diff --git a/scripts/items/kingdom_earring.lua b/scripts/items/kingdom_earring.lua index d8d32038bc2..75bbd033b03 100644 --- a/scripts/items/kingdom_earring.lua +++ b/scripts/items/kingdom_earring.lua @@ -1,6 +1,6 @@ ----------------------------------- -- ID: 16039 --- Kingdom Earring +-- Kingdom Earring -- Enchantment: "Teleport" (Southern San d'Oria) ----------------------------------- ---@type TItem diff --git a/scripts/zones/Ceizak_Battlegrounds/mobs/Unfettered_Twitherym.lua b/scripts/zones/Ceizak_Battlegrounds/mobs/Unfettered_Twitherym.lua index 14ea090472d..dc03ed58c8e 100644 --- a/scripts/zones/Ceizak_Battlegrounds/mobs/Unfettered_Twitherym.lua +++ b/scripts/zones/Ceizak_Battlegrounds/mobs/Unfettered_Twitherym.lua @@ -77,7 +77,6 @@ entity.onMobFight = function(mob) end entity.onMobSpawn = function(mob) - originalDamage = mob:getMod(xi.mod.UDMGPHYS) local lastPhase = nil mob:addListener('WEAPONSKILL_USE', 'ANY_MOBSKILL_CHECK', function(mobArg, _, weaponSkill) diff --git a/scripts/zones/Yuhtunga_Jungle/Zone.lua b/scripts/zones/Yuhtunga_Jungle/Zone.lua index c3819a90687..658d0fc40bc 100644 --- a/scripts/zones/Yuhtunga_Jungle/Zone.lua +++ b/scripts/zones/Yuhtunga_Jungle/Zone.lua @@ -73,9 +73,9 @@ zoneObject.onZoneWeatherChange = function(weather) if bayawak then if weather == xi.weather.HOT_SPELL or weather == xi.weather.HEAT_WAVE then DisallowRespawn(bayawak:getID(), false) - + -- Spawn if respawn is up - if os.time() > bayawak:getLocalVar("respawn") then + if os.time() > bayawak:getLocalVar('respawn') then SpawnMob(bayawak:getID()) end else diff --git a/scripts/zones/Yuhtunga_Jungle/mobs/Bayawak.lua b/scripts/zones/Yuhtunga_Jungle/mobs/Bayawak.lua index fd857b62ff6..50fe46f1886 100644 --- a/scripts/zones/Yuhtunga_Jungle/mobs/Bayawak.lua +++ b/scripts/zones/Yuhtunga_Jungle/mobs/Bayawak.lua @@ -31,7 +31,7 @@ end entity.onMobDespawn = function(mob) local respawn = math.random(5400, 7200) mob:setRespawnTime(respawn) - mob:setLocalVar("respawn", os.time() + respawn) + mob:setLocalVar('respawn', os.time() + respawn) DisallowRespawn(mob:getID(), true) -- prevents accidental 'pop' during no fire weather and immediate despawn UpdateNMSpawnPoint(mob:getID()) end