From e04907d2556baf1afa6d171c94a0fd1249ed9622 Mon Sep 17 00:00:00 2001 From: Wouter Jansen Date: Mon, 15 Jul 2024 13:35:44 +0200 Subject: [PATCH] Fixed missing explicit category for blueprint items --- Unreal/Plugins/AirSim/Source/Beacons/DynamicBlockBeacon.h | 2 +- Unreal/Plugins/AirSim/Source/Beacons/DynamicRackBeacon.h | 2 +- Unreal/Plugins/AirSim/Source/Beacons/FiducialBeacon.h | 2 +- Unreal/Plugins/AirSim/Source/Beacons/TemplateBeacon.h | 2 +- Unreal/Plugins/AirSim/Source/Beacons/UWBBeacon.h | 2 +- Unreal/Plugins/AirSim/Source/Beacons/WifiBeacon.h | 2 +- .../AirSim/Source/Vehicles/SkidSteer/SkidVehiclePawn.h | 6 +++--- 7 files changed, 9 insertions(+), 9 deletions(-) diff --git a/Unreal/Plugins/AirSim/Source/Beacons/DynamicBlockBeacon.h b/Unreal/Plugins/AirSim/Source/Beacons/DynamicBlockBeacon.h index 578698d2a..163cb0bcf 100644 --- a/Unreal/Plugins/AirSim/Source/Beacons/DynamicBlockBeacon.h +++ b/Unreal/Plugins/AirSim/Source/Beacons/DynamicBlockBeacon.h @@ -26,6 +26,6 @@ class AIRSIM_API ADynamicBlockBeacon : public AActor // Called every frame virtual void Tick(float DeltaTime) override; - UPROPERTY(EditAnywhere) + UPROPERTY(EditAnywhere, Category = "DynamicBlockBeacon|General") UStaticMeshComponent* Mesh; }; diff --git a/Unreal/Plugins/AirSim/Source/Beacons/DynamicRackBeacon.h b/Unreal/Plugins/AirSim/Source/Beacons/DynamicRackBeacon.h index 4b1d9002d..ede37b8fa 100644 --- a/Unreal/Plugins/AirSim/Source/Beacons/DynamicRackBeacon.h +++ b/Unreal/Plugins/AirSim/Source/Beacons/DynamicRackBeacon.h @@ -26,6 +26,6 @@ class AIRSIM_API ADynamicRackBeacon : public AActor // Called every frame virtual void Tick(float DeltaTime) override; - UPROPERTY(EditAnywhere) + UPROPERTY(EditAnywhere, Category = "DynamicRackBeacon|General") UStaticMeshComponent* Mesh; }; diff --git a/Unreal/Plugins/AirSim/Source/Beacons/FiducialBeacon.h b/Unreal/Plugins/AirSim/Source/Beacons/FiducialBeacon.h index 82a1dae7f..669beea2f 100644 --- a/Unreal/Plugins/AirSim/Source/Beacons/FiducialBeacon.h +++ b/Unreal/Plugins/AirSim/Source/Beacons/FiducialBeacon.h @@ -29,7 +29,7 @@ class AIRSIM_API AFiducialBeacon : public AActor // Called every frame virtual void Tick(float DeltaTime) override; - UPROPERTY(EditAnywhere) + UPROPERTY(EditAnywhere, Category = "FiducialBeacon|General") UStaticMeshComponent* Mesh; UMaterial* Material; UMaterialInstanceDynamic* DynamicMaterial; diff --git a/Unreal/Plugins/AirSim/Source/Beacons/TemplateBeacon.h b/Unreal/Plugins/AirSim/Source/Beacons/TemplateBeacon.h index 074468a61..276cd56c1 100644 --- a/Unreal/Plugins/AirSim/Source/Beacons/TemplateBeacon.h +++ b/Unreal/Plugins/AirSim/Source/Beacons/TemplateBeacon.h @@ -26,6 +26,6 @@ class AIRSIM_API ATemplateBeacon : public AActor // Called every frame virtual void Tick(float DeltaTime) override; - UPROPERTY(EditAnywhere) + UPROPERTY(EditAnywhere, Category = "TemplateBeacon|General") UStaticMeshComponent* Mesh; }; diff --git a/Unreal/Plugins/AirSim/Source/Beacons/UWBBeacon.h b/Unreal/Plugins/AirSim/Source/Beacons/UWBBeacon.h index 3e27e0c43..de877d65c 100644 --- a/Unreal/Plugins/AirSim/Source/Beacons/UWBBeacon.h +++ b/Unreal/Plugins/AirSim/Source/Beacons/UWBBeacon.h @@ -25,7 +25,7 @@ class AIRSIM_API AUWBBeacon : public AActor // Called every frame virtual void Tick(float DeltaTime) override; - UPROPERTY(EditAnywhere) + UPROPERTY(EditAnywhere, Category = "UWBBeacon|General") UStaticMeshComponent* Mesh; //msr::airlib::AirSimSettings::BeaconSetting* beaconSetting; diff --git a/Unreal/Plugins/AirSim/Source/Beacons/WifiBeacon.h b/Unreal/Plugins/AirSim/Source/Beacons/WifiBeacon.h index dc77d3feb..d240fec60 100644 --- a/Unreal/Plugins/AirSim/Source/Beacons/WifiBeacon.h +++ b/Unreal/Plugins/AirSim/Source/Beacons/WifiBeacon.h @@ -25,6 +25,6 @@ class AIRSIM_API AWifiBeacon : public AActor // Called every frame virtual void Tick(float DeltaTime) override; - UPROPERTY(EditAnywhere) + UPROPERTY(EditAnywhere, Category = "WifiBeacon|General") UStaticMeshComponent* Mesh; }; diff --git a/Unreal/Plugins/AirSim/Source/Vehicles/SkidSteer/SkidVehiclePawn.h b/Unreal/Plugins/AirSim/Source/Vehicles/SkidSteer/SkidVehiclePawn.h index 298d1101f..ebae31912 100644 --- a/Unreal/Plugins/AirSim/Source/Vehicles/SkidSteer/SkidVehiclePawn.h +++ b/Unreal/Plugins/AirSim/Source/Vehicles/SkidSteer/SkidVehiclePawn.h @@ -54,14 +54,14 @@ class ASkidVehiclePawn : public AWheeledVehiclePawn return keyboard_controls_; } - UPROPERTY(BlueprintReadWrite, EditAnywhere) + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "SkidVehicle|General") float max_angular_velocity_ = 15; - UPROPERTY(BlueprintReadWrite, EditAnywhere) + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "SkidVehicle|General") float fixed_turn_rate_ = 0.1; - UPROPERTY(BlueprintReadWrite, EditAnywhere) + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "SkidVehicle|General") bool stop_turn_ = false; private: