diff --git a/docs/tr2/CHANGELOG.md b/docs/tr2/CHANGELOG.md index 49ec2cf19..e12ca9443 100644 --- a/docs/tr2/CHANGELOG.md +++ b/docs/tr2/CHANGELOG.md @@ -37,6 +37,7 @@ - fixed the camera being cut off after using the gong hammer in Ice Palace (#1580) - fixed the audio not being in sync when Lara strikes the gong in Ice Palace (#1725) - fixed door cheat not working with drawbridges (#1748) +- fixed certain audio samples continuing to play after finishing the level (#1770, regression from 0.2) - fixed Lara's underwater hue being retained when re-entering a boat (#1596) - fixed Lara reloading the harpoon gun after every shot in NG+ (#1575) - fixed the dragon reviving itself after Lara removes the dagger in rare circumstances (#1572) diff --git a/src/tr2/game/game.c b/src/tr2/game/game.c index 9def68359..4e5336d24 100644 --- a/src/tr2/game/game.c +++ b/src/tr2/game/game.c @@ -16,7 +16,6 @@ #include "game/text.h" #include "global/funcs.h" #include "global/vars.h" -#include "specific/s_audio_sample.h" #include @@ -289,7 +288,7 @@ int32_t __cdecl Game_Loop(const bool demo_mode) g_GameMode = GAMEMODE_NOT_IN_GAME; Overlay_HideGameInfo(); - S_Audio_Sample_OutCloseAllTracks(); + Sound_StopAllSamples(); Music_Stop(); if (g_OptionMusicVolume) {