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A lot of content off the focal plane looks much better with depth of field blur (DoF). We should try to implement that in WebXR!
If we want to do a simpler version of this, we can look at the SimpleDoF script in Unity as a reference!
The text was updated successfully, but these errors were encountered:
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A lot of content off the focal plane looks much better with depth of field blur (DoF). We should try to implement that in WebXR!
If we want to do a simpler version of this, we can look at the SimpleDoF script in Unity as a reference!
The text was updated successfully, but these errors were encountered: