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cfg_min_resign_moves seems to actually be cfg_min_resign_plies.
Example from the code: if (bestscore < ((float)cfg_resignpct / 100.0f) && bh_.cur().game_ply() > cfg_min_resign_moves) {
if (bestscore < ((float)cfg_resignpct / 100.0f) && bh_.cur().game_ply() > cfg_min_resign_moves) {
The current ply is being compared directly to the required amount of moves, which isn't right.
The text was updated successfully, but these errors were encountered:
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cfg_min_resign_moves seems to actually be cfg_min_resign_plies.
Example from the code:
if (bestscore < ((float)cfg_resignpct / 100.0f) && bh_.cur().game_ply() > cfg_min_resign_moves) {
The current ply is being compared directly to the required amount of moves, which isn't right.
The text was updated successfully, but these errors were encountered: