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TODO.txt
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features
- probability of destroying items in explosions? hp of items?
- add onDestroy(cause) to item -> rocket ammo may also want to explode on cause=fire/expl
- equippable items that deal damage over time to wearer
- variable max single instance rarity/difficulty depending on diff. setting
- time between shots of enemies depend on difficulty
- dedicated map screen with custom markers
- emp weapons that remove some or all energy from enemies weapons and armor
- energy armor!
- armor !!!!
- land mines
- flame thrower
feature-bugs
changes
- make experience orbs drop on death instead of being in the mobs inventory
- mob stat: exp orb chance
bugs
- mob stats bar still not drawn over loot labels
- cannot unload weapon in chest when too far away
--> unload should stop when exchange view is closed if wpn is in a chest
internal
---- DONE ?.?.? ---------------------------------------------------
features
changes
fixes
internal
---- DONE 0.1.7a ---------------------------------------------------
features
changes
fixes
- key 1 maps to 2nd weapon quick slot
internal
---- DONE 0.1.7 ---------------------------------------------------
features
- key map configuration file
changes
- now requires java 1.8
fixes
internal
---- DONE 0.1.6 ---------------------------------------------------
bugs
features
- first pass main menu
- hp + skill track UI
- destructable chests, one per level
- exchange menu for chests
- xp orbs
- unload weapons
changes
- input rework: q-drop e-use r-reload/unload lmb-dependent
- mobs sense player when they touch
- mobs carry less ammo
- weapons dropped while still firing complete their last burst when lying around
- lowered default volume of music and sounds
- whishlist is now called tracked skills
- rebalanced difficulty and item spawning for new random generator
- less crates in room areas
fixes
- items are no longer rendered behind stairs
- field of view not updating on destroy tile
- fixed invisible <EMPTY> items polluting the game
internal
- scrollable menu boxes
- random number generator for final exponential-like distribution
- overview screen for debugging
- item type definitions for spawn selection
- input map uses actions to abstact away from the difference between mouse and keyboard input