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设置如图,Boss战潜艇并不会出击,问问各位大佬是设置问题还是别的问题
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Boss战的log是这样的,INFO 02:18:35.503 │ Submarine call timer reached 后潜艇没有出击
──────────────────────────────────── BATTLE_5 ─────────────────────────────────────
INFO 02:18:19.116 │ BATTLE_5
INFO 02:18:19.117 │ Using function: battle_5
INFO 02:18:19.118 │ Is boss: [F2]
INFO 02:18:19.118 │ Move submarine near F2
INFO 02:18:19.121 │ A B C D E F G H I J K
INFO 02:18:19.122 │ 1 10 9999 9999 5 4 3 4 5 9999 9999 10
INFO 02:18:19.123 │ 2 9 9999 9999 4 3 2 3 4 9999 9999 9
INFO 02:18:19.124 │ 3 8 9 9999 9999 9999 1 9999 9999 9999 9 8
INFO 02:18:19.124 │ 4 7 9999 3 2 1 0 1 2 3 9999 7
INFO 02:18:19.125 │ 5 6 5 4 3 2 1 2 3 4 5 6
INFO 02:18:19.126 │ 6 7 6 5 4 3 2 3 4 5 6 7
INFO 02:18:19.127 │ 7 8 7 6 5 4 3 4 5 6 7 8
INFO 02:18:19.127 │ 8 9 9999 7 9999 5 4 5 9999 7 9999 9
INFO 02:18:19.128 │ 9 10 9 8 9999 6 5 6 9999 8 9 10
INFO 02:18:19.129 │ [Distance to boss] 2
INFO 02:18:19.130 │ Boss is already in hunting zone
INFO 02:18:19.135 │ <<< CLEAR BOSS >>>
INFO 02:18:19.137 │ Grids: [F2]
INFO 02:18:19.137 │ targetEnemyScale:default_mode
INFO 02:18:19.138 │ Clear enemy: F2
INFO 02:18:19.138 │ [Fleet_1: I5] Fleet_2: G8
INFO 02:18:19.147 │ Bind task ['General', 'Alas', 'TaskBalancer',
'EventGeneral', 'Event']
INFO 02:18:19.149 │ Save config ./config\alas.json,
Event.Emotion.Fleet1Value=87,
Event.Emotion.Fleet1Record=datetime.datetime(2025, 2, 28, 2, 18, 19),
Event.Emotion.Fleet2Value=119,
Event.Emotion.Fleet2Record=datetime.datetime(2025, 2, 28, 2, 18, 19)
INFO 02:18:19.156 │ [Emotion fleet_1] 87
INFO 02:18:19.157 │ [Emotion fleet_2] 119
INFO 02:18:19.158 │ Fleet set to 1
INFO 02:18:19.161 │ Fleet: 1, fleet_current_index: 1
INFO 02:18:19.162 │ In sight: F2
INFO 02:18:19.163 │ Focus to: G2
INFO 02:18:19.164 │ Map swipe: (0, -3)
INFO 02:18:19.167 │ Swipe ( 426, 276) -> ( 427, 550)
INFO 02:18:19.492 │ [prev.center_offset] [0.50735234 0.50870639]
INFO 02:18:19.605 │ tile_center: 0.935 (good match)
INFO 02:18:19.623 │ 0.052s _ edge_lines: 1 hori, 1 vert
INFO 02:18:19.625 │ Edges: \ homo_loca: ( 30, 62)
INFO 02:18:19.628 │ grids_offset: (1, 0)
INFO 02:18:19.629 │ center_loca: (3, 2)
INFO 02:18:19.631 │ [view.center_offset] [0.50020933 0.50156348]
INFO 02:18:19.642 │ Map swipe predict: (0, -3) (0.011s, current fleet match)
INFO 02:18:19.644 │ Camera: G3
INFO 02:18:19.645 │ Camera: G3
INFO 02:18:19.679 │ 0.033s predict: 39
INFO 02:18:19.680 │ -- -- -- -- -- -- -- --
INFO 02:18:19.682 │ -- -- BO -- -- -- -- --
INFO 02:18:19.682 │ -- -- -- -- -- -- -- --
INFO 02:18:19.683 │ -- -- -- -- -- -- -- --
INFO 02:18:19.684 │ -- -- -- -- -- FL 3E ..
INFO 02:18:19.685 │ Map swipe: (0, -1)
INFO 02:18:19.687 │ Swipe ( 629, 370) -> ( 629, 461)
INFO 02:18:19.901 │ [prev.center_offset] [0.50020933 0.50156348]
INFO 02:18:20.009 │ tile_center: 0.902 (good match)
INFO 02:18:20.026 │ 0.049s _ edge_lines: 1 hori, 1 vert
INFO 02:18:20.027 │ Edges: \ homo_loca: ( 29, 55)
INFO 02:18:20.030 │ grids_offset: (1, 0)
INFO 02:18:20.031 │ center_loca: (3, 1)
INFO 02:18:20.032 │ [view.center_offset] [0.50735208 0.55156327]
INFO 02:18:20.041 │ Map swipe predict: None (0.008s, no match)
INFO 02:18:20.042 │ Camera: G2
INFO 02:18:20.043 │ Camera: G2
INFO 02:18:20.073 │ 0.029s predict: 31
INFO 02:18:20.074 │ -- -- -- -- -- -- -- --
INFO 02:18:20.075 │ -- -- BO -- -- -- -- --
INFO 02:18:20.076 │ -- -- -- -- -- -- -- --
INFO 02:18:20.077 │ -- -- -- -- -- -- -- ..
INFO 02:18:20.078 │ Map swipe: (0, 0)
INFO 02:18:20.079 │ Global F2 (camera=G2) -> Local C2 (center=D2)
INFO 02:18:20.080 │ Click ( 479, 335) @ C2
INFO 02:18:24.512 │ [Loading] 8%
INFO 02:18:24.513 │ Combat preparation.
INFO 02:18:24.531 │ Bind task ['General', 'Alas', 'TaskBalancer',
'EventGeneral', 'Event']
INFO 02:18:24.533 │ Save config ./config\alas.json,
Event.Emotion.Fleet1Value=87,
Event.Emotion.Fleet1Record=datetime.datetime(2025, 2, 28, 2, 18, 24),
Event.Emotion.Fleet2Value=119,
Event.Emotion.Fleet2Record=datetime.datetime(2025, 2, 28, 2, 18, 24)
INFO 02:18:24.539 │ [Emotion fleet_1] 87
INFO 02:18:24.540 │ [Emotion fleet_2] 119
INFO 02:18:24.547 │ [Loading] 8%
INFO 02:18:24.548 │ Screenshot interval set to 1.0s
INFO 02:18:29.499 │ [BattleUI] PAUSE_New
INFO 02:18:29.500 │ <<< EMOTION REDUCE >>>
INFO 02:18:29.510 │ Bind task ['General', 'Alas', 'TaskBalancer',
'EventGeneral', 'Event']
INFO 02:18:29.511 │ Save config ./config\alas.json,
Event.Emotion.Fleet1Value=85,
Event.Emotion.Fleet1Record=datetime.datetime(2025, 2, 28, 2, 18, 29),
Event.Emotion.Fleet2Value=119,
Event.Emotion.Fleet2Record=datetime.datetime(2025, 2, 28, 2, 18, 29)
INFO 02:18:29.529 │ [Emotion fleet_1] 85
INFO 02:18:29.530 │ [Emotion fleet_2] 119
INFO 02:18:29.531 │ Combat execute
INFO 02:18:35.502 │ Combat auto check timer reached
INFO 02:18:35.503 │ Submarine call timer reached
INFO 02:19:41.931 │ Click (1020, 666) @ BATTLE_STATUS_S
INFO 02:19:41.982 │ Combat status
INFO 02:19:41.983 │ [expected_end] in_stage
INFO 02:19:41.984 │ Screenshot interval set to 0.3s
INFO 02:19:42.371 │ Click (1026, 651) @ BATTLE_STATUS_S
INFO 02:19:42.808 │ Click (1017, 656) @ GET_SHIP
INFO 02:19:44.008 │ Click (1026, 666) @ GET_SHIP
INFO 02:19:46.117 │ Click (1201, 641) @ EXP_INFO_S
INFO 02:19:46.681 │ Click (1217, 643) @ EXP_INFO_S
INFO 02:19:48.465 │ In stage.
INFO 02:19:50.826 │ <<< CAMPAIGN END >>>
INFO 02:19:50.837 │ Pending tasks: ['Event']
INFO 02:19:50.838 │ [Task] Event (Enable, 2025-01-01 21:48:00)
INFO 02:19:50.839 │ Continue task Event (Enable, 2025-01-01 21:48:00)
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