diff --git a/GPU/Common/TextureScalerCommon.cpp b/GPU/Common/TextureScalerCommon.cpp index d01dd3e605a2..9ea91f1cce8d 100644 --- a/GPU/Common/TextureScalerCommon.cpp +++ b/GPU/Common/TextureScalerCommon.cpp @@ -558,6 +558,7 @@ bool TextureScalerCommon::ScaleInto(u32 *outputBuf, u32 *src, u32 &dstFmt, int & case XBR: case SABR: // no cpu implementation, fall back to xbrz + case _4XBRZ: case XBRZ: ScaleXBRZ(factor, inputBuf, outputBuf, width, height); break; diff --git a/GPU/Common/TextureScalerCommon.h b/GPU/Common/TextureScalerCommon.h index 8711f77b7cba..56470c2c42ed 100644 --- a/GPU/Common/TextureScalerCommon.h +++ b/GPU/Common/TextureScalerCommon.h @@ -31,7 +31,7 @@ class TextureScalerCommon { bool Scale(u32 *&data, u32 &dstfmt, int &width, int &height, int factor); bool ScaleInto(u32 *out, u32 *src, u32 &dstfmt, int &width, int &height, int factor); - enum { XBRZ = 0, HYBRID = 1, BICUBIC = 2, HYBRID_BICUBIC = 3, XBR = 4, SABR = 5, GAUSSIAN = 6, COSINE = 7 }; + enum { XBRZ = 0, HYBRID = 1, BICUBIC = 2, HYBRID_BICUBIC = 3, _4XBRZ = 4, XBR = 5, SABR = 6, GAUSSIAN = 7, COSINE = 8 }; protected: virtual void ConvertTo8888(u32 format, u32 *source, u32 *&dest, int width, int height) = 0; diff --git a/GPU/D3D11/ShaderManagerD3D11.cpp b/GPU/D3D11/ShaderManagerD3D11.cpp index 2ce967bf2065..6cfa216de0e2 100644 --- a/GPU/D3D11/ShaderManagerD3D11.cpp +++ b/GPU/D3D11/ShaderManagerD3D11.cpp @@ -219,6 +219,7 @@ void ShaderManagerD3D11::GetShaders(int prim, u32 vertType, D3D11VertexShader ** "scalers/hybrid.hlsl", "scalers/bicubic.hlsl", "scalers/hybrid_bicubic.hlsl", + "scalers/4xbrz.hlsl", "scalers/xbr.hlsl", "scalers/sabr.hlsl", "scalers/gaussian.hlsl", diff --git a/GPU/Directx9/PixelShaderGeneratorDX9.cpp b/GPU/Directx9/PixelShaderGeneratorDX9.cpp index 6207ab22d850..093a2fd1317b 100644 --- a/GPU/Directx9/PixelShaderGeneratorDX9.cpp +++ b/GPU/Directx9/PixelShaderGeneratorDX9.cpp @@ -152,12 +152,7 @@ bool GenerateFragmentShaderHLSL(const FShaderID &id, char *buffer, char* scalerC if (!isModeClear && doTexture) { if (doTextureAlpha) { - // TODO: check why the [0.0,1.0] clamp is necessary here - WRITE(p, "float4 premultiply_alpha(float4 c) { float a = clamp(c.a, 0.0, 1.0); return float4(c.rgb * a, a); }"); - WRITE(p, "float4 postdivide_alpha(float4 c) { return c.a < 0.0001f? 0.0f : float4(c.rgb / c.a, c.a); }\n"); - } else { - WRITE(p, "#define premultiply_alpha(c) (c)\n"); - WRITE(p, "#define postdivide_alpha(c) (c)\n"); + WRITE(p, "#define BLEND_ALPHA\n"); } WRITE(p, "float4 tex_sample_direct(float2 coord) {\n"); diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index 5b297ff8a446..3b5d0fdc5644 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -378,7 +378,7 @@ void GameSettingsScreen::CreateViews() { }); texScalingChoice->SetDisabledPtr(&g_Config.bSoftwareRendering); - static const char *texScaleAlgos[] = { "xBRZ", "Hybrid", "Bicubic", "Hybrid + Bicubic", "XBR", "SABR", "Gaussian", "Cosine"}; + static const char *texScaleAlgos[] = { "xBRZ", "Hybrid", "Bicubic", "Hybrid + Bicubic", "4xBRZ", "xBR", "SABR", "Gaussian", "Cosine"}; PopupMultiChoice *texScalingType = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iTexScalingType, gr->T("Upscale Type"), texScaleAlgos, 0, ARRAY_SIZE(texScaleAlgos), gr->GetName(), screenManager())); texScalingType->SetDisabledPtr(&g_Config.bSoftwareRendering); diff --git a/Windows/MainWindowMenu.cpp b/Windows/MainWindowMenu.cpp index 73a4ef571cae..d46688cfcb25 100644 --- a/Windows/MainWindowMenu.cpp +++ b/Windows/MainWindowMenu.cpp @@ -346,6 +346,8 @@ namespace MainWindow { TranslateMenuItem(menu, ID_TEXTURESCALING_HYBRID); TranslateMenuItem(menu, ID_TEXTURESCALING_BICUBIC); TranslateMenuItem(menu, ID_TEXTURESCALING_HYBRID_BICUBIC); + TranslateMenuItem(menu, ID_TEXTURESCALING_4XBRZ); + TranslateMenuItem(menu, ID_TEXTURESCALING_XBR); TranslateMenuItem(menu, ID_TEXTURESCALING_SABR); TranslateMenuItem(menu, ID_TEXTURESCALING_GAUSSIAN); TranslateMenuItem(menu, ID_TEXTURESCALING_COSINE); @@ -787,6 +789,7 @@ namespace MainWindow { case ID_TEXTURESCALING_HYBRID: setTexScalingType(TextureScalerCommon::HYBRID); break; case ID_TEXTURESCALING_BICUBIC: setTexScalingType(TextureScalerCommon::BICUBIC); break; case ID_TEXTURESCALING_HYBRID_BICUBIC: setTexScalingType(TextureScalerCommon::HYBRID_BICUBIC); break; + case ID_TEXTURESCALING_4XBRZ: setTexScalingType(TextureScalerCommon::_4XBRZ); break; case ID_TEXTURESCALING_XBR: setTexScalingType(TextureScalerCommon::XBR); break; case ID_TEXTURESCALING_SABR: setTexScalingType(TextureScalerCommon::SABR); break; case ID_TEXTURESCALING_GAUSSIAN: setTexScalingType(TextureScalerCommon::GAUSSIAN); break; @@ -1215,6 +1218,7 @@ namespace MainWindow { ID_TEXTURESCALING_HYBRID, ID_TEXTURESCALING_BICUBIC, ID_TEXTURESCALING_HYBRID_BICUBIC, + ID_TEXTURESCALING_4XBRZ, ID_TEXTURESCALING_XBR, ID_TEXTURESCALING_SABR, ID_TEXTURESCALING_GAUSSIAN, diff --git a/Windows/ppsspp.rc b/Windows/ppsspp.rc index 47a74e494e17..81006823d43d 100644 --- a/Windows/ppsspp.rc +++ b/Windows/ppsspp.rc @@ -613,7 +613,8 @@ BEGIN MENUITEM "Hybrid", ID_TEXTURESCALING_HYBRID MENUITEM "Bicubic", ID_TEXTURESCALING_BICUBIC MENUITEM "Hybrid + Bicubic", ID_TEXTURESCALING_HYBRID_BICUBIC - MENUITEM "XBR", ID_TEXTURESCALING_XBR + MENUITEM "4xBRZ", ID_TEXTURESCALING_4XBRZ + MENUITEM "xBR", ID_TEXTURESCALING_XBR MENUITEM "SABR", ID_TEXTURESCALING_SABR MENUITEM "Gaussian", ID_TEXTURESCALING_GAUSSIAN MENUITEM "Cosine", ID_TEXTURESCALING_COSINE diff --git a/Windows/resource.h b/Windows/resource.h index 9a8c9f763d8e..ba0fbbfc4dcb 100644 --- a/Windows/resource.h +++ b/Windows/resource.h @@ -342,10 +342,11 @@ #define ID_TEXTURESCALING_REALTIME 40177 #define ID_TEXTURESCALING_REALTIME_HC 40178 -#define ID_TEXTURESCALING_XBR 40179 -#define ID_TEXTURESCALING_SABR 40180 -#define ID_TEXTURESCALING_GAUSSIAN 40181 -#define ID_TEXTURESCALING_COSINE 40182 +#define ID_TEXTURESCALING_4XBRZ 40179 +#define ID_TEXTURESCALING_XBR 40180 +#define ID_TEXTURESCALING_SABR 40181 +#define ID_TEXTURESCALING_GAUSSIAN 40182 +#define ID_TEXTURESCALING_COSINE 40183 // Dummy option to let the buffered rendering hotkey cycle through all the options. #define ID_OPTIONS_BUFFEREDRENDERINGDUMMY 40500 diff --git a/assets/scalers/4xbrz.hlsl b/assets/scalers/4xbrz.hlsl new file mode 100644 index 000000000000..6c54b05d53d1 --- /dev/null +++ b/assets/scalers/4xbrz.hlsl @@ -0,0 +1,343 @@ + +// 4xBRZ shader - Copyright (C) 2014-2016 DeSmuME team +// +// This file is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 2 of the License, or +// (at your option) any later version. +// +// This file is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with the this software. If not, see . + + +/* + Hyllian's xBR-vertex code and texel mapping + + Copyright (C) 2011/2016 Hyllian - sergiogdb@gmail.com + + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in + all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + THE SOFTWARE. +*/ + +#ifdef BLEND_ALPHA +float4 premultiply_alpha(float4 c) { float a = clamp(c.a, 0.0, 1.0); return float4(c.rgb * a, a); } +float4 postdivide_alpha(float4 c) { return c.a < 0.001f? float4(0.0f,0.0f,0.0f,0.0f) : float4(c.rgb / c.a, c.a); } +#else +#define premultiply_alpha(c) (c) +#define postdivide_alpha(c) (c) +#endif + +#define BLEND_NONE 0 +#define BLEND_NORMAL 1 +#define BLEND_DOMINANT 2 +#define LUMINANCE_WEIGHT 1.0 +#define EQUAL_COLOR_TOLERANCE 30.0/255.0 +#define STEEP_DIRECTION_THRESHOLD 2.2 +#define DOMINANT_DIRECTION_THRESHOLD 3.6 + +float reduce(float4 color) +{ + return dot(color.rgb, float3(65536.0, 256.0, 1.0)); +} + +float DistYCbCr(float4 pixA, float4 pixB) +{ + const float3 w = float3(0.2627, 0.6780, 0.0593); + const float scaleB = 0.5 / (1.0 - w.b); + const float scaleR = 0.5 / (1.0 - w.r); + float4 diff = pixA - pixB; + float Y = dot(diff.rgb, w); + float Cb = scaleB * (diff.b - Y); + float Cr = scaleR * (diff.r - Y); + + return sqrt( ((LUMINANCE_WEIGHT * Y) * (LUMINANCE_WEIGHT * Y)) + (Cb * Cb) + (Cr * Cr) + (diff.a * diff.a)); +} + +bool IsPixEqual(const float4 pixA, const float4 pixB) +{ + return (DistYCbCr(pixA, pixB) < EQUAL_COLOR_TOLERANCE); +} + +bool IsBlendingNeeded(const int4 blend) +{ + return any(blend - BLEND_NONE); +} + +//--------------------------------------- +// Input Pixel Mapping: --|21|22|23|-- +// 19|06|07|08|09 +// 18|05|00|01|10 +// 17|04|03|02|11 +// --|15|14|13|-- +// +// Output Pixel Mapping: 20|21|22|23|24|25 +// 19|06|07|08|09|26 +// 18|05|00|01|10|27 +// 17|04|03|02|11|28 +// 16|15|14|13|12|29 +// 35|34|33|32|31|30 + +float4 tex_sample(float2 coord) +{ + float dx = u_texSize.z; + float dy = u_texSize.w; + + // A1 B1 C1 + // A0 A B C C4 + // D0 D E F F4 + // G0 G H I I4 + // G5 H5 I5 + + float4 t1 = coord.xxxy + float4( -dx, 0.0, dx,-2.0*dy); // A1 B1 C1 + float4 t2 = coord.xxxy + float4( -dx, 0.0, dx, -dy); // A B C + float4 t3 = coord.xxxy + float4( -dx, 0.0, dx, 0.0); // D E F + float4 t4 = coord.xxxy + float4( -dx, 0.0, dx, dy); // G H I + float4 t5 = coord.xxxy + float4( -dx, 0.0, dx, 2.0*dy); // G5 H5 I5 + float4 t6 = coord.xyyy + float4(-2.0*dx,-dy, 0.0, dy); // A0 D0 G0 + float4 t7 = coord.xyyy + float4( 2.0*dx,-dy, 0.0, dy); // C4 F4 I4 + + float2 f = frac(coord.xy * u_texSize.xy); + + //--------------------------------------- + // Input Pixel Mapping: |21|22|23| + // 19|06|07|08|09 + // 18|05|00|01|10 + // 17|04|03|02|11 + // |15|14|13| + + float4 src[25]; + + src[21] = premultiply_alpha(tex_sample_direct(t1.xw)); + src[22] = premultiply_alpha(tex_sample_direct(t1.yw)); + src[23] = premultiply_alpha(tex_sample_direct(t1.zw)); + src[ 6] = premultiply_alpha(tex_sample_direct(t2.xw)); + src[ 7] = premultiply_alpha(tex_sample_direct(t2.yw)); + src[ 8] = premultiply_alpha(tex_sample_direct(t2.zw)); + src[ 5] = premultiply_alpha(tex_sample_direct(t3.xw)); + src[ 0] = premultiply_alpha(tex_sample_direct(t3.yw)); + src[ 1] = premultiply_alpha(tex_sample_direct(t3.zw)); + src[ 4] = premultiply_alpha(tex_sample_direct(t4.xw)); + src[ 3] = premultiply_alpha(tex_sample_direct(t4.yw)); + src[ 2] = premultiply_alpha(tex_sample_direct(t4.zw)); + src[15] = premultiply_alpha(tex_sample_direct(t5.xw)); + src[14] = premultiply_alpha(tex_sample_direct(t5.yw)); + src[13] = premultiply_alpha(tex_sample_direct(t5.zw)); + src[19] = premultiply_alpha(tex_sample_direct(t6.xy)); + src[18] = premultiply_alpha(tex_sample_direct(t6.xz)); + src[17] = premultiply_alpha(tex_sample_direct(t6.xw)); + src[ 9] = premultiply_alpha(tex_sample_direct(t7.xy)); + src[10] = premultiply_alpha(tex_sample_direct(t7.xz)); + src[11] = premultiply_alpha(tex_sample_direct(t7.xw)); + + float v[9]; + v[0] = reduce(src[0]); + v[1] = reduce(src[1]); + v[2] = reduce(src[2]); + v[3] = reduce(src[3]); + v[4] = reduce(src[4]); + v[5] = reduce(src[5]); + v[6] = reduce(src[6]); + v[7] = reduce(src[7]); + v[8] = reduce(src[8]); + + int4 blendResult = BLEND_NONE; + + // Preprocess corners + // Pixel Tap Mapping: --|--|--|--|-- + // --|--|07|08|-- + // --|05|00|01|10 + // --|04|03|02|11 + // --|--|14|13|-- + // Corner (1, 1) + if ( ((v[0] == v[1] && v[3] == v[2]) || (v[0] == v[3] && v[1] == v[2])) == false) + { + float dist_03_01 = DistYCbCr(src[ 4], src[ 0]) + DistYCbCr(src[ 0], src[ 8]) + DistYCbCr(src[14], src[ 2]) + DistYCbCr(src[ 2], src[10]) + (4.0 * DistYCbCr(src[ 3], src[ 1])); + float dist_00_02 = DistYCbCr(src[ 5], src[ 3]) + DistYCbCr(src[ 3], src[13]) + DistYCbCr(src[ 7], src[ 1]) + DistYCbCr(src[ 1], src[11]) + (4.0 * DistYCbCr(src[ 0], src[ 2])); + bool dominantGradient = (DOMINANT_DIRECTION_THRESHOLD * dist_03_01) < dist_00_02; + blendResult[2] = ((dist_03_01 < dist_00_02) && (v[0] != v[1]) && (v[0] != v[3])) ? ((dominantGradient) ? BLEND_DOMINANT : BLEND_NORMAL) : BLEND_NONE; + } + + // Pixel Tap Mapping: --|--|--|--|-- + // --|06|07|--|-- + // 18|05|00|01|-- + // 17|04|03|02|-- + // --|15|14|--|-- + // Corner (0, 1) + if ( ((v[5] == v[0] && v[4] == v[3]) || (v[5] == v[4] && v[0] == v[3])) == false) + { + float dist_04_00 = DistYCbCr(src[17], src[ 5]) + DistYCbCr(src[ 5], src[ 7]) + DistYCbCr(src[15], src[ 3]) + DistYCbCr(src[ 3], src[ 1]) + (4.0 * DistYCbCr(src[ 4], src[ 0])); + float dist_05_03 = DistYCbCr(src[18], src[ 4]) + DistYCbCr(src[ 4], src[14]) + DistYCbCr(src[ 6], src[ 0]) + DistYCbCr(src[ 0], src[ 2]) + (4.0 * DistYCbCr(src[ 5], src[ 3])); + bool dominantGradient = (DOMINANT_DIRECTION_THRESHOLD * dist_05_03) < dist_04_00; + blendResult[3] = ((dist_04_00 > dist_05_03) && (v[0] != v[5]) && (v[0] != v[3])) ? ((dominantGradient) ? BLEND_DOMINANT : BLEND_NORMAL) : BLEND_NONE; + } + + // Pixel Tap Mapping: --|--|22|23|-- + // --|06|07|08|09 + // --|05|00|01|10 + // --|--|03|02|-- + // --|--|--|--|-- + // Corner (1, 0) + if ( ((v[7] == v[8] && v[0] == v[1]) || (v[7] == v[0] && v[8] == v[1])) == false) + { + float dist_00_08 = DistYCbCr(src[ 5], src[ 7]) + DistYCbCr(src[ 7], src[23]) + DistYCbCr(src[ 3], src[ 1]) + DistYCbCr(src[ 1], src[ 9]) + (4.0 * DistYCbCr(src[ 0], src[ 8])); + float dist_07_01 = DistYCbCr(src[ 6], src[ 0]) + DistYCbCr(src[ 0], src[ 2]) + DistYCbCr(src[22], src[ 8]) + DistYCbCr(src[ 8], src[10]) + (4.0 * DistYCbCr(src[ 7], src[ 1])); + bool dominantGradient = (DOMINANT_DIRECTION_THRESHOLD * dist_07_01) < dist_00_08; + blendResult[1] = ((dist_00_08 > dist_07_01) && (v[0] != v[7]) && (v[0] != v[1])) ? ((dominantGradient) ? BLEND_DOMINANT : BLEND_NORMAL) : BLEND_NONE; + } + + // Pixel Tap Mapping: --|21|22|--|-- + // 19|06|07|08|-- + // 18|05|00|01|-- + // --|04|03|--|-- + // --|--|--|--|-- + // Corner (0, 0) + if ( ((v[6] == v[7] && v[5] == v[0]) || (v[6] == v[5] && v[7] == v[0])) == false) + { + float dist_05_07 = DistYCbCr(src[18], src[ 6]) + DistYCbCr(src[ 6], src[22]) + DistYCbCr(src[ 4], src[ 0]) + DistYCbCr(src[ 0], src[ 8]) + (4.0 * DistYCbCr(src[ 5], src[ 7])); + float dist_06_00 = DistYCbCr(src[19], src[ 5]) + DistYCbCr(src[ 5], src[ 3]) + DistYCbCr(src[21], src[ 7]) + DistYCbCr(src[ 7], src[ 1]) + (4.0 * DistYCbCr(src[ 6], src[ 0])); + bool dominantGradient = (DOMINANT_DIRECTION_THRESHOLD * dist_05_07) < dist_06_00; + blendResult[0] = ((dist_05_07 < dist_06_00) && (v[0] != v[5]) && (v[0] != v[7])) ? ((dominantGradient) ? BLEND_DOMINANT : BLEND_NORMAL) : BLEND_NONE; + } + + float4 dst[16]; + dst[ 0] = src[0]; + dst[ 1] = src[0]; + dst[ 2] = src[0]; + dst[ 3] = src[0]; + dst[ 