From 6d179b22bac92f282a4cd75be9aeee08e77dd1e3 Mon Sep 17 00:00:00 2001 From: Wouter Jansen Date: Thu, 3 Oct 2024 10:30:14 +0200 Subject: [PATCH] Updated for 3.1 --- CHANGELOG.md | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 01fcb75b..9e923022 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,15 @@ +### September/October 2024 (version 3.1) +* Updated Docker support to use new official Unreal 5 containers for runtime binaries and source development with updated [tutorial](docs/docker_ubuntu.md) and scripts. +* Added main setting parameter `InitialInstanceSegmentation` to toggle initial [Instance Segmentation](docs/instance_segmentation.md). It is enabled by default. +* Added packaged binary of Blocks environment to releases for Windows and Linux for testing the simulation without needing the Unreal Editor. +* Updated Matlab API Client: + * Removed startup arguments for API control and vehicle name when creating client. + * Added vehicle name argument to most functions. + * Updated async drone functions to optionally be run in sync (wait for completion) with new `join` boolean argument. +* Fixed [multi-layer annotation](docs/annotation.md) to no longer have very dark shadows with Lumen GI when enabling a max viewdistance for an annotation layer. +* Fixed crash when the GPU Lidar material CSV file is empty or contains empty lines. +* Updated sensor setting `DrawSensor` to false by default to avoid crashes. + ### June/July 2024 (Version 3.0) * Updated to be compatible with Unreal 5.4. * Note that 5.4 requires _r.DetailMode 2_ console command or scalability settings to be set to Epic to avoid issues with rendering the RGB scene camera sensor. More info [here](docs/unreal_custenv.md#unreal-5354-scene-camera-bug).