeMode) === writeMode; + }, + set: /** @this{FSNode} */function(val) { + val ? this.mode |= writeMode : this.mode &= ~writeMode; + } + }, + isFolder: { + get: /** @this{FSNode} */function() { + return FS.isDir(this.mode); + } + }, + isDevice: { + get: /** @this{FSNode} */function() { + return FS.isChrdev(this.mode); + } + } + }); + FS.FSNode = FSNode; + FS.staticInit();; +InternalError = Module['InternalError'] = extendError(Error, 'InternalError');; +embind_init_charCodes(); +BindingError = Module['BindingError'] = extendError(Error, 'BindingError');; +init_ClassHandle(); +init_RegisteredPointer(); +init_embind();; +UnboundTypeError = Module['UnboundTypeError'] = extendError(Error, 'UnboundTypeError');; +init_emval();; +var GLctx;; +for (var i = 0; i < 32; ++i) tempFixedLengthArray.push(new Array(i));; +var miniTempWebGLFloatBuffersStorage = new Float32Array(288); + for (/**@suppress{duplicate}*/var i = 0; i < 288; ++i) { + miniTempWebGLFloatBuffers[i] = miniTempWebGLFloatBuffersStorage.subarray(0, i+1); + } + ; +var __miniTempWebGLIntBuffersStorage = new Int32Array(288); + for (/**@suppress{duplicate}*/var i = 0; i < 288; ++i) { + __miniTempWebGLIntBuffers[i] = __miniTempWebGLIntBuffersStorage.subarray(0, i+1); + } + ; +var ASSERTIONS = false; + + + +/** @type {function(string, boolean=, number=)} */ +function intArrayFromString(stringy, dontAddNull, length) { + var len = length > 0 ? length : lengthBytesUTF8(stringy)+1; + var u8array = new Array(len); + var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length); + if (dontAddNull) u8array.length = numBytesWritten; + return u8array; +} + +function intArrayToString(array) { + var ret = []; + for (var i = 0; i < array.length; i++) { + var chr = array[i]; + if (chr > 0xFF) { + if (ASSERTIONS) { + assert(false, 'Character code ' + chr + ' (' + String.fromCharCode(chr) + ') at offset ' + i + ' not in 0x00-0xFF.'); + } + chr &= 0xFF; + } + ret.push(String.fromCharCode(chr)); + } + return ret.join(''); +} + + +var asmLibraryArg = { + "__assert_fail": ___assert_fail, + "__cxa_allocate_exception": ___cxa_allocate_exception, + "__cxa_atexit": ___cxa_atexit, + "__cxa_throw": ___cxa_throw, + "__syscall_fcntl64": ___syscall_fcntl64, + "__syscall_fstat64": ___syscall_fstat64, + "__syscall_ioctl": ___syscall_ioctl, + "__syscall_open": ___syscall_open, + "_embind_finalize_value_object": __embind_finalize_value_object, + "_embind_register_bigint": __embind_register_bigint, + "_embind_register_bool": __embind_register_bool, + "_embind_register_class": __embind_register_class, + "_embind_register_class_constructor": __embind_register_class_constructor, + "_embind_register_class_function": __embind_register_class_function, + "_embind_register_class_property": __embind_register_class_property, + "_embind_register_emval": __embind_register_emval, + "_embind_register_enum": __embind_register_enum, + "_embind_register_enum_value": __embind_register_enum_value, + "_embind_register_float": __embind_register_float, + "_embind_register_integer": __embind_register_integer, + "_embind_register_memory_view": __embind_register_memory_view, + "_embind_register_std_string": __embind_register_std_string, + "_embind_register_std_wstring": __embind_register_std_wstring, + "_embind_register_value_object": __embind_register_value_object, + "_embind_register_value_object_field": __embind_register_value_object_field, + "_embind_register_void": __embind_register_void, + "_emval_as": __emval_as, + "_emval_call_void_method": __emval_call_void_method, + "_emval_decref": __emval_decref, + "_emval_get_method_caller": __emval_get_method