4] = src[0]; + dst[ 5] = src[0]; + dst[ 6] = src[0]; + dst[ 7] = src[0]; + dst[ 8] = src[0]; + dst[ 9] = src[0]; + dst[10] = src[0]; + dst[11] = src[0]; + dst[12] = src[0]; + dst[13] = src[0]; + dst[14] = src[0]; + dst[15] = src[0]; + + // Scale pixel + if (IsBlendingNeeded(blendResult) == true) + { + float dist_01_04 = DistYCbCr(src[1], src[4]); + float dist_03_08 = DistYCbCr(src[3], src[8]); + bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_01_04 <= dist_03_08) && (v[0] != v[4]) && (v[5] != v[4]); + bool haveSteepLine = (STEEP_DIRECTION_THRESHOLD * dist_03_08 <= dist_01_04) && (v[0] != v[8]) && (v[7] != v[8]); + bool needBlend = (blendResult[2] != BLEND_NONE); + bool doLineBlend = ( blendResult[2] >= BLEND_DOMINANT || + ((blendResult[1] != BLEND_NONE && !IsPixEqual(src[0], src[4])) || + (blendResult[3] != BLEND_NONE && !IsPixEqual(src[0], src[8])) || + (IsPixEqual(src[4], src[3]) && IsPixEqual(src[3], src[2]) && IsPixEqual(src[2], src[1]) && IsPixEqual(src[1], src[8]) && IsPixEqual(src[0], src[2]) == false) ) == false ); + + float4 blendPix = ( DistYCbCr(src[0], src[1]) <= DistYCbCr(src[0], src[3]) ) ? src[1] : src[3]; + dst[ 2] = lerp(dst[ 2], blendPix, (needBlend && doLineBlend) ? ((haveShallowLine) ? ((haveSteepLine) ? 1.0/3.0 : 0.25) : ((haveSteepLine) ? 0.25 : 0.00)) : 0.00); + dst[ 9] = lerp(dst[ 9], blendPix, (needBlend && doLineBlend && haveSteepLine) ? 0.25 : 0.00); + dst[10] = lerp(dst[10], blendPix, (needBlend && doLineBlend && haveSteepLine) ? 0.75 : 0.00); + dst[11] = lerp(dst[11], blendPix, (needBlend) ? ((doLineBlend) ? ((haveSteepLine) ? 1.00 : ((haveShallowLine) ? 0.75 : 0.50)) : 0.08677704501) : 0.00); + dst[12] = lerp(dst[12], blendPix, (needBlend) ? ((doLineBlend) ? 1.00 : 0.6848532563) : 0.00); + dst[13] = lerp(dst[13], blendPix, (needBlend) ? ((doLineBlend) ? ((haveShallowLine) ? 1.00 : ((haveSteepLine) ? 0.75 : 0.50)) : 0.08677704501) : 0.00); + dst[14] = lerp(dst[14], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.75 : 0.00); + dst[15] = lerp(dst[15], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.25 : 0.00); + + dist_01_04 = DistYCbCr(src[7], src[2]); + dist_03_08 = DistYCbCr(src[1], src[6]); + haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_01_04 <= dist_03_08) && (v[0] != v[2]) && (v[3] != v[2]); + haveSteepLine = (STEEP_DIRECTION_THRESHOLD * dist_03_08 <= dist_01_04) && (v[0] != v[6]) && (v[5] != v[6]); + needBlend = (blendResult[1] != BLEND_NONE); + doLineBlend = ( blendResult[1] >= BLEND_DOMINANT || + !((blendResult[0] != BLEND_NONE && !IsPixEqual(src[0], src[2])) || + (blendResult[2] != BLEND_NONE && !IsPixEqual(src[0], src[6])) || + (IsPixEqual(src[2], src[1]) && IsPixEqual(src[1], src[8]) && IsPixEqual(src[8], src[7]) && IsPixEqual(src[7], src[6]) && !IsPixEqual(src[0], src[8])) ) ); + + blendPix = ( DistYCbCr(src[0], src[7]) <= DistYCbCr(src[0], src[1]) ) ? src[7] : src[1]; + dst[ 1] = lerp(dst[ 1], blendPix, (needBlend && doLineBlend) ? ((haveShallowLine) ? ((haveSteepLine) ? 1.0/3.0 : 0.25) : ((haveSteepLine) ? 0.25 : 0.00)) : 0.00); + dst[ 6] = lerp(dst[ 6], blendPix, (needBlend && doLineBlend && haveSteepLine) ? 0.25 : 0.00); + dst[ 7] = lerp(dst[ 7], blendPix, (needBlend && doLineBlend && haveSteepLine) ? 0.75 : 0.00); + dst[ 8] = lerp(dst[ 8], blendPix, (needBlend) ? ((doLineBlend) ? ((haveSteepLine) ? 1.00 : ((haveShallowLine) ? 0.75 : 0.50)) : 0.08677704501) : 0.00); + dst[ 9] = lerp(dst[ 9], blendPix, (needBlend) ? ((doLineBlend) ? 1.00 : 0.6848532563) : 0.00); + dst[10] = lerp(dst[10], blendPix, (needBlend) ? ((doLineBlend) ? ((haveShallowLine) ? 1.00 : ((haveSteepLine) ? 0.75 : 0.50)) : 0.08677704501) : 0.00); + dst[11] = lerp(dst[11], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.75 : 0.00); + dst[12] = lerp(dst[12], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.25 : 0.00); + + dist_01_04 = DistYCbCr(src[5], src[8]); + dist_03_08 = DistYCbCr(src[7], src[4]); + haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_01_04 <= dist_03_08) && (v[0] != v[8]) && (v[1] != v[8]); + haveSteepLine = (STEEP_DIRECTION_THRESHOLD * dist_03_08 <= dist_01_04) && (v[0] != v[4]) && (v[3] != v[4]); + needBlend = (blendResult[0] != BLEND_NONE); + doLineBlend = ( blendResult[0] >= BLEND_DOMINANT || + !((blendResult[3] != BLEND_NONE && !IsPixEqual(src[0], src[8])) || + (blendResult[1] != BLEND_NONE && !IsPixEqual(src[0], src[4])) || + (IsPixEqual(src[8], src[7]) && IsPixEqual(src[7], src[6]) && IsPixEqual(src[6], src[5]) && IsPixEqual(src[5], src[4]) && !IsPixEqual(src[0], src[6])) ) ); + + blendPix = ( DistYCbCr(src[0], src[5]) <= DistYCbCr(src[0], src[7]) ) ? src[5] : src[7]; + dst[ 0] = lerp(dst[ 0], blendPix, (needBlend && doLineBlend) ? ((haveShallowLine) ? ((haveSteepLine) ? 1.0/3.0 : 0.25) : ((haveSteepLine) ? 0.25 : 0.00)) : 0.00); + dst[15] = lerp(dst[15], blendPix, (needBlend && doLineBlend && haveSteepLine) ? 0.25 : 0.00); + dst[ 4] = lerp(dst[ 4], blendPix, (needBlend && doLineBlend && haveSteepLine) ? 0.75 : 0.00); + dst[ 5] = lerp(dst[ 5], blendPix, (needBlend) ? ((doLineBlend) ? ((haveSteepLine) ? 1.00 : ((haveShallowLine) ? 0.75 : 0.50)) : 0.08677704501) : 0.00); + dst[ 6] = lerp(dst[ 6], blendPix, (needBlend) ? ((doLineBlend) ? 1.00 : 0.6848532563) : 0.00); + dst[ 7] = lerp(dst[ 7], blendPix, (needBlend) ? ((doLineBlend) ? ((haveShallowLine) ? 1.00 : ((haveSteepLine) ? 0.75 : 0.50)) : 0.08677704501) : 0.00); + dst[ 8] = lerp(dst[ 8], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.75 : 0.00); + dst[ 9] = lerp(dst[ 9], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.25 : 0.00); + + + dist_01_04 = DistYCbCr(src[3], src[6]); + dist_03_08 = DistYCbCr(src[5], src[2]); + haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_01_04 <= dist_03_08) && (v[0] != v[6]) && (v[7] != v[6]); + haveSteepLine = (STEEP_DIRECTION_THRESHOLD * dist_03_08 <= dist_01_04) && (v[0] != v[2]) && (v[1] != v[2]); + needBlend = (blendResult[3] != BLEND_NONE); + doLineBlend = ( blendResult[3] >= BLEND_DOMINANT || + !((blendResult[2] != BLEND_NONE && !IsPixEqual(src[0], src[6])) || + (blendResult[0] != BLEND_NONE && !IsPixEqual(src[0], src[2])) || + (IsPixEqual(src[6], src[5]) && IsPixEqual(src[5], src[4]) && IsPixEqual(src[4], src[3]) && IsPixEqual(src[3], src[2]) && !IsPixEqual(src[0], src[4])) ) ); + + blendPix = ( DistYCbCr(src[0], src[3]) <= DistYCbCr(src[0], src[5]) ) ? src[3] : src[5]; + dst[ 3] = lerp(dst[ 3], blendPix, (needBlend && doLineBlend) ? ((haveShallowLine) ? ((haveSteepLine) ? 1.0/3.0 : 0.25) : ((haveSteepLine) ? 0.25 : 0.00)) : 0.00); + dst[12] = lerp(dst[12], blendPix, (needBlend && doLineBlend && haveSteepLine) ? 0.25 : 0.00); + dst[13] = lerp(dst[13], blendPix, (needBlend && doLineBlend && haveSteepLine) ? 0.75 : 0.00); + dst[14] = lerp(dst[14], blendPix, (needBlend) ? ((doLineBlend) ? ((haveSteepLine) ? 1.00 : ((haveShallowLine) ? 0.75 : 0.50)) : 0.08677704501) : 0.00); + dst[15] = lerp(dst[15], blendPix, (needBlend) ? ((doLineBlend) ? 1.00 : 0.6848532563) : 0.00); + dst[ 4] = lerp(dst[ 4], blendPix, (needBlend) ? ((doLineBlend) ? ((haveShallowLine) ? 1.00 : ((haveSteepLine) ? 