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__init__.py
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import aiohttp
import argparse
import asyncio
import logging
import os
import sys
# Add lib to our path (which holds our sc2-python installation)
sys.path.append(os.path.join('.', 'lib/'))
import lib.sc2 as sc2
from lib.sc2 import Race, Difficulty
from lib.sc2.player import Bot, Computer
from lib.sc2.sc2process import SC2Process
from lib.sc2.client import Client
# Run ladder game
# This lets python-sc2 connect to a LadderManager game: https://github.com/Cryptyc/Sc2LadderServer
# Based on: https://github.com/Dentosal/python-sc2/blob/master/examples/run_external.py
def run_ladder_game(bot):
# Load command line arguments
parser = argparse.ArgumentParser()
parser.add_argument('--GamePort', type=int, nargs="?", help='Game port')
parser.add_argument('--StartPort', type=int, nargs="?", help='Start port')
parser.add_argument('--LadderServer', type=str, nargs="?", help='Ladder server')
parser.add_argument('--ComputerOpponent', type=str, nargs="?", help='Computer opponent')
parser.add_argument('--ComputerRace', type=str, nargs="?", help='Computer race')
parser.add_argument('--ComputerDifficulty', type=str, nargs="?", help='Computer difficulty')
parser.add_argument('--OpponentId', type=str, nargs="?", help='Opponent ID')
args, unknown = parser.parse_known_args()
if args.LadderServer == None:
host = "127.0.0.1"
else:
host = args.LadderServer
host_port = args.GamePort
lan_port = args.StartPort
# Add opponent_id to the bot class (accessed through self.opponent_id)
bot.ai.opponent_id = args.OpponentId
# Versus Computer doesn't work yet
computer_opponent = False
if args.ComputerOpponent:
computer_opponent = True
computer_race = args.ComputerRace
computer_difficulty = args.ComputerDifficulty
# Port config
ports = [lan_port + p for p in range(1,6)]
portconfig = sc2.portconfig.Portconfig()
portconfig.shared = ports[0] # Not used
portconfig.server = [ports[1], ports[2]]
portconfig.players = [[ports[3], ports[4]]]
# Join ladder game
g = join_ladder_game(
host=host,
port=host_port,
players=[bot],
realtime=False,
portconfig=portconfig
)
# Run it
result = asyncio.get_event_loop().run_until_complete(g)
return result, args.OpponentId
# Modified version of sc2.main._join_game to allow custom host and port, and to not spawn an additional sc2process (thanks to alkurbatov for fix)
async def join_ladder_game(host, port, players, realtime, portconfig, save_replay_as=None, step_time_limit=None, game_time_limit=None):
ws_url = "ws://{}:{}/sc2api".format(host, port)
ws_connection = await aiohttp.ClientSession().ws_connect(ws_url, timeout=120)
client = Client(ws_connection)
try:
result = await sc2.main._play_game(players[0], client, realtime, portconfig, step_time_limit, game_time_limit)
if save_replay_as is not None:
await client.save_replay(save_replay_as)
#await client.leave()
#await client.quit()
except ConnectionAlreadyClosed:
logging.error(f"Connection was closed before the game ended")
return None
finally:
ws_connection.close()
return result