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internet.h
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#include "ui.h"
#include "message.h"
#include "gobang.h"
#define random(x) (rand()%x)
#include<sys/time.h>
extern int internetUserOperationHandler(SOCKET s_client);
extern int internetGobangDataHandler(SOCKET s_client);
extern void internetClientMode(char* SERVER_IP);
extern void internetServerMode();
extern void internetGameStart(SOCKET s_client);
void clear();
void initListener();
void renderBotton();
void internetGameInit();
void internetGameInit(){
//启动游戏
setIsBlackMove(1);
clear();
//注册按钮监听器
initListener();
resetBoard();
SetConsoleTitle(TITLE_GOBANG);
hideCursor();
//渲染按钮
renderBotton();
pos(25,0);
puts(BANNER_GOBANG);
pos(25,19);
//输出自己的身份
puts(isBlackIdentity?MESSAGE_IDENTITY_BLACK:MESSAGE_IDENTITY_WHITE);
}
void internetClientMode(char* SERVER_IP){
WORD ws_version = MAKEWORD(2, 2); //指定Winsock version
WSADATA wsaData; //WSA 函数的参数
/*初始化winsock*/
WSAStartup(ws_version, &wsaData);
int send_status, recv_status;
SOCKADDR_IN addr_server;
SOCKET s_client;
while(1){
s_client = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
SOCKADDR_IN addr_server;
addr_server.sin_family = AF_INET; //协议
addr_server.sin_port = htons(5050); //端口
addr_server.sin_addr.s_addr = inet_addr(SERVER_IP);
int cnct_status = connect(s_client, (SOCKADDR*)&addr_server, sizeof(SOCKADDR));
if(cnct_status == 0)//连接成功
{
break;
}else {
int result=MessageBox(NULL, TEXT(MESSAGE_FAILED_TO_CONNECT_SERVER), TEXT(TITLE_ERROR), MB_RETRYCANCEL | MB_ICONERROR);
if(result==IDCANCEL) return;
}
}
char buf[100];
while(1)
{
memset(buf,0,sizeof(buf));
puts(MESSAGE_CONNECTION_ESTABLISHED);
//与服务器建立连接成功,发送READY信号
send_status = send(s_client, CLIENT_READYSIGNAL, strlen(CLIENT_READYSIGNAL), 0);
if(send_status == SOCKET_ERROR)//发送失败
{
puts(MESSAGE_CONNECTION_TIMEOUT);
}
else//发送成功
{
//等待服务端传来的身份信息
recv_status = recv(s_client, buf, 100, 0);
buf[recv_status] = 0x00;//在字符串结尾填上 结束符 0x00 == /0 参考回答
if(buf[0]=='S'){//信息有效
//读取身份信息
sscanf(buf,SERVER_START_DATA,&isBlackIdentity);
//启动游戏
internetGameInit();
break;
}
}
}
internetGameStart(s_client);
closesocket(s_client);
WSACleanup();
}
void internetServerMode(){
WORD ws_version = MAKEWORD(2, 2); //指定Winsock version
WSADATA wsaData; //WSA 函数的参数
/*初始化winsock*/
WSAStartup(ws_version, &wsaData);
/*socket*/
SOCKET s_server = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
SOCKADDR_IN addr_server;
addr_server.sin_family = AF_INET; //协议
addr_server.sin_port = htons(5050); //端口
addr_server.sin_addr.s_addr = htonl(INADDR_ANY); //IP:任意IP
/*bind*/
int bind_status;
bindport:
bind_status = bind(s_server, (SOCKADDR*)&addr_server, sizeof(SOCKADDR));
if(bind_status == SOCKET_ERROR)
{
int result=MessageBox(NULL, TEXT(MESSAGE_CLOUD_NOT_BIND_TO_PORT), TEXT(TITLE_ERROR), MB_RETRYCANCEL | MB_ICONERROR);
if(result==IDCANCEL) return;
else goto bindport;
}
else
{
puts(MESSAGE_BIND_OK);
}
/*listen*/
listen(s_server, 1);//max=5
printf(MESSAGE_LISTENING);
SOCKADDR_IN addr_client; //存储client地址信息
int len = sizeof(SOCKADDR);
SOCKET s_client; //连接的socket
int send_status, recv_status;
while(1){
puts(MESSAGE_WAIT_CONNECTION);
/*accept*/
s_client = accept(s_server, (SOCKADDR*)&addr_client, &len);
if(s_client == INVALID_SOCKET)
{
printf(MESSAGE_ESTABLISHED_CONNECTION_WITH_CLIENT_FAILED);
}else break;
}
char buf[100];
while(1)
{
memset(buf,0,sizeof(buf));
//与客户端建立连接成功,接受客户端READY信号
puts(MESSAGE_CONNECTION_ESTABLISHED);
recv_status = recv(s_client, buf, 100, 0);
if(recv_status > 0)
{
buf[recv_status] = 0x00;//在字符串结尾填上 结束符 0x00 == /0 参考回答
if(strcmp(buf,CLIENT_READYSIGNAL)==0){
//信号有效
puts(MESSAGE_STARTING_GAME);
//随机分配自己的身份(黑棋/白棋)
srand(time(0));
isBlackIdentity=random(1);
//将客户端的身份发送过去
sprintf(buf,SERVER_START_DATA,1-isBlackIdentity);
send(s_client, buf, strlen(buf), 0);
internetGameInit();
break;
}
}
}
internetGameStart(s_client);
closesocket(s_client);
closesocket(s_server);
WSACleanup();
return;
}
int internetGobangDataHandler(SOCKET s_client){
COORD coord;
int send_status, recv_status;
char buf[100];
memset(buf,0,sizeof(buf));
recv_status = recv(s_client, buf, 100, 0);
//接受对手的棋子数据
if(recv_status>0){//数据有效
buf[recv_status]=0x00;
if(strcmp(buf,SURRENDER_SIGNAL)==0){
MessageBox(NULL, TEXT(MESSAGE_YOU_WIN), TEXT(TITLE_GAMEOVER), MB_OK | MB_ICONINFORMATION);
return GAMEOVER_SIGNAL;
}else if(strcmp(buf,UNDO_REQUEST)==0){
int result=MessageBox(NULL, TEXT(MESSAGE_UNDO_REQUEST), TEXT(TITLE_UNDO_REQUEST), MB_YESNO | MB_ICONQUESTION);
if(result==IDYES){
onLocalUndoClick(0,0);
send(s_client,UNDO_ACCEPT,strlen(UNDO_ACCEPT),0);
}else{
send(s_client,UNDO_DENIED,strlen(UNDO_DENIED),0);
}
return CONTINUE_SIGNAL;
}else{
//更新本地棋盘数据
sscanf(buf,PLACE_DATA,&coord.X,&coord.Y);
int ret=Trigger(coord.X,coord.Y);
if(ret==GAMEOVER_SIGNAL) {
MessageBox(NULL, TEXT( (isBlackTheWinner&&isBlackIdentity) ? MESSAGE_YOU_WIN: MESSAGE_YOU_LOSE ), TEXT(TITLE_GAMEOVER), MB_OK | MB_ICONINFORMATION);
return GAMEOVER_SIGNAL;
}
return CONTINUE_SIGNAL;
}
}
}
int internetUserOperationHandler(SOCKET s_client){
COORD coord=waitForMouseClick();
int ret=Trigger(coord.X,coord.Y);
int send_status, recv_status;
char buf[100];
memset(buf,0,sizeof(buf));
if(ret==UNDO_CLICK_SIGNAL){
send(s_client,UNDO_REQUEST,strlen(UNDO_REQUEST),0);
recv_status = recv(s_client, buf, 100, 0);
if(recv_status>0){
buf[recv_status]=0x00;
if(strcmp(UNDO_ACCEPT,buf)==0){
onLocalUndoClick(0,0);
}else{
pos(25,2);
puts(MESSAGE_UNDO_DENIED);
}
}
return CONTINUE_SIGNAL;
}else if(ret==SURRENDER_CLICK_SIGNAL){
send(s_client,SURRENDER_SIGNAL,strlen(SURRENDER_SIGNAL),0);
MessageBox(NULL, TEXT(MESSAGE_SURRENDERED), TEXT(TITLE_GAMEOVER), MB_OK | MB_ICONINFORMATION);
return GAMEOVER_SIGNAL;
}else{
//获取点击的棋子数据
sprintf(buf,PLACE_DATA,coord.X,coord.Y);
//发送给客户端
send_status = send(s_client, buf, strlen(buf), 0);
if(send_status!=SOCKET_ERROR){//发送成功
//更新本地棋盘数据 并判断输赢
if(ret==GAMEOVER_SIGNAL) {
send(s_client,SURRENDER_SIGNAL,strlen(SURRENDER_SIGNAL),0);
MessageBox(NULL, TEXT((isBlackTheWinner&&isBlackIdentity) ? MESSAGE_YOU_WIN: MESSAGE_YOU_LOSE ), TEXT(TITLE_GAMEOVER), MB_OK | MB_ICONINFORMATION);
return GAMEOVER_SIGNAL;
}
SetConsoleTitle(gobangGameMode==GOBANG_SERVER_MODE?MESSAGE_WAIT_CLIENT_MOVE:MESSAGE_WAIT_SERVER_MOVE);
}
return CONTINUE_SIGNAL;
}
}
void internetGameStart(SOCKET s_client){
COORD coord;
int send_status, recv_status;
char buf[100];
while(1){
memset(buf,0,sizeof(buf));
int res=CONTINUE_SIGNAL;
pos(25,1);
if(isBlackMove ^ isBlackIdentity==0){
//是自己的回合
//1.自己是黑棋,现在是黑棋移动
//2.自己是白棋,现在是白棋移动
puts(MESSAGE_WAIT_YOU);
//接收用户的操作数据,处理并发送给对方
res=internetUserOperationHandler(s_client);
}else{
//不是自己的回合
//1.自己是黑棋,现在是白棋移动
//2.自己是白棋,现在是黑棋移动
puts(isBlackIdentity?MESSAGE_WAIT_WHITE:MESSAGE_WAIT_BLACK);
//接收来自对方的操作数据并处理
res=internetGobangDataHandler(s_client);
}
if(res==GAMEOVER_SIGNAL) break;
}
}