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Achievements #134
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I like the concept in general (simple goals to achieve). And I also like the specific implementation style adopted in games like Clash of Clans and Cut The Rope (not only goals, but with a system of 1, 2 or 3 stars depending on how good was the "quality" of your achievement). In terms of code, I can think of 2 approaches:
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I like the 1, 2, 3 stars idea, but not totally sure how relevant it would be to LBA. I guess we could have a mix of both types of achievements. I'm not sure about the code approach. (a) seems cleaner at first sight, since it's not interfering with the game logic, but it could become more complex as some evaluations may require jumping through some hoops to implement. |
Not sure what achievements we want yet but humping the cow def should be one :D |
Lets make a list ? It would at least be fun to write such a list with examples of possible achievements to have. |
Find the secret room filled with Meca Penguins in the statue of Darkmonk! :) |
Yep, that one sounds pretty obvious! |
gave up on the idea? |
No, it's just that we moved our TODO list to another system instead of using github issues for that. |
ok, cool! Where can we see the new issue tracker so that we can help as well? |
Well, we have decided to keep it private between frequent contributors, so we can keep it focused and efficient, but you can still open issues here if you have some feature request or want to discuss something in particular. And if you want to help with code we can discuss things in the Slack channel. |
LBA1 Enhanced Edition Achievements list: |
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