Generated on: 2022-NOVEMBER-24-0-31-21
Unlock date: AUG 1979
Value
Target group
Teen
Adult
Genre combinations
Skill Game
Adventure
Role-Playing Game
Platformer
Fighting Game
First-Person Shooter
Third-Person Shooter
Survival Game
Design slider
Game length: 3
Game depth: 2
Beginner friendliness: 7
Innovation: 6
Story: 4
Character design: 4
Level design: 10
Mission design: 4
Alignment
Core-gamer/Casual-gamer: 5
Nonviolent/Extreme violence: 7
Easy/Hard: 9
Priority
Gameplay: 10%
Graphic: 40%
Sound: 30%
Tech: 20%
Agents, Airplanes, Aliens, Ancient, Ancient China, Ancient Egypt, Androids, Angels, Animals, Anime, Ants, Apocalypse, Archery, Assassins, Asteroids, Astronauts, Atlantis, Aztecs, Barbarians, Bards,
Bounty Hunter, Boxing, Bunker, Castles, Climbing, Comedy, Conquest, Conspiracies, Contract Killer, Cowboys, Crime, Crocodiles, Cyberpunk, Cyberspace, Cyborgs, Demons, Desert, Detective, Devils, Dieselpunk,
Digging, Dinosaurs, Diving, Dolphins, Dragons, Drones, Dungeons, Dwarfs, Elves, End Times, Espionage, Fantasy, Fencing, Fire Department, Gangsters, Ghosts, Gladiators, Goblins, Gods, Graveyards,
Greek Mythology, Helicopters, Hell, Historical, Horror, Hunting, Ice Age, Inca, Insects, Jungle, Karate, Kickboxing, Knights, Kung Fu, Mafia, Magic, Martial Arts, Mecha, Mercenary, Middle Ages,
Military, Monkeys, Monster, Mountaineering, Mummies, Mutants, Ninjas, Oceans, Orcs, Paintball, Parallel Worlds, Parkour, Pets, Pirates, Planets, Plants, Police, Portals, Predators, Prison,
Puzzles, Radioactivity, Revolution, Robots, Roman Empire, Romans, Saboteurs, Samurai, Sewers, Skeletons, Skydiving, Space, Space Stations, Spaceships, Special Forces, Spiders, Squirrels, Steampunk, Stone Age, Stones,
Submarines, Super Villains, Superheroes, Survivalism, Tanks, Thieves, Time Travel, Treasure, Treasure Hunters, Trolls, UFOs, Vampires, Vikings, Viruses, Werewolves, Wild West, Witches, Wizards, World Wars, Worms,
Wrestling, Yakuza, Zeppelins, Zombies
Adventure
Building Game
Economic Simulation
Fighting Game
First-Person Shooter
Interactive Movie
Platformer
Game length
4
5
5
3
4
4
4
Game depth
2
5
5
2
1
2
2
Beginner friendliness
6
5
5
8
7
7
9
Innovation
4
7
7
5
5
5
5
Story
6
3
3
4
4
6
3
Character design
5
3
3
6
4
6
4
Level design
9
8
8
9
10
7
10
Mission design
4
4
4
3
5
3
3
Core-gamer/Casual-gamer
5
4
3
5
4
5
6
Nonviolent/Extreme violence
6
6
5
7
7
7
5
Easy/Hard
8
8
8
9
8
7
7
Puzzle Game
Racing
Real-Time Strategy
Role-Playing Game
Simulation
Skill Game
Sports Game
Game length
5
5
5
5
4
4
5
Game depth
2
3
5
3
4
3
3
Beginner friendliness
7
7
5
5
5
8
8
Innovation
5
6
5
5
6
5
7
Story
4
3
3
5
3
3
3
Character design
3
3
3
5
3
3
3
Level design
9
9
9
8
9
9
7
Mission design
5
4
5
4
6
5
4
Core-gamer/Casual-gamer
6
6
4
4
3
5
5
Nonviolent/Extreme violence
5
5
7
7
7
5
5
Easy/Hard
9
7
8
8
9
8
7
Strategy
Survival Game
Third-Person Shooter
Visual Novel
Game length
4
6
4
4
Game depth
5
4
2
2
Beginner friendliness
5
5
6
7
Innovation
5
7
5
5
Story
3
3
4
6
Character design
3
3
5
6
Level design
9
9
9
7
Mission design
6
3
5
3
Core-gamer/Casual-gamer
3
4
5
5
Nonviolent/Extreme violence
7
7
7
6
Easy/Hard
9
9
7
7
Unlock date: JAN 1976
Value
Target group
Adult
Senior
Genre combinations
Puzzle Game
Platformer
Interactive Movie
Visual Novel
Third-Person Shooter
Design slider
Game length: 2
Game depth: 1
Beginner friendliness: 5
Innovation: 1
Story: 10
Character design: 9
Level design: 7
Mission design: 5
Alignment
Core-gamer/Casual-gamer: 5
Nonviolent/Extreme violence: 5
Easy/Hard: 7
Priority
Gameplay: 40%
Graphic: 30%
Sound: 15%
Tech: 15%
Agents, Ancient, Ancient Egypt, Androids, Angels, Anime, Apocalypse, Archaeology, Astronauts, Aztecs, Bards, Circus, Comedy, Court Case, Crime, Curses, Cyberpunk, Cyborgs, Dating, Deck Building,
Demons, Desert, Detective, Devils, Dieselpunk, Dragons, Dreams, Druids, Dungeons, Dwarfs, Elves, End Times, Erotica, Everyday Life, Expeditions, Fairies, Fantasy, Fencing, Ghosts, Goblins,
Gods, Graveyards, Greek Mythology, Hell, Hiking, Historical, Horror, Ice Age, Inca, Islands, Jungle, Kids, Knights, Labyrinth, Magic, Mermaids, Middle Ages, Monkeys, Monster, Mummies,
Noble Houses, Orcs, Parallel Worlds, Pharaohs, Photography, Pirates, Planets, Police, Radioactivity, Religion, Reporters, Roman Empire, Romance, Romans, Saboteurs, Secret Society, Sewers, Skeletons, Space, Steampunk,
Stone Age, Super Villains, Thieves, Time Travel, Treasure, Treasure Hunters, Trolls, University, Vampires, Victorian Age, Vikings, Werewolves, Wild West, Witches, Wizards, World Wars
Action
Building Game
Economic Simulation
Fighting Game
First-Person Shooter
Interactive Movie
Platformer
Game length
3
6
6
4
4
3
4
Game depth
1
4
4
1
1
2
1
Beginner friendliness
5
3
3
7
5
6
7
Innovation
3
3
3
1
2
1
2
Story
8
7
7
8
8
10
7
Character design
7
6
6
9
7
9
7
Level design
8
6
6
7
8
5
8
Mission design
5
5
5
3
5
4
4
Core-gamer/Casual-gamer
5
4
3
5
4
5
6
Nonviolent/Extreme violence
5
5
4
6
6
5
4
Easy/Hard
7
7
7
7
7
5
6
Puzzle Game
Racing
Real-Time Strategy
Role-Playing Game
Simulation
Skill Game
Sports Game
Game length
4
3
4
5
3
4
4
Game depth
1
2
4
2
3
2
2
Beginner friendliness
5
6
3
3
3
6
7
Innovation
2
3
2
1
3
2
3
Story
8
7
7
9
7
7
7
Character design
7
7
7
9
7
7
7
Level design
7
7
7
6
7
7
5
Mission design
6
5
6
5
7
5
5
Core-gamer/Casual-gamer
6
6
4
4
3
5
5
Nonviolent/Extreme violence
3
3
5
5
5
3
3
Easy/Hard
7
6
7
7
7
7
6
Strategy
Survival Game
Third-Person Shooter
Visual Novel
Game length
4
5
4
4
Game depth
4
3
2
2
Beginner friendliness
3
4
5
5
Innovation
2
3
1
1
Story
7
7
8
10
Character design
6
7
8
9
Level design
7
7
7
5
Mission design
7
4
5
4
Core-gamer/Casual-gamer
3
4
5
5
Nonviolent/Extreme violence
5
5
5
5
Easy/Hard
7
7
6
5
Unlock date: NOV 1988
Value
Target group
Adult
Senior
Genre combinations
Strategy
Economic Simulation
Real-Time Strategy
Design slider
Game length: 10
Game depth: 10
Beginner friendliness: 1
Innovation: 8
Story: 1
Character design: 1
Level design: 5
Mission design: 4
Alignment
Core-gamer/Casual-gamer: 2
Nonviolent/Extreme violence: 4
Easy/Hard: 6
Priority
Gameplay: 30%
Graphic: 20%
Sound: 20%
Tech: 30%
Agriculture, Ancient, Ancient China, Ancient Egypt, Animals, Ants, Apocalypse, Atlantis, Aztecs, Barbarians, Building Blocks, Casinos, Castles, Cinema, Circus, Cities, Civilizations, Companies, Conquest, Cooking,
Cowboys, Crafting, Crime, Desert, Digging, Diplomacy, Doctors, Dungeons, Dwarfs, Economy, Education, Elves, End Times, Evolution, Expeditions, Factories, Fitness, Goblins, Gods, Graveyards,
Greek Mythology, Healthcare, Hell, Hospital, Hotels, Ice Age, Inca, Industrialization, Insects, Islands, Jungle, Knights, Learning, Magic, Middle Ages, Mining, Monster, Nature, Noble Houses, Oceans,
Orcs, Parlor Games, Pharaohs, Pirates, Planets, Plants, Police, Prison, Radioactivity, Raw Materials, Recycling, Renovation, Restaurants, Roman Empire, Romans, Sandbox, School, Ships, Showbiz, Space,
Space Stations, Stone Age, Stones, Survivalism, Television, Terraforming, Theme Parks, Tourism, Trains, Transportation, Treasure, Trucks, University, Vacation, Vikings, Villages, Viticulture, Wild West, World Wars, Zombies,
Zoo
Building Game combinations
Action
Adventure
Economic Simulation
Fighting Game
First-Person Shooter
Interactive Movie
Platformer
Game length
8
8
10
9
7
8
9
Game depth
7
8
10
7
7
8
7
Beginner friendliness
3
3
1
4
3
3
4
Innovation
7
5
8
6
7
6
7
Story
2
4
1
2
2
4
1
Character design
2
3
1
4
2
4
2
Level design
7
5
5
5
7
4
7
Mission design
4
4
4
3
5
3
3
Core-gamer/Casual-gamer
3
3
1
3
2
3
4
Nonviolent/Extreme violence
5
4
3
5
5
5
3
Easy/Hard
7
6
6
7
6
5
5
Puzzle Game
Racing
Real-Time Strategy
Role-Playing Game
Simulation
Skill Game
Sports Game
Game length
10
10
10
10
9
9
10
Game depth
7
8
9
8
10
8
8
Beginner friendliness
3
3
1
1
1
3
4
Innovation
7
7
7
6
7
7
8
Story
2
1
1
3
1
1
1
Character design
1
1
1
3
1
1
1
Level design
5
6
6
5
5
6
4
Mission design
5
4
5
4
6
5
4
Core-gamer/Casual-gamer
4
4
2
2
1
3
3
Nonviolent/Extreme violence
3
3
5
5
5
3
3
Easy/Hard
7
5
6
6
7
6
5
Strategy
Survival Game
Third-Person Shooter
Visual Novel
Game length
9
10
9
9
Game depth
10
10
7
7
Beginner friendliness
1
2
2
3
Innovation
7
8
6
6
Story
1
1
2
4
Character design
1
1
3
4
Level design
5
5
6
4
Mission design
6
3
5
3
Core-gamer/Casual-gamer
1
2
3
3
Nonviolent/Extreme violence
5
5
5
4
Easy/Hard
7
7
5
5
Unlock date: FEB 1983
Value
Target group
Adult
Senior
Genre combinations
Strategy
Sports Game
Building Game
Real-Time Strategy
Design slider
Game length: 10
Game depth: 10
Beginner friendliness: 0
Innovation: 9
Story: 1
Character design: 1
Level design: 4
Mission design: 5
Alignment
Core-gamer/Casual-gamer: 0
Nonviolent/Extreme violence: 2
Easy/Hard: 7
Priority
Gameplay: 50%
Graphic: 20%
Sound: 10%
Tech: 20%
Agriculture, American Football, Ancient, Animals, Art, Athletics, Baseball, Basketball, Bicycle, Boxing, Cabs, Candy, Cars, Casinos, Castles, Cinema, Circus, Cities, Civilizations, Colonization,
Companies, Conquest, Cooking, Crafting, Cricket, Crime, Curling, Digging, Diplomacy, Doctors, Dungeons, Economy, Education, End Times, Erotica, Everyday Life, Factories, Fashion, Fire Department, Fish,
Fitness, Food, Gambling, Game Development, Gangsters, Gladiators, Golf, Handball, Healthcare, Hell, Historical, Horses, Hospital, Hotels, Ice Age, Ice Hockey, Industrialization, Islands, Kart Racing, Kickboxing,
Knights, Kung Fu, Learning, Machines, Mafia, Make-up, Mathematics, Middle Ages, Mining, Motorcycles, Motorsports, Movies, Music, Nature, Noble Houses, Parties, Pharaohs, Pirates, Planets, Police,
Politics, Prison, Rallycross, Raw Materials, Recycling, Renovation, Restaurants, Riding, Rockstars, Roman Empire, Romans, Rugby, Sandbox, School, Science, Ships, Showbiz, Singing, Soccer, Space,
Sports, Squash, Steampunk, Stock Car, Stock Exchanges, Super Villains, Table Tennis, Television, Tennis, Theme Parks, Thieves, Tourism, Trains, Transportation, Treasure, Trucks, University, Vacation, Victorian Age, Villages,
Viticulture, Volleyball, Wild West, Wrestling, Yakuza, Zeppelins, Zoo
Economic Simulation combinations
Action
Adventure
Building Game
Fighting Game
First-Person Shooter
Interactive Movie
Platformer
Game length
8
8
10
9
9
8
9
Game depth
7
8
10
7
7
8
8
Beginner friendliness
2
1
0
3
2
2
3
Innovation
8
6
9
7
7
7
7
Story
2
4
1
2
2
4
1
Character design
2
3
1
4
2
4
2
Level design
6
5
4
5
6
3
6
Mission design
5
5
5
3
5
4
4
Core-gamer/Casual-gamer
1
1
1
2
1
2
3
Nonviolent/Extreme violence
3
3
3
4
4
3
2
Easy/Hard
7
7
7
7
7
5
6
Puzzle Game
Racing
Real-Time Strategy
Role-Playing Game
Simulation
Skill Game
Sports Game
Game length
10
9
10
10
9
9
10
Game depth
7
8
10
8
9
8
8
Beginner friendliness
2
3
0
0
0
4
3
Innovation
7
8
7
7
8
7
9
Story
2
1
1
3
1
1
1
Character design
1
1
1
3
1
1
1
Level design
5
5
5
4
5
5
3
Mission design
6
5
6
5
7
5
5
Core-gamer/Casual-gamer
3
3
1
1
0
2
2
Nonviolent/Extreme violence
1
1
3
3
3
1
1
Easy/Hard
7
6
7
7
7
7
6
Strategy
Survival Game
Third-Person Shooter
Visual Novel
Game length
9
10
9
9
Game depth
10
9
8
7
Beginner friendliness
0
1
1
2
Innovation
7
9
7
7
Story
1
1
2
4
Character design
1
1
3
4
Level design
5
5
5
3
Mission design
7
4
5
4
Core-gamer/Casual-gamer
0
1
1
2
Nonviolent/Extreme violence
3
3
3
3
Easy/Hard
7
7
6
5
Unlock date: APR 1984
Value
Target group
Teen
Adult
Genre combinations
Action
Platformer
Sports Game
Design slider
Game length: 5
Game depth: 2
Beginner friendliness: 10
Innovation: 2
Story: 4
Character design: 10
Level design: 6
Mission design: 1
Alignment
Core-gamer/Casual-gamer: 6
Nonviolent/Extreme violence: 9
Easy/Hard: 8
Priority
Gameplay: 20%
Graphic: 20%
Sound: 10%
Tech: 50%
Ancient China, Androids, Animals, Assassins, Barbarians, Boxing, Contract Killer, Cyberpunk, Cyborgs, Demons, Dinosaurs, Fantasy, Fencing, Fire Department, Fitness, Gladiators, Goblins, Gods, Karate, Kickboxing,
Kung Fu, Martial Arts, Mecha, Monster, Mutants, Ninjas, Orcs, Pets, Predators, Robots, Roman Empire, Samurai, Skeletons, Space, Sports, Superheroes, Trolls, Vikings, Werewolves, Wrestling,
Yakuza
Fighting Game combinations
Action
Adventure
Building Game
Economic Simulation
First-Person Shooter
Interactive Movie
Platformer
Game length
5
5
7
7
5
5
6
Game depth
2
2
5
5
1
2
2
Beginner friendliness
9
9
7
7
9
9
10
Innovation
3
1
4
4
3
2
3
Story
4
6
3
3
4
6
3
Character design
8
9
7
7
8
10
8
Level design
7
6
5
5
7
5
7
Mission design
2
2
2
2
3
1
1
Core-gamer/Casual-gamer
5
5
5
4
5
6
7
Nonviolent/Extreme violence
8
7
7
7
9
8
7
Easy/Hard
8
7
7
7
7
6
7
Puzzle Game
Racing
Real-Time Strategy
Role-Playing Game
Simulation
Skill Game
Sports Game
Game length
6
6
6
7
6
6
6
Game depth
2
3
4
3
4
2
3
Beginner friendliness
9
9
7
7
7
9
10
Innovation
3
3
3
2
3
3
4
Story
4
3
3
5
3
3
3
Character design
7
7
7
9
7
7
7
Level design
6
7
7
5
6
7
5
Mission design
3
2
3
2
4
3
2
Core-gamer/Casual-gamer
7
7
5
5
4
6
6
Nonviolent/Extreme violence
6
6
8
8
8
6
6
Easy/Hard
8
7
7
7
8
7
7
Strategy
Survival Game
Third-Person Shooter
Visual Novel
Game length
5
8
5
5
Game depth
5
4
2
2
Beginner friendliness
7
7
8
9
Innovation
3
4
2
2
Story
3
3
4
6
Character design
7
7
9
10
Level design
6
6
7
5
Mission design
4
1
3
1
Core-gamer/Casual-gamer
4
5
5
6
Nonviolent/Extreme violence
8
8
8
7
Easy/Hard
8
8
7
6
Unlock date: JUL 1991
Value
Target group
Teen
Adult
Genre combinations
Skill Game
Adventure
Role-Playing Game
Action
Platformer
Simulation
Third-Person Shooter
Survival Game
Design slider
Game length: 4
Game depth: 1
Beginner friendliness: 7
Innovation: 4
Story: 4
Character design: 4
Level design: 10
Mission design: 6
Alignment
Core-gamer/Casual-gamer: 3
Nonviolent/Extreme violence: 9
Easy/Hard: 7
Priority
Gameplay: 10%
Graphic: 50%
Sound: 20%
Tech: 20%
Agents, Aliens, Ancient, Ancient Egypt, Androids, Angels, Apocalypse, Archery, Assassins, Aztecs, Barbarians, Bounty Hunter, Boxing, Bunker, Castles, Climbing, Conspiracies, Contract Killer, Cowboys, Crime,
Cyberpunk, Cyberspace, Cyborgs, Demons, Desert, Detective, Devils, Dinosaurs, Dragons, Druids, Dungeons, Dwarfs, Elves, End Times, Espionage, Fantasy, Fencing, Gangsters, Ghosts, Gladiators,
Goblins, Gods, Graveyards, Greek Mythology, Helicopters, Hell, Historical, Horror, Hunting, Ice Age, Inca, Insects, Jungle, Karate, Knights, Mafia, Magic, Martial Arts, Mecha, Mercenary,
Middle Ages, Military, Monster, Mountaineering, Mummies, Mutants, Ninjas, Oceans, Orcs, Parallel Worlds, Parkour, Pharaohs, Physics, Police, Portals, Predators, Prison, Puzzles, Radioactivity, Revolution,
Riding, Robots, Roman Empire, Romans, Saboteurs, Samurai, Sandbox, Secret Society, Sewers, Skeletons, Skydiving, Space, Space Stations, Spaceships, Special Forces, Spiders, Steampunk, Stone Age, Submarines, Super Villains,
Superheroes, Survivalism, Tanks, Thieves, Time Travel, Treasure Hunters, Trolls, UFOs, Vampires, Vikings, Werewolves, Wild West, Witches, Wizards, World Wars, Yakuza, Zombies
First-Person Shooter combinations
Action
Adventure
Building Game
Economic Simulation
Fighting Game
Interactive Movie
Platformer
Game length
4
4
7
7
5
4
5
Game depth
1
2
4
4
1
2
1
Beginner friendliness
7
6
5
5
8
7
8
Innovation
5
3
5
5
3
3
4
Story
4
6
3
3
4
6
3
Character design
4
5
3
3
6
6
4
Level design
10
9
8
8
9
7
10
Mission design
5
5
5
5
4
5
5
Core-gamer/Casual-gamer
3
3
3
2
4
4
5
Nonviolent/Extreme violence
8
7
7
7
9
8
7
Easy/Hard
7
7
7
7
7
5
6
Puzzle Game
Racing
Real-Time Strategy
Role-Playing Game
Simulation
Skill Game
Sports Game
Game length
5
6
6
6
5
5
6
Game depth
1
2
3
3
3
2
2
Beginner friendliness
7
7
5
5
5
8
9
Innovation
4
5
4
3
5
4
5
Story
4
3
3
5
3
3
3
Character design
3
3
3
5
3
3
3
Level design
9
9
9
8
9
9
7
Mission design
7
5
7
5
7
6
5
Core-gamer/Casual-gamer
5
5
3
3
2
4
4
Nonviolent/Extreme violence
6
6
8
8
8
6
6
Easy/Hard
7
6
7
7
7
7
6
Strategy
Survival Game
Third-Person Shooter
Visual Novel
Game length
5
7
5
5
Game depth
4
3
2
1
Beginner friendliness
5
5
6
7
Innovation
4
5
3
3
Story
3
3
4
6
Character design
3
3
5
6
Level design
9
9
9
7
Mission design
7
5
6
5
Core-gamer/Casual-gamer
2
3
3
4
Nonviolent/Extreme violence
8
8
8
7
Easy/Hard
7
7
6
5
Unlock date: FEB 1990
Value
Target group
Teen
Adult
Senior
Genre combinations
Skill Game
Puzzle Game
Adventure
Visual Novel
Design slider
Game length: 3
Game depth: 2
Beginner friendliness: 7
Innovation: 3
Story: 10
Character design: 10
Level design: 3
Mission design: 2
Alignment
Core-gamer/Casual-gamer: 7
Nonviolent/Extreme violence: 7
Easy/Hard: 3
Priority
Gameplay: 10%
Graphic: 50%
Sound: 30%
Tech: 10%
Agents, Aliens, Androids, Angels, Anime, Apocalypse, Bounty Hunter, Comedy, Conspiracies, Contract Killer, Court Case, Cowboys, Crime, Curses, Cyberpunk, Cyberspace, Cyborgs, Dancing, Dating, Demons,
Detective, Dragons, End Times, Erotica, Espionage, Everyday Life, Fantasy, Gangsters, Ghosts, Hacking, Horror, Kids, Knights, Mafia, Mermaids, Military, Movies, Music, Ninjas, Noble Houses,
Parallel Worlds, Photography, Prison, Reporters, Revolution, Robots, Romance, Saboteurs, Samurai, Skeletons, Spaceships, Super Villains, Superheroes, Time Travel, UFOs, University, Vampires, Werewolves, Wild West, Witches,
Wizards, World Wars
Interactive Movie combinations
Action
Adventure
Building Game
Economic Simulation
Fighting Game
First-Person Shooter
Platformer
Game length
3
4
5
5
4
4
4
Game depth
2
2
5
5
2
2
2
Beginner friendliness
7
6
5
5
8
7
9
Innovation
4
2
5
5
3
3
3
Story
8
10
7
7
8
8
7
Character design
8
9
7
7
10
8
8
Level design
5
4
3
3
4
5
5
Mission design
3
3
3
3
1
3
2
Core-gamer/Casual-gamer
6
6
5
5
7
5
7
Nonviolent/Extreme violence
7
6
6
5
7
7
5
Easy/Hard
5
4
4
4
5
4
3
Puzzle Game
Racing
Real-Time Strategy
Role-Playing Game
Simulation
Skill Game
Sports Game
Game length
5
4
5
5
4
4
5
Game depth
2
3
4
3
4
3
2
Beginner friendliness
7
7
5
5
5
8
8
Innovation
3
4
3
3
4
3
5
Story
8
7
7
9
7
7
7
Character design
7
7
7
9
7
7
7
Level design
4
5
5
3
4
5
3
Mission design
4
3
4
3
5
3
3
Core-gamer/Casual-gamer
7
7
5
5
5
7
7
Nonviolent/Extreme violence
5
5
7
7
7
5
5
Easy/Hard
5
3
4
4
5
4
3
Strategy
Survival Game
Third-Person Shooter
Visual Novel
Game length
4
6
4
3
Game depth
5
4
2
2
Beginner friendliness
5
5
6
7
Innovation
3
5
3
3
Story
7
7
8
10
Character design
7
7
9
10
Level design
4
4
5
3
Mission design
5
2
3
2
Core-gamer/Casual-gamer
5
5
6
7
Nonviolent/Extreme violence
7
7
7
6
Easy/Hard
