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I have searched existing issues to see if the issue has already been opened, and I have checked the commit log to see if the issue has been resolved since my server was last updated.
OS / platform the server is running (if known)
Windows 11 Pro
Branch affected by issue
base
Steps to reproduce
Enter the BCNM, kill the dragon, when teleported out, no cutscene is played.
Expected behavior
When teleported out, event 6 should play.
Potential fix
The following bit of code on line 47:
onZoneIn = function(player, prevZone)
if player:getMissionStatus(mission.areaId) == 2 then
return 6
end
end,
Doesn't fire because of the conditional check on line 42:
return currentMission == mission.missionId and missionStatus == 1
Changing line 42 to:
return currentMission == mission.missionId and missionStatus >= 1
Allows progression.
The text was updated successfully, but these errors were encountered:
I affirm:
OS / platform the server is running (if known)
Windows 11 Pro
Branch affected by issue
base
Steps to reproduce
Enter the BCNM, kill the dragon, when teleported out, no cutscene is played.
Expected behavior
When teleported out, event 6 should play.
Potential fix
The following bit of code on line 47:
Doesn't fire because of the conditional check on line 42:
return currentMission == mission.missionId and missionStatus == 1
Changing line 42 to:
return currentMission == mission.missionId and missionStatus >= 1
Allows progression.
The text was updated successfully, but these errors were encountered: