diff --git a/.github/workflows/website_build.yml b/.github/workflows/website_build.yml new file mode 100644 index 00000000..738cb5a4 --- /dev/null +++ b/.github/workflows/website_build.yml @@ -0,0 +1,57 @@ +name: PugSharp_website_build + +on: + push: + branches: [ main ] + tags: [ v**] + paths: + - 'Docs/**' + - 'packaging/Docs/**' + - '.github/workflows/website_build.yml' + pull_request: + branches: + - main + - develop + - 'feature/**' + tags: [ v**] + paths: + - 'Docs/**' + - 'packaging/Docs/**' + - '.github/workflows/website_build.yml' + +jobs: + + build_only: + runs-on: ubuntu-latest + if: ${{ ((!startsWith(github.ref, 'refs/tags/v')) && (!contains(github.event.head_commit.message, 'forcepublish')) && github.event_name == 'pull_request') || (((!startsWith(github.ref, 'refs/tags/v')) && (!contains(github.event.head_commit.message, 'forcepublish')) && github.event_name == 'push' )) }} + steps: + - uses: actions/checkout@v3 + - name: build + run: docker run --rm -v ${{ github.workspace }}/Docs:/docs -e USERID=$(id -u ${USER}) -e GROUPID=$(id -g ${USER}) lan2play/docker-sphinxbuild:latest + + + publish_prd: + runs-on: ubuntu-latest + if: ${{ (startsWith(github.ref, 'refs/tags/v') && github.event_name == 'push') || (contains(github.event.head_commit.message, 'forcepublish') && github.event_name == 'push') }} + steps: + - uses: actions/checkout@v3 + - name: build + run: docker run --rm -v ${{ github.workspace }}/Docs:/docs -e USERID=$(id -u ${USER}) -e GROUPID=$(id -g ${USER}) lan2play/docker-sphinxbuild:latest + - name: Install SSH key + uses: shimataro/ssh-key-action@v2 + with: + key: ${{ secrets.PUGSHARP_LAN2PLAY_DE_SSH }} + name: id_rsa + # config: ${{ secrets.SSH_CONFIG }} + known_hosts: unnecessary + if_key_exists: fail + - name: git config + run: git config --global user.email "ci@pugsharp.lan2play.de" && git config --global user.name "PugSharp CI" + - name: clone pages repo + run: git clone git@github.com:Lan2Play/pugsharp.lan2play.de.git + - name: remove old things and add new + run: rm -rf ./pugsharp.lan2play.de/docs/* && cp -rf ./Docs/build/html/* ./pugsharp.lan2play.de/docs/ + - name: readd cname and nojekyll + run: echo "pugsharp.lan2play.de" >> ./pugsharp.lan2play.de/docs/CNAME ; touch ./pugsharp.lan2play.de/docs/.nojekyll + - name: push pages repo + run: cd ./pugsharp.lan2play.de && if [ $(git status --short | wc -l) -gt 0 ]; then git add . && git commit -m "CI Build" && git push; fi \ No newline at end of file diff --git a/.gitignore b/.gitignore index c8d6e181..0d19d41e 100644 --- a/.gitignore +++ b/.gitignore @@ -363,4 +363,7 @@ MigrationBackup/ FodyWeavers.xsd -!**/counterstrikesharp/**/* \ No newline at end of file +!**/counterstrikesharp/**/* + + +Docs/build \ No newline at end of file diff --git a/Docs/Makefile b/Docs/Makefile new file mode 100644 index 00000000..d0c3cbf1 --- /dev/null +++ b/Docs/Makefile @@ -0,0 +1,20 @@ +# Minimal makefile for Sphinx documentation +# + +# You can set these variables from the command line, and also +# from the environment for the first two. +SPHINXOPTS ?= +SPHINXBUILD ?= sphinx-build +SOURCEDIR = source +BUILDDIR = build + +# Put it first so that "make" without argument is like "make help". +help: + @$(SPHINXBUILD) -M help "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O) + +.PHONY: help Makefile + +# Catch-all target: route all unknown targets to Sphinx using the new +# "make mode" option. $(O) is meant as a shortcut for $(SPHINXOPTS). +%: Makefile + @$(SPHINXBUILD) -M $@ "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O) diff --git a/Docs/make.bat b/Docs/make.bat new file mode 100644 index 00000000..9534b018 --- /dev/null +++ b/Docs/make.bat @@ -0,0 +1,35 @@ +@ECHO OFF + +pushd %~dp0 + +REM Command file for Sphinx documentation + +if "%SPHINXBUILD%" == "" ( + set SPHINXBUILD=sphinx-build +) +set SOURCEDIR=source +set BUILDDIR=build + +if "%1" == "" goto help + +%SPHINXBUILD% >NUL 2>NUL +if errorlevel 9009 ( + echo. + echo.The 'sphinx-build' command was not found. Make sure you have Sphinx + echo.installed, then set the SPHINXBUILD environment variable to point + echo.to the full path of the 'sphinx-build' executable. Alternatively you + echo.may add the Sphinx directory to PATH. + echo. + echo.If you don't have Sphinx installed, grab it from + echo.http://sphinx-doc.org/ + exit /b 1 +) + +%SPHINXBUILD% -M %1 %SOURCEDIR% %BUILDDIR% %SPHINXOPTS% %O% +goto end + +:help +%SPHINXBUILD% -M help %SOURCEDIR% %BUILDDIR% %SPHINXOPTS% %O% + +:end +popd diff --git a/Docs/requirements.txt b/Docs/requirements.txt new file mode 100644 index 00000000..4170c03e --- /dev/null +++ b/Docs/requirements.txt @@ -0,0 +1 @@ +sphinx-rtd-theme \ No newline at end of file diff --git a/Docs/source/admin/quickstart.rst b/Docs/source/admin/quickstart.rst new file mode 100644 index 00000000..c8271524 --- /dev/null +++ b/Docs/source/admin/quickstart.rst @@ -0,0 +1,26 @@ +Admins quickstart guide +================================================== + +Running PugSharp with docker +------------------------------- + +Prerequisites +^^^^^^^^^^^^^^^^^^^ +- `CounterStrikeSharp by roflmuffin `_ (currently no need to install seperatly, we package it with the releases until there is a steady release cycle available) +- `MetaMod 2.0 `_ +- Linux Dedicated Server + + +Installation +^^^^^^^^^^^^^^^^^^^ + +- Install `MetaMod 2.0 `_ on your Linux Dedicated Server +- Download one of our releases including `CounterStrikeSharp by roflmuffin `_ and the Dotnet Runtime and unpack it to your csgo folder. Currently you can find really early alpha releases on our `Github Actions `_ as Artifacts. +- Have fun and report bugs :D + +Notes +^^^^^^^^^^^^^^^^^^^ + +.. warning:: + This Plugin is in a very early state of development and is not fully working right now! We keep you updated on our discord (you can find it on the home of the docs), if you are interested in using it. + diff --git a/Docs/source/conf.py b/Docs/source/conf.py new file mode 100644 index 00000000..4e7761ab --- /dev/null +++ b/Docs/source/conf.py @@ -0,0 +1,75 @@ +#import guzzle_sphinx_theme +import sphinx_rtd_theme + +# Configuration file for the Sphinx documentation builder. +# +# This file only contains a selection of the most common options. For a full +# list see the documentation: +# https://www.sphinx-doc.org/en/master/usage/configuration.html + +# -- Path setup -------------------------------------------------------------- + +# If extensions (or modules to document with autodoc) are in another directory, +# add these directories to sys.path here. If the directory is relative to the +# documentation root, use os.path.abspath to make it absolute, like shown here. +# +# import os +# import sys +# sys.path.insert(0, os.path.abspath('.')) + + +# -- Project information ----------------------------------------------------- + +project = 'PugSharp' +copyright = 'Lan2Play Team' +author = 'Lan2Play Team' + +# The full version, including alpha/beta/rc tags +release = '2.0' + + +# -- General configuration --------------------------------------------------- + +# Add any Sphinx extension module names here, as strings. They can be +# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom +# ones. +extensions = [ + "sphinx.ext.autosectionlabel", +] + +# Make sure the target is unique +autosectionlabel_prefix_document = True +#extensions.append("guzzle_sphinx_theme") +extensions.append("sphinx_rtd_theme") + +# Add any paths that contain templates here, relative to this directory. +templates_path = ['_templates'] + +# List of patterns, relative to source directory, that match files and +# directories to ignore when looking for source files. +# This pattern also affects html_static_path and html_extra_path. +exclude_patterns = [] + + +# -- Options for HTML output ------------------------------------------------- + +# The theme to use for HTML and HTML Help pages. See the documentation for +# a list of builtin themes. +# +#html_theme = 'alabaster' + +#html_theme_path = guzzle_sphinx_theme.html_theme_path() +#html_theme = 'guzzle_sphinx_theme' + +html_theme = "sphinx_rtd_theme" + + +# Add any paths that contain custom static files (such as style sheets) here, +# relative to this directory. They are copied after the builtin static files, +# so a file named "default.css" will overwrite the builtin "default.css". +# html_static_path = ['_static'] + +#html_theme_options = { +# "project_nav_name": "PugSharp", +# "globaltoc_depth": 3, +#} diff --git a/Docs/source/contribution.rst b/Docs/source/contribution.rst new file mode 100644 index 00000000..875bad09 --- /dev/null +++ b/Docs/source/contribution.rst @@ -0,0 +1,106 @@ + +Contribution Guide +================================================== + +We are looking forward to every conbtirbution you possibly can bring in. If you want to contribute please read this document carefully. + +If you encounter serious errors while using PugSharp and you are not able to fix them, feel free to open issues on https://github.com/Lan2Play/PugSharp/issues . + +If you plan to add a feature to PugSharp, please open an issue as well and draft a pull request as soon as you have done something, so no one has to do work that someone already did. + +You can also join our discord to get in contact with us and the other contributors: + +.. image:: https://discordapp.com/api/guilds/748086853449810013/widget.png?style=banner3 + :target: https://discord.gg/zF5C9WPWFq + + +Documentation +-------------- +This documentation is written in restructured text and its build using sphinx and the read the docs theme. The source can be found in our main repository in the ``Docs/`` subfolder (https://github.com/Lan2Play/PugSharp/tree/main/Docs). +Feel free to pull request corrections or expansions of the documentation at any time! + +To build the documentation locally to the ``Docs/build`` subfolder you have two options: + +- Building with docker and the make file (recommended) +- Building manually with the sphinx make file + +Building with docker and the make file +....................................... + +Windows +''''''' +Prerequisites: + +- Docker for Windows with wsl2 backend (https://docs.docker.com/docker-for-windows/wsl/ Follow the prerequisites, the download and the install part!) + + + .. warning:: + + If you are using git, consider cloning the repository within your wsl distro instead of with git for windows to get around line ending problems! + +To build the documentation just enter yor wsl2 distribution and follow the linux part below! + + +Linux +''''''' +Prerequisites: + +- Docker (https://docs.docker.com/engine/install) +- Make (should be available for nearly every linux distro in the corresponding packagemanager) + +In order to build the documentation you have to change to the root folder of the repository and run + +.. code-block:: bash + + make docs-html + +Building manually with the sphinx make file +............................................ + +Windows +''''''' +Prerequisites: + +- python 3 (https://docs.python.org/3/using/index.html) with pip +- sphinx (https://www.sphinx-doc.org/en/master/usage/installation.html) +- the read the docs theme (https://github.com/readthedocs/sphinx_rtd_theme#installation) + +open a cmd or powershell and change your folder to the ``Docs/`` subfolder and run + +CMD + +.. code-block:: batch + + make.bat html + +Psh + +.. code-block:: powershell + + ./make.bat html + + +Linux +''''''' +Prerequisites: + +- python 3 (https://docs.python.org/3/using/index.html) with pip +- sphinx (https://www.sphinx-doc.org/en/master/usage/installation.html) +- the read the docs theme (https://github.com/readthedocs/sphinx_rtd_theme#installation) +- Make (should be available for nearly every linux distro in the corresponding packagemanager) + +open your favorite shell and change your folder to the ``Docs/`` subfolder and run + +.. code-block:: bash + + make html + + +Translation / i18n +------------------- +If you want to help with the translation of PugSharp, please check out our :doc:`/develop/translation` section + + +Code +----- +If you want to get into coding for PugSharp, check out the :doc:`/develop/quickstart`, there you can find an introduction into how to setup your development environment, how the contribution process looks like and some specific parts of PugSharp where we would love to see adaption for more usecases. diff --git a/Docs/source/develop/cicd.rst b/Docs/source/develop/cicd.rst new file mode 100644 index 00000000..bcc6143b --- /dev/null +++ b/Docs/source/develop/cicd.rst @@ -0,0 +1,4 @@ +CI / CD +================================================== + +There is no released version so far. Stay tuned! \ No newline at end of file diff --git a/Docs/source/develop/folderstructure.rst b/Docs/source/develop/folderstructure.rst new file mode 100644 index 00000000..400ac526 --- /dev/null +++ b/Docs/source/develop/folderstructure.rst @@ -0,0 +1,4 @@ +Folder structure +================================================== + +To be done. \ No newline at end of file diff --git a/Docs/source/develop/quickstart.rst b/Docs/source/develop/quickstart.rst new file mode 100644 index 00000000..eee57cee --- /dev/null +++ b/Docs/source/develop/quickstart.rst @@ -0,0 +1,84 @@ + +Developers start guide +================================================== + +We are glad you want to help us on PugSharp! +Some things you should think of before you start implementing new features or fixing bugs: + +- Can another feature thats already implemented be expanded? yes? then go for that instead of Building complete new stuff! +- Does the addition / change might affect other usecases than your own? Build your changes with legacy support in mind! +- Try to follow the coding Style which is used within PugSharp, just look around in our code to see which case is handled mostly in which manner +- Why i shouldn't join the PugSharp discord developer channel for discussion? + +To start a new code contribution please: + +- open an issue to announce that you are working on a feature/change to get thoughts from the other developers and to prevent incompatibillities +- make your fork PugSharp (if you are not already a acknowledged developer who can create branches on our repository) +- make a new branch based on ``main`` with the Name ``feature/examplefeature`` +- as soon as you have code, please open a draft pull request against the ``main`` branch. + +Before you want to change your draft pull request to a finalized pull request to main you should ask yourself some questions: + +- Are my changes update proof? +.. - Have i implemented all strings with localised variables? See :doc:`/develop/translation`! +- Have i changed the admin documentation on the affected parts? +- Have i changed the developer documentation on the affected parts? +- Have i changed the ``README.md`` on the affected parts? +- Have i written all ne needed tests for my code? +- Does my pull request have a good speaking name that represents my changes in the changelog? +- Do i have merged the current main branch into my feature branch? + +What will happen after you have converted to the finalized pull request: + +- Someone of the core developer team assigns a specific label to your pull request, then our sonarcloud code analysis will run on your code. Afterwards please fix the things sonarcloud complains about. +- When your code passes the sonarcloud analysis, someone of the core developer team will review your code and will help you to find missing things or bugs. +- As soon as the review is done, your code will be merged to main and will get merged to available for all users in the next release. Currently we dont have a fixed release cycle. + +Development Prerequisites +---------------------------------------- +- Download and install .Net7 SDK https://dotnet.microsoft.com/download/dotnet/7.0 +- Install your IDE of choise (Visual Studio or VSCode works best) + +Run PugSharp locally +---------------------------------------- + +to be done. + +.. with make +.. ^^^^^^^^^^^^^^^^^^^ +.. .. code-block:: bash + +.. make + +.. or + +.. .. code-block:: bash + +.. make dev + +.. without make +.. ^^^^^^^^^^^^^^^^^^^ + +.. .. code-block:: bash + +.. dotnet run --project PugSharp/Server + + +Digging deeper +---------------------------------------- +If you want to know more about our development thoughts, you might want to take a look into: + +- :doc:`/develop/folderstructure` +- :doc:`/develop/cicd` +- :doc:`/develop/release` +- :doc:`/develop/translation` + + +code analysis +---------------------------------------- +we do our code analysis on `sonarcloud`_ + + +.. _sonarcloud: https://sonarcloud.io/project/overview?id=Lan2Play_PugSharp + + diff --git a/Docs/source/develop/release.rst b/Docs/source/develop/release.rst new file mode 100644 index 00000000..67d03cac --- /dev/null +++ b/Docs/source/develop/release.rst @@ -0,0 +1,4 @@ +Release process +================================================== + +There is no released version so far. Stay tuned! \ No newline at end of file diff --git a/Docs/source/develop/translation.rst b/Docs/source/develop/translation.rst new file mode 100644 index 00000000..a1a0e9ac --- /dev/null +++ b/Docs/source/develop/translation.rst @@ -0,0 +1,33 @@ + +Translation / i18n +================================================== + +Currently there is no i18n implemented, but this will follow soon. + +.. * The client has i18n abillity +.. * The documentation will be in english only at the moment + + +.. Client Translation +.. ---------------------------------------- +.. translation status +.. ^^^^^^^^^^^^^^^^^^^ +.. .. image:: https://translate.lan2play.de/widgets/pugsharp-client/-/pugsharp-client/multi-auto.svg +.. :alt: Translation status +.. :target: https://translate.lan2play.de/engage/pugsharp-client/ + +.. translate with weblate +.. ^^^^^^^^^^^^^^^^^^^^^^^ + +.. You can find the client translation on our `Weblate project`_ + +.. .. _Weblate project: https://translate.lan2play.de/engage/pugsharp-client/ + + +.. translate without weblate +.. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +.. * The resource files are located in ``PugSharp/Client/Resources/`` . +.. * The ``App.resx`` is the english and default resource file and for every other language there either is a a ``App.lc.resx`` (lc = two letter language code. for example: de for german) file or you can create one. + + diff --git a/Docs/source/images/.gitkeep b/Docs/source/images/.gitkeep new file mode 100644 index 00000000..e69de29b diff --git a/Docs/source/index.rst b/Docs/source/index.rst new file mode 100644 index 00000000..11065082 --- /dev/null +++ b/Docs/source/index.rst @@ -0,0 +1,91 @@ + +PugSharp +================================================== + +|PugSharp_test_and_build| |Lines of Code| |Quality Gate Status| +|Duplicated Lines (%)| |Coverage| |Maintainability Rating| |Reliability +Rating| |Security Rating| |Vulnerabilities| |Code Smells| |Bugs| + +Pugsharp is a PUG System Plugin for CS2 based on the awsome `CounterStrikeSharp by roflmuffin `_. + +It's intended purpose is to be used with our fork of `eventula `_, but ofc can be used in a different environment as well. + +.. warning:: + This Plugin is in a very early state of development and is not fully working right now! We keep you updated on our discord below, if you are interested in using it. + +.. image:: https://discordapp.com/api/guilds/748086853449810013/widget.png?style=banner3 + :target: https://discord.gg/zF5C9WPWFq + + +.. toctree:: + :maxdepth: 2 + + contribution + license + + +.. toctree:: + :caption: Admins guide + :maxdepth: 1 + + admin/quickstart + + +.. toctree:: + :caption: Developers guide + :maxdepth: 1 + + develop/quickstart + develop/folderstructure + develop/cicd + develop/release + develop/translation + +.. |PugSharp_test_and_build| image:: https://github.com/Lan2Play/PugSharp/actions/workflows/test_and_build.yml/badge.svg + :target: https://github.com/Lan2Play/PugSharp/actions/workflows/test_and_build.yml +.. |Lines of Code| image:: https://sonarcloud.io/api/project_badges/measure?project=Lan2Play_PugSharp&metric=ncloc + :target: https://sonarcloud.io/summary/new_code?id=Lan2Play_PugSharp +.. |Quality Gate Status| image:: https://sonarcloud.io/api/project_badges/measure?project=Lan2Play_PugSharp&metric=alert_status + :target: https://sonarcloud.io/summary/new_code?id=Lan2Play_PugSharp +.. |Duplicated Lines (%)| image:: https://sonarcloud.io/api/project_badges/measure?project=Lan2Play_PugSharp&metric=duplicated_lines_density + :target: https://sonarcloud.io/summary/new_code?id=Lan2Play_PugSharp +.. |Coverage| image:: https://sonarcloud.io/api/project_badges/measure?project=Lan2Play_PugSharp&metric=coverage + :target: https://sonarcloud.io/summary/new_code?id=Lan2Play_PugSharp +.. |Maintainability Rating| image:: https://sonarcloud.io/api/project_badges/measure?project=Lan2Play_PugSharp&metric=sqale_rating + :target: https://sonarcloud.io/summary/new_code?id=Lan2Play_PugSharp +.. |Reliability Rating| image:: https://sonarcloud.io/api/project_badges/measure?project=Lan2Play_PugSharp&metric=reliability_rating + :target: https://sonarcloud.io/summary/new_code?id=Lan2Play_PugSharp +.. |Security Rating| image:: https://sonarcloud.io/api/project_badges/measure?project=Lan2Play_PugSharp&metric=security_rating + :target: https://sonarcloud.io/summary/new_code?id=Lan2Play_PugSharp +.. |Vulnerabilities| image:: https://sonarcloud.io/api/project_badges/measure?project=Lan2Play_PugSharp&metric=vulnerabilities + :target: https://sonarcloud.io/summary/new_code?id=Lan2Play_PugSharp +.. |Code Smells| image:: https://sonarcloud.io/api/project_badges/measure?project=Lan2Play_PugSharp&metric=code_smells + :target: https://sonarcloud.io/summary/new_code?id=Lan2Play_PugSharp +.. |Bugs| image:: https://sonarcloud.io/api/project_badges/measure?project=Lan2Play_PugSharp&metric=bugs + :target: https://sonarcloud.io/summary/new_code?id=Lan2Play_PugSharp + + + +.. .. |Client Translation| image:: https://translate.lan2play.de/widgets/pugsharp-client/-/pugsharp-client/svg-badge.svg +.. :alt: Client Translation status +.. :target: https://translate.lan2play.de/engage/pugsharp-client/ +.. readd |Client Translation| to the top + + +Admins quickstart note +---------------------- +- If you want to deploy PugSharp, please take a look into the :doc:`/admin/quickstart` +- If you want to help with the translation of PugSharp, please check out our :doc:`/develop/translation` section + +Developer note +---------------------- +- Github url: https://github.com/Lan2Play/PugSharp +- If you want to contribute to PugSharp, please take a look into the :doc:`/develop/quickstart` +- If you want to help with the translation of PugSharp, please check out our :doc:`/develop/translation` section + +Indices and tables +================== + +* :ref:`genindex` +* :ref:`modindex` +* :ref:`search` \ No newline at end of file diff --git a/Docs/source/license.rst b/Docs/source/license.rst new file mode 100644 index 00000000..1c1b87e5 --- /dev/null +++ b/Docs/source/license.rst @@ -0,0 +1,691 @@ + +License (GNU General Public License) +================================================== + +| *Version 3, 29 June 2007* +| *Copyright © 2007 Free Software Foundation, Inc. * + +Everyone is permitted to copy and distribute verbatim copies of this +license document, but changing it is not allowed. + +Preamble +-------- + +The GNU General Public License is a free, copyleft license for software +and other kinds of works. + +The licenses for most software and other practical works are designed to +take away your freedom to share and change the works. By contrast, the +GNU General Public License is intended to guarantee your freedom to +share and change all versions of a program--to make sure it remains free +software for all its users. We, the Free Software Foundation, use the +GNU General Public License for most of our software; it applies also to +any other work released this way by its authors. You can apply it to +your programs, too. + +When we speak of free software, we are referring to freedom, not price. +Our General Public Licenses are designed to make sure that you have the +freedom to distribute copies of free software (and charge for them if +you wish), that you receive source code or can get it if you want it, +that you can change the software or use pieces of it in new free +programs, and that you know you can do these things. + +To protect your rights, we need to prevent others from denying you these +rights or asking you to surrender the rights. Therefore, you have +certain responsibilities if you distribute copies of the software, or if +you modify it: responsibilities to respect the freedom of others. + +For example, if you distribute copies of such a program, whether gratis +or for a fee, you must pass on to the recipients the same freedoms that +you received. You must make sure that they, too, receive or can get the +source code. And you must show them these terms so they know their +rights. + +Developers that use the GNU GPL protect your rights with two steps: +**(1)** assert copyright on the software, and **(2)** offer you this +License giving you legal permission to copy, distribute and/or modify +it. + +For the developers' and authors' protection, the GPL clearly explains +that there is no warranty for this free software. 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If +such problems arise substantially in other domains, we stand ready to +extend this provision to those domains in future versions of the GPL, as +needed to protect the freedom of users. + +Finally, every program is threatened constantly by software patents. +States should not allow patents to restrict development and use of +software on general-purpose computers, but in those that do, we wish to +avoid the special danger that patents applied to a free program could +make it effectively proprietary. To prevent this, the GPL assures that +patents cannot be used to render the program non-free. + +The precise terms and conditions for copying, distribution and +modification follow. + +TERMS AND CONDITIONS +-------------------- + +0. Definitions +~~~~~~~~~~~~~~ + +“This License” refers to version 3 of the GNU General Public License. + +“Copyright” also means copyright-like laws that apply to other kinds of +works, such as semiconductor masks. + +“The Program” refers to any copyrightable work licensed under this +License. Each licensee is addressed as “you”. “Licensees” and +“recipients” may be individuals or organizations. + +To “modify” a work means to copy from or adapt all or part of the work +in a fashion requiring copyright permission, other than the making of an +exact copy. The resulting work is called a “modified version” of the +earlier work or a work “based on” the earlier work. + +A “covered work” means either the unmodified Program or a work based on +the Program. + +To “propagate” a work means to do anything with it that, without +permission, would make you directly or secondarily liable for +infringement under applicable copyright law, except executing it on a +computer or modifying a private copy. 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Additional Terms +~~~~~~~~~~~~~~~~~~~ + +“Additional permissions” are terms that supplement the terms of this +License by making exceptions from one or more of its conditions. +Additional permissions that are applicable to the entire Program shall +be treated as though they were included in this License, to the extent +that they are valid under applicable law. If additional permissions +apply only to part of the Program, that part may be used separately +under those permissions, but the entire Program remains governed by this +License without regard to the additional permissions. + +When you convey a copy of a covered work, you may at your option remove +any additional permissions from that copy, or from any part of it. +(Additional permissions may be written to require their own removal in +certain cases when you modify the work.) 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Termination +~~~~~~~~~~~~~~ + +You may not propagate or modify a covered work except as expressly +provided under this License. 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If your rights have been terminated and not permanently +reinstated, you do not qualify to receive new licenses for the same +material under section 10. + +9. Acceptance Not Required for Having Copies +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +You are not required to accept this License in order to receive or run a +copy of the Program. Ancillary propagation of a covered work occurring +solely as a consequence of using peer-to-peer transmission to receive a +copy likewise does not require acceptance. However, nothing other than +this License grants you permission to propagate or modify any covered +work. These actions infringe copyright if you do not accept this +License. Therefore, by modifying or propagating a covered work, you +indicate your acceptance of this License to do so. + +10. Automatic Licensing of Downstream Recipients +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +Each time you convey a covered work, the recipient automatically +receives a license from the original licensors, to run, modify and +propagate that work, subject to this License. You are not responsible +for enforcing compliance by third parties with this License. + +An “entity transaction” is a transaction transferring control of an +organization, or substantially all assets of one, or subdividing an +organization, or merging organizations. 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Patents +~~~~~~~~~~~ + +A “contributor” is a copyright holder who authorizes use under this +License of the Program or a work on which the Program is based. The work +thus licensed is called the contributor's “contributor version”. + +A contributor's “essential patent claims” are all patent claims owned or +controlled by the contributor, whether already acquired or hereafter +acquired, that would be infringed by some manner, permitted by this +License, of making, using, or selling its contributor version, but do +not include claims that would be infringed only as a consequence of +further modification of the contributor version. For purposes of this +definition, “control” includes the right to grant patent sublicenses in +a manner consistent with the requirements of this License. + +Each contributor grants you a non-exclusive, worldwide, royalty-free +patent license under the contributor's essential patent claims, to make, +use, sell, offer for sale, import and otherwise run, modify and +propagate the contents of its contributor version. + +In the following three paragraphs, a “patent license” is any express +agreement or commitment, however denominated, not to enforce a patent +(such as an express permission to practice a patent or covenant not to +sue for patent infringement). 