-
Notifications
You must be signed in to change notification settings - Fork 0
/
4_WotC_2024_Familiars_Updated.xml
4465 lines (3894 loc) · 223 KB
/
4_WotC_2024_Familiars_Updated.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
<?xml version="1.0"?>
<compendium xmlns:exsl="http://exslt.org/common" xmlns:set="http://exslt.org/sets" xmlns:str="http://exslt.org/strings" version="5" auto_indent="NO">
<monster><name>Familiar Badger [2024 HB]</name><size>T</size>
<type>beast</type>
<alignment>Unaligned</alignment>
<ac>12 (natural armor)</ac>
<hp>7 (1d4+3)</hp>
<speed>20 ft., Burrow 5 ft.</speed>
<str>10</str>
<dex>11</dex>
<con>16</con>
<int>10</int>
<wis>14</wis>
<cha>8</cha>
<save/>
<skill>Perception +4</skill>
<resist>Poison</resist>
<vulnerable/>
<immune/>
<conditionImmune/>
<passive>14</passive>
<languages>None</languages>
<cr>0</cr>
<senses>Darkvision 60 ft.</senses>
<trait>
<name>Telepathic Bond</name>
<text>While your familiar is within 100 feet of its master, it can magically convey what it senses to its master, and the two can communicate telepathically.</text>
</trait>
<trait>
<name>Proficiency Bonus</name>
<text>+2</text>
</trait>
<trait>
<name>Agile</name>
<text>The familiar doesn't provoke Opportunity Attacks when it moves out of an enemy's reach.</text>
</trait>
<trait>
<name>Extradimensional Escape</name>
<text>When the familiar would drop to 0 Hit Points, it instead drops to 1 Hit Point and vanishes into an extradimensional space, leaving behind anything it was wearing or carrying. It remains there until after you take a long rest, and then it reappears in your space with full health.</text>
</trait>
<trait>
<name>Proficiency Bonus</name>
<text>+2</text>
</trait>
<reaction>
<name>Channel Magic</name>
<text>Trigger: You cast a spell that has a range of touch while the familiar is within 100 feet of you.
Response: The familiar delivers the spell through its touch.</text>
</reaction>
<description>Source: Player's Handbook 2024 p. 346
Familiar:
Those who bond as a familiar gain the following modifications.
Find Familiar spell
* The stat block has been modified as if bonded by a 1st level Find Familiar spell.
* At Higher Levels. When you cast this spell using a Spell Slot of 2nd level or higher, use the higher level wherever the spell’s level appears in the stat block.
Stat Block:
* Hit Points. The familiar's hit points is at least two plus two per spell level used to summon it.
* Hit Dice. The familiar's hit dice (d4's) is at least equal to the spell level used to summon it.
* Natural Armor. The familiar gains a +1 natural armor and a additional +1 natural armor for every two spell levels above the 1st.
Ability Scores:
* Familiars have a minimum of Intelligence 10, Wisdom 14, and Charisma 8.
Proficiency Bonus:
* The familiar's bonus is equal to the caster's bonus.
Movement:
* If the familiar has no Fly speed, then any listed Climb, Swim, or walking speed must be at least 30 feet.
* If the familiar has no Climb, Fly, or Swim speed and walking speed is 30 feet or less, then the beast has a Burrow speed of 5 feet.
* If the familiar has a Fly speed, then any listed walking speed must be at least 10 feet and any Fly speed must be at least 50 feet.
Senses:
* If the familiar has Blindsight, it must be a minimum of 30 feet.
* If the familiar has Darkvision, it must be a minum of 60 feet.
* If the familiar has no Blindsight, Darkvision, or Keen Senses (Sight), then it gains Keen Senses (Sight) if it is a daytime flying hunter or Darkvision 60 feet otherwise.
Flyby or Agile Trait:
* Any familiar without the Agile, Escape, or Flyby ability gains the Flyby ability (if a Flying creature with speed under 15 ft) or the Agile ability.