0.75 : 0.50)) : 0.08677704501) : 0.00); + dst[ 5] = lerp(dst[ 5], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.75 : 0.00); + dst[ 6] = lerp(dst[ 6], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.25 : 0.00); + } + + // select output pixel + float4 res = lerp(lerp(lerp(lerp(dst[ 6], dst[ 7], step(0.25, f.x)), + lerp(dst[ 8], dst[ 9], step(0.75, f.x)), + step(0.50, f.x)), + lerp(lerp(dst[ 5], dst[ 0], step(0.25, f.x)), + lerp(dst[ 1], dst[10], step(0.75, f.x)), + step(0.50, f.x)), + step(0.25, f.y)), + lerp(lerp(lerp(dst[ 4], dst[ 3], step(0.25, f.x)), + lerp(dst[ 2], dst[11], step(0.75, f.x)), + step(0.50, f.x)), + lerp(lerp(dst[15], dst[14], step(0.25, f.x)), + lerp(dst[13], dst[12], step(0.75, f.x)), + step(0.50, f.x)), + step(0.75, f.y)), + step(0.50, f.y)); + + return postdivide_alpha(res); +}; diff --git a/assets/scalers/bicubic.hlsl b/assets/scalers/bicubic.hlsl index 8a20886e9d04..4848632e1048 100644 --- a/assets/scalers/bicubic.hlsl +++ b/assets/scalers/bicubic.hlsl @@ -1,4 +1,12 @@ +#ifdef BLEND_ALPHA +float4 premultiply_alpha(float4 c) { float a = clamp(c.a, 0.0, 1.0); return float4(c.rgb * a, a); } +float4 postdivide_alpha(float4 c) { return c.a < 0.001f? float4(0.0f,0.0f,0.0f,0.0f) : float4(c.rgb / c.a, c.a); } +#else +#define premultiply_alpha(c) (c) +#define postdivide_alpha(c) (c) +#endif + // generate the value of a Mitchell-Netravali scaling spline at distance d, with parameters A and B // B=1 C=0 : cubic B spline (very smooth) // B=C=1/3 : recommended for general upscaling diff --git a/assets/scalers/cosine.hlsl b/assets/scalers/cosine.hlsl index 2481529f940a..a3fd5dd1cfff 100644 --- a/assets/scalers/cosine.hlsl +++ b/assets/scalers/cosine.hlsl @@ -1,3 +1,10 @@ +#ifdef BLEND_ALPHA +float4 premultiply_alpha(float4 c) { float a = clamp(c.a, 0.0, 1.0); return float4(c.rgb * a, a); } +float4 postdivide_alpha(float4 c) { return c.a < 0.001f? float4(0.0f,0.0f,0.0f,0.0f) : float4(c.rgb / c.a, c.a); } +#else +#define premultiply_alpha(c) (c) +#define postdivide_alpha(c) (c) +#endif #define sharpness 1.0 #define pi 3.14159265358 diff --git a/assets/scalers/gaussian.hlsl b/assets/scalers/gaussian.hlsl index f57cd4ddcf58..b01982b10b2a 100644 --- a/assets/scalers/gaussian.hlsl +++ b/assets/scalers/gaussian.hlsl @@ -1,3 +1,10 @@ +#ifdef BLEND_ALPHA +float4 premultiply_alpha(float4 c) { float a = clamp(c.a, 0.0, 1.0); return float4(c.rgb * a, a); } +float4 postdivide_alpha(float4 c) { return c.a < 0.001f? float4(0.0f,0.0f,0.0f,0.0f) : float4(c.rgb / c.a, c.a); } +#else +#define premultiply_alpha(c) (c) +#define postdivide_alpha(c) (c) +#endif #define sharpness 1.0 #define pi 3.14159265358 diff --git a/assets/scalers/sabr.hlsl b/assets/scalers/sabr.hlsl index 05d0222e694e..a62e0c43a239 100644 --- a/assets/scalers/sabr.hlsl +++ b/assets/scalers/sabr.hlsl @@ -1,3 +1,10 @@ +#ifdef BLEND_ALPHA +float4 premultiply_alpha(float4 c) { float a = clamp(c.a, 0.0, 1.0); return float4(c.rgb * a, a); } +float4 postdivide_alpha(float4 c) { return c.a < 0.001f? float4(0.0f,0.0f,0.0f,0.0f) : float4(c.rgb / c.a, c.a); } +#else +#define premultiply_alpha(c) (c) +#define postdivide_alpha(c) (c) +#endif float c_df(float4 c1, float4 c2) { float3 df = abs(c1.rgb - c2.rgb); diff --git a/assets/scalers/xbr.hlsl b/assets/scalers/xbr.hlsl index 546831f36c1a..6dc9a85ac68f 100644 --- a/assets/scalers/xbr.hlsl +++ b/assets/scalers/xbr.hlsl @@ -25,6 +25,14 @@ Incorporates some of the ideas from SABR shader. Thanks to Joshua Street. */ +#ifdef BLEND_ALPHA +float4 premultiply_alpha(float4 c) { float a = clamp(c.a, 0.0, 1.0); return float4(c.rgb * a, a); } +float4 postdivide_alpha(float4 c) { return c.a < 0.001f? float4(0.0f,0.0f,0.0f,0.0f) : float4(c.rgb / c.a, c.a); } +#else +#define premultiply_alpha(c) (c) +#define postdivide_alpha(c) (c) +#endif + #define XBR_Y_WEIGHT 48.0 // 0.0 .. 100.0 #define XBR_EQ_THRESHOLD 15.0 // 0.0 .. 50.0 #define XBR_LV1_COEFFICIENT 0.5 // 0.0 .. 30.0 @@ -35,7 +43,7 @@ #define XBR_SCALE 4.0 static const float coef = 2.0; -static const float3 rgbw = float3(14.352, 28.176, 5.472); +static const float4 rgbw = float4(14.352, 28.176, 5.472, 50); static const float4 eq_threshold = float4(15.0, 15.0, 15.0, 15.0); static const float4 delta = float4(1.0/XBR_SCALE, 1.0/XBR_SCALE, 1.0/XBR_SCALE, 1.0/XBR_SCALE); @@ -53,7 +61,7 @@ static const float4 By = float4( 2.0, 0.5, -2.0,-0.5 ); static const float4 Cy = float4( 2.0, 0.0, -1.0, 0.5 ); static const float4 Ci = float4(0.25, 0.25, 0.25, 0.25); -static const float3 Y = float3(0.2126, 0.7152, 0.0722); +static const float4 Y = float4(0.2126, 0.7152, 0.0722, 1.0); // Difference between vector components. float4 df(float4 A, float4 B) { return abs(A-B); } @@ -76,9 +84,9 @@ float4 weighted_distance(float4 a, float4 b, float4 c, float4 d, float4 e, float return (df(a,b) + df(a,c) + df(d,e) + df(d,f) + df(i,j) + df(k,l) + 2.0*df(g,h)); } -float c_df(float3 c1, float3 c2) { - float3 df = abs(c1 - c2); - return df.r + df.g + df.b; +float c_df(float4 c1, float4 c2) { + float4 df = abs(c1 - c2); + return df.r + df.g + df.b + df.a; } float4 tex_sample(float2 coord) { @@ -98,32 +106,32 @@ float4 tex_sample(float2 coord) { float2 fp = frac(coord*u_texSize.xy); - float4 A1 = premultiply_alpha(tex_sample_direct(t1.xw)); - float4 B1 = premultiply_alpha(tex_sample_direct(t1.yw)); - float4 C1 = premultiply_alpha(tex_sample_direct(t1.zw)); - float4 A = premultiply_alpha(tex_sample_direct(t2.xw)); - float4 B = premultiply_alpha(tex_sample_direct(t2.yw)); - float4 C = premultiply_alpha(tex_sample_direct(t2.zw)); - float4 D = premultiply_alpha(tex_sample_direct(t3.xw)); - float4 E = premultiply_alpha(tex_sample_direct(t3.yw)); - float4 F = premultiply_alpha(tex_sample_direct(t3.zw)); - float4 G = premultiply_alpha(tex_sample_direct(t4.xw)); - float4 H = premultiply_alpha(tex_sample_direct(t4.yw)); - float4 I = premultiply_alpha(tex_sample_direct(t4.zw)); - float4 G5 = premultiply_alpha(tex_sample_direct(t5.xw)); - float4 H5 = premultiply_alpha(tex_sample_direct(t5.yw)); - float4 I5 = premultiply_alpha(tex_sample_direct(t5.zw)); - float4 A0 = premultiply_alpha(tex_sample_direct(t6.xy)); - float4 D0 = premultiply_alpha(tex_sample_direct(t6.xz)); - float4 G0 = premultiply_alpha(tex_sample_direct(t6.xw)); - float4 C4 = premultiply_alpha(tex_sample_direct(t7.xy)); - float4 F4 = premultiply_alpha(tex_sample_direct(t7.xz)); - float4 I4 = premultiply_alpha(tex_sample_direct(t7.xw)); - - float4 b = float4(dot(B.rgb ,rgbw), dot(D.rgb ,rgbw), dot(H.rgb ,rgbw), dot(F.rgb ,rgbw)); - float4 c = float4(dot(C.rgb ,rgbw), dot(A.rgb ,rgbw), dot(G.rgb ,rgbw), dot(I.rgb ,rgbw)); + float4 A1 = tex_sample_direct(t1.xw); + float4 B1 = tex_sample_direct(t1.yw); + float4 C1 = tex_sample_direct(t1.zw); + float4 A = tex_sample_direct(t2.xw); + float4 B = tex_sample_direct(t2.yw); + float4 C = tex_sample_direct(t2.zw); + float4 D = tex_sample_direct(t3.xw); + float4 E = tex_sample_direct(t3.yw); + float4 F = tex_sample_direct(t3.zw); + float4 G = tex_sample_direct(t4.xw); + float4 H = tex_sample_direct(t4.yw); + float4 I = tex_sample_direct(t4.zw); + float4 G5 = tex_sample_direct(t5.xw); + float4 H5 = tex_sample_direct(t5.yw); + float4 I5 = tex_sample_direct(t5.zw); + float4 A0 = tex_sample_direct(t6.xy); + float4 D0 = tex_sample_direct(t6.xz); + float4 G0 = tex_sample_direct(t6.xw); + float4 C4 = tex_sample_direct(t7.xy); + float4 F4 = tex_sample_direct(t7.xz); + float4 I4 = tex_sample_direct(t7.xw); + + float4 b = float4(dot(B, rgbw), dot(D, rgbw), dot(H, rgbw), dot(F, rgbw)); + float4 c = float4(dot(C, rgbw), dot(A, rgbw), dot(G, rgbw), dot(I, rgbw)); float4 d = b.yzwx; - float4 e = dot(E.rgb,rgbw); + float4 e = dot(E, rgbw); float4 f = b.wxyz; float4 g = c.zwxy; float4 h = b.zwxy; @@ -133,13 +141,13 @@ float4 tex_sample(float2 coord) { float y_weight = XBR_Y_WEIGHT; #ifdef SMALL_DETAILS - i4 = mul(float4x3(I4.rgb, C1.rgb, A0.rgb, G5.rgb), y_weight * Y); - i5 = mul(float4x3(I5.rgb, C4.rgb, A1.rgb, G0.rgb), y_weight * Y); - h5 = mul(float4x3(H5.rgb, F4.rgb, B1.rgb, D0.rgb), y_weight * Y); + i4 = mul(float4x4(I4, C1, A0, G5), y_weight * Y); + i5 = mul(float4x4(I5, C4, A1, G0), y_weight * Y); + h5 = mul(float4x4(H5, F4, B1, D0), y_weight * Y); #else - i4 = float4(dot(I4.rgb,rgbw), dot(C1.rgb,rgbw), dot(A0.rgb,rgbw), dot(G5.rgb,rgbw)); - i5 = float4(dot(I5.rgb,rgbw), dot(C4.rgb,rgbw), dot(A1.rgb,rgbw), dot(G0.rgb,rgbw)); - h5 = float4(dot(H5.rgb,rgbw), dot(F4.rgb,rgbw), dot(B1.rgb,rgbw), dot(D0.rgb,rgbw)); + i4 = float4(dot(I4,rgbw), dot(C1,rgbw), dot(A0,rgbw), dot(G5,rgbw)); + i5 = float4(dot(I5,rgbw), dot(C4,rgbw), dot(A1,rgbw), dot(G0,rgbw)); + h5 = float4(dot(H5,rgbw), dot(F4,rgbw), dot(B1,rgbw), dot(D0,rgbw)); #endif f4 = h5.yzwx; @@ -197,14 +205,14 @@ float4 tex_sample(float2 coord) { float4 maximos = max(max(fx30, fx60), fx45); #endif - float4 res1 = E; - res1 = lerp(res1, lerp(H, F, px.x), maximos.x); - res1 = lerp(res1, lerp(B, D, px.z), maximos.z); + float4 res1 = premultiply_alpha(E); + res1 = lerp(res1, premultiply_alpha(lerp(H, F, px.x)), maximos.x); + res1 = lerp(res1, premultiply_alpha(lerp(B, D, px.z)), maximos.z); - float4 res2 = E; - res2 = lerp(res2, lerp(F, B, px.y), maximos.y); - res2 = lerp(res2, lerp(D, H, px.w), maximos.w); + float4 res2 = premultiply_alpha(E); + res2 = lerp(res2, premultiply_alpha(lerp(F, B, px.y)), maximos.y); + res2 = lerp(res2, premultiply_alpha(lerp(D, H, px.w)), maximos.w); - float4 res = lerp(res1, res2, step(c_df(E.rgb, res1.rgb), c_df(E.rgb, res2.rgb))); + float4 res = lerp(res1, res2, step(c_df(E, res1), c_df(E, res2))); return postdivide_alpha(res); } diff --git a/assets/scalers/xbrz.hlsl b/assets/scalers/xbrz.hlsl index 43745eb453ca..4031722b8587 100644 --- a/assets/scalers/xbrz.hlsl +++ b/assets/scalers/xbrz.hlsl @@ -1,3 +1,6 @@ +// xBRZ-freescale +// based on : + // 4xBRZ shader - Copyright (C) 2014-2016 DeSmuME team // @@ -46,23 +49,38 @@ #define EQUAL_COLOR_TOLERANCE 30.0/255.0 #define STEEP_DIRECTION_THRESHOLD 2.2 #define DOMINANT_DIRECTION_THRESHOLD 3.6 - -float reduce(float4 color) -{ - return dot(color.rgb, float3(65536.0, 256.0, 1.0)); -} +#define BLEND_ALPHA + +#ifdef BLEND_ALPHA +// TODO: check why the [0.0,1.0] clamp is necessary here +float4 premultiply_alpha(float4 c) { float a = clamp(c.a, 0.0, 1.0); return float4(c.rgb * a, a); } +float4 postdivide_alpha(float4 c) { return c.a < 0.001f? float4(0.0f,0.0f,0.0f,0.0f) : float4(c.rgb / c.a, c.a); } +#define eq(a,b) all(a == b) +#define neq(a,b) any(a != b) +#else +#define premultiply_alpha(c) (c) +#define postdivide_alpha(c) (c) +#define eq(a,b) all(a.rgb == b.rgb) +#define neq(a,b) any(a.rgb != b.rgb) +#endif + +#define P(x,y) tex_sample_direct(coord + u_texSize.zw * float2(x, y)) float DistYCbCr(float4 pixA, float4 pixB) { const float3 w = float3(0.2627, 0.6780, 0.0593); const float scaleB = 0.5 / (1.0 - w.b); const float scaleR = 0.5 / (1.0 - w.r); - float3 diff = pixA.rgb - pixB.rgb; - float Y = dot(diff, w); + float4 diff = pixA - pixB; + float Y = dot(diff.rgb, w); float Cb = scaleB * (diff.b - Y); float Cr = scaleR * (diff.r - Y); - return sqrt( ((LUMINANCE_WEIGHT * Y) * (LUMINANCE_WEIGHT * Y)) + (Cb * Cb) + (Cr * Cr) ); +#ifdef BLEND_ALPHA + return sqrt(((LUMINANCE_WEIGHT * Y) * (LUMINANCE_WEIGHT * Y)) + (Cb * Cb) + (Cr * Cr) + (diff.a * diff.a)); +#else + return sqrt(((LUMINANCE_WEIGHT * Y) * (LUMINANCE_WEIGHT * Y)) + (Cb * Cb) + (Cr * Cr)); +#endif } bool IsPixEqual(const float4 pixA, const float4 pixB) @@ -70,266 +88,213 @@ bool IsPixEqual(const float4 pixA, const float4 pixB) return (DistYCbCr(pixA, pixB) < EQUAL_COLOR_TOLERANCE); } -bool IsBlendingNeeded(const int4 blend) +float get_left_ratio(float2 center, float2 origin, float2 direction, float2 scale) { - return any(blend - BLEND_NONE); + float2 P0 = center - origin; + float2 proj = direction * (dot(P0, direction) / dot(direction, direction)); + float2 distv = P0 - proj; + float2 orth = float2(-direction.y, direction.x); + float side = sign(dot(P0, orth)); + float v = side * length(distv * scale); + +// return step(0, v); + return smoothstep(-sqrt(2.0)/2.0, sqrt(2.0)/2.0, v); } -//--------------------------------------- -// Input Pixel Mapping: --|21|22|23|-- -// 19|06|07|08|09 -// 18|05|00|01|10 -// 17|04|03|02|11 -// --|15|14|13|-- -// -// Output Pixel Mapping: 20|21|22|23|24|25 -// 19|06|07|08|09|26 -// 18|05|00|01|10|27 -// 17|04|03|02|11|28 -// 16|15|14|13|12|29 -// 35|34|33|32|31|30 - -float4 tex_sample(float2 coord) -{ - float dx = u_texSize.z; - float dy = u_texSize.w; - - // A1 B1 C1 - // A0 A B C C4 - // D0 D E F F4 - // G0 G H I I4 - // G5 H5 I5 +float4 tex_sample(float2 coord) { + //--------------------------------------- + // Input Pixel Mapping: -|x|x|x|- + // x|A|B|C|x + // x|D|E|F|x + // x|G|H|I|x + // -|x|x|x|- + + float2 scale = u_texSize.zw / float2(ddx(coord.x), ddy(coord.y)); + float2 pos = frac(coord * u_texSize.xy) - float2(0.5, 0.5); + float4 A = P(-1,-1); + float4 B = P( 0,-1); + float4 C = P( 1,-1); + float4 D = P(-1, 0); + float4 E = P( 0, 0); + float4 F = P( 1, 0); + float4 G = P(-1, 1); + float4 H = P( 0, 1); + float4 I = P( 1, 1); + + // blendResult Mapping: x|y| + // w|z| + int4 blendResult = int4(BLEND_NONE,BLEND_NONE,BLEND_NONE,BLEND_NONE); - float4 t1 = coord.xxxy + float4( -dx, 0.0, dx,-2.0*dy); // A1 B1 C1 - float4 t2 = coord.xxxy + float4( -dx, 0.0, dx, -dy); // A B C - float4 t3 = coord.xxxy + float4( -dx, 0.0, dx, 0.0); // D E F - float4 t4 = coord.xxxy + float4( -dx, 0.0, dx, dy); // G H I - float4 t5 = coord.xxxy + float4( -dx, 0.0, dx, 2.0*dy); // G5 H5 I5 - float4 t6 = coord.xyyy + float4(-2.0*dx,-dy, 0.0, dy); // A0 D0 G0 - float4 t7 = coord.xyyy + float4( 2.0*dx,-dy, 0.0, dy); // C4 F4 I4 + // Preprocess corners + // Pixel Tap Mapping: -|-|-|-|- + // -|-|B|C|- + // -|D|E|F|x + // -|G|H|I|x + // -|-|x|x|- + if (!((eq(E,F) && eq(H,I)) || (eq(E,H) && eq(F,I)))) + { + float dist_H_F = DistYCbCr(G, E) + DistYCbCr(E, C) + DistYCbCr(P(0,2), I) + DistYCbCr(I, P(2,0)) + (4.0 * DistYCbCr(H, F)); + float dist_E_I = DistYCbCr(D, H) + DistYCbCr(H, P(1,2)) + DistYCbCr(B, F) + DistYCbCr(F, P(2,1)) + (4.0 * DistYCbCr(E, I)); + bool dominantGradient = (DOMINANT_DIRECTION_THRESHOLD * dist_H_F) < dist_E_I; + blendResult.z = ((dist_H_F < dist_E_I) && neq(E,F) && neq(E,H)) ? ((dominantGradient) ? BLEND_DOMINANT : BLEND_NORMAL) : BLEND_NONE; + } - float2 f = frac(coord.xy * u_texSize.xy); - //--------------------------------------- - // Input Pixel Mapping: |21|22|23| - // 19|06|07|08|09 - // 18|05|00|01|10 - // 17|04|03|02|11 - // |15|14|13| - - float4 src[25]; - - src[21] = premultiply_alpha(tex_sample_direct(t1.xw)); - src[22] = premultiply_alpha(tex_sample_direct(t1.yw)); - src[23] = premultiply_alpha(tex_sample_direct(t1.zw)); - src[ 6] = premultiply_alpha(tex_sample_direct(t2.xw)); - src[ 7] = premultiply_alpha(tex_sample_direct(t2.yw)); - src[ 8] = premultiply_alpha(tex_sample_direct(t2.zw)); - src[ 5] = premultiply_alpha(tex_sample_direct(t3.xw)); - src[ 0] = premultiply_alpha(tex_sample_direct(t3.yw)); - src[ 1] = premultiply_alpha(tex_sample_direct(t3.zw)); - src[ 4] = premultiply_alpha(tex_sample_direct(t4.xw)); - src[ 3] = premultiply_alpha(tex_sample_direct(t4.yw)); - src[ 2] = premultiply_alpha(tex_sample_direct(t4.zw)); - src[15] = premultiply_alpha(tex_sample_direct(t5.xw)); - src[14] = premultiply_alpha(tex_sample_direct(t5.yw)); - src[13] = premultiply_alpha(tex_sample_direct(t5.zw)); - src[19] = premultiply_alpha(tex_sample_direct(t6.xy)); - src[18] = premultiply_alpha(tex_sample_direct(t6.xz)); - src[17] = premultiply_alpha(tex_sample_direct(t6.xw)); - src[ 9] = premultiply_alpha(tex_sample_direct(t7.xy)); - src[10] = premultiply_alpha(tex_sample_direct(t7.xz)); - src[11] = premultiply_alpha(tex_sample_direct(t7.xw)); - - float v[9]; - v[0] = reduce(src[0]); - v[1] = reduce(src[1]); - v[2] = reduce(src[2]); - v[3] = reduce(src[3]); - v[4] = reduce(src[4]); - v[5] = reduce(src[5]); - v[6] = reduce(src[6]); - v[7] = reduce(src[7]); - v[8] = reduce(src[8]); - - int4 blendResult = BLEND_NONE; + // Pixel Tap Mapping: -|-|-|-|- + // -|A|B|-|- + // x|D|E|F|- + // x|G|H|I|- + // -|x|x|-|- + if (!((eq(D,E) && eq(G,H)) || (eq(D,G) && eq(E,H)))) + { + float dist_G_E = DistYCbCr(P(-2,1) , D) + DistYCbCr(D, B) + DistYCbCr(P(-1,2), H) + DistYCbCr(H, F) + (4.0 * DistYCbCr(G, E)); + float dist_D_H = DistYCbCr(P(-2,0) , G) + DistYCbCr(G, P(0,2)) + DistYCbCr(A, E) + DistYCbCr(E, I) + (4.0 * DistYCbCr(D, H)); + bool dominantGradient = (DOMINANT_DIRECTION_THRESHOLD * dist_D_H) < dist_G_E; + blendResult.w = ((dist_G_E > dist_D_H) && neq(E,D) && neq(E,H)) ? ((dominantGradient) ? BLEND_DOMINANT : BLEND_NORMAL) : BLEND_NONE; + } - // Preprocess corners - // Pixel Tap Mapping: --|--|--|--|-- - // --|--|07|08|-- - // --|05|00|01|10 - // --|04|03|02|11 - // --|--|14|13|-- - // Corner (1, 1) - if ( ((v[0] == v[1] && v[3] == v[2]) || (v[0] == v[3] && v[1] == v[2])) == false) + // Pixel Tap Mapping: -|-|x|x|- + // -|A|B|C|x + // -|D|E|F|x + // -|-|H|I|- + // -|-|-|-|- + if (!((eq(B,C) && eq(E,F)) || (eq(B,E) && eq(C,F)))) { - float dist_03_01 = DistYCbCr(src[ 4], src[ 0]) + DistYCbCr(src[ 0], src[ 8]) + DistYCbCr(src[14], src[ 2]) + DistYCbCr(src[ 2], src[10]) + (4.0 * DistYCbCr(src[ 3], src[ 1])); - float dist_00_02 = DistYCbCr(src[ 5], src[ 3]) + DistYCbCr(src[ 3], src[13]) + DistYCbCr(src[ 7], src[ 1]) + DistYCbCr(src[ 1], src[11]) + (4.0 * DistYCbCr(src[ 0], src[ 2])); - bool dominantGradient = (DOMINANT_DIRECTION_THRESHOLD * dist_03_01) < dist_00_02; - blendResult[2] = ((dist_03_01 < dist_00_02) && (v[0] != v[1]) && (v[0] != v[3])) ? ((dominantGradient) ? BLEND_DOMINANT : BLEND_NORMAL) : BLEND_NONE; + float dist_E_C = DistYCbCr(D, B) + DistYCbCr(B, P(1,-2)) + DistYCbCr(H, F) + DistYCbCr(F, P(2,-1)) + (4.0 * DistYCbCr(E, C)); + float dist_B_F = DistYCbCr(A, E) + DistYCbCr(E, I) + DistYCbCr(P(0,-2), C) + DistYCbCr(C, P(2,0)) + (4.0 * DistYCbCr(B, F)); + bool dominantGradient = (DOMINANT_DIRECTION_THRESHOLD * dist_B_F) < dist_E_C; + blendResult.y = ((dist_E_C > dist_B_F) && neq(E,B) && neq(E,F)) ? ((dominantGradient) ? BLEND_DOMINANT : BLEND_NORMAL) : BLEND_NONE; } - // Pixel Tap Mapping: --|--|--|--|-- - // --|06|07|--|-- - // 18|05|00|01|-- - // 17|04|03|02|-- - // --|15|14|--|-- - // Corner (0, 1) - if ( ((v[5] == v[0] && v[4] == v[3]) || (v[5] == v[4] && v[0] == v[3])) == false) + // Pixel Tap Mapping: -|x|x|-|- + // x|A|B|C|- + // x|D|E|F|- + // -|G|H|-|- + // -|-|-|-|- + if (!((eq(A,B) && eq(D,E)) || (eq(A,D) && eq(B,E)))) { - float dist_04_00 = DistYCbCr(src[17], src[ 5]) + DistYCbCr(src[ 5], src[ 7]) + DistYCbCr(src[15], src[ 3]) + DistYCbCr(src[ 3], src[ 1]) + (4.0 * DistYCbCr(src[ 4], src[ 0])); - float dist_05_03 = DistYCbCr(src[18], src[ 4]) + DistYCbCr(src[ 4], src[14]) + DistYCbCr(src[ 6], src[ 0]) + DistYCbCr(src[ 0], src[ 2]) + (4.0 * DistYCbCr(src[ 5], src[ 3])); - bool dominantGradient = (DOMINANT_DIRECTION_THRESHOLD * dist_05_03) < dist_04_00; - blendResult[3] = ((dist_04_00 > dist_05_03) && (v[0] != v[5]) && (v[0] != v[3])) ? ((dominantGradient) ? BLEND_DOMINANT : BLEND_NORMAL) : BLEND_NONE; + float dist_D_B = DistYCbCr(P(-2,0), A) + DistYCbCr(A, P(0,-2)) + DistYCbCr(G, E) + DistYCbCr(E, C) + (4.0 * DistYCbCr(D, B)); + float dist_A_E = DistYCbCr(P(-2,-1), D) + DistYCbCr(D, H) + DistYCbCr(P(-1,-2), B) + DistYCbCr(B, F) + (4.0 * DistYCbCr(A, E)); + bool dominantGradient = (DOMINANT_DIRECTION_THRESHOLD * dist_D_B) < dist_A_E; + blendResult.x = ((dist_D_B < dist_A_E) && neq(E,D) && neq(E,B)) ? ((dominantGradient) ? BLEND_DOMINANT : BLEND_NORMAL) : BLEND_NONE; } - // Pixel Tap Mapping: --|--|22|23|-- - // --|06|07|08|09 - // --|05|00|01|10 - // --|--|03|02|-- - // --|--|--|--|-- - // Corner (1, 0) - if ( ((v[7] == v[8] && v[0] == v[1]) || (v[7] == v[0] && v[8] == v[1])) == false) + float4 res = premultiply_alpha(E); + + // Pixel Tap Mapping: -|-|-|-|- + // -|-|B|C|- + // -|D|E|F|x + // -|G|H|I|x + // -|-|x|x|- + if(blendResult.z != BLEND_NONE) { - float dist_00_08 = DistYCbCr(src[ 5], src[ 7]) + DistYCbCr(src[ 7], src[23]) + DistYCbCr(src[ 3], src[ 1]) + DistYCbCr(src[ 1], src[ 9]) + (4.0 * DistYCbCr(src[ 0], src[ 8])); - float dist_07_01 = DistYCbCr(src[ 6], src[ 0]) + DistYCbCr(src[ 0], src[ 2]) + DistYCbCr(src[22], src[ 8]) + DistYCbCr(src[ 8], src[10]) + (4.0 * DistYCbCr(src[ 7], src[ 1])); - bool dominantGradient = (DOMINANT_DIRECTION_THRESHOLD * dist_07_01) < dist_00_08; - blendResult[1] = ((dist_00_08 > dist_07_01) && (v[0] != v[7]) && (v[0] != v[1])) ? ((dominantGradient) ? BLEND_DOMINANT : BLEND_NORMAL) : BLEND_NONE; + float dist_F_G = DistYCbCr(F, G); + float dist_H_C = DistYCbCr(H, C); + bool doLineBlend = (blendResult.z == BLEND_DOMINANT || + !((blendResult.y != BLEND_NONE && !IsPixEqual(E, G)) || (blendResult.w != BLEND_NONE && !IsPixEqual(E, C)) || + (IsPixEqual(G, H) && IsPixEqual(H, I) && IsPixEqual(I, F) && IsPixEqual(F, C) && !IsPixEqual(E, I)))); + + float2 origin = float2(0.0, 1.0 / sqrt(2.0)); + float2 direction = float2(1.0, -1.0); + if(doLineBlend) + { + bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_F_G <= dist_H_C) && neq(E,G) && neq(D,G); + bool haveSteepLine = (STEEP_DIRECTION_THRESHOLD * dist_H_C <= dist_F_G) && neq(E,C) && neq(B,C); + origin = haveShallowLine? float2(0.0, 0.25) : float2(0.0, 0.5); + direction.x += haveShallowLine? 1.0: 0.0; + direction.y -= haveSteepLine? 1.0: 0.0; + } + + float4 blendPix = premultiply_alpha(lerp(H,F, step(DistYCbCr(E, F), DistYCbCr(E, H)))); + res = lerp(res, blendPix, get_left_ratio(pos, origin, direction, scale)); } - // Pixel Tap Mapping: --|21|22|--|-- - // 19|06|07|08|-- - // 18|05|00|01|-- - // --|04|03|--|-- - // --|--|--|--|-- - // Corner (0, 0) - if ( ((v[6] == v[7] && v[5] == v[0]) || (v[6] == v[5] && v[7] == v[0])) == false) + // Pixel Tap Mapping: -|-|-|-|- + // -|A|B|-|- + // x|D|E|F|- + // x|G|H|I|- + // -|x|x|-|- + if(blendResult.w != BLEND_NONE) { - float dist_05_07 = DistYCbCr(src[18], src[ 6]) + DistYCbCr(src[ 6], src[22]) + DistYCbCr(src[ 4], src[ 0]) + DistYCbCr(src[ 0], src[ 8]) + (4.0 * DistYCbCr(src[ 5], src[ 7])); - float dist_06_00 = DistYCbCr(src[19], src[ 5]) + DistYCbCr(src[ 5], src[ 3]) + DistYCbCr(src[21], src[ 7]) + DistYCbCr(src[ 7], src[ 1]) + (4.0 * DistYCbCr(src[ 6], src[ 0])); - bool dominantGradient = (DOMINANT_DIRECTION_THRESHOLD * dist_05_07) < dist_06_00; - blendResult[0] = ((dist_05_07 < dist_06_00) && (v[0] != v[5]) && (v[0] != v[7])) ? ((dominantGradient) ? BLEND_DOMINANT : BLEND_NORMAL) : BLEND_NONE; + float dist_H_A = DistYCbCr(H, A); + float dist_D_I = DistYCbCr(D, I); + bool doLineBlend = (blendResult.w == BLEND_DOMINANT || + !((blendResult.z != BLEND_NONE && !IsPixEqual(E, A)) || (blendResult.x != BLEND_NONE && !IsPixEqual(E, I)) || + (IsPixEqual(A, D) && IsPixEqual(D, G) && IsPixEqual(G, H) && IsPixEqual(H, I) && !IsPixEqual(E, G)))); + + float2 origin = float2(-1.0 / sqrt(2.0), 0.0); + float2 direction = float2(1.0, 1.0); + if(doLineBlend) + { + bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_H_A <= dist_D_I) && neq(E,A) && neq(B,A); + bool haveSteepLine = (STEEP_DIRECTION_THRESHOLD * dist_D_I <= dist_H_A) && neq(E,I) && neq(F,I); + origin = haveShallowLine? float2(-0.25, 0.0) : float2(-0.5, 0.0); + direction.y += haveShallowLine? 1.0: 0.0; + direction.x += haveSteepLine? 1.0: 0.0; + } + origin = origin; + direction = direction; + + float4 blendPix = premultiply_alpha(lerp(H,D, step(DistYCbCr(E, D), DistYCbCr(E, H)))); + res = lerp(res, blendPix, get_left_ratio(pos, origin, direction, scale)); } - float4 dst[16]; - dst[ 0] = src[0]; - dst[ 1] = src[0]; - dst[ 2] = src[0]; - dst[ 3] = src[0]; - dst[ 4] = src[0]; - dst[ 5] = src[0]; - dst[ 6] = src[0]; - dst[ 7] = src[0]; - dst[ 8] = src[0]; - dst[ 9] = src[0]; - dst[10] = src[0]; - dst[11] = src[0]; - dst[12] = src[0]; - dst[13] = src[0]; - dst[14] = src[0]; - dst[15] = src[0]; - - // Scale pixel - if (IsBlendingNeeded(blendResult) == true) + // Pixel Tap Mapping: -|-|x|x|- + // -|A|B|C|x + // -|D|E|F|x + // -|-|H|I|- + // -|-|-|-|- + if(blendResult.y != BLEND_NONE) { - float dist_01_04 = DistYCbCr(src[1], src[4]); - float dist_03_08 = DistYCbCr(src[3], src[8]); - bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_01_04 <= dist_03_08) && (v[0] != v[4]) && (v[5] != v[4]); - bool haveSteepLine = (STEEP_DIRECTION_THRESHOLD * dist_03_08 <= dist_01_04) && (v[0] != v[8]) && (v[7] != v[8]); - bool needBlend = (blendResult[2] != BLEND_NONE); - bool doLineBlend = ( blendResult[2] >= BLEND_DOMINANT || - ((blendResult[1] != BLEND_NONE && !IsPixEqual(src[0], src[4])) || - (blendResult[3] != BLEND_NONE && !IsPixEqual(src[0], src[8])) || - (IsPixEqual(src[4], src[3]) && IsPixEqual(src[3], src[2]) && IsPixEqual(src[2], src[1]) && IsPixEqual(src[1], src[8]) && IsPixEqual(src[0], src[2]) == false) ) == false ); - - float4 blendPix = ( DistYCbCr(src[0], src[1]) <= DistYCbCr(src[0], src[3]) ) ? src[1] : src[3]; - dst[ 2] = lerp(dst[ 2], blendPix, (needBlend && doLineBlend) ? ((haveShallowLine) ? ((haveSteepLine) ? 1.0/3.0 : 0.25) : ((haveSteepLine) ? 0.25 : 0.00)) : 0.00); - dst[ 9] = lerp(dst[ 9], blendPix, (needBlend && doLineBlend && haveSteepLine) ? 0.25 : 0.00); - dst[10] = lerp(dst[10], blendPix, (needBlend && doLineBlend && haveSteepLine) ? 0.75 : 0.00); - dst[11] = lerp(dst[11], blendPix, (needBlend) ? ((doLineBlend) ? ((haveSteepLine) ? 1.00 : ((haveShallowLine) ? 0.75 : 0.50)) : 0.08677704501) : 0.00); - dst[12] = lerp(dst[12], blendPix, (needBlend) ? ((doLineBlend) ? 1.00 : 0.6848532563) : 0.00); - dst[13] = lerp(dst[13], blendPix, (needBlend) ? ((doLineBlend) ? ((haveShallowLine) ? 1.00 : ((haveSteepLine) ? 0.75 : 0.50)) : 0.08677704501) : 0.00); - dst[14] = lerp(dst[14], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.75 : 0.00); - dst[15] = lerp(dst[15], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.25 : 0.00); - - dist_01_04 = DistYCbCr(src[7], src[2]); - dist_03_08 = DistYCbCr(src[1], src[6]); - haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_01_04 <= dist_03_08) && (v[0] != v[2]) && (v[3] != v[2]); - haveSteepLine = (STEEP_DIRECTION_THRESHOLD * dist_03_08 <= dist_01_04) && (v[0] != v[6]) && (v[5] != v[6]); - needBlend = (blendResult[1] != BLEND_NONE); - doLineBlend = ( blendResult[1] >= BLEND_DOMINANT || - !((blendResult[0] != BLEND_NONE && !IsPixEqual(src[0], src[2])) || - (blendResult[2] != BLEND_NONE && !IsPixEqual(src[0], src[6])) || - (IsPixEqual(src[2], src[1]) && IsPixEqual(src[1], src[8]) && IsPixEqual(src[8], src[7]) && IsPixEqual(src[7], src[6]) && !IsPixEqual(src[0], src[8])) ) ); - - blendPix = ( DistYCbCr(src[0], src[7]) <= DistYCbCr(src[0], src[1]) ) ? src[7] : src[1]; - dst[ 1] = lerp(dst[ 1], blendPix, (needBlend && doLineBlend) ? ((haveShallowLine) ? ((haveSteepLine) ? 1.0/3.0 : 0.25) : ((haveSteepLine) ? 0.25 : 0.00)) : 0.00); - dst[ 6] = lerp(dst[ 6], blendPix, (needBlend && doLineBlend && haveSteepLine) ? 0.25 : 0.00); - dst[ 7] = lerp(dst[ 7], blendPix, (needBlend && doLineBlend && haveSteepLine) ? 0.75 : 0.00); - dst[ 8] = lerp(dst[ 8], blendPix, (needBlend) ? ((doLineBlend) ? ((haveSteepLine) ? 1.00 : ((haveShallowLine) ? 0.75 : 0.50)) : 0.08677704501) : 0.00); - dst[ 9] = lerp(dst[ 9], blendPix, (needBlend) ? ((doLineBlend) ? 1.00 : 0.6848532563) : 0.00); - dst[10] = lerp(dst[10], blendPix, (needBlend) ? ((doLineBlend) ? ((haveShallowLine) ? 1.00 : ((haveSteepLine) ? 0.75 : 0.50)) : 0.08677704501) : 0.00); - dst[11] = lerp(dst[11], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.75 : 0.00); - dst[12] = lerp(dst[12], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.25 : 0.00); - - dist_01_04 = DistYCbCr(src[5], src[8]); - dist_03_08 = DistYCbCr(src[7], src[4]); - haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_01_04 <= dist_03_08) && (v[0] != v[8]) && (v[1] != v[8]); - haveSteepLine = (STEEP_DIRECTION_THRESHOLD * dist_03_08 <= dist_01_04) && (v[0] != v[4]) && (v[3] != v[4]); - needBlend = (blendResult[0] != BLEND_NONE); - doLineBlend = ( blendResult[0] >= BLEND_DOMINANT || - !((blendResult[3] != BLEND_NONE && !IsPixEqual(src[0], src[8])) || - (blendResult[1] != BLEND_NONE && !IsPixEqual(src[0], src[4])) || - (IsPixEqual(src[8], src[7]) && IsPixEqual(src[7], src[6]) && IsPixEqual(src[6], src[5]) && IsPixEqual(src[5], src[4]) && !IsPixEqual(src[0], src[6])) ) ); - - blendPix = ( DistYCbCr(src[0], src[5]) <= DistYCbCr(src[0], src[7]) ) ? src[5] : src[7]; - dst[ 0] = lerp(dst[ 0], blendPix, (needBlend && doLineBlend) ? ((haveShallowLine) ? ((haveSteepLine) ? 1.0/3.0 : 0.25) : ((haveSteepLine) ? 0.25 : 0.00)) : 0.00); - dst[15] = lerp(dst[15], blendPix, (needBlend && doLineBlend && haveSteepLine) ? 0.25 : 0.00); - dst[ 4] = lerp(dst[ 4], blendPix, (needBlend && doLineBlend && haveSteepLine) ? 0.75 : 0.00); - dst[ 5] = lerp(dst[ 5], blendPix, (needBlend) ? ((doLineBlend) ? ((haveSteepLine) ? 1.00 : ((haveShallowLine) ? 0.75 : 0.50)) : 0.08677704501) : 0.00); - dst[ 6] = lerp(dst[ 6], blendPix, (needBlend) ? ((doLineBlend) ? 1.00 : 0.6848532563) : 0.00); - dst[ 7] = lerp(dst[ 7], blendPix, (needBlend) ? ((doLineBlend) ? ((haveShallowLine) ? 1.00 : ((haveSteepLine) ? 0.75 : 0.50)) : 0.08677704501) : 0.00); - dst[ 8] = lerp(dst[ 8], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.75 : 0.00); - dst[ 9] = lerp(dst[ 9], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.25 : 0.00); - - - dist_01_04 = DistYCbCr(src[3], src[6]); - dist_03_08 = DistYCbCr(src[5], src[2]); - haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_01_04 <= dist_03_08) && (v[0] != v[6]) && (v[7] != v[6]); - haveSteepLine = (STEEP_DIRECTION_THRESHOLD * dist_03_08 <= dist_01_04) && (v[0] != v[2]) && (v[1] != v[2]); - needBlend = (blendResult[3] != BLEND_NONE); - doLineBlend = ( blendResult[3] >= BLEND_DOMINANT || - !((blendResult[2] != BLEND_NONE && !IsPixEqual(src[0], src[6])) || - (blendResult[0] != BLEND_NONE && !IsPixEqual(src[0], src[2])) || - (IsPixEqual(src[6], src[5]) && IsPixEqual(src[5], src[4]) && IsPixEqual(src[4], src[3]) && IsPixEqual(src[3], src[2]) && !IsPixEqual(src[0], src[4])) ) ); - - blendPix = ( DistYCbCr(src[0], src[3]) <= DistYCbCr(src[0], src[5]) ) ? src[3] : src[5]; - dst[ 3] = lerp(dst[ 3], blendPix, (needBlend && doLineBlend) ? ((haveShallowLine) ? ((haveSteepLine) ? 1.0/3.0 : 0.25) : ((haveSteepLine) ? 0.25 : 0.00)) : 0.00); - dst[12] = lerp(dst[12], blendPix, (needBlend && doLineBlend && haveSteepLine) ? 0.25 : 0.00); - dst[13] = lerp(dst[13], blendPix, (needBlend && doLineBlend && haveSteepLine) ? 0.75 : 0.00); - dst[14] = lerp(dst[14], blendPix, (needBlend) ? ((doLineBlend) ? ((haveSteepLine) ? 1.00 : ((haveShallowLine) ? 0.75 : 0.50)) : 0.08677704501) : 0.00); - dst[15] = lerp(dst[15], blendPix, (needBlend) ? ((doLineBlend) ? 1.00 : 0.6848532563) : 0.00); - dst[ 4] = lerp(dst[ 4], blendPix, (needBlend) ? ((doLineBlend) ? ((haveShallowLine) ? 1.00 : ((haveSteepLine) ? 0.75 : 0.50)) : 0.08677704501) : 0.00); - dst[ 5] = lerp(dst[ 5], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.75 : 0.00); - dst[ 6] = lerp(dst[ 6], blendPix, (needBlend && doLineBlend && haveShallowLine) ? 0.25 : 0.00); + float dist_B_I = DistYCbCr(B, I); + float dist_F_A = DistYCbCr(F, A); + bool doLineBlend = (blendResult.y == BLEND_DOMINANT || + !((blendResult.x != BLEND_NONE && !IsPixEqual(E, I)) || (blendResult.z != BLEND_NONE && !IsPixEqual(E, A)) || + (IsPixEqual(I, F) && IsPixEqual(F, C) && IsPixEqual(C, B) && IsPixEqual(B, A) && !IsPixEqual(E, C)))); + + float2 origin = float2(1.0 / sqrt(2.0), 0.0); + float2 direction = float2(-1.0, -1.0); + + if(doLineBlend) + { + bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_B_I <= dist_F_A) && neq(E,I) && neq(H,I); + bool haveSteepLine = (STEEP_DIRECTION_THRESHOLD * dist_F_A <= dist_B_I) && neq(E,A) && neq(D,A); + origin = haveShallowLine? float2(0.25, 0.0) : float2(0.5, 0.0); + direction.y -= haveShallowLine? 1.0: 0.0; + direction.x -= haveSteepLine? 1.0: 0.0; + } + + float4 blendPix = premultiply_alpha(lerp(F,B, step(DistYCbCr(E, B), DistYCbCr(E, F)))); + res = lerp(res, blendPix, get_left_ratio(pos, origin, direction, scale)); } - // select output pixel - float4 res = lerp(lerp(lerp(lerp(dst[ 6], dst[ 7], step(0.25, f.x)), - lerp(dst[ 8], dst[ 9], step(0.75, f.x)), - step(0.50, f.x)), - lerp(lerp(dst[ 5], dst[ 0], step(0.25, f.x)), - lerp(dst[ 1], dst[10], step(0.75, f.x)), - step(0.50, f.x)), - step(0.25, f.y)), - lerp(lerp(lerp(dst[ 4], dst[ 3], step(0.25, f.x)), - lerp(dst[ 2], dst[11], step(0.75, f.x)), - step(0.50, f.x)), - lerp(lerp(dst[15], dst[14], step(0.25, f.x)), - lerp(dst[13], dst[12], step(0.75, f.x)), - step(0.50, f.x)), - step(0.75, f.y)), - step(0.50, f.y)); + // Pixel Tap Mapping: -|x|x|-|- + // x|A|B|C|- + // x|D|E|F|- + // -|G|H|-|- + // -|-|-|-|- + if(blendResult.x != BLEND_NONE) + { + float dist_D_C = DistYCbCr(D, C); + float dist_B_G = DistYCbCr(B, G); + bool doLineBlend = (blendResult.x == BLEND_DOMINANT || + !((blendResult.w != BLEND_NONE && !IsPixEqual(E, C)) || (blendResult.y != BLEND_NONE && !IsPixEqual(E, G)) || + (IsPixEqual(C, B) && IsPixEqual(B, A) && IsPixEqual(A, D) && IsPixEqual(D, G) && !IsPixEqual(E, A)))); + + float2 origin = float2(0.0, -1.0 / sqrt(2.0)); + float2 direction = float2(-1.0, 1.0); + if(doLineBlend) + { + bool haveShallowLine = (STEEP_DIRECTION_THRESHOLD * dist_D_C <= dist_B_G) && neq(E,C) && neq(F,C); + bool haveSteepLine = (STEEP_DIRECTION_THRESHOLD * dist_B_G <= dist_D_C) && neq(E,G) && neq(H,G); + origin = haveShallowLine? float2(0.0, -0.25) : float2(0.0, -0.5); + direction.x -= haveShallowLine? 1.0: 0.0; + direction.y += haveSteepLine? 1.0: 0.0; + } + + float4 blendPix = premultiply_alpha(lerp(D,B, step(DistYCbCr(E, B), DistYCbCr(E, D)))); + res = lerp(res, blendPix, get_left_ratio(pos, origin, direction, scale)); + } return postdivide_alpha(res); -}; +} diff --git a/libretro/libretro.cpp b/libretro/libretro.cpp index 5332f805da64..a76e8a4c4461 100644 --- a/libretro/libretro.cpp +++ b/libretro/libretro.cpp @@ -175,7 +175,7 @@ static RetroOption ppsspp_button_preference("ppsspp_button_preference", "Co static RetroOption ppsspp_fast_memory("ppsspp_fast_memory", "Fast Memory (Speedhack)", true); static RetroOption ppsspp_block_transfer_gpu("ppsspp_block_transfer_gpu", "Block Transfer GPU", true); static RetroOption ppsspp_texture_scaling_level("ppsspp_texture_scaling_level", "Texture Scaling Level", { { "1", 1 }, { "2", 2 }, { "3", 3 }, { "4", 4 }, { "5", 5 }, { "0", 0 } }); -static RetroOption ppsspp_texture_scaling_type("ppsspp_texture_scaling_type", "Texture Scaling Type", { { "xbrz", TextureScalerCommon::XBRZ }, { "hybrid", TextureScalerCommon::HYBRID }, { "bicubic", TextureScalerCommon::BICUBIC }, { "hybrid_bicubic", TextureScalerCommon::HYBRID_BICUBIC }, { "XBR", TextureScalerCommon::XBR }, { "SABR", TextureScalerCommon::SABR }, { "gaussian", TextureScalerCommon::GAUSSIAN }, { "cosine", TextureScalerCommon::COSINE } }); +static RetroOption ppsspp_texture_scaling_type("ppsspp_texture_scaling_type", "Texture Scaling Type", { { "xbrz", TextureScalerCommon::XBRZ }, { "hybrid", TextureScalerCommon::HYBRID }, { "bicubic", TextureScalerCommon::BICUBIC }, { "hybrid_bicubic", TextureScalerCommon::HYBRID_BICUBIC }, { "4xBRZ", TextureScalerCommon::_4XBRZ }, { "XBR", TextureScalerCommon::XBR }, { "SABR", TextureScalerCommon::SABR }, { "gaussian", TextureScalerCommon::GAUSSIAN }, { "cosine", TextureScalerCommon::COSINE } }); static RetroOption ppsspp_texture_scaling_realtime("ppsspp_texture_scaling_realtime", "Realtime Texture Scaling", false); static RetroOption ppsspp_texture_anisotropic_filtering("ppsspp_texture_anisotropic_filtering", "Anisotropic Filtering", { "off", "1x", "2x", "4x", "8x", "16x" }); static RetroOption ppsspp_texture_deposterize("ppsspp_texture_deposterize", "Texture Deposterize", false);