5
5
3
3
Unlock date: OCT 1980
Value
Target group
Kid
Teen
Genre combinations
Skill Game
Puzzle Game
Adventure
Role-Playing Game
Action
Fighting Game
Design slider
Game length: 5
Game depth: 1
Beginner friendliness: 10
Innovation: 5
Story: 2
Character design: 5
Level design: 10
Mission design: 2
Alignment
Core-gamer/Casual-gamer: 8
Nonviolent/Extreme violence: 3
Easy/Hard: 5
Priority
Gameplay: 25%
Graphic: 25%
Sound: 25%
Tech: 25%
Agents, Ancient, Ancient China, Ancient Egypt, Androids, Angels, Animals, Anime, Ants, Archery, Assassins, Atlantis, Aztecs, Barbarians, Bards, Birds, Boxing, Building Blocks, Candy, Castles,
Cats, Chickens, Climbing, Comedy, Contract Killer, Cowboys, Crocodiles, Cyberpunk, Cyberspace, Cyborgs, Dancing, Demons, Detective, Devils, Digging, Dinosaurs, Dogs, Dolls, Dragons, Drawing,
Dreams, Druids, Dungeons, Dwarfs, Elements, Elves, End Times, Espionage, Everyday Life, Evolution, Extreme Sports, Fairies, Fantasy, Fencing, Fire Department, Fish, Fitness, Frogs, Fruit, Gangsters,
Ghosts, Gladiators, Goats, Goblins, Gods, Graveyards, Greek Mythology, Hedgehogs, Hell, Hiking, Horror, Horses, Hunting, Ice Age, Inca, Insects, Islands, Jungle, Karate, Kickboxing,
Kids, Knights, Kung Fu, Magic, Martial Arts, Mercenary, Mermaids, Middle Ages, Monkeys, Monster, Mountaineering, Mummies, Mushrooms, Music, Mutants, Ninjas, Octopus, Orcs, Paintball, Parallel Worlds,
Parkour, Pets, Pharaohs, Pinball, Pirates, Plants, Plumber, Police, Portals, Predators, Prison, Puzzles, Rabbits, Reporters, Revolution, Riding, Robots, Roman Empire, Romans, Saboteurs,
Samurai, School, Sewers, Sheep, Skateboards, Skeletons, Skiing, Skydiving, Space, Space Stations, Spaceships, Special Forces, Spiders, Squirrels, Steampunk, Stone Age, Stones, Stuffed Animals, Super Villains, Superheroes,
Survivalism, Thieves, Time Travel, Toys, Treasure, Treasure Hunters, Trolls, Tubes, Vampires, Vikings, Werewolves, Wild West, Witches, Wizards, World Wars, Zombies
Action
Adventure
Building Game
Economic Simulation
Fighting Game
First-Person Shooter
Interactive Movie
Game length
4
5
8
8
5
4
5
Game depth
1
1
4
4
1
1
1
Beginner friendliness
9
8
7
7
10
9
9
Innovation
5
3
6
6
4
5
4
Story
3
5
1
1
3
3
5
Character design
5
6
3
3
7
5
7
Level design
10
9
8
8
9
10
7
Mission design
3
3
3
3
1
3
2
Core-gamer/Casual-gamer
7
7
6
5
7
6
7
Nonviolent/Extreme violence
4
3
3
3
5
5
4
Easy/Hard
6
5
5
5
6
5
4
Puzzle Game
Racing
Real-Time Strategy
Role-Playing Game
Simulation
Skill Game
Sports Game
Game length
5
6
6
6
6
6
6
Game depth
1
3
3
2
3
2
2
Beginner friendliness
9
9
7
7
7
9
10
Innovation
5
5
5
4
5
5
6
Story
3
1
2
4
1
2
2
Character design
4
4
4
6
4
4
4
Level design
9
9
9
8
9
9
7
Mission design
4
3
4
3
5
3
3
Core-gamer/Casual-gamer
8
8
6
6
5
7
7
Nonviolent/Extreme violence
2
2
4
4
4
2
2
Easy/Hard
6
5
5
5
6
5
5
Strategy
Survival Game
Third-Person Shooter
Visual Novel
Game length
6
8
6
5
Game depth
4
3
2
1
Beginner friendliness
7
7
8
9
Innovation
5
6
4
4
Story
1
1
3
5
Character design
3
4
5
7
Level design
9
9
9
7
Mission design
5
2
3
2
Core-gamer/Casual-gamer
5
6
7
7
Nonviolent/Extreme violence
4
4
4
3
Easy/Hard
6
6
5
4
Unlock date: JAN 1976
Value
Target group
Teen
Adult
Senior
Genre combinations
Skill Game
Strategy
Platformer
Interactive Movie
Visual Novel
Design slider
Game length: 7
Game depth: 2
Beginner friendliness: 7
Innovation: 4
Story: 4
Character design: 2
Level design: 6
Mission design: 8
Alignment
Core-gamer/Casual-gamer: 8
Nonviolent/Extreme violence: 0
Easy/Hard: 8
Priority
Gameplay: 50%
Graphic: 10%
Sound: 10%
Tech: 30%
Agriculture, Ancient, Ancient China, Animals, Archaeology, Art, Books, Building Blocks, Candy, Casinos, Chemistry, Circus, Cities, Conspiracies, Cooking, Crafting, Cyberpunk, Cyberspace, Dancing, Dating,
Deck Building, Detective, Dice Games, Dieselpunk, Digging, Diving, Dragons, Drawing, Dreams, Education, Elements, Erotica, Espionage, Everyday Life, Evolution, Expeditions, Fairies, Fantasy, Fashion, Fish,
Fitness, Food, Fruit, Gambling, Genetics, Ghosts, Goblins, Greek Mythology, Hacking, Hiking, Horror, Hospital, Kids, Labyrinth, Languages, Learning, Magic, Mathematics, Middle Ages, Mining,
Movies, Mummies, Music, Nature, Octopus, Parallel Worlds, Parlor Games, Pets, Pharaohs, Photography, Physics, Planets, Plants, Playing Cards, Plumber, Portals, Prison, Puzzles, Quiz Show, Recycling,
Rockstars, Romans, School, Science, Ships, Singing, Snowboarding, Space, Steampunk, Stone Age, Stones, Television, Terraforming, Theme Parks, Time Travel, Toys, Trains, Transportation, Treasure, Tubes,
Victorian Age, Villages, Viruses, Wizards, Worms, Zoo
Action
Adventure
Building Game
Economic Simulation
Fighting Game
First-Person Shooter
Interactive Movie
Game length
5
6
9
9
7
7
6
Game depth
2
2
5
5
2
1
2
Beginner friendliness
7
6
5
5
8
7
7
Innovation
5
3
5
5
3
4
3
Story
4
6
3
3
4
4
6
Character design
3
4
1
1
5
3
5
Level design
7
6
5
5
6
7
5
Mission design
7
7
7
7
5
7
6
Core-gamer/Casual-gamer
7
7
6
5
7
6
7
Nonviolent/Extreme violence
2
1
1
1
3
3
2
Easy/Hard
8
7
7
7
8
7
6
Platformer
Racing
Real-Time Strategy
Role-Playing Game
Simulation
Skill Game
Sports Game
Game length
7
6
7
8
6
7
8
Game depth
2
3
4
3
4
3
2
Beginner friendliness
8
7
5
5
5
7
8
Innovation
4
5
4
3
5
4
5
Story
3
3
3
5
3
3
3
Character design
3
2
2
4
2
2
2
Level design
7
7
7
5
6
7
5
Mission design
6
7
8
7
9
7
7
Core-gamer/Casual-gamer
8
8
6
6
5
7
7
Nonviolent/Extreme violence
1
0
2
2
2
0
0
Easy/Hard
7
7
7
7
8
7
7
Strategy
Survival Game
Third-Person Shooter
Visual Novel
Game length
7
9
7
6
Game depth
5
4
3
2
Beginner friendliness
5
5
6
7
Innovation
4
5
3
3
Story
3
3
4
6
Character design
1
2
3
5
Level design
6
6
7
5
Mission design
9
6
7
6
Core-gamer/Casual-gamer
5
6
7
7
Nonviolent/Extreme violence
2
2
2
1
Easy/Hard
8
8
7
6
Unlock date: JAN 1976
Value
Target group
Kid
Teen
Adult
Senior
All
Genre combinations
Action
Simulation
Sports Game
Design slider
Game length: 7
Game depth: 4
Beginner friendliness: 8
Innovation: 6
Story: 1
Character design: 2
Level design: 8
Mission design: 4
Alignment
Core-gamer/Casual-gamer: 8
Nonviolent/Extreme violence: 0
Easy/Hard: 4
Priority
Gameplay: 10%
Graphic: 40%
Sound: 30%
Tech: 20%
Airplanes, Bicycle, Cabs, Cars, Desert, Drones, Economy, Extreme Sports, Historical, Horses, Jet Ski, Kart Racing, Motorcycles, Motorsports, Physics, Police, Rallycross, Riding, Roman Empire, Sailing,
Skateboards, Skiing, Skydiving, Spaceships, Sports, Stock Car, Surfing, Transportation, Trucks
Action
Adventure
Building Game
Economic Simulation
Fighting Game
First-Person Shooter
Interactive Movie
Game length
6
6
9
9
6
6
6
Game depth
3
4
6
6
3
3
4
Beginner friendliness
7
7
5
5
9
7
7
Innovation
6
4
7
7
5
5
5
Story
2
4
1
1
2
2
4
Character design
3
4
1
1
5
3
5
Level design
9
7
7
7
7
9
6
Mission design
4
4
4
4
3
5
3
Core-gamer/Casual-gamer
7
7
6
5
7
6
7
Nonviolent/Extreme violence
2
1
1
1
3
3
2
Easy/Hard
5
5
5
5
5
5
3
Platformer
Puzzle Game
Real-Time Strategy
Role-Playing Game
Simulation
Skill Game
Sports Game
Game length
7
8
8
8
7
7
8
Game depth
3
4
6
4
6
4
3
Beginner friendliness
9
7
5
5
5
8
9
Innovation
5
5
5
5
6
5
7
Story
1
2
1
3
1
1
1
Character design
3
2
2
4
2
2
2
Level design
9
7
8
7
7
8
6
Mission design
3
5
5
4
6
5
4
Core-gamer/Casual-gamer
8
8
6
6
5
7
7
Nonviolent/Extreme violence
1
0
2
2
2
0
0
Easy/Hard
4
5
5
5
5
5
4
Strategy
Survival Game
Third-Person Shooter
Visual Novel
Game length
8
9
7
7
Game depth
7
5
3
3
Beginner friendliness
5
6
7
7
Innovation
5
7
5
5
Story
1
1
2
4
Character design
1
2
3
5
Level design
7
7
8
6
Mission design
6
3
5
3
Core-gamer/Casual-gamer
5
6
7
7
Nonviolent/Extreme violence
2
2
2
1
Easy/Hard
5
5
4
3
Unlock date: JUN 1991
Value
Target group
Teen
Adult
Genre combinations
Role-Playing Game
Strategy
Action
Economic Simulation
Building Game
Design slider
Game length: 6
Game depth: 8
Beginner friendliness: 1
Innovation: 4
Story: 3
Character design: 2
Level design: 8
Mission design: 8
Alignment
Core-gamer/Casual-gamer: 2
Nonviolent/Extreme violence: 6
Easy/Hard: 7
Priority
Gameplay: 30%
Graphic: 30%
Sound: 10%
Tech: 30%
Aliens, Ancient, Ancient China, Ancient Egypt, Androids, Animals, Ants, Apocalypse, Atlantis, Aztecs, Bunker, Castles, Cities, Civilizations, Colonization, Companies, Conquest, Cowboys, Cyborgs, Deck Building,
Demons, Desert, Dieselpunk, Dinosaurs, Diplomacy, Dragons, Drones, Druids, Dungeons, Dwarfs, Economy, Elves, End Times, Espionage, Factories, Fantasy, Fencing, Fire Department, Goblins, Gods,
Greek Mythology, Helicopters, Historical, Ice Age, Inca, Industrialization, Insects, Jungle, Knights, Magic, Martial Arts, Mecha, Mercenary, Middle Ages, Military, Mining, Mutants, Noble Houses, Oceans, Orcs,
Pharaohs, Planets, Plants, Police, Radioactivity, Raw Materials, Robots, Roman Empire, Romans, Saboteurs, Sailing, Samurai, Science, Ships, Space, Space Stations, Spaceships, Special Forces, Steampunk, Stone Age,
Submarines, Tanks, Terraforming, Trains, Transportation, Trolls, UFOs, Victorian Age, Vikings, Villages, Wild West, Wizards, World Wars, Zeppelins
Real-Time Strategy combinations
Action
Adventure
Building Game
Economic Simulation
Fighting Game
First-Person Shooter
Interactive Movie
Game length
4
6
8
8
6
6
6
Game depth
6
6
9
9
7
5
6
Beginner friendliness
3
2
1
1
4
3
3
Innovation
5
3
5
5
3
4
3
Story
3
5
2
2
3
3
5
Character design
3
4
1
1
5
3
5
Level design
9
7
7
7
7
9
6
Mission design
7
7
7
7
5
7
6
Core-gamer/Casual-gamer
3
3
2
1
3
2
3
Nonviolent/Extreme violence
6
5
5
5
7
7
6
Easy/Hard
7
7
7
7
7
7
5
Platformer
Puzzle Game
Racing
Role-Playing Game
Simulation
Skill Game
Sports Game
Game length
6
7
6
6
6
6
7
Game depth
5
6
7
7
8
7
6
Beginner friendliness
4
3
3
1
1
3
4
Innovation
4
4
5
3
5
4
5
Story
3
3
2
5
2
3
3
Character design
3
2
2
4
2
2
2
Level design
9
7
8
7
7
8
6
Mission design
6
8
7
7
9
7
7
Core-gamer/Casual-gamer
4
4
4
2
1
3
3
Nonviolent/Extreme violence
5
4
4
6
6
4
4
Easy/Hard
6
7
6
7
7
7
6
Strategy
Survival Game
Third-Person Shooter
Visual Novel
Game length
7
8
6
6
Game depth
9
8
7
6
Beginner friendliness
1
2
3
3
Innovation
4
5
3
3
Story
2
2
3
5
Character design
1
2
3
5
Level design
7
7
8
6
Mission design
9
6
7
6
Core-gamer/Casual-gamer
1
2
3
3
Nonviolent/Extreme violence
6
6
6
5
Easy/Hard
7
7
6
5
Unlock date: MAY 1977
Value
Target group
Adult
Senior
Genre combinations
Puzzle Game
Adventure
Action
Platformer
Real-Time Strategy
First-Person Shooter
Third-Person Shooter
Survival Game
Design slider
Game length: 8
Game depth: 5
Beginner friendliness: 0
Innovation: 2
Story: 8
Character design: 8
Level design: 5
Mission design: 4
Alignment
Core-gamer/Casual-gamer: 2
Nonviolent/Extreme violence: 6
Easy/Hard: 7
Priority
Gameplay: 40%
Graphic: 30%
Sound: 15%
Tech: 15%
Ancient, Ancient China, Androids, Angels, Anime, Apocalypse, Barbarians, Bards, Castles, Curses, Cyberpunk, Cyborgs, Deck Building, Demons, Devils, Dragons, Druids, Dungeons, Dwarfs, Elves,
End Times, Fairies, Fantasy, Fencing, Ghosts, Goblins, Gods, Graveyards, Greek Mythology, Hell, Hunting, Islands, Knights, Labyrinth, Magic, Martial Arts, Middle Ages, Monster, Mutants, Noble Houses,
Orcs, Parallel Worlds, Pirates, Planets, Radioactivity, Romans, Samurai, Sandbox, Secret Society, Skeletons, Space, Space Stations, Spiders, Steampunk, Thieves, Time Travel, Treasure, Treasure Hunters, Trolls, Vampires,
Vikings, Werewolves, Witches, Wizards
Role-Playing Game combinations
Action
Adventure
Building Game
Economic Simulation
Fighting Game
First-Person Shooter
Interactive Movie
Game length
6
7
10
10
7
6
7
Game depth
4
4
7
7
4
3
4
Beginner friendliness
2
2
0
0
3
2
2
Innovation
3
1
4
4
2
3
2
Story
7
9
5
5
7
7
9
Character design
7
8
5
5
9
7
9
Level design
7
5
5
5
5
7
4
Mission design
4
4
4
4
3
5
3
Core-gamer/Casual-gamer
3
3
2
1
3
2
3
Nonviolent/Extreme violence
6
5
5
5
7
7
6
Easy/Hard
7
7
7
7
7
7
5
Platformer
Puzzle Game
Racing
Real-Time Strategy
Simulation
Skill Game
Sports Game
Game length
8
8
8
8
8
7
8
Game depth
3
4
5
6
7
4
5
Beginner friendliness
3
2
3
0
0
3
3
Innovation
3
3
3
3
3
3
4
Story
6
7
5
6
5
6
6
Character design
7
6
6
6
6
6
6
Level design
7
5
6
6
5
6
4
Mission design
3
5
4
5
6
5
4
Core-gamer/Casual-gamer
4
4
4
2
1
3
3
Nonviolent/Extreme violence
5
4
4
6
6
