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Help sheet

Generated on: 2022-NOVEMBER-24-0-31-21

Genres

Action

Unlock date: AUG 1979

Value
Target group Teen
Adult
Genre combinations Skill Game
Adventure
Role-Playing Game
Platformer
Fighting Game
First-Person Shooter
Third-Person Shooter
Survival Game
Design slider Game length: 3
Game depth: 2
Beginner friendliness: 7
Innovation: 6
Story: 4
Character design: 4
Level design: 10
Mission design: 4
Alignment Core-gamer/Casual-gamer: 5
Nonviolent/Extreme violence: 7
Easy/Hard: 9
Priority Gameplay: 10%
Graphic: 40%
Sound: 30%
Tech: 20%

Themes

Agents, Airplanes, Aliens, Ancient, Ancient China, Ancient Egypt, Androids, Angels, Animals, Anime, Ants, Apocalypse, Archery, Assassins, Asteroids, Astronauts, Atlantis, Aztecs, Barbarians, Bards, Bounty Hunter, Boxing, Bunker, Castles, Climbing, Comedy, Conquest, Conspiracies, Contract Killer, Cowboys, Crime, Crocodiles, Cyberpunk, Cyberspace, Cyborgs, Demons, Desert, Detective, Devils, Dieselpunk, Digging, Dinosaurs, Diving, Dolphins, Dragons, Drones, Dungeons, Dwarfs, Elves, End Times, Espionage, Fantasy, Fencing, Fire Department, Gangsters, Ghosts, Gladiators, Goblins, Gods, Graveyards, Greek Mythology, Helicopters, Hell, Historical, Horror, Hunting, Ice Age, Inca, Insects, Jungle, Karate, Kickboxing, Knights, Kung Fu, Mafia, Magic, Martial Arts, Mecha, Mercenary, Middle Ages, Military, Monkeys, Monster, Mountaineering, Mummies, Mutants, Ninjas, Oceans, Orcs, Paintball, Parallel Worlds, Parkour, Pets, Pirates, Planets, Plants, Police, Portals, Predators, Prison, Puzzles, Radioactivity, Revolution, Robots, Roman Empire, Romans, Saboteurs, Samurai, Sewers, Skeletons, Skydiving, Space, Space Stations, Spaceships, Special Forces, Spiders, Squirrels, Steampunk, Stone Age, Stones, Submarines, Super Villains, Superheroes, Survivalism, Tanks, Thieves, Time Travel, Treasure, Treasure Hunters, Trolls, UFOs, Vampires, Vikings, Viruses, Werewolves, Wild West, Witches, Wizards, World Wars, Worms, Wrestling, Yakuza, Zeppelins, Zombies

Action combinations

Adventure Building Game Economic Simulation Fighting Game First-Person Shooter Interactive Movie Platformer
Game length 4 5 5 3 4 4 4
Game depth 2 5 5 2 1 2 2
Beginner friendliness 6 5 5 8 7 7 9
Innovation 4 7 7 5 5 5 5
Story 6 3 3 4 4 6 3
Character design 5 3 3 6 4 6 4
Level design 9 8 8 9 10 7 10
Mission design 4 4 4 3 5 3 3
Core-gamer/Casual-gamer 5 4 3 5 4 5 6
Nonviolent/Extreme violence 6 6 5 7 7 7 5
Easy/Hard 8 8 8 9 8 7 7
Puzzle Game Racing Real-Time Strategy Role-Playing Game Simulation Skill Game Sports Game
Game length 5 5 5 5 4 4 5
Game depth 2 3 5 3 4 3 3
Beginner friendliness 7 7 5 5 5 8 8
Innovation 5 6 5 5 6 5 7
Story 4 3 3 5 3 3 3
Character design 3 3 3 5 3 3 3
Level design 9 9 9 8 9 9 7
Mission design 5 4 5 4 6 5 4
Core-gamer/Casual-gamer 6 6 4 4 3 5 5
Nonviolent/Extreme violence 5 5 7 7 7 5 5
Easy/Hard 9 7 8 8 9 8 7
Strategy Survival Game Third-Person Shooter Visual Novel
Game length 4 6 4 4
Game depth 5 4 2 2
Beginner friendliness 5 5 6 7
Innovation 5 7 5 5
Story 3 3 4 6
Character design 3 3 5 6
Level design 9 9 9 7
Mission design 6 3 5 3
Core-gamer/Casual-gamer 3 4 5 5
Nonviolent/Extreme violence 7 7 7 6
Easy/Hard 9 9 7 7

Adventure

Unlock date: JAN 1976

Value
Target group Adult
Senior
Genre combinations Puzzle Game
Platformer
Interactive Movie
Visual Novel
Third-Person Shooter
Design slider Game length: 2
Game depth: 1
Beginner friendliness: 5
Innovation: 1
Story: 10
Character design: 9
Level design: 7
Mission design: 5
Alignment Core-gamer/Casual-gamer: 5
Nonviolent/Extreme violence: 5
Easy/Hard: 7
Priority Gameplay: 40%
Graphic: 30%
Sound: 15%
Tech: 15%

Themes

Agents, Ancient, Ancient Egypt, Androids, Angels, Anime, Apocalypse, Archaeology, Astronauts, Aztecs, Bards, Circus, Comedy, Court Case, Crime, Curses, Cyberpunk, Cyborgs, Dating, Deck Building, Demons, Desert, Detective, Devils, Dieselpunk, Dragons, Dreams, Druids, Dungeons, Dwarfs, Elves, End Times, Erotica, Everyday Life, Expeditions, Fairies, Fantasy, Fencing, Ghosts, Goblins, Gods, Graveyards, Greek Mythology, Hell, Hiking, Historical, Horror, Ice Age, Inca, Islands, Jungle, Kids, Knights, Labyrinth, Magic, Mermaids, Middle Ages, Monkeys, Monster, Mummies, Noble Houses, Orcs, Parallel Worlds, Pharaohs, Photography, Pirates, Planets, Police, Radioactivity, Religion, Reporters, Roman Empire, Romance, Romans, Saboteurs, Secret Society, Sewers, Skeletons, Space, Steampunk, Stone Age, Super Villains, Thieves, Time Travel, Treasure, Treasure Hunters, Trolls, University, Vampires, Victorian Age, Vikings, Werewolves, Wild West, Witches, Wizards, World Wars

Adventure combinations

Action Building Game Economic Simulation Fighting Game First-Person Shooter Interactive Movie Platformer
Game length 3 6 6 4 4 3 4
Game depth 1 4 4 1 1 2 1
Beginner friendliness 5 3 3 7 5 6 7
Innovation 3 3 3 1 2 1 2
Story 8 7 7 8 8 10 7
Character design 7 6 6 9 7 9 7
Level design 8 6 6 7 8 5 8
Mission design 5 5 5 3 5 4 4
Core-gamer/Casual-gamer 5 4 3 5 4 5 6
Nonviolent/Extreme violence 5 5 4 6 6 5 4
Easy/Hard 7 7 7 7 7 5 6
Puzzle Game Racing Real-Time Strategy Role-Playing Game Simulation Skill Game Sports Game
Game length 4 3 4 5 3 4 4
Game depth 1 2 4 2 3 2 2
Beginner friendliness 5 6 3 3 3 6 7
Innovation 2 3 2 1 3 2 3
Story 8 7 7 9 7 7 7
Character design 7 7 7 9 7 7 7
Level design 7 7 7 6 7 7 5
Mission design 6 5 6 5 7 5 5
Core-gamer/Casual-gamer 6 6 4 4 3 5 5
Nonviolent/Extreme violence 3 3 5 5 5 3 3
Easy/Hard 7 6 7 7 7 7 6
Strategy Survival Game Third-Person Shooter Visual Novel
Game length 4 5 4 4
Game depth 4 3 2 2
Beginner friendliness 3 4 5 5
Innovation 2 3 1 1
Story 7 7 8 10
Character design 6 7 8 9
Level design 7 7 7 5
Mission design 7 4 5 4
Core-gamer/Casual-gamer 3 4 5 5
Nonviolent/Extreme violence 5 5 5 5
Easy/Hard 7 7 6 5

Building Game

Unlock date: NOV 1988

Value
Target group Adult
Senior
Genre combinations Strategy
Economic Simulation
Real-Time Strategy
Design slider Game length: 10
Game depth: 10
Beginner friendliness: 1
Innovation: 8
Story: 1
Character design: 1
Level design: 5
Mission design: 4
Alignment Core-gamer/Casual-gamer: 2
Nonviolent/Extreme violence: 4
Easy/Hard: 6
Priority Gameplay: 30%
Graphic: 20%
Sound: 20%
Tech: 30%

