A Particle library for L3D
To get started, modify the sources in src. Rename the example folder inside examples to a more meaningful name and add additional examples in separate folders.
To compile your example you can use particle compile examples/usage
command in Particle CLI or use our Desktop IDE.
Libraries can also depend on other libraries. To add a dependency use particle library add
or library management in Desktop IDE.
After the library is done you can upload it with particle library upload
or Upload
command in the IDE. This will create a private (only visible by you) library that you can use in other projects. If you wish to make your library public, use particle library publish
or Publish
command.
TODO: update this README
Connect XYZ hardware, add the L3D library to your project and follow this simple example:
#include "L3D.h"
L3D l3D;
void setup() {
l3D.begin();
}
void loop() {
l3D.process();
}
See the examples folder for more details.
TODO: Describe L3D
Here's how you can make changes to this library and eventually contribute those changes back.
To get started, clone the library from GitHub to your local machine.
Change the name of the library in library.properties
to something different. You can add your name at then end.
Modify the sources in and with the new behavior.
To compile an example, use particle compile examples/usage
command in Particle CLI or use our Desktop IDE.
After your changes are done you can upload them with particle library upload
or Upload
command in the IDE. This will create a private (only visible by you) library that you can use in other projects. Do particle library add L3D_myname
to add the library to a project on your machine or add the L3D_myname library to a project on the Web IDE or Desktop IDE.
At this point, you can create a GitHub pull request with your changes to the original library.
If you wish to make your library public, use particle library publish
or Publish
command.
Copyright 2019 Alex Hornstein [email protected]
Licensed under the license