Extradimensional Escape Trait:
* When the familiar would drop to 0 Hit Points, it instead drops to 1 Hit Point and vanishes into an extradimensional space, leaving behind anything it was wearing or carrying. It remains there until after you take a long rest, and then it reappears in your space with full health.
Source: Homebrew Familiar solution</description>
</monster>
<monster><name>Familiar Bat [2024 HB]</name><size>T</size>
<type>beast</type>
<alignment>Unaligned</alignment>
<ac>13 (natural armor)</ac>
<hp>3 (1d4 - 1)</hp>
<speed>10 ft., Fly 50 ft.</speed>
<str>2</str>
<dex>15</dex>
<con>8</con>
<int>10</int>
<wis>14</wis>
<cha>8</cha>
<save/>
<skill/>
<resist/>
<vulnerable/>
<immune/>
<conditionImmune/>
<passive>12</passive>
<languages/>
<cr>0</cr>
<senses>Blindsight 60 ft.</senses>
<trait>
<name>Telepathic Bond</name>
<text>While your familiar is within 100 feet of its master, it can magically convey what it senses to its master, and the two can communicate telepathically.</text>
</trait>
<trait>
<name>Proficiency Bonus</name>
<text>+2</text>
</trait>
<trait>
<name>Flyby</name>
<text>The bat doesn't provoke Opportunity Attacks when it flies out of an enemy's reach.</text>
</trait>
<trait>
<name>Extradimensional Escape</name>
<text>When the familiar would drop to 0 Hit Points, it instead drops to 1 Hit Point and vanishes into an extradimensional space, leaving behind anything it was wearing or carrying. It remains there until after you take a long rest, and then it reappears in your space with full health.</text>
</trait>
<trait>
<name>Proficiency Bonus</name>
<text>+2</text>
</trait>
<reaction>
<name>Channel Magic</name>
<text>Trigger: You cast a spell that has a range of touch while the familiar is within 100 feet of you.
Response: The familiar delivers the spell through its touch.</text>
</reaction>
<description>Source: Player's Handbook 2024 p. 346
Familiar:
Those who bond as a familiar gain the following modifications.
Find Familiar spell
* The stat block has been modified as if bonded by a 1st level Find Familiar spell.
* At Higher Levels. When you cast this spell using a Spell Slot of 2nd level or higher, use the higher level wherever the spell’s level appears in the stat block.
Stat Block:
* Hit Points. The familiar's hit points is at least two plus two per spell level used to summon it.
* Hit Dice. The familiar's hit dice (d4's) is at least equal to the spell level used to summon it.
* Natural Armor. The familiar gains a +1 natural armor and a additional +1 natural armor for every two spell levels above the 1st.
Ability Scores:
* Familiars have a minimum of Intelligence 10, Wisdom 14, and Charisma 8.
Proficiency Bonus:
* The familiar's bonus is equal to the caster's bonus.
Movement:
* If the familiar has no Fly speed, then any listed Climb, Swim, or walking speed must be at least 30 feet.
* If the familiar has no Climb, Fly, or Swim speed and walking speed is 30 feet or less, then the beast has a Burrow speed of 5 feet.
* If the familiar has a Fly speed, then any listed walking speed must be at least 10 feet and any Fly speed must be at least 50 feet.
Senses:
* If the familiar has Blindsight, it must be a minimum of 30 feet.
* If the familiar has Darkvision, it must be a minum of 60 feet.
* If the familiar has no Blindsight, Darkvision, or Keen Senses (Sight), then it gains Keen Senses (Sight) if it is a daytime flying hunter or Darkvision 60 feet otherwise.
Flyby or Agile Trait:
* Any familiar without the Agile, Escape, or Flyby ability gains the Flyby ability (if a Flying creature with speed under 15 ft) or the Agile ability.
Extradimensional Escape Trait:
* When the familiar would drop to 0 Hit Points, it instead drops to 1 Hit Point and vanishes into an extradimensional space, leaving behind anything it was wearing or carrying. It remains there until after you take a long rest, and then it reappears in your space with full health.
