Signal_Handler: Caught Memory Access Violation #4
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Hi guys, I'm having a problem when trying to run the project. I'm getting a Signal_Handler: Caught Memory Access Violation ./script/Game\Entities\System.lua(70): update ./script/App\ltheory.lua(83): onUpdate ./script/phx\util\Application.lua(138): run ./script/Main.lua(39): : xpcall ./script/env\env.lua(9): Call ./script/Main.lua(8): J:\ltheory> ` The build config log: And the build log shows some errors like: Checking Build System any help would be very appreciated. |
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Replies: 1 comment 4 replies
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@obiwan51 If you try pulling the latest |
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@obiwan51 If you try pulling the latest
main
branch, I'm curious if this has been fixed? We recently merged some fixes to the Windows build.