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Whilst implementing the pointer system in various platforms, it became clear that the system creates a considerable amount of duplicated objects that perform identical functions.
Taking Paper's implementation as an example, each Player object will hold a Pointers object that delegates to the same set of functions, regardless of the player.
A per-type pointer registry system could alleviate this issue by registering a type with one pointer that provides data from pointers when given a specific instance of an object.
The text was updated successfully, but these errors were encountered:
Whilst implementing the pointer system in various platforms, it became clear that the system creates a considerable amount of duplicated objects that perform identical functions.
Taking Paper's implementation as an example, each
Player
object will hold aPointers
object that delegates to the same set of functions, regardless of the player.A per-type pointer registry system could alleviate this issue by registering a type with one pointer that provides data from pointers when given a specific instance of an object.
The text was updated successfully, but these errors were encountered: