From 0cf716740aad90eac1eb6336a4dad7f19919375c Mon Sep 17 00:00:00 2001 From: Cerz0 <62533167+Cerz0@users.noreply.github.com> Date: Wed, 8 Jul 2020 01:32:50 +0200 Subject: [PATCH] campaign_12_2 --- campaign/campaign_12_2.py | 77 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 77 insertions(+) create mode 100644 campaign/campaign_12_2.py diff --git a/campaign/campaign_12_2.py b/campaign/campaign_12_2.py new file mode 100644 index 0000000000..07958547f3 --- /dev/null +++ b/campaign/campaign_12_2.py @@ -0,0 +1,77 @@ +from module.campaign.campaign_base import CampaignBase +from module.map.map_base import CampaignMap +from module.map.map_grids import SelectedGrids, RoadGrids +from module.logger import logger + + + +MAP = CampaignMap() +MAP.shape = 'I7' +MAP.map_data = ''' + ++ MB ME ME ++ -- ME ME -- + ++ -- ME -- ME -- ME -- ++ + MB ME ++ ME SP ME -- ME ++ + MB __ ME -- SP ++ ++ __ ME + ++ -- -- ME ME -- ME -- ME + -- ME ME ++ -- -- ME ME -- + ME -- ME -- ME ME -- ++ ++ +''' +MAP.camera_data = ['D3', 'D5', 'F3', 'F5'] +MAP.spawn_data = [ + {'battle': 0, 'enemy': 3}, + {'battle': 1, 'enemy': 2}, + {'battle': 2, 'enemy': 1}, + {'battle': 3, 'enemy': 1}, + {'battle': 4, 'enemy': 1}, + {'battle': 5}, + {'battle': 6, 'boss': 1}, +] + +A1, B1, C1, D1, E1, F1, G1, H1, I1, \ +A2, B2, C2, D2, E2, F2, G2, H2, I2, \ +A3, B3, C3, D3, E3, F3, G3, H3, I3, \ +A4, B4, C4, D4, E4, F4, G4, H4, I4, \ +A5, B5, C5, D5, E5, F5, G5, H5, I5, \ +A6, B6, C6, D6, E6, F6, G6, H6, I6, \ +A7, B7, C7, D7, E7, F7, G7, H7, I7, \ + = MAP.flatten() + +road_main = RoadGrids([[C4, D5], B3]) + +class Config: + INTERNAL_LINES_HOUGHLINES_THRESHOLD = 30 + EDGE_LINES_HOUGHLINES_THRESHOLD = 30 + COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.2 + INTERNAL_LINES_FIND_PEAKS_PARAMETERS = { + 'height': (150, 255 - 24), + 'width': (0.9, 10), + 'prominence': 10, + 'distance': 35, + } + EDGE_LINES_FIND_PEAKS_PARAMETERS = { + 'height': (255 - 24, 255), + 'prominence': 10, + 'distance': 50, + 'wlen': 1000, + } + +class Campaign(CampaignBase): + MAP = MAP + + def battle_0(self): + + if self.clear_roadblocks([road_main]): + return True + if self.clear_potential_roadblocks([road_main]): + return True + + return self.battle_default() + + def battle_6(self): + boss = self.map.select(is_boss=True) + if boss: + if not self.check_accessibility(boss[0], fleet=2): + if self.clear_roadblocks([road_main]): + return True + + return self.fleet_2.clear_boss()