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You may not convey a covered work if you are +a party to an arrangement with a third party that is in the business of +distributing software, under which you make payment to the third party +based on the extent of your activity of conveying the work, and under +which the third party grants, to any of the parties who would receive +the covered work from you, a discriminatory patent license **(a)** in +connection with copies of the covered work conveyed by you (or copies +made from those copies), or **(b)** primarily for and in connection with +specific products or compilations that contain the covered work, unless +you entered into that arrangement, or that patent license was granted, +prior to 28 March 2007. + +Nothing in this License shall be construed as excluding or limiting any +implied license or other defenses to infringement that may otherwise be +available to you under applicable patent law. + +12. No Surrender of Others' Freedom +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +If conditions are imposed on you (whether by court order, agreement or +otherwise) that contradict the conditions of this License, they do not +excuse you from the conditions of this License. If you cannot convey a +covered work so as to satisfy simultaneously your obligations under this +License and any other pertinent obligations, then as a consequence you +may not convey it at all. For example, if you agree to terms that +obligate you to collect a royalty for further conveying from those to +whom you convey the Program, the only way you could satisfy both those +terms and this License would be to refrain entirely from conveying the +Program. + +13. Use with the GNU Affero General Public License +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +Notwithstanding any other provision of this License, you have permission +to link or combine any covered work with a work licensed under version 3 +of the GNU Affero General Public License into a single combined work, +and to convey the resulting work. The terms of this License will +continue to apply to the part which is the covered work, but the special +requirements of the GNU Affero General Public License, section 13, +concerning interaction through a network will apply to the combination +as such. + +14. Revised Versions of this License +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +The Free Software Foundation may publish revised and/or new versions of +the GNU General Public License from time to time. Such new versions will +be similar in spirit to the present version, but may differ in detail to +address new problems or concerns. + +Each version is given a distinguishing version number. If the Program +specifies that a certain numbered version of the GNU General Public +License “or any later version” applies to it, you have the option of +following the terms and conditions either of that numbered version or of +any later version published by the Free Software Foundation. If the +Program does not specify a version number of the GNU General Public +License, you may choose any version ever published by the Free Software +Foundation. + +If the Program specifies that a proxy can decide which future versions +of the GNU General Public License can be used, that proxy's public +statement of acceptance of a version permanently authorizes you to +choose that version for the Program. + +Later license versions may give you additional or different permissions. +However, no additional obligations are imposed on any author or +copyright holder as a result of your choosing to follow a later version. + +15. Disclaimer of Warranty +~~~~~~~~~~~~~~~~~~~~~~~~~~ + +THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY +APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT +HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM “AS IS” WITHOUT +WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A +PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF +THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME +THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + +16. Limitation of Liability +~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR +CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, +INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES +ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT +NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES +SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE +WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN +ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + +17. Interpretation of Sections 15 and 16 +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +If the disclaimer of warranty and limitation of liability provided above +cannot be given local legal effect according to their terms, reviewing +courts shall apply local law that most closely approximates an absolute +waiver of all civil liability in connection with the Program, unless a +warranty or assumption of liability accompanies a copy of the Program in +return for a fee. + +*END OF TERMS AND CONDITIONS* + +How to Apply These Terms to Your New Programs +--------------------------------------------- + +If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these +terms. + +To do so, attach the following notices to the program. It is safest to +attach them to the start of each source file to most effectively state +the exclusion of warranty; and each file should have at least the +“copyright” line and a pointer to where the full notice is found. + +:: + + + Copyright (C) + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + +If the program does terminal interaction, make it output a short notice +like this when it starts in an interactive mode: + +:: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type 'show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type 'show c' for details. + +The hypothetical commands ``show w`` and ``show c`` should show the +appropriate parts of the General Public License. Of course, your +program's commands might be different; for a GUI interface, you would +use an “about box”. + +You should also get your employer (if you work as a programmer) or +school, if any, to sign a “copyright disclaimer” for the program, if +necessary. For more information on this, and how to apply and follow the +GNU GPL, see . + +The GNU General Public License does not permit incorporating your +program into proprietary programs. If your program is a subroutine +library, you may consider it more useful to permit linking proprietary +applications with the library. If this is what you want to do, use the +GNU Lesser General Public License instead of this License. But first, +please read . diff --git a/Makefile b/Makefile index 9c7164cf..4b29e067 100644 --- a/Makefile +++ b/Makefile @@ -10,9 +10,6 @@ build-and-copy: build copy build: dotnet publish -c debug -init-csserver: - - copy: rm PugSharp/bin/Debug/net7.0/publish/CounterStrikeSharp.API.dll cp -rf PugSharp/bin/Debug/net7.0/publish/* /home/volza/temp/cs2/cs2-data/game/csgo/addons/counterstrikesharp/plugins/PugSharp @@ -22,4 +19,12 @@ start-ds: docker run --rm -it --net=host -v /home/volza/temp/cs2/cs2-data:/home/steam/cs2-dedicated/ --name=cs2-dedicated -e STEAMUSER=cs2_lan2play -e STEAMPASS=vZ23qYxdyFLKZyI1rnbrFHEmGfET -e CS2_BOT_QUOTA=0 lan2play/cs2 fix-mm: - sed -i '/^ Game csgo$/i Game csgo/addons/metamod' /home/volza/temp/cs2/cs2-data/game/csgo/gameinfo.gi \ No newline at end of file + sed -i '/^ Game csgo$/i Game csgo/addons/metamod' /home/volza/temp/cs2/cs2-data/game/csgo/gameinfo.gi + +# Make Documentation +docs-html: +ifeq ($(OS),Windows_NT) + echo you currently need docker on linux to build the documentation +else + docker run --rm -v $(shell dirname $(realpath $(lastword $(MAKEFILE_LIST))))/Docs:/docs -e USERID=$(shell id -u ${USER}) -e GROUPID=$(shell id -g ${USER}) lan2play/docker-sphinxbuild:latest +endif \ No newline at end of file diff --git a/README.md b/README.md index 9d1b5704..db2e8f19 100644 --- a/README.md +++ b/README.md @@ -21,6 +21,8 @@ Pugsharp is a PUG System Plugin for CS2 based on the awsome [CounterStrikeSharp > **Warning** > This Plugin is in a very early state of development and is not fully working right now! We keep you updated on our discord below, if you are interested in using it. +You can find the full documentation on [pugsharp.lan2play.de](https://pugsharp.lan2play.de) . + If you want to help developing or translating, join our discord: @@ -37,6 +39,8 @@ If you want to help developing or translating, join our discord: - [x] pause / unpause feature - [ ] demo recording - [ ] demo upload +- [ ] hltv support +- [ ] i18n ## Usage @@ -44,18 +48,8 @@ If you want to help developing or translating, join our discord: > **Warning** > Don't use this in production right now! > -### Prereqs -* [CounterStrikeSharp by roflmuffin](https://github.com/roflmuffin/CounterStrikeSharp) (currently no need to install seperatly, we package it with the releases until there is a steady release cycle available) -* [MetaMod 2.0](https://www.sourcemm.net/downloads.php?branch=dev) -* Linux Dedicated Server - -### Installation -* Install [MetaMod 2.0](https://www.sourcemm.net/downloads.php?branch=dev) on your Linux Dedicated Server -* Download one of our releases including [CounterStrikeSharp by roflmuffin](https://github.com/roflmuffin/CounterStrikeSharp) and the Dotnet Runtime and unpack it to your csgo folder. Currently you can find really early alpha releases on our [Actions](https://github.com/Lan2Play/PugSharp/actions) as Artifacts. -* Have fun and report bugs :D - -### local development -Hop over to our discord if you want to help with the development. We will update the makefile soon, so you can easily setup a testing environment. We keep you updated on our discord above. + +If you want to know how to use PugSharp, hop over to our [Documentation](https://pugsharp.lan2play.de) . ## Commands