4
4
Easy/Hard
6
7
6
7
7
7
6
Strategy
Survival Game
Third-Person Shooter
Visual Novel
Game length
9
10
8
7
Game depth
7
6
4
4
Beginner friendliness
0
1
1
2
Innovation
3
4
2
2
Story
5
5
7
9
Character design
5
6
7
9
Level design
5
5
6
4
Mission design
6
3
5
3
Core-gamer/Casual-gamer
1
2
3
3
Nonviolent/Extreme violence
6
6
6
5
Easy/Hard
7
7
6
5
Unlock date: DEC 1981
Value
Target group
Teen
Adult
Genre combinations
Strategy
Action
Sports Game
First-Person Shooter
Racing
Survival Game
Design slider
Game length: 5
Game depth: 8
Beginner friendliness: 1
Innovation: 7
Story: 1
Character design: 2
Level design: 6
Mission design: 10
Alignment
Core-gamer/Casual-gamer: 0
Nonviolent/Extreme violence: 7
Easy/Hard: 8
Priority
Gameplay: 10%
Graphic: 40%
Sound: 20%
Tech: 30%
Agriculture, Airplanes, Animals, Archery, Asteroids, Astronauts, Bicycle, Cabs, Cars, Casinos, Cities, Cleaning, Climbing, Companies, Cooking, Crafting, Desert, Doctors, Dolphins, Drones,
Evolution, Extreme Sports, Fire Department, Fish, Fishing, Gambling, Graveyards, Healthcare, Helicopters, Hiking, Historical, Horses, Hotels, Hunting, Insects, Jet Ski, Kart Racing, Mecha, Mercenary, Military,
Mining, Motorcycles, Motorsports, Mountaineering, Nature, Paintball, Photography, Pinball, Planets, Police, Politics, Predators, Rallycross, Recycling, Renovation, Restaurants, Robots, Sailing, Sandbox, Sewers,
Ships, Skateboards, Skiing, Skydiving, Snowboarding, Soccer, Space, Space Stations, Spaceships, Sports, Stock Car, Submarines, Surfing, Survivalism, Swimming, Tanks, Terraforming, Theme Parks, Trains, Transportation,
Trucks, UFOs, Vacation, Viticulture, World Wars, Wrestling, Zeppelins, Zoo
Action
Adventure
Building Game
Economic Simulation
Fighting Game
First-Person Shooter
Interactive Movie
Game length
4
5
8
8
5
5
5
Game depth
6
6
9
9
6
5
6
Beginner friendliness
3
2
1
1
4
3
3
Innovation
7
5
7
7
5
6
5
Story
2
4
1
1
2
2
4
Character design
3
4
1
1
5
3
5
Level design
7
6
5
5
6
7
5
Mission design
8
8
8
8
7
9
7
Core-gamer/Casual-gamer
1
1
1
0
2
1
2
Nonviolent/Extreme violence
7
6
6
5
7
7
7
Easy/Hard
8
7
7
7
8
7
6
Platformer
Puzzle Game
Racing
Real-Time Strategy
Role-Playing Game
Skill Game
Sports Game
Game length
6
6
5
6
7
6
6
Game depth
6
6
7
8
7
6
7
Beginner friendliness
4
3
3
1
1
3
4
Innovation
6
6
7
6
5
6
7
Story
1
2
1
1
3
1
1
Character design
3
2
2
2
4
2
2
Level design
7
6
7
7
5
7
5
Mission design
7
9
8
9
8
9
8
Core-gamer/Casual-gamer
3
3
3
1
1
2
2
Nonviolent/Extreme violence
5
5
5
7
7
5
5
Easy/Hard
7
8
7
7
7
7
7
Strategy
Survival Game
Third-Person Shooter
Visual Novel
Game length
6
8
6
5
Game depth
9
8
6
6
Beginner friendliness
1
1
2
3
Innovation
6
7
5
5
Story
1
1
2
4
Character design
1
2
3
5
Level design
6
6
7
5
Mission design
10
7
9
7
Core-gamer/Casual-gamer
0
1
1
2
Nonviolent/Extreme violence
7
7
7
6
Easy/Hard
8
8
7
6
Unlock date: JAN 1976
Value
Target group
Kid
Teen
Adult
Senior
All
Genre combinations
Puzzle Game
Action
Platformer
Design slider
Game length: 5
Game depth: 2
Beginner friendliness: 8
Innovation: 5
Story: 2
Character design: 3
Level design: 8
Mission design: 7
Alignment
Core-gamer/Casual-gamer: 7
Nonviolent/Extreme violence: 1
Easy/Hard: 7
Priority
Gameplay: 40%
Graphic: 10%
Sound: 10%
Tech: 40%
Agriculture, Ancient, Ancient Egypt, Animals, Ants, Archaeology, Archery, Art, Asteroids, Athletics, Baseball, Basketball, Billiards, Birds, Bowling, Building Blocks, Candy, Cars, Casinos, Cats,
Chemistry, Chess, Chickens, Circus, Cities, Cleaning, Climbing, Cooking, Crafting, Curling, Cyberpunk, Cyberspace, Dancing, Darts, Deck Building, Dice Games, Dieselpunk, Digging, Diving, Dogs,
Dolphins, Dragons, Drawing, Dreams, Education, Elements, Espionage, Everyday Life, Evolution, Expeditions, Factories, Fairies, Fantasy, Fashion, Fencing, Fish, Fishing, Fitness, Food, Frogs,
Fruit, Gambling, Genetics, Ghosts, Goats, Goblins, Greek Mythology, Hacking, Handball, Healthcare, Hedgehogs, Hospital, Insects, Jet Ski, Kids, Labyrinth, Languages, Learning, Machines, Magic,
Make-up, Mathematics, Middle Ages, Mining, Mountaineering, Movies, Mummies, Mushrooms, Music, Musical Instrument, Nature, Oceans, Octopus, Orcs, Parallel Worlds, Parkour, Parlor Games, Parties, Pets, Pharaohs,
Physics, Pinball, Planets, Plants, Playing Cards, Plumber, Portals, Prison, Puzzles, Quiz Show, Rabbits, Recycling, Renovation, Riding, Rockstars, Sailing, School, Science, Sheep, Singing,
Skateboards, Skiing, Skydiving, Soccer, Space, Spiders, Sports, Squash, Steampunk, Stone Age, Stones, Stuffed Animals, Surfing, Swimming, Table Tennis, Tennis, Theme Parks, Thieves, Time Travel, Toys,
Trains, Transportation, Treasure, Tubes, Viruses, Volleyball, Wizards, Worms, Zoo
Action
Adventure
Building Game
Economic Simulation
Fighting Game
First-Person Shooter
Interactive Movie
Game length
5
5
8
8
5
5
5
Game depth
2
2
5
5
2
1
3
Beginner friendliness
7
7
5
5
9
7
7
Innovation
5
3
6
6
4
5
4
Story
3
5
1
1
3
3
5
Character design
3
5
2
2
5
3
5
Level design
9
7
7
7
7
9
6
Mission design
6
6
6
6
5
7
5
Core-gamer/Casual-gamer
6
6
5
5
7
5
7
Nonviolent/Extreme violence
3
2
2
1
3
3
3
Easy/Hard
7
7
7
7
7
7
5
Platformer
Puzzle Game
Racing
Real-Time Strategy
Role-Playing Game
Simulation
Sports Game
Game length
6
6
6
6
6
6
6
Game depth
1
2
3
4
3
5
2
Beginner friendliness
9
7
8
5
5
5
9
Innovation
5
5
5
5
4
5
6
Story
2
3
1
2
4
1
2
Character design
3
3
3
3
5
3
3
Level design
9
7
8
8
7
7
6
Mission design
5
7
6
7
6
8
6
Core-gamer/Casual-gamer
7
7
7
5
5
5
7
Nonviolent/Extreme violence
1
1
1
3
3
3
1
Easy/Hard
6
7
6
7
7
7
6
Strategy
Survival Game
Third-Person Shooter
Visual Novel
Game length
7
8
5
6
Game depth
5
4
2
2
Beginner friendliness
5
6
7
7
Innovation
5
6
4
4
Story
1
1
3
5
Character design
2
3
4
5
Level design
7
7
8
6
Mission design
8
5
7
5
Core-gamer/Casual-gamer
5
5
6
7
Nonviolent/Extreme violence
3
3
3
2
Easy/Hard
7
7
6
5
Unlock date: JAN 1982
Value
Target group
Kid
Teen
Adult
Genre combinations
Strategy
Action
Simulation
Economic Simulation
Fighting Game
Design slider
Game length: 6
Game depth: 3
Beginner friendliness: 10
Innovation: 8
Story: 2
Character design: 3