_caller, + "_emval_get_module_property": __emval_get_module_property, + "_emval_get_property": __emval_get_property, + "_emval_incref": __emval_incref, + "_emval_new": __emval_new, + "_emval_new_cstring": __emval_new_cstring, + "_emval_new_object": __emval_new_object, + "_emval_run_destructors": __emval_run_destructors, + "_emval_set_property": __emval_set_property, + "_emval_take_value": __emval_take_value, + "abort": _abort, + "emscripten_get_heap_max": _emscripten_get_heap_max, + "emscripten_glActiveTexture": _emscripten_glActiveTexture, + "emscripten_glAttachShader": _emscripten_glAttachShader, + "emscripten_glBeginQuery": _emscripten_glBeginQuery, + "emscripten_glBeginQueryEXT": _emscripten_glBeginQueryEXT, + "emscripten_glBeginTransformFeedback": _emscripten_glBeginTransformFeedback, + "emscripten_glBindAttribLocation": _emscripten_glBindAttribLocation, + "emscripten_glBindBuffer": _emscripten_glBindBuffer, + "emscripten_glBindBufferBase": _emscripten_glBindBufferBase, + "emscripten_glBindBufferRange": _emscripten_glBindBufferRange, + "emscripten_glBindFramebuffer": _emscripten_glBindFramebuffer, + "emscripten_glBindRenderbuffer": _emscripten_glBindRenderbuffer, + "emscripten_glBindSampler": _emscripten_glBindSampler, + "emscripten_glBindTexture": _emscripten_glBindTexture, + "emscripten_glBindTransformFeedback": _emscripten_glBindTransformFeedback, + "emscripten_glBindVertexArray": _emscripten_glBindVertexArray, + "emscripten_glBindVertexArrayOES": _emscripten_glBindVertexArrayOES, + "emscripten_glBlendColor": _emscripten_glBlendColor, + "emscripten_glBlendEquation": _emscripten_glBlendEquation, + "emscripten_glBlendEquationSeparate": _emscripten_glBlendEquationSeparate, + "emscripten_glBlendFunc": _emscripten_glBlendFunc, + "emscripten_glBlendFuncSeparate": _emscripten_glBlendFuncSeparate, + "emscripten_glBlitFramebuffer": _emscripten_glBlitFramebuffer, + "emscripten_glBufferData": _emscripten_glBufferData, + "emscripten_glBufferSubData": _emscripten_glBufferSubData, + "emscripten_glCheckFramebufferStatus": _emscripten_glCheckFramebufferStatus, + "emscripten_glClear": _emscripten_glClear, + "emscripten_glClearBufferfi": _emscripten_glClearBufferfi, + "emscripten_glClearBufferfv": _emscripten_glClearBufferfv, + "emscripten_glClearBufferiv": _emscripten_glClearBufferiv, + "emscripten_glClearBufferuiv": _emscripten_glClearBufferuiv, + "emscripten_glClearColor": _emscripten_glClearColor, + "emscripten_glClearDepthf": _emscripten_glClearDepthf, + "emscripten_glClearStencil": _emscripten_glClearStencil, + "emscripten_glClientWaitSync": _emscripten_glClientWaitSync, + "emscripten_glColorMask": _emscripten_glColorMask, + "emscripten_glCompileShader": _emscripten_glCompileShader, + "emscripten_glCompressedTexImage2D": _emscripten_glCompressedTexImage2D, + "emscripten_glCompressedTexImage3D": _emscripten_glCompressedTexImage3D, + "emscripten_glCompressedTexSubImage2D": _emscripten_glCompressedTexSubImage2D, + "emscripten_glCompressedTexSubImage3D": _emscripten_glCompressedTexSubImage3D, + "emscripten_glCopyBufferSubData": _emscripten_glCopyBufferSubData, + "emscripten_glCopyTexImage2D": _emscripten_glCopyTexImage2D, + "emscripten_glCopyTexSubImage2D": _emscripten_glCopyTexSubImage2D, + "emscripten_glCopyTexSubImage3D": _emscripten_glCopyTexSubImage3D, + "emscripten_glCreateProgram": _emscripten_glCreateProgram, + "emscripten_glCreateShader": _emscripten_glCreateShader, + "emscripten_glCullFace": _emscripten_glCullFace, + "emscripten_glDeleteBuffers": _emscripten_glDeleteBuffers, + "emscripten_glDeleteFramebuffers": _emscripten_glDeleteFramebuffers, + "emscripten_glDeleteProgram": _emscripten_glDeleteProgram, + "emscripten_glDeleteQueries": _emscripten_glDeleteQueries, + "emscripten_glDeleteQueriesEXT": _emscripten_glDeleteQueriesEXT, + "emscripten_glDeleteRenderbuffers": _emscripten_glDeleteRenderbuffers, + "emscripten_glDeleteSamplers": _emscripten_glDeleteSamplers, + "emscripten_glDeleteShader": _emscripten_glDeleteShader, + "emscripten_glDeleteSync": _emscripten_glDeleteSync, + "emscripten_glDeleteTextures": _emscripten_glDeleteTextures, + "emscripten_glDeleteTransformFeedbacks": _emscripten_glDeleteTransformFeedbacks, + "emscripten_glDeleteVertexArrays": _emscripten_glDeleteVertexArrays, + "emscripten_glDeleteVertexArraysOES": _emscripten_glDeleteVertexArraysOES, + "emscripten_glDepthFunc": _emscripten_glDepthFunc, + "emscripten_glDepthMask": _emscripten_glDepthMask, + "emscripten_glDepthRangef": _emscripten_glDepthRangef, + "emscripten_glDetachShader": _emscripten_glDetachShader, + "emscripten_glDisable": _emscripten_glDisable, + "emscripten_glDisableVertexAttribArray": _emscripten_glDisableVertexAttribArray, + "emscripten_glDrawArrays": _emscripten_glDrawArrays, + "emscripten_glDrawArraysInstanced": _emscripten_glDrawArraysInstanced, + "emscripten_glDrawArraysInstancedANGLE": _emscripten_glDrawArraysInstancedANGLE, + "emscripten_glDrawArraysInstancedARB": _emscripten_glDrawArraysInstancedARB, + "emscripten_glDrawArraysInstancedEXT": _emscripten_glDrawArraysInstancedEXT, + "emscripten_glDrawArraysInstancedNV": _emscripten_glDrawArraysInstancedNV, + "emscripten_glDrawBuffers": _emscripten_glDrawBuffers, + "emscripten_glDrawBuffersEXT": _emscripten_glDrawBuffersEXT, + "emscripten_glDrawBuffersWEBGL": _emscripten_glDrawBuffersWEBGL, + "emscripten_glDrawElements": _emscripten_glDrawElements, + "emscripten_glDrawElementsInstanced": _emscripten_glDrawElementsInstanced, + "emscripten_glDrawElementsInstancedANGLE": _emscripten_glDrawElementsInstancedANGLE, + "emscripten_glDrawElementsInstancedARB": _emscripten_glDrawElementsInstancedARB, + "emscripten_glDrawElementsInstancedEXT": _emscripten_glDrawElementsInstancedEXT, + "emscripten_glDrawElementsInstancedNV": _emscripten_glDrawElementsInstancedNV, + "emscripten_glDrawRangeElements": _emscripten_glDrawRangeElements, + "emscripten_glEnable": _emscripten_glEnable, + "emscripten_glEnableVertexAttribArray": _emscripten_glEnableVertexAttribArray, + "emscripten_glEndQuery": _emscripten_glEndQuery, + "emscripten_glEndQueryEXT": _emscripten_glEndQueryEXT, + "emscripten_glEndTransformFeedback": _emscripten_glEndTransformFeedback, + "emscripten_glFenceSync": _emscripten_glFenceSync, + "emscripten_glFinish": _emscripten_glFinish, + "emscripten_glFlush": _emscripten_glFlush, + "emscripten_glFlushMappedBufferRange": _emscripten_glFlushMappedBufferRange, + "emscripten_glFramebufferRenderbuffer": _emscripten_glFramebufferRenderbuffer, + "emscripten_glFramebufferTexture2D": _emscripten_glFramebufferTexture2D, + "emscripten_glFramebufferTextureLayer": _emscripten_glFramebufferTextureLayer, + "emscripten_glFrontFace": _emscripten_glFrontFace, + "emscripten_glGenBuffers": _emscripten_glGenBuffers, + "emscripten_glGenFramebuffers": _emscripten_glGenFramebuffers, + "emscripten_glGenQueries": _emscripten_glGenQueries, + "emscripten_glGenQueriesEXT": _emscripten_glGenQueriesEXT, + "emscripten_glGenRenderbuffers": _emscripten_glGenRenderbuffers, + "emscripten_glGenSamplers": _emscripten_glGenSamplers, + "emscripten_glGenTextures": _emscripten_glGenTextures, + "emscripten_glGenTransformFeedbacks": _emscripten_glGenTransformFeedbacks, + "emscripten_glGenVertexArrays": _emscripten_glGenVertexArrays, + "emscripten_glGenVertexArraysOES": _emscripten_glGenVertexArraysOES, + "emscripten_glGenerateMipmap": _emscripten_glGenerateMipmap, + "emscripten_glGetActiveAttrib": _emscripten_glGetActiveAttrib, + "emscripten_glGetActiveUniform": _emscripten_glGetActiveUniform, + "emscripten_glGetActiveUniformBlockName": _emscripten_glGetActiveUniformBlockName, + "emscripten_glGetActiveUniformBlockiv": _emscripten_glGetActiveUniformBlockiv, + "emscripten_glGetActiveUniformsiv": _emscripten_glGetActiveUniformsiv, + "emscripten_glGetAttachedShaders": _emscripten_glGetAttachedShaders, + "emscripten_glGetAttribLocation": _emscripten_glGetAttribLocation, + "emscripten_glGetBooleanv": _emscripten_glGetBooleanv, + "emscripten_glGetBufferParameteri64v": _emscripten_glGetBufferParameteri64v, + "emscripten_glGetBufferParameteriv": _emscripten_glGetBufferParameteriv, + "emscripten_glGetBufferPointerv": _emscripten_glGetBufferPointerv, + "emscripten_glGetError": _emscripten_glGetError, + "emscripten_glGetFloatv": _emscripten_glGetFloatv, + "emscripten_glGetFragDataLocation": _emscripten_glGetFragDataLocation, + "emscripten_glGetFramebufferAttachmentParameteriv": _emscripten_glGetFramebufferAttachmentParameteriv, + "emscripten_glGetInteger64i_v": _emscripten_glGetInteger64i_v, + "emscripten_glGetInteger64v": _emscripten_glGetInteger64v, + "emscripten_glGetIntegeri_v": _emscripten_glGetIntegeri_v, + "emscripten_glGetIntegerv": _emscripten_glGetIntegerv, + "emscripten_glGetInternalformativ": _emscripten_glGetInternalformativ, + "emscripten_glGetProgramBinary": _emscripten_glGetProgramBinary, + "emscripten_glGetProgramInfoLog": _emscripten_glGetProgramInfoLog, + "emscripten_glGetProgramiv": _emscripten_glGetProgramiv, + "emscripten_glGetQueryObjecti64vEXT": _emscripten_glGetQueryObjecti64vEXT, + "emscripten_glGetQueryObjectivEXT": _emscripten_glGetQueryObjectivEXT, + "emscripten_glGetQueryObjectui64vEXT": _emscripten_glGetQueryObjectui64vEXT, + "emscripten_glGetQueryObjectuiv": _emscripten_glGetQueryObjectuiv, + "emscripten_glGetQueryObjectuivEXT": _emscripten_glGetQueryObjectuivEXT, + "emscripten_glGetQueryiv": _emscripten_glGetQueryiv, + "emscripten_glGetQueryivEXT": _emscripten_glGetQueryivEXT, + "emscripten_glGetRenderbufferParameteriv": _emscripten_glGetRenderbufferParameteriv, + "emscripten_glGetSamplerParameterfv": _emscripten_glGetSamplerParameterfv, + "emscripten_glGetSamplerParameteriv": _emscripten_glGetSamplerParameteriv, + "emscripten_glGetShaderInfoLog": _emscripten_glGetShaderInfoLog, + "emscripten_glGetShaderPrecisionFormat": _emscripten_glGetShaderPrecisionFormat, + "emscripten_glGetShaderSource": _emscripten_glGetShaderSource, + "emscripten_glGetShaderiv": _emscripten_glGetShaderiv, + "emscripten_glGetString": _emscripten_glGetString, + "emscripten_glGetStringi": _emscripten_glGetStringi, + "emscripten_glGetSynciv": _emscripten_glGetSynciv, + "emscripten_glGetTexParameterfv": _emscripten_glGetTexParameterfv, + "emscripten_glGetTexParameteriv": _emscripten_glGetTexParameteriv, + "emscripten_glGetTransformFeedbackVarying": _emscripten_glGetTransformFeedbackVarying, + "emscripten_glGetUniformBlockIndex": _emscripten_glGetUniformBlockIndex, + "emscripten_glGetUniformIndices": _emscripten_glGetUniformIndices, + "emscripten_glGetUniformLocation": _emscripten_glGetUniformLocation, + "emscripten_glGetUniformfv": _emscripten_glGetUniformfv, + "emscripten_glGetUniformiv": _emscripten_glGetUniformiv, + "emscripten_glGetUniformuiv": _emscripten_glGetUniformuiv, + "emscripten_glGetVertexAttribIiv": _emscripten_glGetVertexAttribIiv, + "emscripten_glGetVertexAttribIuiv": _emscripten_glGetVertexAttribIuiv, + "emscripten_glGetVertexAttribPointerv": _emscripten_glGetVertexAttribPointerv, + "emscripten_glGetVertexAttribfv": _emscripten_glGetVertexAttribfv, + "emscripten_glGetVertexAttribiv": _emscripten_glGetVertexAttribiv, + "emscripten_glHint": _emscripten_glHint, + "emscripten_glInvalidateFramebuffer": _emscripten_glInvalidateFramebuffer, + "emscripten_glInvalidateSubFramebuffer": _emscripten_glInvalidateSubFramebuffer, + "emscripten_glIsBuffer": _emscripten_glIsBuffer, + "emscripten_glIsEnabled": _emscripten_glIsEnabled, + "emscripten_glIsFramebuffer": _emscripten_glIsFramebuffer, + "emscripten_glIsProgram": _emscripten_glIsProgram, + "emscripten_glIsQuery": _emscripten_glIsQuery, + "emscripten_glIsQueryEXT": _emscripten_glIsQueryEXT, + "emscripten_glIsRenderbuffer": _emscripten_glIsRenderbuffer, + "emscripten_glIsSampler": _emscripten_glIsSampler, + "emscripten_glIsShader": _emscripten_glIsShader, + "emscripten_glIsSync": _emscripten_glIsSync, + "emscripten_glIsTexture": _emscripten_glIsTexture, + "emscripten_glIsTransformFeedback": _emscripten_glIsTransformFeedback, + "emscripten_glIsVertexArray": _emscripten_glIsVertexArray, + "emscripten_glIsVertexArrayOES": _emscripten_glIsVertexArrayOES, + "emscripten_glLineWidth": _emscripten_glLineWidth, + "emscripten_glLinkProgram": _emscripten_glLinkProgram, + "emscripten_glMapBufferRange": _emscripten_glMapBufferRange, + "emscripten_glPauseTransformFeedback": _emscripten_glPauseTransformFeedback, + "emscripten_glPixelStorei": _emscripten_glPixelStorei, + "emscripten_glPolygonOffset": _emscripten_glPolygonOffset, + "emscripten_glProgramBinary": _emscripten_glProgramBinary, + "emscripten_glProgramParameteri": _emscripten_glProgramParameteri, + "emscripten_glQueryCounterEXT": _emscripten_glQueryCounterEXT, + "emscripten_glReadBuffer": _emscripten_glReadBuffer, + "emscripten_glReadPixels": _emscripten_glReadPixels, + "emscripten_glReleaseShaderCompiler": _emscripten_glReleaseShaderCompiler, + "emscripten_glRenderbufferStorage": _emscripten_glRenderbufferStorage, + "emscripten_glRenderbufferStorageMultisample": _emscripten_glRenderbufferStorageMultisample, + "emscripten_glResumeTransformFeedback": _emscripten_glResumeTransformFeedback, + "emscripten_glSampleCoverage": _emscripten_glSampleCoverage, + "emscripten_glSamplerParameterf": _emscripten_glSamplerParameterf, + "emscripten_glSamplerParameterfv": _emscripten_glSamplerParameterfv, + "emscripten_glSamplerParameteri": _emscripten_glSamplerParameteri, + "emscripten_glSamplerParameteriv": _emscripten_glSamplerParameteriv, + "emscripten_glScissor": _emscripten_glScissor, + "emscripten_glShaderBinary": _emscripten_glShaderBinary, + "emscripten_glShaderSource": _emscripten_glShaderSource, + "emscripten_glStencilFunc": _emscripten_glStencilFunc, + "emscripten_glStencilFuncSeparate": _emscripten_glStencilFuncSeparate, + "emscripten_glStencilMask": _emscripten_glStencilMask, + "emscripten_glStencilMaskSeparate": _emscripten_glStencilMaskSeparate, + "emscripten_glStencilOp": _emscripten_glStencilOp, + "emscripten_glStencilOpSeparate": _emscripten_glStencilOpSeparate, + "emscripten_glTexImage2D": _emscripten_glTexImage2D, + "emscripten_glTexImage3D": _emscripten_glTexImage3D, + "emscripten_glTexParameterf": _emscripten_glTexParameterf, + "emscripten_glTexParameterfv": _emscripten_glTexParameterfv, + "emscripten_glTexParameteri": _emscripten_glTexParameteri, + "emscripten_glTexParameteriv": _emscripten_glTexParameteriv, + "emscripten_glTexStorage2D": _emscripten_glTexStorage2D, + "emscripten_glTexStorage3D": _emscripten_glTexStorage3D, + "emscripten_glTexSubImage2D": _emscripten_glTexSubImage2D, + "emscripten_glTexSubImage3D": _emscripten_glTexSubImage3D, + "emscripten_glTransformFeedbackVaryings": _emscripten_glTransformFeedbackVaryings, + "emscripten_glUniform1f": _emscripten_glUniform1f, + "emscripten_glUniform1fv": _emscripten_glUniform1fv, + "emscripten_glUniform1i": _emscripten_glUniform1i, + "emscripten_glUniform1iv": _emscripten_glUniform1iv, + "emscripten_glUniform1ui": _emscripten_glUniform1ui, + "emscripten_glUniform1uiv": _emscripten_glUniform1uiv, + "emscripten_glUniform2f": _emscripten_glUniform2f, + "emscripten_glUniform2fv": _emscripten_glUniform2fv, + "emscripten_glUniform2i": _emscripten_glUniform2i, + "emscripten_glUniform2iv": _emscripten_glUniform2iv, + "emscripten_glUniform2ui": _emscripten_glUniform2ui, + "emscripten_glUniform2uiv": _emscripten_glUniform2uiv, + "emscripten_glUniform3f": _emscripten_glUniform3f, + "emscripten_glUniform3fv": _emscripten_glUniform3fv, + "emscripten_glUniform3i": _emscripten_glUniform3i, + "emscripten_glUniform3iv": _emscripten_glUniform3iv, + "emscripten_glUniform3ui": _emscripten_glUniform3ui, + "emscripten_glUniform3uiv": _emscripten_glUniform3uiv, + "emscripten_glUniform4f": _emscripten_glUniform4f, + "emscripten_glUniform4fv": _emscripten_glUniform4fv, + "emscripten_glUniform4i": _emscripten_glUniform4i, + "emscripten_glUniform4iv": _emscripten_glUniform4iv, + "emscripten_glUniform4ui": _emscripten_glUniform4ui, + "emscripten_glUniform4uiv": _emscripten_glUniform4uiv, + "emscripten_glUniformBlockBinding": _emscripten_glUniformBlockBinding, + "emscripten_glUniformMatrix2fv": _emscripten_glUniformMatrix2fv, + "emscripten_glUniformMatrix2x3fv": _emscripten_glUniformMatrix2x3fv, + "emscripten_glUniformMatrix2x4fv": _emscripten_glUniformMatrix2x4fv, + "emscripten_glUniformMatrix3fv": _emscripten_glUniformMatrix3fv, + "emscripten_glUniformMatrix3x2fv": _emscripten_glUniformMatrix3x2fv, + "emscripten_glUniformMatrix3x4fv": _emscripten_glUniformMatrix3x4fv, + "emscripten_glUniformMatrix4fv": _emscripten_glUniformMatrix4fv, + "emscripten_glUniformMatrix4x2fv": _emscripten_glUniformMatrix4x2fv, + "emscripten_glUniformMatrix4x3fv": _emscripten_glUniformMatrix4x3fv, + "emscripten_glUnmapBuffer": _emscripten_glUnmapBuffer, + "emscripten_glUseProgram": _emscripten_glUseProgram, + "emscripten_glValidateProgram": _emscripten_glValidateProgram, + "emscripten_glVertexAttrib1f": _emscripten_glVertexAttrib1f, + "emscripten_glVertexAttrib1fv": _emscripten_glVertexAttrib1fv, + "emscripten_glVertexAttrib2f": _emscripten_glVertexAttrib2f, + "emscripten_glVertexAttrib2fv": _emscripten_glVertexAttrib2fv, + "emscripten_glVertexAttrib3f": _emscripten_glVertexAttrib3f, + "emscripten_glVertexAttrib3fv": _emscripten_glVertexAttrib3fv, + "emscripten_glVertexAttrib4f": _emscripten_glVertexAttrib4f, + "emscripten_glVertexAttrib4fv": _emscripten_glVertexAttrib4fv, + "emscripten_glVertexAttribDivisor": _emscripten_glVertexAttribDivisor, + "emscripten_glVertexAttribDivisorANGLE": _emscripten_glVertexAttribDivisorANGLE, + "emscripten_glVertexAttribDivisorARB": _emscripten_glVertexAttribDivisorARB, + "emscripten_glVertexAttribDivisorEXT": _emscripten_glVertexAttribDivisorEXT, + "emscripten_glVertexAttribDivisorNV": _emscripten_glVertexAttribDivisorNV, + "emscripten_glVertexAttribI4i": _emscripten_glVertexAttribI4i, + "emscripten_glVertexAttribI4iv": _emscripten_glVertexAttribI4iv, + "emscripten_glVertexAttribI4ui": _emscripten_glVertexAttribI4ui, + "emscripten_glVertexAttribI4uiv": _emscripten_glVertexAttribI4uiv, + "emscripten_glVertexAttribIPointer": _emscripten_glVertexAttribIPointer, + "emscripten_glVertexAttribPointer": _emscripten_glVertexAttribPointer, + "emscripten_glViewport": _emscripten_glViewport, + "emscripten_glWaitSync": _emscripten_glWaitSync, + "emscripten_memcpy_big": _emscripten_memcpy_big, + "emscripten_resize_heap": _emscripten_resize_heap, + "environ_get": _environ_get, + "environ_sizes_get": _environ_sizes_get, + "exit": _exit, + "fd_close": _fd_close, + "fd_read": _fd_read, + "fd_seek": _fd_seek, + "fd_write": _fd_write, + "gettimeofday": _gettimeofday, + "setTempRet0": _setTempRet0, + "strftime_l": _strftime_l +}; +var asm = createWasm(); +/** @type {function(...*):?} */ +var ___wasm_call_ctors = Module["___wasm_call_ctors"] = function() { + return (___wasm_call_ctors = Module["___wasm_call_ctors"] = Module["asm"]["__wasm_call_ctors"]).apply(null, arguments); +}; + +/** @type {function(...*):?} */ +var _free = Module["_free"] = function() { + return (_free = Module["_free"] = Module["asm"]["free"]).apply(null, arguments); +}; + +/** @type {function(...*):?} */ +var _malloc = Module["_malloc"] = function() { + return (_malloc = Module["_malloc"] = Module["asm"]["malloc"]).apply(null, arguments); +}; + +/** @type {function(...*):?} */ +var ___errno_location = Module["___errno_location"] = function() { + return (___errno_location = Module["___errno_location"] = Module["asm"]["__errno_location"]).apply(null, arguments); +}; + +/** @type {function(...*):?} */ +var ___getTypeName = Module["___getTypeName"] = function() { + return (___getTypeName = Module["___getTypeName"] = Module["asm"]["__getTypeName"]).apply(null, arguments); +}; + +/** @type {function(...*):?} */ +var ___embind_register_native_and_builtin_types = Module["___embind_register_native_and_builtin_types"] = function() { + return (___embind_register_native_and_builtin_types = Module["___embind_register_native_and_builtin_types"] = Module["asm"]["__embind_register_native_and_builtin_types"]).apply(null, arguments); +}; + +/** @type {function(...*):?} */ +var _emscripten_main_thread_process_queued_calls = Module["_emscripten_main_thread_process_queued_calls"] = function() { + return (_emscripten_main_thread_process_queued_calls = Module["_emscripten_main_thread_process_queued_calls"] = Module["asm"]["emscripten_main_thread_process_queued_calls"]).apply(null, arguments); +}; + +/** @type {function(...*):?} */ +var stackSave = Module["stackSave"] = function() { + return (stackSave = Module["stackSave"] = Module["asm"]["stackSave"]).apply(null, arguments); +}; + +/** @type {function(...*):?} */ +var stackRestore = Module["stackRestore"] = function() { + return (stackRestore = Module["stackRestore"] = Module["asm"]["stackRestore"]).apply(null, arguments); +}; + +/** @type {function(...*):?} */ +var stackAlloc = Module["stackAlloc"] = function() { + return (stackAlloc = Module["stackAlloc"] = Module["asm"]["stackAlloc"]).apply(null, arguments); +}; + +/** @type {function(...*):?} */ +var dynCall_iij = Module["dynCall_iij"] = function() { + return (dynCall_iij = Module["dynCall_iij"] = Module["asm"]["dynCall_iij"]).apply(null, arguments); +}; + +/** @type {function(...*):?} */ +var dynCall_iiiiiijii = Module["dynCall_iiiiiijii"] = function() { + return (dynCall_iiiiiijii = Module["dynCall_iiiiiijii"] = Module["asm"]["dynCall_iiiiiijii"]).apply(null, arguments); +}; + +/** @type {function(...*):?} */ +var dynCall_jiiii = Module["dynCall_jiiii"] = function() { + return (dynCall_jiiii = Module["dynCall_jiiii"] = Module["asm"]["dynCall_jiiii"]).apply(null, arguments); +}; + +/** @type {function(...