Themes

Agriculture, Ancient, Ancient China, Ancient Egypt, Animals, Ants, Apocalypse, Atlantis, Aztecs, Barbarians, Building Blocks, Casinos, Castles, Cinema, Circus, Cities, Civilizations, Companies, Conquest, Cooking, Cowboys, Crafting, Crime, Desert, Digging, Diplomacy, Doctors, Dungeons, Dwarfs, Economy, Education, Elves, End Times, Evolution, Expeditions, Factories, Fitness, Goblins, Gods, Graveyards, Greek Mythology, Healthcare, Hell, Hospital, Hotels, Ice Age, Inca, Industrialization, Insects, Islands, Jungle, Knights, Learning, Magic, Middle Ages, Mining, Monster, Nature, Noble Houses, Oceans, Orcs, Parlor Games, Pharaohs, Pirates, Planets, Plants, Police, Prison, Radioactivity, Raw Materials, Recycling, Renovation, Restaurants, Roman Empire, Romans, Sandbox, School, Ships, Showbiz, Space, Space Stations, Stone Age, Stones, Survivalism, Television, Terraforming, Theme Parks, Tourism, Trains, Transportation, Treasure, Trucks, University, Vacation, Vikings, Villages, Viticulture, Wild West, World Wars, Zombies, Zoo

Building Game combinations

Action Adventure Economic Simulation Fighting Game First-Person Shooter Interactive Movie Platformer
Game length 8 8 10 9 7 8 9
Game depth 7 8 10 7 7 8 7
Beginner friendliness 3 3 1 4 3 3 4
Innovation 7 5 8 6 7 6 7
Story 2 4 1 2 2 4 1
Character design 2 3 1 4 2 4 2
Level design 7 5 5 5 7 4 7
Mission design 4 4 4 3 5 3 3
Core-gamer/Casual-gamer 3 3 1 3 2 3 4
Nonviolent/Extreme violence 5 4 3 5 5 5 3
Easy/Hard 7 6 6 7 6 5 5
Puzzle Game Racing Real-Time Strategy Role-Playing Game Simulation Skill Game Sports Game
Game length 10 10 10 10 9 9 10
Game depth 7 8 9 8 10 8 8
Beginner friendliness 3 3 1 1 1 3 4
Innovation 7 7 7 6 7 7 8
Story 2 1 1 3 1 1 1
Character design 1 1 1 3 1 1 1
Level design 5 6 6 5 5 6 4
Mission design 5 4 5 4 6 5 4
Core-gamer/Casual-gamer 4 4 2 2 1 3 3
Nonviolent/Extreme violence 3 3 5 5 5 3 3
Easy/Hard 7 5 6 6 7 6 5
Strategy Survival Game Third-Person Shooter Visual Novel
Game length 9 10 9 9
Game depth 10 10 7 7
Beginner friendliness 1 2 2 3
Innovation 7 8 6 6
Story 1 1 2 4
Character design 1 1 3 4
Level design 5 5 6 4
Mission design 6 3 5 3
Core-gamer/Casual-gamer 1 2 3 3
Nonviolent/Extreme violence 5 5 5 4
Easy/Hard 7 7 5 5

Economic Simulation

Unlock date: FEB 1983

Value
Target group Adult
Senior
Genre combinations Strategy
Sports Game
Building Game
Real-Time Strategy
Design slider Game length: 10
Game depth: 10
Beginner friendliness: 0
Innovation: 9
Story: 1
Character design: 1
Level design: 4
Mission design: 5
Alignment Core-gamer/Casual-gamer: 0
Nonviolent/Extreme violence: 2
Easy/Hard: 7
Priority Gameplay: 50%
Graphic: 20%
Sound: 10%
Tech: 20%

Themes

Agriculture, American Football, Ancient, Animals, Art, Athletics, Baseball, Basketball, Bicycle, Boxing, Cabs, Candy, Cars, Casinos, Castles, Cinema, Circus, Cities, Civilizations, Colonization, Companies, Conquest, Cooking, Crafting, Cricket, Crime, Curling, Digging, Diplomacy, Doctors, Dungeons, Economy, Education, End Times, Erotica, Everyday Life, Factories, Fashion, Fire Department, Fish, Fitness, Food, Gambling, Game Development, Gangsters, Gladiators, Golf, Handball, Healthcare, Hell, Historical, Horses, Hospital, Hotels, Ice Age, Ice Hockey, Industrialization, Islands, Kart Racing, Kickboxing, Knights, Kung Fu, Learning, Machines, Mafia, Make-up, Mathematics, Middle Ages, Mining, Motorcycles, Motorsports, Movies, Music, Nature, Noble Houses, Parties, Pharaohs, Pirates, Planets, Police, Politics, Prison, Rallycross, Raw Materials, Recycling, Renovation, Restaurants, Riding, Rockstars, Roman Empire, Romans, Rugby, Sandbox, School, Science, Ships, Showbiz, Singing, Soccer, Space, Sports, Squash, Steampunk, Stock Car, Stock Exchanges, Super Villains, Table Tennis, Television, Tennis, Theme Parks, Thieves, Tourism, Trains, Transportation, Treasure, Trucks, University, Vacation, Victorian Age, Villages, Viticulture, Volleyball, Wild West, Wrestling, Yakuza, Zeppelins, Zoo

Economic Simulation combinations

Action Adventure Building Game Fighting Game First-Person Shooter Interactive Movie Platformer
Game length 8 8 10 9 9 8 9
Game depth 7 8 10 7 7 8 8
Beginner friendliness 2 1 0 3 2 2 3
Innovation 8 6 9 7 7 7 7
Story 2 4 1 2 2 4 1
Character design 2 3 1 4 2 4 2
Level design 6 5 4 5 6 3 6
Mission design 5 5 5 3 5 4 4
Core-gamer/Casual-gamer 1 1 1 2 1 2 3
Nonviolent/Extreme violence 3 3 3 4 4 3 2
Easy/Hard 7 7 7 7 7 5 6
Puzzle Game Racing Real-Time Strategy Role-Playing Game Simulation Skill Game Sports Game
Game length 10 9 10 10 9 9 10
Game depth 7 8 10 8 9 8 8
Beginner friendliness 2 3 0 0 0 4 3
Innovation 7 8 7 7 8 7 9
Story 2 1 1 3 1 1 1
Character design 1 1 1 3 1 1 1
Level design 5 5 5 4 5 5 3
Mission design 6 5 6 5 7 5 5
Core-gamer/Casual-gamer 3 3 1 1 0 2 2
Nonviolent/Extreme violence 1 1 3 3 3 1 1
Easy/Hard 7 6 7 7 7 7 6
Strategy Survival Game Third-Person Shooter Visual Novel
Game length 9 10 9 9
Game depth 10 9 8 7
Beginner friendliness 0 1 1 2
Innovation 7 9 7 7
Story 1 1 2 4
Character design 1 1 3 4
Level design 5 5 5 3
Mission design 7 4 5 4
Core-gamer/Casual-gamer 0 1 1 2
Nonviolent/Extreme violence 3 3 3 3
Easy/Hard 7 7 6 5

Fighting Game

Unlock date: APR 1984

Value
Target group Teen
Adult
Genre combinations Action
Platformer
Sports Game
Design slider Game length: 5
Game depth: 2
Beginner friendliness: 10
Innovation: 2
Story: 4
Character design: 10
Level design: 6
Mission design: 1
Alignment Core-gamer/Casual-gamer: 6
Nonviolent/Extreme violence: 9
Easy/Hard: 8
Priority Gameplay: 20%
Graphic: 20%
Sound: 10%
Tech: 50%

Themes

Ancient China, Androids, Animals, Assassins, Barbarians, Boxing, Contract Killer, Cyberpunk, Cyborgs, Demons, Dinosaurs, Fantasy, Fencing, Fire Department, Fitness, Gladiators, Goblins, Gods, Karate, Kickboxing, Kung Fu, Martial Arts, Mecha, Monster, Mutants, Ninjas, Orcs, Pets, Predators, Robots, Roman Empire, Samurai, Skeletons, Space, Sports, Superheroes, Trolls, Vikings, Werewolves, Wrestling, Yakuza

Fighting Game combinations

Action Adventure Building Game Economic Simulation First-Person Shooter Interactive Movie Platformer
Game length 5 5 7 7 5 5 6
Game depth 2 2 5 5 1 2 2
Beginner friendliness 9 9 7 7 9 9 10
Innovation 3 1 4 4 3 2 3
Story 4 6 3 3 4 6 3
Character design 8 9 7 7 8 10 8
Level design 7 6 5 5 7 5 7
Mission design 2 2 2 2 3 1 1
Core-gamer/Casual-gamer 5 5 5 4 5 6 7
Nonviolent/Extreme violence 8 7 7 7 9 8 7
Easy/Hard 8 7 7 7 7 6 7
Puzzle Game Racing Real-Time Strategy Role-Playing Game Simulation Skill Game Sports Game
Game length 6 6 6 7 6 6 6
Game depth 2 3 4 3 4 2 3
Beginner friendliness 9 9 7 7 7 9 10
Innovation 3 3 3 2 3 3 4
Story 4 3 3 5 3 3 3
Character design 7 7 7 9 7 7 7
Level design 6 7 7 5 6 7 5
Mission design 3 2 3 2 4 3 2
Core-gamer/Casual-gamer 7 7 5 5 4 6 6
Nonviolent/Extreme violence 6 6 8 8 8 6 6
Easy/Hard 8 7 7 7 8 7 7
Strategy Survival Game Third-Person Shooter Visual Novel
Game length 5 8 5 5
Game depth 5 4 2 2
Beginner friendliness 7 7 8 9
Innovation 3 4 2 2
Story 3 3 4 6
Character design 7 7 9 10
Level design 6 6 7 5
Mission design 4 1 3 1
Core-gamer/Casual-gamer 4 5 5 6
Nonviolent/Extreme violence 8 8 8 7
Easy/Hard 8 8 7 6

First-Person Shooter

Unlock date: JUL 1991

Value
Target group Teen
Adult
Genre combinations Skill Game
Adventure
Role-Playing Game
Action
Platformer
Simulation
Third-Person Shooter
Survival Game
Design slider Game length: 4
Game depth: 1
Beginner friendliness: 7
Innovation: 4
Story: 4
Character design: 4
Level design: 10
Mission design: 6
Alignment Core-gamer/Casual-gamer: 3
Nonviolent/Extreme violence: 9
Easy/Hard: 7
Priority Gameplay: 10%
Graphic: 50%
Sound: 20%
Tech: 20%

Themes

Agents, Aliens, Ancient, Ancient Egypt, Androids, Angels, Apocalypse, Archery, Assassins, Aztecs, Barbarians, Bounty Hunter, Boxing, Bunker, Castles, Climbing, Conspiracies, Contract Killer, Cowboys, Crime, Cyberpunk, Cyberspace, Cyborgs, Demons, Desert, Detective, Devils, Dinosaurs, Dragons, Druids, Dungeons, Dwarfs, Elves, End Times, Espionage, Fantasy, Fencing, Gangsters, Ghosts, Gladiators, Goblins, Gods, Graveyards, Greek Mythology, Helicopters, Hell, Historical, Horror, Hunting, Ice Age, Inca, Insects, Jungle, Karate, Knights, Mafia, Magic, Martial Arts, Mecha, Mercenary, Middle Ages, Military, Monster, Mountaineering, Mummies, Mutants, Ninjas, Oceans, Orcs, Parallel Worlds, Parkour, Pharaohs, Physics, Police, Portals, Predators, Prison, Puzzles, Radioactivity, Revolution, Riding, Robots, Roman Empire, Romans, Saboteurs, Samurai, Sandbox, Secret Society, Sewers, Skeletons, Skydiving, Space, Space Stations, Spaceships, Special Forces, Spiders, Steampunk, Stone Age, Submarines, Super Villains, Superheroes, Survivalism, Tanks, Thieves, Time Travel, Treasure Hunters, Trolls, UFOs, Vampires, Vikings, Werewolves, Wild West, Witches, Wizards, World Wars, Yakuza, Zombies

First-Person Shooter combinations

Action Adventure Building Game Economic Simulation Fighting Game Interactive Movie Platformer
Game length 4 4 7 7 5 4 5
Game depth 1 2 4 4 1 2 1
Beginner friendliness 7 6 5 5 8 7 8
Innovation 5 3 5 5 3 3 4
Story 4 6 3 3 4 6 3
Character design 4 5 3 3 6 6 4
Level design 10 9 8 8 9 7 10
Mission design 5 5 5 5 4 5 5
Core-gamer/Casual-gamer 3 3 3 2 4 4 5
Nonviolent/Extreme violence 8 7 7 7 9 8 7
Easy/Hard 7 7 7 7 7 5 6
Puzzle Game Racing Real-Time Strategy Role-Playing Game Simulation Skill Game Sports Game
Game length 5 6 6 6 5 5 6
Game depth 1 2 3 3 3 2 2
Beginner friendliness 7 7 5 5 5 8 9
Innovation 4 5 4 3 5 4 5
Story 4 3 3 5 3 3 3
Character design 3 3 3 5 3 3 3
Level design 9 9 9 8 9 9 7
Mission design 7 5 7 5 7 6 5
Core-gamer/Casual-gamer 5 5 3 3 2 4 4
Nonviolent/Extreme violence 6 6 8 8 8 6 6
Easy/Hard 7 6 7 7 7 7 6
Strategy Survival Game Third-Person Shooter Visual Novel
Game length 5 7 5 5
Game depth 4 3 2 1
Beginner friendliness 5 5 6 7
Innovation 4 5 3 3
Story 3 3 4 6
Character design 3 3 5 6
Level design 9 9 9 7
Mission design 7 5 6 5
Core-gamer/Casual-gamer 2 3 3 4
Nonviolent/Extreme violence 8 8 8 7
Easy/Hard 7 7 6 5

Interactive Movie

Unlock date: FEB 1990

Value
Target group Teen
Adult
Senior
Genre combinations Skill Game
Puzzle Game
Adventure
Visual Novel
Design slider Game length: 3
Game depth: 2
Beginner friendliness: 7
Innovation: 3
Story: 10
Character design: 10
Level design: 3
Mission design: 2
Alignment Core-gamer/Casual-gamer: 7
Nonviolent/Extreme violence: 7
Easy/Hard: 3
Priority Gameplay: 10%
Graphic: 50%
Sound: 30%
Tech: 10%

Themes

Agents, Aliens, Androids, Angels, Anime, Apocalypse, Bounty Hunter, Comedy, Conspiracies, Contract Killer, Court Case, Cowboys, Crime, Curses, Cyberpunk, Cyberspace, Cyborgs, Dancing, Dating, Demons, Detective, Dragons, End Times, Erotica, Espionage, Everyday Life, Fantasy, Gangsters, Ghosts, Hacking, Horror, Kids, Knights, Mafia, Mermaids, Military, Movies, Music, Ninjas, Noble Houses, Parallel Worlds, Photography, Prison, Reporters, Revolution, Robots, Romance, Saboteurs, Samurai, Skeletons, Spaceships, Super Villains, Superheroes, Time Travel, UFOs, University, Vampires, Werewolves, Wild West, Witches, Wizards, World Wars

Interactive Movie combinations

Action Adventure Building Game Economic Simulation Fighting Game First-Person Shooter Platformer
Game length 3 4 5 5 4 4 4
Game depth 2 2 5 5 2 2 2
Beginner friendliness 7 6 5 5 8 7 9
Innovation 4 2 5 5 3 3 3
Story 8 10 7 7 8 8 7
Character design 8 9 7 7 10 8 8
Level design 5 4 3 3 4 5 5
Mission design 3 3 3 3 1 3 2
Core-gamer/Casual-gamer 6 6 5 5 7 5 7
Nonviolent/Extreme violence 7 6 6 5 7 7 5
Easy/Hard 5 4 4 4 5 4 3
Puzzle Game Racing Real-Time Strategy Role-Playing Game Simulation Skill Game Sports Game
Game length 5 4 5 5 4 4 5
Game depth 2 3 4 3 4 3 2
Beginner friendliness 7 7 5 5 5 8 8
Innovation 3 4 3 3 4 3 5
Story 8 7 7 9 7 7 7
Character design 7 7 7 9 7 7 7
Level design 4 5 5 3 4 5 3
Mission design 4 3 4 3 5 3 3
Core-gamer/Casual-gamer 7 7 5 5 5 7 7
Nonviolent/Extreme violence 5 5 7 7 7 5 5
Easy/Hard 5 3 4 4 5 4 3
Strategy Survival Game Third-Person Shooter Visual Novel
Game length 4 6 4 3
Game depth 5 4 2 2
Beginner friendliness 5 5 6 7
Innovation 3 5 3 3
Story 7 7 8 10
Character design 7 7 9 10
Level design 4 4 5 3
Mission design 5 2 3 2
Core-gamer/Casual-gamer 5 5 6 7
Nonviolent/Extreme violence 7 7 7 6
Easy/Hard 5 5 3 3

Platformer

Unlock date: OCT 1980

Value
Target group Kid
Teen
Genre combinations Skill Game
Puzzle Game
Adventure
Role-Playing Game
Action
Fighting Game
Design slider Game length: 5
Game depth: 1
Beginner friendliness: 10
Innovation: 5
Story: 2
Character design: 5
Level design: 10
Mission design: 2
Alignment Core-gamer/Casual-gamer: 8
Nonviolent/Extreme violence: 3
Easy/Hard: 5
Priority Gameplay: 25%
Graphic: 25%
Sound: 25%
Tech: 25%

Themes

Agents, Ancient, Ancient China, Ancient Egypt, Androids, Angels, Animals, Anime, Ants, Archery, Assassins, Atlantis, Aztecs, Barbarians, Bards, Birds, Boxing, Building Blocks, Candy, Castles, Cats, Chickens, Climbing, Comedy, Contract Killer, Cowboys, Crocodiles, Cyberpunk, Cyberspace, Cyborgs, Dancing, Demons, Detective, Devils, Digging, Dinosaurs, Dogs, Dolls, Dragons, Drawing, Dreams, Druids, Dungeons, Dwarfs, Elements, Elves, End Times, Espionage, Everyday Life, Evolution, Extreme Sports, Fairies, Fantasy, Fencing, Fire Department, Fish, Fitness, Frogs, Fruit, Gangsters, Ghosts, Gladiators, Goats, Goblins, Gods, Graveyards, Greek Mythology, Hedgehogs, Hell, Hiking, Horror, Horses, Hunting, Ice Age, Inca, Insects, Islands, Jungle, Karate, Kickboxing, Kids, Knights, Kung Fu, Magic, Martial Arts, Mercenary, Mermaids, Middle Ages, Monkeys, Monster, Mountaineering, Mummies, Mushrooms, Music, Mutants, Ninjas, Octopus, Orcs, Paintball, Parallel Worlds, Parkour, Pets, Pharaohs, Pinball, Pirates, Plants, Plumber, Police, Portals, Predators, Prison, Puzzles, Rabbits, Reporters, Revolution, Riding, Robots, Roman Empire, Romans, Saboteurs, Samurai, School, Sewers, Sheep, Skateboards, Skeletons, Skiing, Skydiving, Space, Space Stations, Spaceships, Special Forces, Spiders, Squirrels, Steampunk, Stone Age, Stones, Stuffed Animals, Super Villains, Superheroes, Survivalism, Thieves, Time Travel, Toys, Treasure, Treasure Hunters, Trolls, Tubes, Vampires, Vikings, Werewolves, Wild West, Witches, Wizards, World Wars, Zombies

Platformer combinations

Action Adventure Building Game Economic Simulation Fighting Game First-Person Shooter Interactive Movie
Game length 4 5 8 8 5 4 5
Game depth 1 1 4 4 1 1 1
Beginner friendliness 9 8 7 7 10 9 9
Innovation 5 3 6 6 4 5 4
Story 3 5 1 1 3 3 5
Character design 5 6 3 3 7 5 7
Level design 10 9 8 8 9 10 7
Mission design 3 3 3 3 1 3 2
Core-gamer/Casual-gamer 7 7 6 5 7 6 7
Nonviolent/Extreme violence 4 3 3 3 5 5 4
Easy/Hard 6 5 5 5 6 5 4
Puzzle Game Racing Real-Time Strategy Role-Playing Game Simulation Skill Game Sports Game
Game length 5 6 6 6 6 6 6
Game depth 1 3 3 2 3 2 2
Beginner friendliness 9 9 7 7 7 9 10
Innovation 5 5 5 4 5 5 6
Story 3 1 2 4 1 2 2
Character design 4 4 4 6 4 4 4
Level design 9 9 9 8 9 9 7
Mission design 4 3 4 3 5 3 3
Core-gamer/Casual-gamer 8 8 6 6 5 7 7
Nonviolent/Extreme violence 2 2 4 4 4 2 2
Easy/Hard 6 5 5 5 6 5 5
Strategy Survival Game Third-Person Shooter Visual Novel
Game length 6 8 6 5
Game depth 4 3 2 1
Beginner friendliness 7 7 8 9
Innovation 5 6 4 4
Story 1 1 3 5
Character design 3 4 5 7
Level design 9 9 9 7
Mission design 5 2 3 2
Core-gamer/Casual-gamer 5 6 7 7
Nonviolent/Extreme violence 4 4 4 3
Easy/Hard 6 6 5 4

Puzzle Game

Unlock date: JAN 1976

Value
Target group Teen
Adult
Senior
Genre combinations Skill Game
Strategy
Platformer
Interactive Movie
Visual Novel
Design slider Game length: 7
Game depth: 2
Beginner friendliness: 7
Innovation: 4
Story: 4
Character design: 2
Level design: 6
Mission design: 8
Alignment Core-gamer/Casual-gamer: 8
Nonviolent/Extreme violence: 0
Easy/Hard: 8
Priority Gameplay: 50%
Graphic: 10%
Sound: 10%
Tech: 30%

Themes

Agriculture, Ancient, Ancient China, Animals, Archaeology, Art, Books, Building Blocks, Candy, Casinos, Chemistry, Circus, Cities, Conspiracies, Cooking, Crafting, Cyberpunk, Cyberspace, Dancing, Dating, Deck Building, Detective, Dice Games, Dieselpunk, Digging, Diving, Dragons, Drawing, Dreams, Education, Elements, Erotica, Espionage, Everyday Life, Evolution, Expeditions, Fairies, Fantasy, Fashion, Fish, Fitness, Food, Fruit, Gambling, Genetics, Ghosts, Goblins, Greek Mythology, Hacking, Hiking, Horror, Hospital, Kids, Labyrinth, Languages, Learning, Magic, Mathematics, Middle Ages, Mining, Movies, Mummies, Music, Nature, Octopus, Parallel Worlds, Parlor Games, Pets, Pharaohs, Photography, Physics, Planets, Plants, Playing Cards, Plumber, Portals, Prison, Puzzles, Quiz Show, Recycling, Rockstars, Romans, School, Science, Ships, Singing, Snowboarding, Space, Steampunk, Stone Age, Stones, Television, Terraforming, Theme Parks, Time Travel, Toys, Trains, Transportation, Treasure, Tubes, Victorian Age, Villages, Viruses, Wizards, Worms, Zoo

Puzzle Game combinations

Action Adventure Building Game Economic Simulation Fighting Game First-Person Shooter Interactive Movie
Game length 5 6 9 9 7 7 6
Game depth 2 2 5 5 2 1 2
Beginner friendliness 7 6 5 5 8 7 7
Innovation 5 3 5 5 3 4 3
Story 4 6 3 3 4 4 6
Character design 3 4 1 1 5 3 5
Level design 7 6 5 5 6 7 5
Mission design 7 7 7 7 5 7 6
Core-gamer/Casual-gamer 7 7 6 5 7 6 7
Nonviolent/Extreme violence 2 1 1 1 3 3 2
Easy/Hard 8 7 7 7 8 7 6
Platformer Racing Real-Time Strategy Role-Playing Game Simulation Skill Game Sports Game
Game length 7 6 7 8 6 7 8
Game depth 2 3 4 3 4 3 2
Beginner friendliness 8 7 5 5 5 7 8
Innovation 4 5 4 3 5 4 5
Story 3 3 3 5 3 3 3
Character design 3 2 2 4 2 2 2
Level design 7 7 7 5 6 7 5
Mission design 6 7 8 7 9 7 7
Core-gamer/Casual-gamer 8 8 6 6 5 7 7
Nonviolent/Extreme violence 1 0 2 2 2 0 0
Easy/Hard 7 7 7 7 8 7 7
Strategy Survival Game Third-Person Shooter Visual Novel
Game length 7 9 7 6
Game depth 5 4 3 2
Beginner friendliness 5 5 6 7
Innovation 4 5 3 3
Story 3 3 4 6
Character design 1 2 3 5
Level design 6 6 7 5
Mission design 9 6 7 6
Core-gamer/Casual-gamer 5 6 7 7
Nonviolent/Extreme violence 2 2 2 1
Easy/Hard 8 8 7 6

Racing

Unlock date: JAN 1976

Value
Target group Kid
Teen
Adult
Senior
All
Genre combinations Action
Simulation
Sports Game
Design slider Game length: 7
Game depth: 4
Beginner friendliness: 8
Innovation: 6
Story: 1
Character design: 2
Level design: 8
Mission design: 4
Alignment Core-gamer/Casual-gamer: 8
Nonviolent/Extreme violence: 0
Easy/Hard: 4
Priority Gameplay: 10%
Graphic: 40%
Sound: 30%
Tech: 20%

Themes

Airplanes, Bicycle, Cabs, Cars, Desert, Drones, Economy, Extreme Sports, Historical, Horses, Jet Ski, Kart Racing, Motorcycles, Motorsports, Physics, Police, Rallycross, Riding, Roman Empire, Sailing, Skateboards, Skiing, Skydiving, Spaceships, Sports, Stock Car, Surfing, Transportation, Trucks

Racing combinations

Action Adventure Building Game Economic Simulation Fighting Game First-Person Shooter Interactive Movie
Game length 6 6 9 9 6 6 6
Game depth 3 4 6 6 3 3 4
Beginner friendliness 7 7 5 5 9 7 7
Innovation 6 4 7 7 5 5 5
Story 2 4 1 1 2 2 4
Character design 3 4 1 1 5 3 5
Level design 9 7 7 7 7 9 6
Mission design 4 4 4 4 3 5 3
Core-gamer/Casual-gamer 7 7 6 5 7 6 7
Nonviolent/Extreme violence 2 1 1 1 3 3 2
Easy/Hard 5 5 5 5 5 5 3
Platformer Puzzle Game Real-Time Strategy Role-Playing Game Simulation Skill Game Sports Game
Game length 7 8 8 8 7 7 8
Game depth 3 4 6 4 6 4 3
Beginner friendliness 9 7 5 5 5 8 9
Innovation 5 5 5 5 6 5 7
Story 1 2 1 3 1 1 1
Character design 3 2 2 4 2 2 2
Level design 9 7 8 7 7 8 6
Mission design 3 5 5 4 6 5 4
Core-gamer/Casual-gamer 8 8 6 6 5 7 7
Nonviolent/Extreme violence 1 0 2 2 2 0 0
Easy/Hard 4 5 5 5 5 5 4
Strategy Survival Game Third-Person Shooter Visual Novel
Game length 8 9 7 7
Game depth 7 5 3 3
Beginner friendliness 5 6 7 7
Innovation 5 7 5 5
Story 1 1 2 4
Character design 1 2 3 5
Level design 7 7 8 6
Mission design 6 3 5 3
Core-gamer/Casual-gamer 5 6 7 7
Nonviolent/Extreme violence 2 2 2 1
Easy/Hard 5 5 4 3

Real-Time Strategy

Unlock date: JUN 1991

Value
Target group Teen
Adult
Genre combinations Role-Playing Game
Strategy
Action
Economic Simulation
Building Game
Design slider Game length: 6
Game depth: 8
Beginner friendliness: 1
Innovation: 4
Story: 3
Character design: 2
Level design: 8
Mission design: 8
Alignment Core-gamer/Casual-gamer: 2
Nonviolent/Extreme violence: 6
Easy/Hard: 7
Priority Gameplay: 30%
Graphic: 30%
Sound: 10%
Tech: 30%

Themes

Aliens, Ancient, Ancient China, Ancient Egypt, Androids, Animals, Ants, Apocalypse, Atlantis, Aztecs, Bunker, Castles, Cities, Civilizations, Colonization, Companies, Conquest, Cowboys, Cyborgs, Deck Building, Demons, Desert, Dieselpunk, Dinosaurs, Diplomacy, Dragons, Drones, Druids, Dungeons, Dwarfs, Economy, Elves, End Times, Espionage, Factories, Fantasy, Fencing, Fire Department, Goblins, Gods, Greek Mythology, Helicopters, Historical, Ice Age, Inca, Industrialization, Insects, Jungle, Knights, Magic, Martial Arts, Mecha, Mercenary, Middle Ages, Military, Mining, Mutants, Noble Houses, Oceans, Orcs, Pharaohs, Planets, Plants, Police, Radioactivity, Raw Materials, Robots, Roman Empire, Romans, Saboteurs, Sailing, Samurai, Science, Ships, Space, Space Stations, Spaceships, Special Forces, Steampunk, Stone Age, Submarines, Tanks, Terraforming, Trains, Transportation, Trolls, UFOs, Victorian Age, Vikings, Villages, Wild West, Wizards, World Wars, Zeppelins

Real-Time Strategy combinations

Action Adventure Building Game Economic Simulation Fighting Game First-Person Shooter Interactive Movie
Game length 4 6 8 8 6 6 6
Game depth 6 6 9 9 7 5 6
Beginner friendliness 3 2 1 1 4 3 3
Innovation 5 3 5 5 3 4 3
Story 3 5 2 2 3 3 5
Character design 3 4 1 1 5 3 5
Level design 9 7 7 7 7 9 6
Mission design 7 7 7 7 5 7 6
Core-gamer/Casual-gamer 3 3 2 1 3 2 3
Nonviolent/Extreme violence 6 5 5 5 7 7 6
Easy/Hard 7 7 7 7 7 7 5
Platformer Puzzle Game Racing Role-Playing Game Simulation Skill Game Sports Game
Game length 6 7 6 6 6 6 7
Game depth 5 6 7 7 8 7 6
Beginner friendliness 4 3 3 1 1 3 4
Innovation 4 4 5 3 5 4 5
Story 3 3 2 5 2 3 3
Character design 3 2 2 4 2 2 2
Level design 9 7 8 7 7 8 6
Mission design 6 8 7 7 9 7 7
Core-gamer/Casual-gamer 4 4 4 2 1 3 3
Nonviolent/Extreme violence 5 4 4 6 6 4 4
Easy/Hard 6 7 6 7 7 7 6
Strategy Survival Game Third-Person Shooter Visual Novel
Game length 7 8 6 6
Game depth 9 8 7 6
Beginner friendliness 1 2 3 3
Innovation 4 5 3 3
Story 2 2 3 5
Character design 1 2 3 5
Level design 7 7 8 6
Mission design 9 6 7 6
Core-gamer/Casual-gamer 1 2 3 3
Nonviolent/Extreme violence 6 6 6 5
Easy/Hard 7 7 6 5

Role-Playing Game

Unlock date: MAY 1977

Value
Target group Adult
Senior
Genre combinations Puzzle Game
Adventure
Action
Platformer
Real-Time Strategy
First-Person Shooter
Third-Person Shooter
Survival Game
Design slider Game length: 8
Game depth: 5
Beginner friendliness: 0
Innovation: 2
Story: 8
Character design: 8
Level design: 5
Mission design: 4
Alignment Core-gamer/Casual-gamer: 2
Nonviolent/Extreme violence: 6
Easy/Hard: 7
Priority Gameplay: 40%
Graphic: 30%
Sound: 15%
Tech: 15%

Themes

Ancient, Ancient China, Androids, Angels, Anime, Apocalypse, Barbarians, Bards, Castles, Curses, Cyberpunk, Cyborgs, Deck Building, Demons, Devils, Dragons, Druids, Dungeons, Dwarfs, Elves, End Times, Fairies, Fantasy, Fencing, Ghosts, Goblins, Gods, Graveyards, Greek Mythology, Hell, Hunting, Islands, Knights, Labyrinth, Magic, Martial Arts, Middle Ages, Monster, Mutants, Noble Houses, Orcs, Parallel Worlds, Pirates, Planets, Radioactivity, Romans, Samurai, Sandbox, Secret Society, Skeletons, Space, Space Stations, Spiders, Steampunk, Thieves, Time Travel, Treasure, Treasure Hunters, Trolls, Vampires, Vikings, Werewolves, Witches, Wizards

Role-Playing Game combinations

Action Adventure Building Game Economic Simulation Fighting Game First-Person Shooter Interactive Movie
Game length 6 7 10 10 7 6 7
Game depth 4 4 7 7 4 3 4
Beginner friendliness 2 2 0 0 3 2 2
Innovation 3 1 4 4 2 3 2
Story 7 9 5 5 7 7 9
Character design 7 8 5 5 9 7 9
Level design 7 5 5 5 5 7 4
Mission design 4 4 4 4 3 5 3
Core-gamer/Casual-gamer 3 3 2 1 3 2 3
Nonviolent/Extreme violence 6 5 5 5 7 7 6
Easy/Hard 7 7 7 7 7 7 5
Platformer Puzzle Game Racing Real-Time Strategy Simulation Skill Game Sports Game
Game length 8 8 8 8 8 7 8
Game depth 3 4 5 6 7 4 5
Beginner friendliness 3 2 3 0 0 3 3
Innovation 3 3 3 3 3 3 4
Story 6 7 5 6 5 6 6
Character design 7 6 6 6 6 6 6
Level design 7 5 6 6 5 6 4
Mission design 3 5 4 5 6 5 4
Core-gamer/Casual-gamer 4 4 4 2 1 3 3
Nonviolent/Extreme violence 5 4 4 6 6 4 4
Easy/Hard 6 7 6 7 7 7 6
Strategy Survival Game Third-Person Shooter Visual Novel
Game length 9 10 8 7
Game depth 7 6 4 4
Beginner friendliness 0 1 1 2
Innovation 3 4 2 2
Story 5 5 7 9
Character design 5 6 7 9
Level design 5 5 6 4
Mission design 6 3 5 3
Core-gamer/Casual-gamer 1 2 3 3
Nonviolent/Extreme violence 6 6 6 5
Easy/Hard 7 7 6 5

Simulation

Unlock date: DEC 1981

Value
Target group Teen
Adult
Genre combinations Strategy
Action
Sports Game
First-Person Shooter
Racing
Survival Game
Design slider Game length: 5
Game depth: 8
Beginner friendliness: 1
Innovation: 7
Story: 1
Character design: 2
Level design: 6
Mission design: 10
Alignment Core-gamer/Casual-gamer: 0
Nonviolent/Extreme violence: 7
Easy/Hard: 8
Priority Gameplay: 10%
Graphic: 40%
Sound: 20%
Tech: 30%

Themes

Agriculture, Airplanes, Animals, Archery, Asteroids, Astronauts, Bicycle, Cabs, Cars, Casinos, Cities, Cleaning, Climbing, Companies, Cooking, Crafting, Desert, Doctors, Dolphins, Drones, Evolution, Extreme Sports, Fire Department, Fish, Fishing, Gambling, Graveyards, Healthcare, Helicopters, Hiking, Historical, Horses, Hotels, Hunting, Insects, Jet Ski, Kart Racing, Mecha, Mercenary, Military, Mining, Motorcycles, Motorsports, Mountaineering, Nature, Paintball, Photography, Pinball, Planets, Police, Politics, Predators, Rallycross, Recycling, Renovation, Restaurants, Robots, Sailing, Sandbox, Sewers, Ships, Skateboards, Skiing, Skydiving, Snowboarding, Soccer, Space, Space Stations, Spaceships, Sports, Stock Car, Submarines, Surfing, Survivalism, Swimming, Tanks, Terraforming, Theme Parks, Trains, Transportation, Trucks, UFOs, Vacation, Viticulture, World Wars, Wrestling, Zeppelins, Zoo

Simulation combinations

Action Adventure Building Game Economic Simulation Fighting Game First-Person Shooter Interactive Movie
Game length 4 5 8 8 5 5 5
Game depth 6 6 9 9 6 5 6
Beginner friendliness 3 2 1 1 4 3 3
Innovation 7 5 7 7 5 6 5
Story 2 4 1 1 2 2 4
Character design 3 4 1 1 5 3 5
Level design 7 6 5 5 6 7 5
Mission design 8 8 8 8 7 9 7
Core-gamer/Casual-gamer 1 1 1 0 2 1 2
Nonviolent/Extreme violence 7 6 6 5 7 7 7
Easy/Hard 8 7 7 7 8 7 6
Platformer Puzzle Game Racing Real-Time Strategy Role-Playing Game Skill Game Sports Game
Game length 6 6 5 6 7 6 6
Game depth 6 6 7 8 7 6 7
Beginner friendliness 4 3 3 1 1 3 4
Innovation 6 6 7 6 5 6 7
Story 1 2 1 1 3 1 1
Character design 3 2 2 2 4 2 2
Level design 7 6 7 7 5 7 5
Mission design 7 9 8 9 8 9 8
Core-gamer/Casual-gamer 3 3 3 1 1 2 2
Nonviolent/Extreme violence 5 5 5 7 7 5 5
Easy/Hard 7 8 7 7 7 7 7
Strategy Survival Game Third-Person Shooter Visual Novel
Game length 6 8 6 5
Game depth 9 8 6 6
Beginner friendliness 1 1 2 3
Innovation 6 7 5 5
Story 1 1 2 4
Character design 1 2 3 5
Level design 6 6 7 5
Mission design 10 7 9 7
Core-gamer/Casual-gamer 0 1 1 2
Nonviolent/Extreme violence 7 7 7 6
Easy/Hard 8 8 7 6

Skill Game

Unlock date: JAN 1976

Value
Target group Kid
Teen
Adult
Senior
All
Genre combinations Puzzle Game
Action
Platformer
Design slider Game length: 5
Game depth: 2
Beginner friendliness: 8
Innovation: 5
Story: 2
Character design: 3
Level design: 8
Mission design: 7
Alignment Core-gamer/Casual-gamer: 7
Nonviolent/Extreme violence: 1
Easy/Hard: 7
Priority Gameplay: 40%
Graphic: 10%
Sound: 10%
Tech: 40%

Themes

Agriculture, Ancient, Ancient Egypt, Animals, Ants, Archaeology, Archery, Art, Asteroids, Athletics, Baseball, Basketball, Billiards, Birds, Bowling, Building Blocks, Candy, Cars, Casinos, Cats, Chemistry, Chess, Chickens, Circus, Cities, Cleaning, Climbing, Cooking, Crafting, Curling, Cyberpunk, Cyberspace, Dancing, Darts, Deck Building, Dice Games, Dieselpunk, Digging, Diving, Dogs, Dolphins, Dragons, Drawing, Dreams, Education, Elements, Espionage, Everyday Life, Evolution, Expeditions, Factories, Fairies, Fantasy, Fashion, Fencing, Fish, Fishing, Fitness, Food, Frogs, Fruit, Gambling, Genetics, Ghosts, Goats, Goblins, Greek Mythology, Hacking, Handball, Healthcare, Hedgehogs, Hospital, Insects, Jet Ski, Kids, Labyrinth, Languages, Learning, Machines, Magic, Make-up, Mathematics, Middle Ages, Mining, Mountaineering, Movies, Mummies, Mushrooms, Music, Musical Instrument, Nature, Oceans, Octopus, Orcs, Parallel Worlds, Parkour, Parlor Games, Parties, Pets, Pharaohs, Physics, Pinball, Planets, Plants, Playing Cards, Plumber, Portals, Prison, Puzzles, Quiz Show, Rabbits, Recycling, Renovation, Riding, Rockstars, Sailing, School, Science, Sheep, Singing, Skateboards, Skiing, Skydiving, Soccer, Space, Spiders, Sports, Squash, Steampunk, Stone Age, Stones, Stuffed Animals, Surfing, Swimming, Table Tennis, Tennis, Theme Parks, Thieves, Time Travel, Toys, Trains, Transportation, Treasure, Tubes, Viruses, Volleyball, Wizards, Worms, Zoo

Skill Game combinations

Action Adventure Building Game Economic Simulation Fighting Game First-Person Shooter Interactive Movie
Game length 5 5 8 8 5 5 5
Game depth 2 2 5 5 2 1 3
Beginner friendliness 7 7 5 5 9 7 7
Innovation 5 3 6 6 4 5 4
Story 3 5 1 1 3 3 5
Character design 3 5 2 2 5 3 5
Level design 9 7 7 7 7 9 6
Mission design 6 6 6 6 5 7 5
Core-gamer/Casual-gamer 6 6 5 5 7 5 7
Nonviolent/Extreme violence 3 2 2 1 3 3 3
Easy/Hard 7 7 7 7 7 7 5
Platformer Puzzle Game Racing Real-Time Strategy Role-Playing Game Simulation Sports Game
Game length 6 6 6 6 6 6 6
Game depth 1 2 3 4 3 5 2
Beginner friendliness 9 7 8 5 5 5 9
Innovation 5 5 5 5 4 5 6
Story 2 3 1 2 4 1 2
Character design 3 3 3 3 5 3 3
Level design 9 7 8 8 7 7 6
Mission design 5 7 6 7 6 8 6
Core-gamer/Casual-gamer 7 7 7 5 5 5 7
Nonviolent/Extreme violence 1 1 1 3 3 3 1
Easy/Hard 6 7 6 7 7 7 6
Strategy Survival Game Third-Person Shooter Visual Novel
Game length 7 8 5 6
Game depth 5 4 2 2
Beginner friendliness 5 6 7 7
Innovation 5 6 4 4
Story 1 1 3 5
Character design 2 3 4 5
Level design 7 7 8 6
Mission design 8 5 7 5
Core-gamer/Casual-gamer 5 5 6 7
Nonviolent/Extreme violence 3 3 3 2
Easy/Hard 7 7 6 5

Sports Game

Unlock date: JAN 1982

Value
Target group Kid
Teen
Adult
Genre combinations Strategy
Action
Simulation
Economic Simulation
Fighting Game
Design slider Game length: 6
Game depth: 3
Beginner friendliness: 10
Innovation: 8
Story: 2
Character design: 3
Level design: 3
Mission design: 5
Alignment Core-gamer/Casual-gamer: 7
Nonviolent/Extreme violence: 0
Easy/Hard: 4
Priority Gameplay: 20%
Graphic: 30%
Sound: 10%
Tech: 40%

Themes

Airplanes, American Football, Ancient, Animals, Archery, Athletics, Baseball, Basketball, Bicycle, Billiards, Bowling, Boxing, Cars, Climbing, Companies, Cricket, Curling, Cyborgs, Dancing, Darts, Desert, Diving, Economy, Extreme Sports, Fencing, Fish, Fishing, Fitness, Gladiators, Golf, Handball, Hiking, Historical, Horses, Ice Hockey, Jet Ski, Karate, Kart Racing, Kickboxing, Kids, Knights, Kung Fu, Martial Arts, Motorcycles, Motorsports, Mountaineering, Oceans, Orcs, Paintball, Parkour, Rallycross, Romans, Rugby, Sailing, Ships, Skateboards, Skiing, Skydiving, Snowboarding, Soccer, Space Stations, Sports, Squash, Stock Car, Surfing, Swimming, Table Tennis, Tennis, Trucks, Vacation, Volleyball, Wrestling

Sports Game combinations

Action Adventure Building Game Economic Simulation Fighting Game First-Person Shooter Interactive Movie
Game length 5 6 8 8 6 6 5
Game depth 3 2 6 6 3 2 3
Beginner friendliness 9 8 7 7 10 9 9
Innovation 7 5 8 8 6 7 6
Story 3 5 1 1 3 3 5
Character design 3 5 2 2 5 3 5
Level design 5 4 3 3 4 5 3
Mission design 5 5 5 5 3 5 4
Core-gamer/Casual-gamer 6 6 5 5 7 5 7
Nonviolent/Extreme violence 2 1 1 1 3 3 2
Easy/Hard 5 5 5 5 5 5 3
Platformer Puzzle Game Racing Real-Time Strategy Role-Playing Game Simulation Skill Game
Game length 6 5 7 5 7 6 6
Game depth 3 3 3 5 3 5 3
Beginner friendliness 10 9 9 7 7 7 9
Innovation 7 7 7 7 6 7 7
Story 2 3 1 2 4 1 2
Character design 3 3 3 3 5 3 3
Level design 5 4 5 5 3 4 5
Mission design 4 6 5 6 5 7 5
Core-gamer/Casual-gamer 7 7 7 5 5 5 7
Nonviolent/Extreme violence 1 0 0 2 2 2 0
Easy/Hard 4 5 4 5 5 5 5
Strategy Survival Game Third-Person Shooter Visual Novel
Game length 7 8 6 5
Game depth 5 5 3 3
Beginner friendliness 7 7 8 9
Innovation 7 8 6 6
Story 1 1 3 5
Character design 2 3 4 5
Level design 4 4 5 3
Mission design 7 4 5 4
Core-gamer/Casual-gamer 5 5 6 7
Nonviolent/Extreme violence 2 2 2 1
Easy/Hard 5 5 4 3

Strategy

Unlock date: JUL 1978

Value
Target group Adult
Senior
Genre combinations Role-Playing Game
Action
Economic Simulation
Building Game
Real-Time Strategy
Survival Game
Design slider Game length: 8
Game depth: 10
Beginner friendliness: 0
Innovation: 4
Story: 1
Character design: 1
Level design: 6
Mission design: 10
Alignment Core-gamer/Casual-gamer: 0
Nonviolent/Extreme violence: 6
Easy/Hard: 8
Priority Gameplay: 50%
Graphic: 10%
Sound: 10%
Tech: 30%

Themes

Agriculture, Airplanes, Aliens, Ancient, Ancient China, Ancient Egypt, Androids, Apocalypse, Barbarians, Building Blocks, Bunker, Castles, Chemistry, Chess, Cinema, Cities, Civilizations, Colonization, Companies, Conquest, Cooking, Crafting, Crime, Deck Building, Desert, Dice Games, Dieselpunk, Digging, Diplomacy, Dragons, Dwarfs, Economy, Education, Elements, End Times, Espionage, Everyday Life, Evolution, Expeditions, Factories, Fantasy, Fire Department, Food, Gambling, Game Development, Gangsters, Gladiators, Goblins, Greek Mythology, Healthcare, Historical, Hospital, Industrialization, Jungle, Knights, Mafia, Magic, Mecha, Mercenary, Middle Ages, Military, Mining, Mutants, Nature, Noble Houses, Oceans, Parlor Games, Pharaohs, Physics, Planets, Playing Cards, Police, Politics, Radioactivity, Raw Materials, Renovation, Revolution, Robots, Roman Empire, Romans, Saboteurs, Sailing, Science, Space, Space Stations, Spaceships, Special Forces, Steampunk, Stones, Submarines, Tanks, Television, Terraforming, Theme Parks, Trains, Transportation, Trucks, UFOs, Vacation, Victorian Age, Vikings, Villages, Wild West, Wizards, World Wars, Zeppelins, Zoo

Strategy combinations

Action Adventure Building Game Economic Simulation Fighting Game First-Person Shooter Interactive Movie
Game length 7 7 10 10 8 7 7
Game depth 7 8 10 10 7 7 8
Beginner friendliness 2 1 0 0 3 2 2
Innovation 5 3 5 5 3 4 3
Story 2 4 1 1 2 2 4
Character design 2 3 1 1 4 2 4
Level design 7 6 5 5 6 7 5
Mission design 8 8 8 8 7 9 7
Core-gamer/Casual-gamer 1 1 1 0 2 1 2
Nonviolent/Extreme violence 6 5 5 5 7 7 6
Easy/Hard 8 7 7 7 8 7 6
Platformer Puzzle Game Racing Real-Time Strategy Role-Playing Game Simulation Skill Game
Game length 8 8 7 8 9 8 8
Game depth 8 8 8 10 9 9 7
Beginner friendliness 3 2 3 0 0 0 3
Innovation 4 4 5 4 3 5 4
Story 1 2 1 1 3 1 1
Character design 2 1 1 1 3 1 1
Level design 7 6 7 7 5 6 7
Mission design 7 9 8 9 8 10 9
Core-gamer/Casual-gamer 3 3 3 1 1 0 2
Nonviolent/Extreme violence 5 4 4 6 6 6 4
Easy/Hard 7 8 7 7 7 8 7
Sports Game Survival Game Third-Person Shooter Visual Novel
Game length 8 10 8 8
Game depth 8 9 7 7
Beginner friendliness 4 1 1 2
Innovation 5 5 3 3
Story 1 1 2 4
Character design 1 1 3 4
Level design 5 6 7 5
Mission design 8 7 9 7
Core-gamer/Casual-gamer 2 1 1 2
Nonviolent/Extreme violence 4 6 6 5
Easy/Hard 7 8 7 6

Survival Game

Unlock date: APR 1986

Value
Target group Teen
Adult
Senior
Genre combinations Role-Playing Game
Strategy
Action
Platformer
First-Person Shooter
Third-Person Shooter
Design slider Game length: 10
Game depth: 7
Beginner friendliness: 2
Innovation: 9
Story: 1
Character design: 2
Level design: 7
Mission design: 2
Alignment Core-gamer/Casual-gamer: 2
Nonviolent/Extreme violence: 7
Easy/Hard: 8
Priority Gameplay: 30%
Graphic: 30%
Sound: 10%
Tech: 30%

Themes

Agriculture, Aliens, Animals, Apocalypse, Archery, Astronauts, Bunker, Cities, Crafting, Demons, Desert, Digging, Dinosaurs, Diving, Dungeons, End Times, Expeditions, Fishing, Food, Hiking, Horror, Hunting, Ice Age, Islands, Jungle, Middle Ages, Military, Monster, Mutants, Nature, Oceans, Parallel Worlds, Predators, Radioactivity, Raw Materials, Robots, Sandbox, Space, Stone Age, Survivalism, Terraforming, Vampires, Vikings, Viruses, Werewolves, Zombies

Survival Game combinations

Action Adventure Building Game Economic Simulation Fighting Game First-Person Shooter Interactive Movie
Game length 8 8 10 10 8 9 8
Game depth 5 5 9 9 5 5 6
Beginner friendliness 3 3 1 1 5 3 3
Innovation 8 6 9 9 7 7 7
Story 2 4 1 1 2 2 4
Character design 3 4 1 1 5 3 5
Level design 8 7 6 6 7 8 5
Mission design 3 3 3 3 1 3 2
Core-gamer/Casual-gamer 3 3 2 1 3 2 3
Nonviolent/Extreme violence 7 6 6 5 7 7 7
Easy/Hard 8 7 7 7 8 7 6
Platformer Puzzle Game Racing Real-Time Strategy Role-Playing Game Simulation Skill Game
Game length 9 10 9 10 10 9 9
Game depth 5 5 6 8 6 7 6
Beginner friendliness 5 3 4 1 1 1 5
Innovation 7 7 8 7 7 8 7
Story 1 2 1 1 3 1 1
Character design 3 2 2 2 4 2 2
Level design 8 7 7 7 6 7 7
Mission design 2 4 3 4 3 5 3
Core-gamer/Casual-gamer 4 4 4 2 2 1 3
Nonviolent/Extreme violence 5 5 5 7 7 7 5
Easy/Hard 7 8 7 7 7 8 7
Sports Game Strategy Third-Person Shooter Visual Novel
Game length 10 10 9 9
Game depth 5 8 6 5
Beginner friendliness 5 1 3 3
Innovation 9 7 7 7
Story 1 1 2 4
Character design 2 1 3 5
Level design 5 7 7 5
Mission design 3 5 3 2
Core-gamer/Casual-gamer 3 1 3 3
Nonviolent/Extreme violence 5 7 7 6
Easy/Hard 7 8 7 6

Third-Person Shooter

Unlock date: AUG 1996

Value
Target group Teen
Adult
Genre combinations Skill Game
Adventure
Role-Playing Game
Action
Platformer
Simulation
Sports Game
Fighting Game
First-Person Shooter
Survival Game
Design slider Game length: 5
Game depth: 2
Beginner friendliness: 5
Innovation: 3
Story: 5
Character design: 6
Level design: 8
Mission design: 6
Alignment Core-gamer/Casual-gamer: 4
Nonviolent/Extreme violence: 7
Easy/Hard: 5
Priority Gameplay: 20%
Graphic: 40%
Sound: 20%
Tech: 20%

Themes

Agents, Aliens, Ancient, Ancient China, Ancient Egypt, Androids, Angels, Apocalypse, Archery, Assassins, Atlantis, Aztecs, Barbarians, Bards, Bounty Hunter, Boxing, Bunker, Castles, Climbing, Conquest, Conspiracies, Contract Killer, Cowboys, Crime, Cyberpunk, Cyberspace, Cyborgs, Demons, Desert, Detective, Devils, Dieselpunk, Dinosaurs, Dragons, Druids, Dungeons, Dwarfs, Elves, End Times, Espionage, Fantasy, Fencing, Fruit, Gangsters, Ghosts, Goblins, Gods, Graveyards, Greek Mythology, Helicopters, Hell, Hiking, Historical, Horror, Ice Age, Inca, Insects, Jungle, Karate, Knights, Mafia, Magic, Martial Arts, Mecha, Mercenary, Middle Ages, Monster, Mummies, Mutants, Ninjas, Oceans, Orcs, Parallel Worlds, Parkour, Pets, Pharaohs, Physics, Police, Portals, Predators, Prison, Puzzles, Radioactivity, Revolution, Riding, Robots, Roman Empire, Romans, Saboteurs, Sailing, Samurai, Sandbox, Secret Society, Sewers, Skeletons, Skydiving, Space, Space Stations, Spaceships, Special Forces, Spiders, Steampunk, Stone Age, Submarines, Super Villains, Superheroes, Survivalism, Tanks, Thieves, Time Travel, Treasure Hunters, Trolls, UFOs, Vampires, Vikings, Werewolves, Wild West, Witches, Wizards, World Wars, Yakuza, Zombies

Third-Person Shooter combinations

Action Adventure Building Game Economic Simulation Fighting Game First-Person Shooter Interactive Movie
Game length 5 5 8 8 5 6 5
Game depth 2 2 5 5 2 1 2
Beginner friendliness 5 5 3 3 7 5 5
Innovation 4 2 5 5 3 3 3
Story 5 7 3 3 5 5 7
Character design 5 7 4 4 7 5 7
Level design 9 7 7 7 7 9 6
Mission design 5 5 5 5 4 6 5
Core-gamer/Casual-gamer 4 4 3 3 5 3 5
Nonviolent/Extreme violence 7 6 6 5 7 7 7
Easy/Hard 6 5 5 5 6 5 4
Platformer Puzzle Game Racing Real-Time Strategy Role-Playing Game Simulation Skill Game
Game length 6 6 6 6 6 6 6
Game depth 1 2 3 4 3 5 2
Beginner friendliness 7 5 6 3 3 3 6
Innovation 3 3 4 3 3 4 3
Story 4 5 3 4 6 3 4
Character design 5 5 5 5 7 5 5
Level design 9 7 8 8 7 7 8
Mission design 5 7 5 7 5 7 6
Core-gamer/Casual-gamer 5 5 5 3 3 3 5
Nonviolent/Extreme violence 5 5 5 7 7 7 5
Easy/Hard 5 6 5 5 5 6 5
Sports Game Strategy Survival Game Visual Novel
Game length 6 7 8 5
Game depth 2 6 3 2
Beginner friendliness 7 3 4 5
Innovation 5 3 5 3
Story 4 3 3 7
Character design 5 4 5 7
Level design 6 7 7 6
Mission design 5 7 5 5
Core-gamer/Casual-gamer 5 3 3 5
Nonviolent/Extreme violence 5 7 7 6
Easy/Hard 5 6 6 4

Visual Novel

Unlock date: JUN 1992

Value
Target group Kid
Teen
Adult
Senior
All
Genre combinations Skill Game
Role-Playing Game
Puzzle Game
Adventure
Interactive Movie
Design slider Game length: 5
Game depth: 2
Beginner friendliness: 6
Innovation: 2
Story: 10
Character design: 10
Level design: 3
Mission design: 2
Alignment Core-gamer/Casual-gamer: 7
Nonviolent/Extreme violence: 4
Easy/Hard: 2
Priority Gameplay: 40%
Graphic: 40%
Sound: 10%
Tech: 10%

Themes

Androids, Angels, Anime, Art, Assassins, Birds, Books, Cats, Chickens, Comedy, Conspiracies, Contract Killer, Court Case, Cowboys, Curses, Cyberpunk, Dancing, Dating, Demons, Detective, Doctors, Dogs, Dragons, Drawing, Elves, Erotica, Everyday Life, Fairies, Fantasy, Fashion, Ghosts, Gladiators, Goats, Horror, Hospital, Hunting, Kids, Magic, Make-up, Mermaids, Middle Ages, Military, Mountaineering, Movies, Music, Ninjas, Noble Houses, Parties, Pets, Photography, Politics, Rabbits, Reporters, Romance, Samurai, School, Secret Society, Sheep, Showbiz, Singing, Steampunk, Stuffed Animals, Super Villains, Superheroes, Theme Parks, Thieves, Toys, Treasure, University, Werewolves, Wild West, World Wars, Zombies, Zoo

Visual Novel combinations

Action Adventure Building Game Economic Simulation Fighting Game First-Person Shooter Interactive Movie
Game length 5 5 7 7 6 6 5
Game depth 2 2 5 5 2 1 2
Beginner friendliness 6 6 4 4 7 6 6
Innovation 3 1 4 4 2 3 2
Story 8 10 7 7 8 8 10
Character design 8 9 7 7 10 8 10
Level design 5 4 3 3 4 5 3
Mission design 3 3 3 3 1 3 2
Core-gamer/Casual-gamer 6 6 5 5 7 5 7
Nonviolent/Extreme violence 5 4 4 3 5 5 5
Easy/Hard 4 3 3 3 4 3 2
Platformer Puzzle Game Racing Real-Time Strategy Role-Playing Game Simulation Skill Game
Game length 6 6 5 6 7 6 6
Game depth 2 2 3 4 3 4 2
Beginner friendliness 7 6 7 4 4 4 7
Innovation 3 3 3 3 2 3 3
Story 7 8 7 7 9 7 7
Character design 8 7 7 7 9 7 7
Level design 5 4 5 5 3 4 5
Mission design 2 4 3 4 3 5 3
Core-gamer/Casual-gamer 7 7 7 5 5 5 7
Nonviolent/Extreme violence 3 3 3 5 5 5 3
Easy/Hard 3 4 3 3 3 4 3
Sports Game Strategy Survival Game Third-Person Shooter
Game length 6 5 8 6
Game depth 3 5 3 2
Beginner friendliness 7 4 5 5
Innovation 4 3 4 2
Story 7 7 7 8
Character design 7 7 7 9
Level design 3 4 4 5
Mission design 3 5 2 3
Core-gamer/Casual-gamer 7 5 5 6
Nonviolent/Extreme violence 3 5 5 5
Easy/Hard 3 4 4 3