Level design: 3
Mission design: 5
Alignment
Core-gamer/Casual-gamer: 7
Nonviolent/Extreme violence: 0
Easy/Hard: 4
Priority
Gameplay: 20%
Graphic: 30%
Sound: 10%
Tech: 40%
Airplanes, American Football, Ancient, Animals, Archery, Athletics, Baseball, Basketball, Bicycle, Billiards, Bowling, Boxing, Cars, Climbing, Companies, Cricket, Curling, Cyborgs, Dancing, Darts,
Desert, Diving, Economy, Extreme Sports, Fencing, Fish, Fishing, Fitness, Gladiators, Golf, Handball, Hiking, Historical, Horses, Ice Hockey, Jet Ski, Karate, Kart Racing, Kickboxing, Kids,
Knights, Kung Fu, Martial Arts, Motorcycles, Motorsports, Mountaineering, Oceans, Orcs, Paintball, Parkour, Rallycross, Romans, Rugby, Sailing, Ships, Skateboards, Skiing, Skydiving, Snowboarding, Soccer,
Space Stations, Sports, Squash, Stock Car, Surfing, Swimming, Table Tennis, Tennis, Trucks, Vacation, Volleyball, Wrestling
Action
Adventure
Building Game
Economic Simulation
Fighting Game
First-Person Shooter
Interactive Movie
Game length
5
6
8
8
6
6
5
Game depth
3
2
6
6
3
2
3
Beginner friendliness
9
8
7
7
10
9
9
Innovation
7
5
8
8
6
7
6
Story
3
5
1
1
3
3
5
Character design
3
5
2
2
5
3
5
Level design
5
4
3
3
4
5
3
Mission design
5
5
5
5
3
5
4
Core-gamer/Casual-gamer
6
6
5
5
7
5
7
Nonviolent/Extreme violence
2
1
1
1
3
3
2
Easy/Hard
5
5
5
5
5
5
3
Platformer
Puzzle Game
Racing
Real-Time Strategy
Role-Playing Game
Simulation
Skill Game
Game length
6
5
7
5
7
6
6
Game depth
3
3
3
5
3
5
3
Beginner friendliness
10
9
9
7
7
7
9
Innovation
7
7
7
7
6
7
7
Story
2
3
1
2
4
1
2
Character design
3
3
3
3
5
3
3
Level design
5
4
5
5
3
4
5
Mission design
4
6
5
6
5
7
5
Core-gamer/Casual-gamer
7
7
7
5
5
5
7
Nonviolent/Extreme violence
1
0
0
2
2
2
0
Easy/Hard
4
5
4
5
5
5
5
Strategy
Survival Game
Third-Person Shooter
Visual Novel
Game length
7
8
6
5
Game depth
5
5
3
3
Beginner friendliness
7
7
8
9
Innovation
7
8
6
6
Story
1
1
3
5
Character design
2
3
4
5
Level design
4
4
5
3
Mission design
7
4
5
4
Core-gamer/Casual-gamer
5
5
6
7
Nonviolent/Extreme violence
2
2
2
1
Easy/Hard
5
5
4
3
Unlock date: JUL 1978
Value
Target group
Adult
Senior
Genre combinations
Role-Playing Game
Action
Economic Simulation
Building Game
Real-Time Strategy
Survival Game
Design slider
Game length: 8
Game depth: 10
Beginner friendliness: 0
Innovation: 4
Story: 1
Character design: 1
Level design: 6
Mission design: 10
Alignment
Core-gamer/Casual-gamer: 0
Nonviolent/Extreme violence: 6
Easy/Hard: 8
Priority
Gameplay: 50%
Graphic: 10%
Sound: 10%
Tech: 30%
Agriculture, Airplanes, Aliens, Ancient, Ancient China, Ancient Egypt, Androids, Apocalypse, Barbarians, Building Blocks, Bunker, Castles, Chemistry, Chess, Cinema, Cities, Civilizations, Colonization, Companies, Conquest,
Cooking, Crafting, Crime, Deck Building, Desert, Dice Games, Dieselpunk, Digging, Diplomacy, Dragons, Dwarfs, Economy, Education, Elements, End Times, Espionage, Everyday Life, Evolution, Expeditions, Factories,
Fantasy, Fire Department, Food, Gambling, Game Development, Gangsters, Gladiators, Goblins, Greek Mythology, Healthcare, Historical, Hospital, Industrialization, Jungle, Knights, Mafia, Magic, Mecha, Mercenary, Middle Ages,
Military, Mining, Mutants, Nature, Noble Houses, Oceans, Parlor Games, Pharaohs, Physics, Planets, Playing Cards, Police, Politics, Radioactivity, Raw Materials, Renovation, Revolution, Robots, Roman Empire, Romans,
Saboteurs, Sailing, Science, Space, Space Stations, Spaceships, Special Forces, Steampunk, Stones, Submarines, Tanks, Television, Terraforming, Theme Parks, Trains, Transportation, Trucks, UFOs, Vacation, Victorian Age,
Vikings, Villages, Wild West, Wizards, World Wars, Zeppelins, Zoo
Action
Adventure
Building Game
Economic Simulation
Fighting Game
First-Person Shooter
Interactive Movie
Game length
7
7
10
10
8
7
7
Game depth
7
8
10
10
7
7
8
Beginner friendliness
2
1
0
0
3
2
2
Innovation
5
3
5
5
3
4
3
Story
2
4
1
1
2
2
4
Character design
2
3
1
1
4
2
4
Level design
7
6
5
5
6
7
5
Mission design
8
8
8
8
7
9
7
Core-gamer/Casual-gamer
1
1
1
0
2
1
2
Nonviolent/Extreme violence
6
5
5
5
7
7
6
Easy/Hard
8
7
7
7
8
7
6
Platformer
Puzzle Game
Racing
Real-Time Strategy
Role-Playing Game
Simulation
Skill Game
Game length
8
8
7
8
9
8
8
Game depth
8
8
8
10
9
9
7
Beginner friendliness
3
2
3
0
0
0
3
Innovation
4
4
5
4
3
5
4
Story
1
2
1
1
3
1
1
Character design
2
1
1
1
3
1
1
Level design
7
6
7
7
5
6
7
Mission design
7
9
8
9
8
10
9
Core-gamer/Casual-gamer
3
3
3
1
1
0
2
Nonviolent/Extreme violence
5
4
4
6
6
6
4
Easy/Hard
7
8
7
7
7
8
7
Sports Game
Survival Game
Third-Person Shooter
Visual Novel
Game length
8
10
8
8
Game depth
8
9
7
7
Beginner friendliness
4
1
1
2
Innovation
5
5
3
3
Story
1
1
2
4
Character design
1
1
3
4
Level design
5
6
7
5
Mission design
8
7
9
7
Core-gamer/Casual-gamer
2
1
1
2
Nonviolent/Extreme violence
4
6
6
5
Easy/Hard
7
8
7
6
Unlock date: APR 1986
Value
Target group
Teen
Adult
Senior
Genre combinations
Role-Playing Game
Strategy
Action
Platformer
First-Person Shooter
Third-Person Shooter
Design slider
Game length: 10
Game depth: 7
Beginner friendliness: 2
Innovation: 9
Story: 1
Character design: 2
Level design: 7
Mission design: 2
Alignment
Core-gamer/Casual-gamer: 2
Nonviolent/Extreme violence: 7
Easy/Hard: 8
Priority
Gameplay: 30%
Graphic: 30%
Sound: 10%
Tech: 30%
Agriculture, Aliens, Animals, Apocalypse, Archery, Astronauts, Bunker, Cities, Crafting, Demons, Desert, Digging, Dinosaurs, Diving, Dungeons, End Times, Expeditions, Fishing, Food, Hiking,
Horror, Hunting, Ice Age, Islands, Jungle, Middle Ages, Military, Monster, Mutants, Nature, Oceans, Parallel Worlds, Predators, Radioactivity, Raw Materials, Robots, Sandbox, Space, Stone Age, Survivalism,
Terraforming, Vampires, Vikings, Viruses, Werewolves, Zombies
Survival Game combinations
Action
Adventure
Building Game
Economic Simulation
Fighting Game
First-Person Shooter
Interactive Movie
Game length
8
8
10
10
8
9
8
Game depth
5
5
9
9
5
5
6
Beginner friendliness
3
3
1
1
5
3
3
Innovation
8
6
9
9
7
7
7
Story
2
4
1
1
2
2
4
Character design
3
4
1
1
5
3
5
Level design
8
7
6
6
7
8
5
Mission design
3
3
3
3
1
3
2
Core-gamer/Casual-gamer
3
3
2
1
3
2
3
Nonviolent/Extreme violence
7
6
6
5
7
7
7
Easy/Hard
8
7
7
7
8
7
6
Platformer
Puzzle Game
Racing
Real-Time Strategy
Role-Playing Game
Simulation
Skill Game
Game length
9
10
9
10
10
9
9
Game depth
5
5
6
8
6
7
6
Beginner friendliness
5
3
4
1
1
1
5
Innovation
7
7
8
7
7
8
7
Story
1
2
1
1
3
1
1
Character design
3
2
2
2
4
2
2
Level design
8
7
7
7
6
7
7
Mission design
2
4
3
4
3
5
3
Core-gamer/Casual-gamer
4
4
4
2
2
1
3
Nonviolent/Extreme violence
5
5
5
7
7
7
5
Easy/Hard
7
8
7
7
7
8
7
Sports Game
Strategy
Third-Person Shooter
Visual Novel
Game length
10
10
9
9
Game depth
5
8
6
5
Beginner friendliness
5
1
3
3
Innovation
9
7
7
7
Story
1
1
2
4
Character design
2
1
3
5
Level design
5
7
7
5
Mission design
3
5
3
2
Core-gamer/Casual-gamer
3
1
3
3
Nonviolent/Extreme violence
5
7
7
6
Easy/Hard
7
8
7
6
Unlock date: AUG 1996
Value
Target group
Teen
Adult
Genre combinations
Skill Game
Adventure
Role-Playing Game
Action
Platformer
Simulation
Sports Game
Fighting Game
First-Person Shooter
Survival Game
Design slider
Game length: 5
Game depth: 2
Beginner friendliness: 5
Innovation: 3
Story: 5
Character design: 6
Level design: 8
Mission design: 6
Alignment
Core-gamer/Casual-gamer: 4
Nonviolent/Extreme violence: 7
Easy/Hard: 5
Priority
Gameplay: 20%
Graphic: 40%
Sound: 20%
Tech: 20%
Agents, Aliens, Ancient, Ancient China, Ancient Egypt, Androids, Angels, Apocalypse, Archery, Assassins, Atlantis, Aztecs, Barbarians, Bards, Bounty Hunter, Boxing, Bunker, Castles, Climbing, Conquest,
Conspiracies, Contract Killer, Cowboys, Crime, Cyberpunk, Cyberspace, Cyborgs, Demons, Desert, Detective, Devils, Dieselpunk, Dinosaurs, Dragons, Druids, Dungeons, Dwarfs, Elves, End Times, Espionage,
Fantasy, Fencing, Fruit, Gangsters, Ghosts, Goblins, Gods, Graveyards, Greek Mythology, Helicopters, Hell, Hiking, Historical, Horror, Ice Age, Inca, Insects, Jungle, Karate, Knights,
Mafia, Magic, Martial Arts, Mecha, Mercenary, Middle Ages, Monster, Mummies, Mutants, Ninjas, Oceans, Orcs, Parallel Worlds, Parkour, Pets, Pharaohs, Physics, Police, Portals, Predators,
Prison, Puzzles, Radioactivity, Revolution, Riding, Robots, Roman Empire, Romans, Saboteurs, Sailing, Samurai, Sandbox, Secret Society, Sewers, Skeletons, Skydiving, Space, Space Stations, Spaceships, Special Forces,
Spiders, Steampunk, Stone Age, Submarines, Super Villains, Superheroes, Survivalism, Tanks, Thieves, Time Travel, Treasure Hunters, Trolls, UFOs, Vampires, Vikings, Werewolves, Wild West, Witches, Wizards, World Wars,
Yakuza, Zombies
Third-Person Shooter combinations
Action
Adventure
Building Game
Economic Simulation
Fighting Game
First-Person Shooter
Interactive Movie
Game length
5
5
8
8
5
6
5
Game depth
2
2
5
5
2
1
2
Beginner friendliness
5
5
3
3
7
5
5
Innovation
4
2
5
5
3
3
3
Story
5
7
3
3
5
5
7
Character design
5
7
4
4
7
5
7
Level design
9
7
7
7
7
9
6
Mission design
5
5
5
5
4
6
5
Core-gamer/Casual-gamer
4
4
3
3
5
3
5
Nonviolent/Extreme violence
7
6
6
5
7
7
7
Easy/Hard
6
5
5
5
6
5
4
Platformer
Puzzle Game
Racing
Real-Time Strategy
Role-Playing Game
Simulation
Skill Game
Game length
6
6
6
6
6
6
6
Game depth
1
2
3
4
3
5
2
Beginner friendliness
7
5
6
3
3
3
6
Innovation
3
3
4
3
3
4
3
Story
4
5
3
4
6
3
4
Character design
5
5
5
5
7
5
5
Level design
9
7
8
8
7
7
8
Mission design
5
7
5
7
5
7
6
Core-gamer/Casual-gamer
5
5
5
3
3
3
5
Nonviolent/Extreme violence
5
5
5
7
7
7
5
Easy/Hard
5
6
5
5
5
6
5
Sports Game
Strategy
Survival Game
Visual Novel
Game length
6
7
8
5
Game depth
2
6
3
2
Beginner friendliness
7
3
4
5
Innovation
5
3
5
3
Story
4
3
3
7
Character design
5
4
5
7
Level design
6
7
7
6
Mission design
5
7
5
5
Core-gamer/Casual-gamer
5
3
3
5
Nonviolent/Extreme violence
5
7
7
6
Easy/Hard
5
6
6
4
Unlock date: JUN 1992
Value
Target group
Kid
Teen
Adult
Senior
All
Genre combinations
Skill Game
Role-Playing Game
Puzzle Game
Adventure
Interactive Movie
Design slider
Game length: 5
Game depth: 2
Beginner friendliness: 6
Innovation: 2
Story: 10
Character design: 10
Level design: 3
Mission design: 2
Alignment
Core-gamer/Casual-gamer: 7
Nonviolent/Extreme violence: 4
Easy/Hard: 2
Priority
Gameplay: 40%
Graphic: 40%
Sound: 10%
Tech: 10%
Androids, Angels, Anime, Art, Assassins, Birds, Books, Cats, Chickens, Comedy, Conspiracies, Contract Killer, Court Case, Cowboys, Curses, Cyberpunk, Dancing, Dating, Demons, Detective,
Doctors, Dogs, Dragons, Drawing, Elves, Erotica, Everyday Life, Fairies, Fantasy, Fashion, Ghosts, Gladiators, Goats, Horror, Hospital, Hunting, Kids, Magic, Make-up, Mermaids,
Middle Ages, Military, Mountaineering, Movies, Music, Ninjas, Noble Houses, Parties, Pets, Photography, Politics, Rabbits, Reporters, Romance, Samurai, School, Secret Society, Sheep, Showbiz, Singing,
Steampunk, Stuffed Animals, Super Villains, Superheroes, Theme Parks, Thieves, Toys, Treasure, University, Werewolves, Wild West, World Wars, Zombies, Zoo
Visual Novel combinations
Action
Adventure
Building Game
Economic Simulation
Fighting Game
First-Person Shooter
Interactive Movie
Game length
5
5
7
7
6
6
5
Game depth
2
2
5
5
2
1
2
Beginner friendliness
6
6
4
4
7
6
6
Innovation
3
1
4
4
2
3
2
Story
8
10
7
7
8
8
10
Character design
8
9
7
7
10
8
10
Level design
5
4
3
3
4
5
3
Mission design
3
3
3
3
1
3
2
Core-gamer/Casual-gamer
6
6
5
5
7
5
7
Nonviolent/Extreme violence
5
4
4
3
5
5
5
Easy/Hard
4
3
3
3
4
3
2
Platformer
Puzzle Game
Racing
Real-Time Strategy
Role-Playing Game
Simulation
Skill Game
Game length
6
6
5
6
7
6
6
Game depth
2
2
3
4
3
4
2
Beginner friendliness
7
6
7
4
4
4
7
Innovation
3
3
3
3
2
3
3
Story
7
8
7
7
9
7
7
Character design
8
7
7
7
9
7
7
Level design
5
4
5
5
3
4
5
Mission design
2
4
3
4
3
5
3
Core-gamer/Casual-gamer
7
7
7
5
5
5
7
Nonviolent/Extreme violence
3
3
3
5
5
5
3
Easy/Hard
3
4
3
3
3
4
3
Sports Game
Strategy
Survival Game
Third-Person Shooter
Game length
6
5
8
6
Game depth
3
5
3
2
Beginner friendliness
7
4
5
5
Innovation
4
3
4
2
Story
7
7
7
8
Character design
7
7
7
9
Level design
3
4
4
5
Mission design
3
5
2
3
Core-gamer/Casual-gamer
7
5
5
6
Nonviolent/Extreme violence
3
5
5
5
Easy/Hard
3
4
4
3