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Controller.m
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Controller.m
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//
// Controller.m
// MiddleClick
//
// Created by Alex Galonsky on 11/9/09.
// Extended by Pascal Hartmann on 13.02.2019
//
#import "Controller.h"
#include "TrayMenu.h"
#import <Cocoa/Cocoa.h>
#include <CoreFoundation/CoreFoundation.h>
#import <Foundation/Foundation.h>
#include <math.h>
#include <unistd.h>
#pragma mark Multitouch API
typedef struct {
float x, y;
} mtPoint;
typedef struct {
mtPoint pos, vel;
} mtReadout;
typedef struct {
int frame;
double timestamp;
int identifier, state, foo3, foo4;
mtReadout normalized;
float size;
int zero1;
float angle, majorAxis, minorAxis; // ellipsoid
mtReadout mm;
int zero2[2];
float unk2;
} Finger;
typedef void* MTDeviceRef;
typedef int (*MTContactCallbackFunction)(int, Finger*, int, double, int);
MTDeviceRef MTDeviceCreateDefault(void);
CFMutableArrayRef MTDeviceCreateList(void);
void MTRegisterContactFrameCallback(MTDeviceRef, MTContactCallbackFunction);
void MTDeviceStart(MTDeviceRef, int); // thanks comex
void MTDeviceStop(MTDeviceRef);
#pragma mark Globals
NSDate* touchStartTime;
float middleclickX, middleclickY;
float middleclickX2, middleclickY2;
BOOL needToClick;
BOOL threeDown;
BOOL maybeMiddleClick;
BOOL wasThreeDown;
#pragma mark Implementation
@implementation Controller {
NSTimer* _restartTimer;
}
- (void)start
{
threeDown = NO;
wasThreeDown = NO;
needToClick =
[[NSUserDefaults standardUserDefaults] boolForKey:@"need_to_click"];
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
[NSApplication sharedApplication];
// Get list of all multi touch devices
NSMutableArray* deviceList = (NSMutableArray*)MTDeviceCreateList(); // grab our device list
// Iterate and register callbacks for multitouch devices.
for (int i = 0; i < [deviceList count]; i++) // iterate available devices
{
MTRegisterContactFrameCallback((MTDeviceRef)[deviceList objectAtIndex:i],
touchCallback); // assign callback for device
MTDeviceStart((MTDeviceRef)[deviceList objectAtIndex:i],
0); // start sending events
}
// register a callback to know when osx come back from sleep
[[[NSWorkspace sharedWorkspace] notificationCenter]
addObserver:self
selector:@selector(receiveWakeNote:)
name:NSWorkspaceDidWakeNotification
object:NULL];
// Register IOService notifications for added devices.
IONotificationPortRef port = IONotificationPortCreate(kIOMasterPortDefault);
CFRunLoopAddSource(CFRunLoopGetMain(),
IONotificationPortGetRunLoopSource(port),
kCFRunLoopDefaultMode);
io_iterator_t handle;
kern_return_t err = IOServiceAddMatchingNotification(
port, kIOFirstMatchNotification,
IOServiceMatching("AppleMultitouchDevice"), multitouchDeviceAddedCallback,
self, &handle);
if (err) {
NSLog(@"Failed to register notification for touchpad attach: %xd, will not "
@"handle newly "
@"attached devices",
err);
IONotificationPortDestroy(port);
} else {
/// Iterate through all the existing entries to arm the notification.
io_object_t item;
while ((item = IOIteratorNext(handle))) {
CFRelease(item);
}
}
// when displays are reconfigured restart of the app is needed, so add a calback to the
// reconifguration of Core Graphics
CGDisplayRegisterReconfigurationCallback(displayReconfigurationCallBack, self);
// we only want to see left mouse down and left mouse up, because we only want
// to change that one
CGEventMask eventMask = (CGEventMaskBit(kCGEventLeftMouseDown) | CGEventMaskBit(kCGEventLeftMouseUp));
// create eventTap which listens for core grpahic events with the filter
// sepcified above (so left mouse down and up again)
CFMachPortRef eventTap = CGEventTapCreate(
kCGHIDEventTap, kCGHeadInsertEventTap, kCGEventTapOptionDefault,
eventMask, mouseCallback, NULL);
if (!eventTap) {
NSLog(@"Couldn't create event tap!");
exit(1);
}
// Add to the current run loop.
CFRunLoopSourceRef runLoopSource = CFMachPortCreateRunLoopSource(kCFAllocatorDefault, eventTap, 0);
CFRunLoopAddSource(CFRunLoopGetCurrent(), runLoopSource,
kCFRunLoopCommonModes);
// Enable the event tap.
CGEventTapEnable(eventTap, true);
// release pool before exit
[pool release];
}
/// Schedule app to be restarted, if a restart is pending, delay it.
- (void)scheduleRestart:(NSTimeInterval)delay
{
[_restartTimer invalidate]; // Invalidate any existing timer.
_restartTimer = [NSTimer scheduledTimerWithTimeInterval:delay
repeats:NO
block:^(NSTimer* timer) {
restartApp();
}];
}
/// Callback for system wake up. This restarts the app to initialize callbacks.
- (void)receiveWakeNote:(NSNotification*)note
{
[self scheduleRestart:10];
}
- (BOOL)getClickMode
{
return needToClick;
}
- (void)setMode:(BOOL)click
{
[[NSUserDefaults standardUserDefaults] setBool:click forKey:@"need_to_click"];
needToClick = click;
}
// listening to mouse clicks to replace them with middle clicks if there are 3
// fingers down at the time of clicking this is done by replacing the left click
// down with a other click down and setting the button number to middle click
// when 3 fingers are down when clicking, and by replacing left click up with
// other click up and setting three button number to middle click when 3 fingers
// were down when the last click went down.
CGEventRef mouseCallback(CGEventTapProxy proxy, CGEventType type,
CGEventRef event, void* refcon)
{
if (needToClick) {
if (threeDown && type == kCGEventLeftMouseDown) {
wasThreeDown = YES;
CGEventSetType(event, kCGEventOtherMouseDown);
CGEventSetIntegerValueField(event, kCGMouseEventButtonNumber,
kCGMouseButtonCenter);
threeDown = NO;
}
if (wasThreeDown && type == kCGEventLeftMouseUp) {
wasThreeDown = NO;
CGEventSetType(event, kCGEventOtherMouseUp);
CGEventSetIntegerValueField(event, kCGMouseEventButtonNumber,
kCGMouseButtonCenter);
}
}
return event;
}
// mulittouch callback, see what is touched. If 3 are on the mouse set
// threedowns, else unset threedowns.
int touchCallback(int device, Finger* data, int nFingers, double timestamp,
int frame)
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
if (needToClick) {
if (nFingers == 3) {
if (!threeDown) {
threeDown = YES;
}
}
if (nFingers != 3) {
if (threeDown) {
threeDown = NO;
}
}
} else {
if (nFingers == 0) {
touchStartTime = NULL;
if (middleclickX + middleclickY) {
float delta = ABS(middleclickX - middleclickX2) + ABS(middleclickY - middleclickY2);
if (delta < 0.4f) {
// Emulate a middle click
// get the current pointer location
CGEventRef ourEvent = CGEventCreate(NULL);
CGPoint ourLoc = CGEventGetLocation(ourEvent);
CGEventPost(kCGHIDEventTap,
CGEventCreateMouseEvent(NULL, kCGEventOtherMouseDown,
ourLoc, kCGMouseButtonCenter));
CGEventPost(kCGHIDEventTap,
CGEventCreateMouseEvent(NULL, kCGEventOtherMouseUp,
ourLoc, kCGMouseButtonCenter));
}
}
} else if (nFingers > 0 && touchStartTime == NULL) {
NSDate* now = [[NSDate alloc] init];
touchStartTime = [now retain];
[now release];
maybeMiddleClick = YES;
middleclickX = 0.0f;
middleclickY = 0.0f;
} else {
if (maybeMiddleClick == YES) {
NSTimeInterval elapsedTime = -[touchStartTime timeIntervalSinceNow];
if (elapsedTime > 0.5f)
maybeMiddleClick = NO;
}
}
if (nFingers > 3) {
maybeMiddleClick = NO;
middleclickX = 0.0f;
middleclickY = 0.0f;
}
if (nFingers == 3) {
Finger* f1 = &data[0];
Finger* f2 = &data[1];
Finger* f3 = &data[2];
if (maybeMiddleClick == YES) {
middleclickX = (f1->normalized.pos.x + f2->normalized.pos.x + f3->normalized.pos.x);
middleclickY = (f1->normalized.pos.y + f2->normalized.pos.y + f3->normalized.pos.y);
middleclickX2 = middleclickX;
middleclickY2 = middleclickY;
maybeMiddleClick = NO;
} else {
middleclickX2 = (f1->normalized.pos.x + f2->normalized.pos.x + f3->normalized.pos.x);
middleclickY2 = (f1->normalized.pos.y + f2->normalized.pos.y + f3->normalized.pos.y);
}
}
}
[pool release];
return 0;
}
/// Relaunch the app when devices are connected/invalidated.
static void restartApp()
{
NSTask *task = [[[NSTask alloc] init] autorelease];
NSMutableArray *args = [NSMutableArray array];
[args addObject:@"-c"];
[args addObject:[NSString stringWithFormat:@"sleep %f; open \"%@\"", 1.0, [[NSBundle mainBundle] bundlePath]]];
[task setLaunchPath:@"/bin/sh"];
[task setArguments:args];
[task launch];
[NSApp terminate:NULL];
}
/// Callback when a multitouch device is added.
void multitouchDeviceAddedCallback(void* _controller,
io_iterator_t iterator)
{
/// Loop through all the returned items.
io_object_t item;
while ((item = IOIteratorNext(iterator))) {
CFRelease(item);
}
NSLog(@"Multitouch device added, restarting...");
Controller* controller = (Controller*)_controller;
[controller scheduleRestart:2];
}
void displayReconfigurationCallBack(CGDirectDisplayID display, CGDisplayChangeSummaryFlags flags, void* _controller)
{
if(flags & kCGDisplaySetModeFlag || flags & kCGDisplayAddFlag || flags & kCGDisplayRemoveFlag || flags & kCGDisplayDisabledFlag)
{
NSLog(@"Display reconfigured, restarting...");
Controller* controller = (Controller*)_controller;
[controller scheduleRestart:2];
}
}
@end