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Currently, RigidBody_CreateConvexHullFromMesh and similar will recompute the convex hull / convex decomposition / trimesh from the Mesh vertex data every time. We should cache these objects and re-use them when creating rigid bodies from the same mesh pointer.
The text was updated successfully, but these errors were encountered:
Currently,
RigidBody_CreateConvexHullFromMesh
and similar will recompute the convex hull / convex decomposition / trimesh from the Mesh vertex data every time. We should cache these objects and re-use them when creating rigid bodies from the same mesh pointer.The text was updated successfully, but these errors were encountered: