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game.py
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from players import Player
class Game:
def __init__(self,num):
if num==1:
self.player = Player('X')
else:
self.player = Player('O')
self.board = [['*']*8 for n in range(8)]
def checkDiag(self, iStep, iStart, jStep, jStart, iStartStep, jStartStep, pToken):
for k in range(7,0,-1):
j=jStart
count=0
for i in range(iStart,k,iStep):
if self.board[i][j]==pToken:
count+=1
else:
count=0
if count==4:
return 1
j+=jStep
iStart+=iStartStep
jStart+=jStartStep
return 0
def checkWin(self, pToken):
count = 0
for i in range (7):
for j in range (7):
if self.board[i][j]==pToken:
count += 1
else:
count = 0
if count==4:
return 1
count = 0
if self.checkDiag(1,0,1,0,0,1,pToken):
return 1
if self.checkDiag(-1,7,1,0,0,1,pToken):
return 1
if self.checkDiag(1,0,-1,7,0,-1,pToken):
return 1
if self.checkDiag(-1,7,-1,7,0,-1,pToken):
return 1
return 0
def updateBoard(self, position, token):
row = 7
pos = position-1
while True:
try:
if self.board[row][pos]=='*':
self.board[row][pos]=token
return 1
else:
row -= 1
except:
print 'Invalid move, try again'
break
return 0
def printBoard(self):
for index in range(len(self.board)):
print self.board[index], "\n"
return