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In SampleScene example, the shaders are not using textures.
In the code I wrote, I do use a texture.
It causes a problem because of unspecified use of texture.
A fix is , within the HoloPlayContext.cpp, to specify a texture to use
Here is a work around that worked for me :
Replace
// 8. now render on view texture
glBindVertexArray(viewTex);
Hi,
In SampleScene example, the shaders are not using textures.
In the code I wrote, I do use a texture.
It causes a problem because of unspecified use of texture.
A fix is , within the HoloPlayContext.cpp, to specify a texture to use
Here is a work around that worked for me :
Replace
by
Then in the derived class from HoloPlayContext, specifiy
Allows to have the result compiling and display nicely on the LookingGlass.
I hope it helps.
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