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Play video with LWJGL #218
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Not at the moment. There are several options available, but so far we've been trying to focus on more important bindings and keeping the library size small enough (i.e. comparable to LWJGL 2). This will change once the work on #100 is complete. We'll be able to add more bindings without worrying about how it will affect the default distribution. This includes bindings to tools that are used only offline (e.g. SPIR-V/glslang), or heavyweight stuff like video decoding. |
I have started an independent project some time ago. The idea is to use the native OS libraries (AVFoundation on Mac, WMF on Windows) for decoding. It's incomplete as of now, but decoding on Mac works reasonably well. I will continue when I find time, but contributions are of course welcome. https://github.com/arisona/avion |
@Spasi i know this is most likely asked to death. At least a comment of the current situation would be nice :) |
Hey @Speiger, Have you tried the ffmpeg module from javacpp-presets? If it's complete and working reasonably well, I don't think it's worth duplicating that effort in LWJGL. |
Hey @Spasi I wasn't aware of that module! Thank you I will try that out :) Edit: Maybe advertise that module for extensions because if you search for video decoding on goggle/gh it isn't really find able, especially if you cant use forced open source licenses. |
Hi,
Is there an feature to easy play an video on LWJGL window?
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