diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm index 6959f03a..49615900 100644 --- a/code/defines/obj/weapon.dm +++ b/code/defines/obj/weapon.dm @@ -447,7 +447,7 @@ icon_state = "RPED" item_state = "RPED" w_class = 5 - can_hold = list(/obj/item/weapon/stock_parts) + can_hold = list(/obj/item/weapon/stock_parts, /obj/item/weapon/reagent_containers/glass/beaker) storage_slots = 50 use_to_pickup = 1 allow_quick_gather = 1 diff --git a/code/game/objects/items/weapons/storage/storage.dm b/code/game/objects/items/weapons/storage/storage.dm index b7031361..3c9c1abb 100644 --- a/code/game/objects/items/weapons/storage/storage.dm +++ b/code/game/objects/items/weapons/storage/storage.dm @@ -263,11 +263,11 @@ if(!prevent_warning && !istype(W, /obj/item/weapon/gun/energy/crossbow)) for(var/mob/M in viewers(usr, null)) if (M == usr) - usr << "You put \the [W] into [src]." + usr << "\icon[W] You put \the [W] into [src]." else if (M in range(1)) //If someone is standing close enough, they can tell what it is... - M.show_message("[usr] puts [W] into [src].") + M.show_message("\icon[W] [usr] puts \the [W] into [src].") else if (W && W.w_class >= 3.0) //Otherwise they can only see large or normal items from a distance... - M.show_message("[usr] puts [W] into [src].") + M.show_message("\icon[W] [usr] puts \the [W] into [src].") src.orient2hud(usr) if(usr.s_active)