diff --git a/Unreal/Environments/Blocks/Config/DefaultGame.ini b/Unreal/Environments/Blocks/Config/DefaultGame.ini index 5873fa839..80fe88a91 100644 --- a/Unreal/Environments/Blocks/Config/DefaultGame.ini +++ b/Unreal/Environments/Blocks/Config/DefaultGame.ini @@ -42,6 +42,13 @@ bSkipEditorContent=False +MapsToCook=(FilePath="/Game/FlyingCPP/Maps/FlyingExampleMap") +MapsToCook=(FilePath="/AirSim/AirSimAssets") +DirectoriesToAlwaysCook=(Path="/AirSim/HUDAssets") ++DirectoriesToAlwaysCook=(Path="/AirSim/Beacons") ++DirectoriesToAlwaysCook=(Path="/AirSim/Blueprints") ++DirectoriesToAlwaysCook=(Path="/AirSim/Models") ++DirectoriesToAlwaysCook=(Path="/AirSim/Sensors") ++DirectoriesToAlwaysCook=(Path="/AirSim/StarterContent") ++DirectoriesToAlwaysCook=(Path="/AirSim/VehicleAdv") ++DirectoriesToAlwaysCook=(Path="/AirSim/Weather") bNativizeBlueprintAssets=False bNativizeOnlySelectedBlueprints=False diff --git a/docs/unreal_custenv.md b/docs/unreal_custenv.md index 8bf69969d..7f6f1bdc3 100644 --- a/docs/unreal_custenv.md +++ b/docs/unreal_custenv.md @@ -60,10 +60,18 @@ There is no `Epic Games Launcher` for Linux which means that if you need to crea } ``` -1. Edit the `Config\DefaultGame.ini` to add the following line at the end: +1. Edit the `Config\DefaultGame.ini` to add the following lines at the end: ``` +MapsToCook=(FilePath="/AirSim/AirSimAssets") + +DirectoriesToAlwaysCook=(Path="/AirSim/HUDAssets") + +DirectoriesToAlwaysCook=(Path="/AirSim/Beacons") + +DirectoriesToAlwaysCook=(Path="/AirSim/Blueprints") + +DirectoriesToAlwaysCook=(Path="/AirSim/Models") + +DirectoriesToAlwaysCook=(Path="/AirSim/Sensors") + +DirectoriesToAlwaysCook=(Path="/AirSim/StarterContent") + +DirectoriesToAlwaysCook=(Path="/AirSim/VehicleAdv") + +DirectoriesToAlwaysCook=(Path="/AirSim/Weather") ``` Doing this forces Unreal to include all necessary AirSim content in packaged builds of your project.