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Hello dear community, I noticed the Opus binding provided by LWJGL3 is missing an important part of it! It's the "opusfile" support library.
OPUSFILE IS NOT LIBOPUS!!!
The actual Opus binding only include the encoder and decoder but not the library to actually deal with opus files.
The actual description of opusfile is "Opusfile is a easy to use library that encapsulates everything you need beyond libopus to correctly and completely support the playback of .opus (OggOpus) files.".
Hello dear community, I noticed the Opus binding provided by LWJGL3 is missing an important part of it! It's the "opusfile" support library.
OPUSFILE IS NOT LIBOPUS!!!
The actual Opus binding only include the encoder and decoder but not the library to actually deal with opus files.
The actual description of opusfile is "Opusfile is a easy to use library that encapsulates everything you need beyond libopus to correctly and completely support the playback of .opus (OggOpus) files.".
Project on GH: https://github.com/xiph/opusfile
Opusfile documentation: https://www.opus-codec.org/docs/opusfile_api-0.7/index.html
Do I need it in all platforms? No, but having it in Win_x86-64 and Linux_x86-64 is a must.
Do you need the entire project? Yes
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