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AttackInfos-Dodo.txt
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AttackInfos For Dodo_Character_BP
AttackInfo:
* AttackName = Melee
* AttackWeight = 1.0
* AttackRange = 110.0
MinAttackRange = 0.0
ActivateAttackRange = 0.0
* AttackInterval = 0.25
bHighQualityAttack = False
bSkipUntamed = False
bSkipTamed = False
bOnlyOnWildDinos = False
bPreventWhenEncumbered = False
bRidingOnlyAllowOnGround = False
bRidingOnlyAllowWhileFlying = False
bOnlyUseWithPlayersOrRiders = False
bOnlyUseWithPlayers = False
bPreventWhenSwimming = False
bPreventWhenInsufficientStamina = False
bSkipOnFlyers = False
bSkipAI = False
bPreventOnFemale = False
bPreventOnMale = False
bPreventWhenDinoCarrying = False
bUseBlueprintCanRiderAttack = False
bRequiresWalking = False
bRequiresSwimming = False
* bAttackStopsMovement = True
bAttackStopsMovementAllowFalling = False
bAttackWithJump = False
bLocationBasedAttack = False
bDropCarriedCharacter = False
bCancelAndDropIfCarriedCharacter = False
bPreventAttackWhileRunning = False
bForceUpdateInRange = False
bForceUpdateMeshSelf = False
bUseSecondaryAnimationInAir = False
bUseBlueprintCanAttack = False
bUseBlueprintAdjustOutputDamage = False
bDisableRunningWhenAttacking = False
bKeepExecutingWhenAcquiringTarget = False
bPreventWithRider = False
bAIForceAttackDotProductCheck = False
bInstantlyHarvestCorpse = False
bAddPawnVelocityToProjectile = False
bAttackStopsRotation = False
bTamedAISpecialAttack = False
bPreventWhenCarryingExplosive = False
bAllowWhenAnimationPreventsInput = False
bRequireLineOfSight = False
bUseBPOverrideGetAtttackAnimationIndex = False
* bUseSecondaryAnimationWhenSwimming = True
bUseTertiaryAnimationWhenSwimming = False
bHighQualityAttackOnlyPlayerOrTamed = False
ChildStateIndexes = []
AttackWithJumpChange = 0.0
* AttackSelectionExpirationTime = 10.0
* AttackRotationRangeDegrees = 30.0
* AttackRotationGroundSpeedMultiplier = 0.5
* AttackRotationRate = Rotator (Roll=0.0, Pitch=0.0, Yaw=350.0)
* MeleeSwingSockets = [
"MeleeSocket1",
"MeleeSocket2"
]
* RangedSocket = "None"
* MeleeDamageAmount = 5
MeleeDamageImpulse = 0.0
* MeleeSwingRadius = 90.0
* MeleeDamageType = /Game/PrimalEarth/CoreBlueprints/DamageTypes/DmgType_Melee_Dino_Herbivore_Small
* AttackOffset = 140.0
StaminaCost = 0.0
RiderAttackInterval = 0.0
DotProductCheckMin = 0.0
DotProductCheckMax = 0.0
* AttackAnimations = [
/Game/PrimalEarth/Dinos/Dodo/Animations/Dodo-Attack-Bite_Montage,
/Game/PrimalEarth/Dinos/Dodo/Animations/Dodo-Attack-Bite_Montage_Additive
]
* AttackAnimationWeights = [
1.0
]
AttackAnimationsTimeFromEndToConsiderFinished = []
ProjectileClass = None
* AttackStateTypeClass = /Game/PrimalEarth/CoreAI/DinoAttackState
* AttackRunningSpeedModifier = 1.0
* SwimmingAttackRunningSpeedModifier = 1.0
SetAttackTargetTime = 0.0