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AttackInfos.txt
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AttackInfos.txt
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AttackInfos = Array of AttackInfo
AttackInfo:
AttackName = StringProperty (?)
AttackWeight = FloatProperty
AttackRange = FloatProperty
MinAttackRange = FloatProperty
ActivateAttackRange = FloatProperty
AttackInterval = FloatProperty
bHighQualityAttack = BoolProperty
bSkipUntamed = BoolProperty
bSkipTamed = BoolProperty
bOnlyOnWildDinos = BoolProperty
bPreventWhenEncumbered = BoolProperty
bRidingOnlyAllowOnGround = BoolProperty
bRidingOnlyAllowWhileFlying = BoolProperty
bOnlyUseWithPlayersOrRiders = BoolProperty
bOnlyUseWithPlayers = BoolProperty
bPreventWhenSwimming = BoolProperty
bPreventWhenInsufficientStamina = BoolProperty
bSkipOnFlyers = BoolProperty
bSkipAI = BoolProperty
bPreventOnFemale = BoolProperty
bPreventOnMale = BoolProperty
bPreventWhenDinoCarrying = BoolProperty
bUseBlueprintCanRiderAttack = BoolProperty
bRequiresWalking = BoolProperty
bRequiresSwimming = BoolProperty
bAttackStopsMovement = BoolProperty
bAttackStopsMovementAllowFalling = BoolProperty
bAttackWithJump = BoolProperty
bLocationBasedAttack = BoolProperty
bDropCarriedCharacter = BoolProperty
bCancelAndDropIfCarriedCharacter = BoolProperty
bPreventAttackWhileRunning = BoolProperty
bForceUpdateInRange = BoolProperty
bForceUpdateMeshSelf = BoolProperty
bUseSecondaryAnimationInAir = BoolProperty
bUseBlueprintCanAttack = BoolProperty
bUseBlueprintAdjustOutputDamage = BoolProperty
bDisableRunningWhenAttacking = BoolProperty
bKeepExecutingWhenAcquiringTarget = BoolProperty
bPreventWithRider = BoolProperty
bAIForceAttackDotProductCheck = BoolProperty
bInstantlyHarvestCorpse = BoolProperty
bAddPawnVelocityToProjectile = BoolProperty
bAttackStopsRotation = BoolProperty
bTamedAISpecialAttack = BoolProperty
bPreventWhenCarryingExplosive = BoolProperty
bAllowWhenAnimationPreventsInput = BoolProperty
bRequireLineOfSight = BoolProperty
bUseBPOverrideGetAtttackAnimationIndex = BoolProperty
bUseSecondaryAnimationWhenSwimming = BoolProperty
bUseTertiaryAnimationWhenSwimming = BoolProperty
bHighQualityAttackOnlyPlayerOrTamed = BoolProperty
ChildStateIndexes = Array of IntProperty (?)
AttackWithJumpChange = FloatProperty
AttackSelectionExpirationTime = FloatProperty
AttackRotationRangeDegrees = FloatProperty
AttackRotationGroundSpeedMultiplier = FloatProperty
AttackRotationRate = Rotator (FloatProperty, FloatProperty, FloatProperty)
MeleeSwingSockets = Array of StringProperty (?)
RangedSocket = StringProperty (?)
MeleeDamageAmount = IntProperty
MeleeDamageImpulse = FloatProperty
MeleeSwingRadius = FloatProperty
MeleeDamageType = ObjectProperty
AttackOffset = FloatProperty
StaminaCost = FloatProperty
RiderAttackInterval = FloatProperty
DotProductCheckMin = FloatProperty
DotProductCheckMax = FloatProperty
AttackAnimations = Array of ObjectProperty
AttackAnimationWeights = Array of FloatProperty
AttackAnimationsTimeFromEndToConsiderFinished = Array of FloatProperty
ProjectileClass = ObjectProperty
AttackStateTypeClass = ObjectProperty
AttackRunningSpeedModifier = FloatProperty
SwimmingAttackRunningSpeedModifier = FloatProperty
SetAttackTargetTime = FloatProperty