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tabby_birds.py
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tabby_birds.py
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import pygame
import neat
import time
import os
import random
import configparser
import InteractiveFlappies as interact # InteractiveFlappies.py
pygame.font.init()
configParser = configparser.RawConfigParser()
configFilePath = os.path.join(os.path.dirname(__file__), 'game.cfg')
configParser.read(configFilePath)
# Game-Speed and difficulty in a sense
VELOCITY = configParser.getint("difficulty", "VELOCITY")
PIPE_DISTANCE = configParser.getint("difficulty", "PIPE_DISTANCE")
PIPE_GAP = configParser.getint("difficulty", "PIPE_GAP")
WIN_WIDTH = configParser.getint("window", "WIN_WIDTH")
WIN_HEIGHT = configParser.getint("window", "WIN_HEIGHT")
BIRD_IMGS = [pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird1.png"))),
pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird2.png"))),
pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird3.png")))]
PIPE_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "pipe.png")))
BASE_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "base.png")))
BG_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bg.png")))
STAT_FONT = pygame.font.SysFont(configParser.get("font", "FONT"), 50)
class Bird:
IMGS = BIRD_IMGS
MAX_ROTATION = 25
ROT_VEL = 20
ANIMATION_TIME = 5
def __init__(self, x, y):
"""
A bird with coordinates <x, y>.
:param x:
:param y:
"""
self.x = x
self.y = y
self.tilt = 0
self.tick_count = 0
self.vel = 0
self.height = self.y
self.img_count = 0
self.img = self.IMGS[0]
def jump(self):
self.vel = -10.5 # negative velocity as (0, 0) is the upper left corner of the window
self.tick_count = 0
self.height = self.y
def move(self):
self.tick_count += 1
displacement = self.vel * self.tick_count + 1.5*self.tick_count**2
if displacement >= 16:
displacement = 16
if displacement < 0:
displacement -= 2
self.y = self.y + displacement
if displacement < 0 or self.y < self.height + 50:
if self.tilt < self.MAX_ROTATION:
self.tilt = self.MAX_ROTATION
else:
if self.tilt > -90:
self.tilt -= self.ROT_VEL
def draw(self, win):
self.img_count += 1
if self.img_count < self.ANIMATION_TIME:
self.img = self.IMGS[0]
elif self.img_count < 2 * self.ANIMATION_TIME:
self.img = self.IMGS[1]
elif self.img_count < 3*self.ANIMATION_TIME:
self.img = self.IMGS[2]
elif self.img_count < 4*self.ANIMATION_TIME:
self.img = self.IMGS[1]
elif self.img_count == 4*self.ANIMATION_TIME + 1:
self.img = self.IMGS[0]
self.img_count = 0
if self.tilt <= -80: # If the bird is diving don't flap
self.img = self.IMGS[1]
self.img_count = self.ANIMATION_TIME * 2
rotated_image = pygame.transform.rotate(self.img, self.tilt)
new_rectangle = rotated_image.get_rect(center=self.img.get_rect(topleft=(self.x, self.y)).center)
win.blit(rotated_image, new_rectangle.topleft)
def get_mask(self):
return pygame.mask.from_surface(self.img)
class Pipe:
VEL = VELOCITY
def __init__(self, x, gap):
"""
Pipe pair at position <x> with a y-gap of <gap>.
:param x:
:param gap:
"""
self.x = x
self.height = 0
self.gap = gap
self.top = 0
self.bottom = 0
self.PIPE_TOP = pygame.transform.flip(PIPE_IMG, flip_x=False, flip_y=True)
self.PIPE_BOTTOM = PIPE_IMG
self.passed = False
self.set_height()
def set_height(self):
self.height = random.randrange(40, 450)
self.top = self.height - self.PIPE_TOP.get_height()
self.bottom = self.height + self.gap
def move(self):
self.x -= self.VEL
def draw(self, win):
win.blit(self.PIPE_TOP, (self.x, self.top))
win.blit(self.PIPE_BOTTOM, (self.x, self.bottom))
def collide(self, bird) -> bool:
bird_mask = bird.get_mask()
top_mask = pygame.mask.from_surface(self.PIPE_TOP)
bottom_mask = pygame.mask.from_surface(self.PIPE_BOTTOM)
top_offset = (self.x - bird.x, self.top - round(bird.y))
bottom_offset = (self.x - bird.x, self.bottom - round(bird.y))
bottom_point = bird_mask.overlap(bottom_mask, bottom_offset)
top_point = bird_mask.overlap(top_mask, top_offset)
if bottom_point or top_point:
return True
return False
class Base:
VEL = VELOCITY
WIDTH = BASE_IMG.get_width()
IMG = BASE_IMG
def __init__(self, y):
"""
Ground at y level <y>.
:param y:
"""
self.y = y
self.x1 = 0
self.x2 = self.WIDTH
def move(self):
self.x1 -= self.VEL
self.x2 -= self.VEL
if self.x1 + self.WIDTH < 0:
self.x1 = self.x2 + self.WIDTH
if self.x2 + self.WIDTH < 0:
self.x2 = self.x1 + self.WIDTH
def draw(self, win):
win.blit(self.IMG, (self.x1, self.y))
win.blit(self.IMG, (self.x2, self.y))
def draw_window(win, bird, pipes, base, score):
win.blit(BG_IMG, (0, 0))
for pipe in pipes:
pipe.draw(win)
base.draw(win)
bird.draw(win)
text = STAT_FONT.render("Score: " + str(score), 1, (255, 255, 255))
win.blit(text, (WIN_WIDTH - 10 - text.get_width(), 10))
pygame.display.update()
def run_game(interactive: bool = True):
global PIPE_GAP
bird = Bird(230, 350)
base = Base(730)
pipes = []
pygame.init()
win = pygame.display.set_mode((WIN_WIDTH, WIN_HEIGHT))
clock = pygame.time.Clock()
if interactive:
interact.begin_game(win)
try:
with open("game_variables.transfer", 'r') as f:
lines = []
for line in f:
lines.append(line)
difficulty = lines[0][11]
name = lines[1][5:-1]
os.remove(os.path.join(os.path.dirname(__file__), "game_variables.transfer"))
if difficulty == "1":
PIPE_GAP = configParser.getint("difficulty", "PIPE_GAP_EASY")
elif difficulty == "2":
PIPE_GAP = configParser.getint("difficulty", "PIPE_GAP_HARD")
except FileNotFoundError as err:
print(err)
raise FileNotFoundError
run = True
score = 0
pipes.append(Pipe(700, PIPE_GAP))
while run:
clock.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
bird.jump()
bird.move()
base.move()
rem = [] # List with pipe objects to be removed
add_pipe = False # Has a pipe been passed and a new one has to be generated?
for pipe in pipes:
if pipe.collide(bird):
run = False
if pipe.x + pipe.PIPE_TOP.get_width() < 0: # If pipe completely off screen
rem.append(pipe)
if not pipe.passed and pipe.x < bird.x: # If bird passed the pipe...
pipe.passed = True
add_pipe = True # ...add new pipe
pipe.move()
if add_pipe:
score += 1
pipes.append(Pipe(x=PIPE_DISTANCE, gap=PIPE_GAP))
for r in rem:
pipes.remove(r)
if bird.y + bird.img.get_height() > 730:
run = False
draw_window(win, bird, pipes, base, score)
if interactive:
try:
interact.end_game(win, score, name)
except Exception: # If name could not be imported; Should raise FileNotFoundError anyway
interact.end_game(win, score, "Error")
else:
pygame.quit()
quit()
def main() -> int:
run_game(interactive=True)
return 0
if __name__ == '__main__':
main()