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MenuButtonController.cs
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MenuButtonController.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MenuButtonController : MonoBehaviour
{
public int? index = null;
bool keyDown;
int maxIndex;
public bool reservesoundtime;
public GameObject MusicObject;
// Start is called before the first frame update
void Start()
{
MusicObject = GameObject.Find("MusicPlayer");
maxIndex = gameObject.transform.GetChild(1).childCount - 1;
}
// Update is called once per frame
void Update()
{
if(livegamedata.paused){
return;
}
if(Input.GetKeyDown("w") || Input.GetKeyDown(KeyCode.UpArrow)){
if(index == null){
index = maxIndex+1;
}
if(index >= 0){
index--;
if(index < 0){
index = maxIndex;
}
}
}
if(Input.GetKeyDown("s") || Input.GetKeyDown(KeyCode.DownArrow)){
if(index == null){
index = -1;
}
if(index <= maxIndex){
index++;
if(index > maxIndex){
index = 0;
}
}
}
}
public void PlaySound(AudioClip sound){
if(!reservesoundtime){
MusicObject.GetComponent<MusicPlayer>().PlayMusic(sound);
}
else{
reservesoundtime = false;
}
}
}