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Introduce a collision shape cache when creating rigid bodies with the same Mesh. #220

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dgavedissian opened this issue Jan 25, 2024 · 0 comments

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@dgavedissian
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Currently, RigidBody_CreateConvexHullFromMesh and similar will recompute the convex hull / convex decomposition / trimesh from the Mesh vertex data every time. We should cache these objects and re-use them when creating rigid bodies from the same mesh pointer.

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