*):?} */ +var dynCall_jiji = Module["dynCall_jiji"] = function() { + return (dynCall_jiji = Module["dynCall_jiji"] = Module["asm"]["dynCall_jiji"]).apply(null, arguments); +}; + +/** @type {function(...*):?} */ +var dynCall_viijii = Module["dynCall_viijii"] = function() { + return (dynCall_viijii = Module["dynCall_viijii"] = Module["asm"]["dynCall_viijii"]).apply(null, arguments); +}; + +/** @type {function(...*):?} */ +var dynCall_iiiiij = Module["dynCall_iiiiij"] = function() { + return (dynCall_iiiiij = Module["dynCall_iiiiij"] = Module["asm"]["dynCall_iiiiij"]).apply(null, arguments); +}; + +/** @type {function(...*):?} */ +var dynCall_iiiiijj = Module["dynCall_iiiiijj"] = function() { + return (dynCall_iiiiijj = Module["dynCall_iiiiijj"] = Module["asm"]["dynCall_iiiiijj"]).apply(null, arguments); +}; + +/** @type {function(...*):?} */ +var dynCall_iiiiiijj = Module["dynCall_iiiiiijj"] = function() { + return (dynCall_iiiiiijj = Module["dynCall_iiiiiijj"] = Module["asm"]["dynCall_iiiiiijj"]).apply(null, arguments); +}; + + + + + +// === Auto-generated postamble setup entry stuff === + +Module["GL"] = GL; + +var calledRun; + +/** + * @constructor + * @this {ExitStatus} + */ +function ExitStatus(status) { + this.name = "ExitStatus"; + this.message = "Program terminated with exit(" + status + ")"; + this.status = status; +} + +var calledMain = false; + +dependenciesFulfilled = function runCaller() { + // If run has never been called, and we should call run (INVOKE_RUN is true, and Module.noInitialRun is not false) + if (!calledRun) run(); + if (!calledRun) dependenciesFulfilled = runCaller; // try this again later, after new deps are fulfilled +}; + +/** @type {function(Array=)} */ +function run(args) { + args = args || arguments_; + + if (runDependencies > 0) { + return; + } + + preRun(); + + // a preRun added a dependency, run will be called later + if (runDependencies > 0) { + return; + } + + function doRun() { + // run may have just been called through dependencies being fulfilled just in this very frame, + // or while the async setStatus time below was happening + if (calledRun) return; + calledRun = true; + Module['calledRun'] = true; + + if (ABORT) return; + + initRuntime(); + + readyPromiseResolve(Module); + if (Module['onRuntimeInitialized']) Module['onRuntimeInitialized'](); + + postRun(); + } + + if (Module['setStatus']) { + Module['setStatus']('Running...'); + setTimeout(function() { + setTimeout(function() { + Module['setStatus'](''); + }, 1); + doRun(); + }, 1); + } else + { + doRun(); + } +} +Module['run'] = run; + +/** @param {boolean|number=} implicit */ +function exit(status, implicit) { + EXITSTATUS = status; + + if (keepRuntimeAlive()) { + } else { + exitRuntime(); + } + + procExit(status); +} + +function procExit(code) { + EXITSTATUS = code; + if (!keepRuntimeAlive()) { + if (Module['onExit']) Module['onExit'](code); + ABORT = true; + } + quit_(code, new ExitStatus(code)); +} + +if (Module['preInit']) { + if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']]; + while (Module['preInit'].length > 0) { + Module['preInit'].pop()(); + } +} + +run(); + + + + + + + + return LIBKTX.ready +} +); +})(); +if (typeof exports === 'object' && typeof module === 'object') + module.exports = LIBKTX; +else if (typeof define === 'function' && define['amd']) + define([], function() { return LIBKTX; }); +else if (typeof exports === 'object') + exports["LIBKTX"] = LIBKTX; diff --git a/ktx2/libktx.wasm b/ktx2/libktx.wasm new file mode 100644 index 00000000..4078a49c Binary files /dev/null and b/ktx2/libktx.wasm differ