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source_code_v1.1.py
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source_code_v1.1.py
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#(error message for if targeted game has not been played)
#(error message for invalid username)
#(error message for invalid game selection)
#(add option for all and main, including rank, cosmetics, and more in game_type (supported by api as "all" and "main"))
import webbrowser
import requests
#gets the information for the correct api url
username = input("What is the Hive username you wish to receive information about? ")
game_type = input("Which game would you like your stats for? Available values: wars, dr, hide, sg, murder, sky, ctf, drop, ground, build, party, bridge, grav: ")
#gets the response from the api url
stats = requests.get(f"https://api.playhive.com/v0/game/all/{game_type}/{username}")
print (stats.json())
#if the game type is wars, parses the response and prints it in the terminal
if game_type == ("wars"):
xp = stats.json()["xp"]
print(f"xp: {xp}")
played = stats.json()["played"]
print(f"played: {played}")
victories = stats.json()["victories"]
print(f"victories: {victories}")
first_played = stats.json()["first_played"]
print(f"first played: {first_played}")
final_kills = stats.json()["final_kills"]
print(f"final kills: {final_kills}")
kills = stats.json()["kills"]
print(f"kills: {kills}")
treasure_destroyed = stats.json()["treasure_destroyed"]
print(f"treasures destroyed: {treasure_destroyed}")
deaths = stats.json()["deaths"]
print(f"deaths: {deaths}")
#if the game type is dr, parses the response and prints it in the terminal
if game_type == ("dr"):
xp = stats.json()["xp"]
print(f"xp: {xp}")
played = stats.json()["played"]
print(f"played: {played}")
victories = stats.json()["victories"]
print(f"victories: {victories}")
first_played = stats.json()["first_played"]
print(f"first played: {first_played}")
deaths = stats.json()["deaths"]
print(f"deaths: {deaths}")
checkpoints = stats.json()["checkpoints"]
print(f"checkpoints: {checkpoints}")
activated = stats.json()["activated"]
print(f"traps activated: {activated}")
kills = stats.json()["kills"]
print(f"kills: {kills}")
#if the game type is hide, parses the response and prints it in the terminal
if game_type == ("hide"):
xp = stats.json()["xp"]
print(f"xp: {xp}")
played = stats.json()["played"]
print(f"played: {played}")
victories = stats.json()["victories"]
print(f"victories: {victories}")
first_played = stats.json()["first_played"]
print(f"first played: {first_played}")
deaths = stats.json()["deaths"]
print(f"deaths: {deaths}")
hider_kills = stats.json()["hider_kills"]
print(f"hider kills: {hider_kills}")
#if the game type is sg, parses the response and prints it in the terminal
if game_type == ("sg"):
xp = stats.json()["xp"]
print(f"xp: {xp}")
played = stats.json()["played"]
print(f"played: {played}")
victories = stats.json()["victories"]
print(f"victories: {victories}")
first_played = stats.json()["first_played"]
print(f"first played: {first_played}")
crates = stats.json()["crates"]
print(f"crates opened: {crates}")
deathmatches = stats.json()["deathmatches"]
print(f"deathmatches reached: {deathmatches}")
cows = stats.json()["cows"]
print(f"cache cows: {cows}")
kills = stats.json()["kills"]
print(f"kills: {kills}")
deaths = stats.json()["deaths"]
print(f"deaths: {deaths}")
#if the game type is murder, parses the response and prints it in the terminal
if game_type == ("murder"):
xp = stats.json()["xp"]
print(f"xp: {xp}")
played = stats.json()["played"]
print(f"played: {played}")
victories = stats.json()["victories"]
print(f"victories: {victories}")
first_played = stats.json()["first_played"]
print(f"first played: {first_played}")
deaths = stats.json()["deaths"]
print(f"deaths: {deaths}")
coins = stats.json()["coins"]
print(f"coins collected: {coins}")
murders = stats.json()["murders"]
print(f"murders: {murders}")
murderer_eliminations = stats.json()["murderer_eliminations"]
print(f"murderer eliminations: {murderer_eliminations}")
#if the game type is sky, parses the response and prints it in the terminal
if game_type == ("sky"):
xp = stats.json()["xp"]
print(f"xp: {xp}")
played = stats.json()["played"]
print(f"played: {played}")
victories = stats.json()["victories"]
print(f"victories: {victories}")
first_played = stats.json()["first_played"]
print(f"first played: {first_played}")
kills = stats.json()["kills"]
print(f"kills: {kills}")
mystery_chests_destroyed = stats.json()["mystery_chests_destroyed"]
print(f"mystery chests destroyed: {mystery_chests_destroyed}")
ores_mined = stats.json()["ores_mined"]
print(f"ores mined: {ores_mined}")
spells_used = stats.json()["spells_used"]
print(f"spells used: {spells_used}")
deaths = stats.json()["deaths"]
print(f"deaths: {deaths}")
#if the game type is ctf, parses the response and prints it in the terminal
if game_type == ("ctf"):
xp = stats.json()["xp"]
print(f"xp: {xp}")
played = stats.json()["played"]
print(f"played: {played}")
victories = stats.json()["victories"]
print(f"victories: {victories}")
first_played = stats.json()["first_played"]
print(f"first played: {first_played}")
assists = stats.json()["assists"]
print(f"assists: {assists}")
deaths = stats.json()["deaths"]
print(f"deaths: {deaths}")
flags_captured = stats.json()["flags_captured"]
print(f"flags captured: {flags_captured}")
kills = stats.json()["kills"]
print(f"kills: {kills}")
flags_returned = stats.json()["flags_returned"]
print(f"flags returned: {flags_returned}")
#if the game type is drop, parses the response and prints it in the terminal
if game_type == ("drop"):
xp = stats.json()["xp"]
print(f"xp: {xp}")
played = stats.json()["played"]
print(f"played: {played}")
victories = stats.json()["victories"]
print(f"victories: {victories}")
first_played = stats.json()["first_played"]
print(f"first played: {first_played}")
blocks_destroyed = stats.json()["blocks_destroyed"]
print(f"blocks destroyed: {blocks_destroyed}")
powerups_collected = stats.json()["powerups_collected"]
print(f"powerups collected: {powerups_collected}")
vaults_used = stats.json()["vaults_used"]
print(f"vaults used: {vaults_used}")
deaths = stats.json()["deaths"]
print(f"deaths: {deaths}")
#if the game type is ground, parses the response and prints it in the terminal
if game_type == ("ground"):
xp = stats.json()["xp"]
print(f"xp: {xp}")
played = stats.json()["played"]
print(f"played: {played}")
victories = stats.json()["victories"]
print(f"victories: {victories}")
first_played = stats.json()["first_played"]
print(f"first played: {first_played}")
blocks_destroyed = stats.json()["blocks_destroyed"]
print(f"blocks destroyed: {blocks_destroyed}")
blocks_placed = stats.json()["blocks_placed"]
print(f"blocks placed: {blocks_placed}")
deaths = stats.json()["deaths"]
print(f"deaths: {deaths}")
projectiles_fired = stats.json()["projectiles_fired"]
print(f"projectiles fired: {projectiles_fired}")
kills = stats.json()["kills"]
print(f"kills: {kills}")
#if the game type is build, parses the response and prints it in the terminal
if game_type == ("build"):
xp = stats.json()["xp"]
print(f"xp: {xp}")
played = stats.json()["played"]
print(f"played: {played}")
victories = stats.json()["victories"]
print(f"victories: {victories}")
first_played = stats.json()["first_played"]
print(f"first played: {first_played}")
rating_good_received = stats.json()["rating_good_received"]
print(f"rating good received: {rating_good_received}")
rating_meh_received = stats.json()["rating_meh_received"]
print(f"rating meh received: {rating_meh_received}")
rating_okay_received = stats.json()["rating_okay_received"]
print(f"rating okay received: {rating_okay_received}")
rating_great_received = stats.json()["rating_great_received"]
print(f"rating great received: {rating_great_received}")
#if the game type is party, parses the response and prints it in the terminal
if game_type == ("party"):
xp = stats.json()["xp"]
print(f"xp: {xp}")
played = stats.json()["played"]
print(f"played: {played}")
victories = stats.json()["victories"]
print(f"victories: {victories}")
first_played = stats.json()["first_played"]
print(f"first played: {first_played}")
powerups_collected = stats.json()["powerups_collected"]
print(f"powerups collected: {powerups_collected}")
rounds_survived = stats.json()["rounds_survived"]
print(f"rounds survived: {rounds_survived}")
#if the game type is bridge, parses the response and prints it in the terminal
if game_type == ("bridge"):
xp = stats.json()["xp"]
print(f"xp: {xp}")
played = stats.json()["played"]
print(f"played: {played}")
victories = stats.json()["victories"]
print(f"victories: {victories}")
first_played = stats.json()["first_played"]
print(f"first played: {first_played}")
kills = stats.json()["kills"]
print(f"kills: {kills}")
deaths = stats.json()["deaths"]
print(f"deaths: {deaths}")
goals = stats.json()["goals"]
print(f"goals: {goals}")
#if the game type is grav, parses the response and prints it in the terminal
if game_type == ("grav"):
xp = stats.json()["xp"]
print(f"xp: {xp}")
played = stats.json()["played"]
print(f"played: {played}")
victories = stats.json()["victories"]
print(f"victories: {victories}")
first_played = stats.json()["first_played"]
print(f"first played: {first_played}")
deaths = stats.json()["deaths"]
print(f"deaths: {deaths}")
maps_completed = stats.json()["maps_completed"]
print(f"maps completed: {maps_completed}")
maps_completed_without_dying = stats.json()["maps_completed_without_dying"]
print(f"maps completed without dying: {maps_completed_without_dying}")