Source: Homebrew Familiar solution</description>
</monster>
<monster><name>Familiar Cat [2024 HB]</name><size>T</size>
<type>beast</type>
<alignment>Unaligned</alignment>
<ac>13 (natural armor)</ac>
<hp>4 (1d4)</hp>
<speed>40 ft., Climb 40 ft.</speed>
<str>3</str>
<dex>15</dex>
<con>10</con>
<int>10</int>
<wis>14</wis>
<cha>8</cha>
<save>Dex +4</save>
<skill>Perception +4, Stealth +4</skill>
<resist/>
<vulnerable/>
<immune/>
<conditionImmune/>
<passive>14</passive>
<languages/>
<cr>0</cr>
<senses>Darkvision 60 ft.</senses>
<trait>
<name>Telepathic Bond</name>
<text>While your familiar is within 100 feet of its master, it can magically convey what it senses to its master, and the two can communicate telepathically.</text>
</trait>
<trait>
<name>Proficiency Bonus</name>
<text>+2</text>
</trait>
<trait>
<name>Jumper</name>
<text>The cat's jump distance is determined using its Dexterity rather than its Strength.</text>
</trait>
<trait>
<name>Agile</name>
<text>The familiar doesn't provoke Opportunity Attacks when it moves out of an enemy's reach.</text>
</trait>
<trait>
<name>Extradimensional Escape</name>
<text>When the familiar would drop to 0 Hit Points, it instead drops to 1 Hit Point and vanishes into an extradimensional space, leaving behind anything it was wearing or carrying. It remains there until after you take a long rest, and then it reappears in your space with full health.</text>
</trait>
<trait>
<name>Proficiency Bonus</name>
<text>+2</text>
</trait>
<reaction>
<name>Channel Magic</name>
<text>Trigger: You cast a spell that has a range of touch while the familiar is within 100 feet of you.
Response: The familiar delivers the spell through its touch.</text>
</reaction>
<description>Source: Player's Handbook 2024 p. 347
Familiar:
Those who bond as a familiar gain the following modifications.
Find Familiar spell
* The stat block has been modified as if bonded by a 1st level Find Familiar spell.
* At Higher Levels. When you cast this spell using a Spell Slot of 2nd level or higher, use the higher level wherever the spell’s level appears in the stat block.
Stat Block:
* Hit Points. The familiar's hit points is at least two plus two per spell level used to summon it.
* Hit Dice. The familiar's hit dice (d4's) is at least equal to the spell level used to summon it.
* Natural Armor. The familiar gains a +1 natural armor and a additional +1 natural armor for every two spell levels above the 1st.
Ability Scores:
* Familiars have a minimum of Intelligence 10, Wisdom 14, and Charisma 8.
Proficiency Bonus:
* The familiar's bonus is equal to the caster's bonus.
Movement:
* If the familiar has no Fly speed, then any listed Climb, Swim, or walking speed must be at least 30 feet.
* If the familiar has no Climb, Fly, or Swim speed and walking speed is 30 feet or less, then the beast has a Burrow speed of 5 feet.
* If the familiar has a Fly speed, then any listed walking speed must be at least 10 feet and any Fly speed must be at least 50 feet.
Senses:
* If the familiar has Blindsight, it must be a minimum of 30 feet.
* If the familiar has Darkvision, it must be a minum of 60 feet.
* If the familiar has no Blindsight, Darkvision, or Keen Senses (Sight), then it gains Keen Senses (Sight) if it is a daytime flying hunter or Darkvision 60 feet otherwise.
Flyby or Agile Trait:
* Any familiar without the Agile, Escape, or Flyby ability gains the Flyby ability (if a Flying creature with speed under 15 ft) or the Agile ability.
Extradimensional Escape Trait:
* When the familiar would drop to 0 Hit Points, it instead drops to 1 Hit Point and vanishes into an extradimensional space, leaving behind anything it was wearing or carrying. It remains there until after you take a long rest, and then it reappears in your space with full health.
Source: Homebrew Familiar solution</description>
</monster>
<monster><name>Familiar Crab [2024 HB]</name><size>T</size>
<type>beast</type>
<alignment>Unaligned</alignment>
<ac>12 (natural armor)</ac>
<hp>5 (1d4+1)</hp>
<speed>30 ft., Swim 30 ft.</speed>
<str>6</str>
<dex>11</dex>
<con>12</con>
<int>10</int>
<wis>14</wis>
<cha>8</cha>
<save/>
<skill>Stealth +2</skill>
<resist/>
<vulnerable/>
<immune/>
<conditionImmune/>
<passive>12</passive>
<languages/>
<cr>0</cr>
<senses>Blindsight 30 ft.</senses>
<trait>
<name>Telepathic Bond</name>
<text>While your familiar is within 100 feet of its master, it can magically convey what it senses to its master, and the two can communicate telepathically.</text>
</trait>
<trait>
<name>Proficiency Bonus</name>
<text>+2</text>
</trait>
<trait>
<name>Amphibious</name>
<text>The crab can breathe air and water.</text>
</trait>
<trait>
<name>Agile</name>
<text>The familiar doesn't provoke Opportunity Attacks when it moves out of an enemy's reach.</text>
</trait>
<trait>
<name>Extradimensional Escape</name>
<text>When the familiar would drop to 0 Hit Points, it instead drops to 1 Hit Point and vanishes into an extradimensional space, leaving behind anything it was wearing or carrying. It remains there until after you take a long rest, and then it reappears in your space with full health.</text>
</trait>
<trait>
<name>Proficiency Bonus</name>
<text>+2</text>
</trait>
<reaction>
<name>Channel Magic</name>
<text>Trigger: You cast a spell that has a range of touch while the familiar is within 100 feet of you.
Response: The familiar delivers the spell through its touch.</text>
</reaction>
<description>Source: Player's Handbook 2024 p. 348
Familiar:
Those who bond as a familiar gain the following modifications.
Find Familiar spell
* The stat block has been modified as if bonded by a 1st level Find Familiar spell.
* At Higher Levels. When you cast this spell using a Spell Slot of 2nd level or higher, use the higher level wherever the spell’s level appears in the stat block.
Stat Block:
* Hit Points. The familiar's hit points is at least two plus two per spell level used to summon it.
* Hit Dice. The familiar's hit dice (d4's) is at least equal to the spell level used to summon it.
* Natural Armor. The familiar gains a +1 natural armor and a additional +1 natural armor for every two spell levels above the 1st.
Ability Scores:
* Familiars have a minimum of Intelligence 10, Wisdom 14, and Charisma 8.
Proficiency Bonus:
* The familiar's bonus is equal to the caster's bonus.
Movement:
* If the familiar has no Fly speed, then any listed Climb, Swim, or walking speed must be at least 30 feet.
* If the familiar has no Climb, Fly, or Swim speed and walking speed is 30 feet or less, then the beast has a Burrow speed of 5 feet.
* If the familiar has a Fly speed, then any listed walking speed must be at least 10 feet and any Fly speed must be at least 50 feet.
Senses:
* If the familiar has Blindsight, it must be a minimum of 30 feet.
* If the familiar has Darkvision, it must be a minum of 60 feet.
* If the familiar has no Blindsight, Darkvision, or Keen Senses (Sight), then it gains Keen Senses (Sight) if it is a daytime flying hunter or Darkvision 60 feet otherwise.
Flyby or Agile Trait:
* Any familiar without the Agile, Escape, or Flyby ability gains the Flyby ability (if a Flying creature with speed under 15 ft) or the Agile ability.
Extradimensional Escape Trait:
* When the familiar would drop to 0 Hit Points, it instead drops to 1 Hit Point and vanishes into an extradimensional space, leaving behind anything it was wearing or carrying. It remains there until after you take a long rest, and then it reappears in your space with full health.
Source: Homebrew Familiar solution</description>
</monster>
<monster><name>Familiar Frog [2024 HB]</name><size>T</size>
<type>beast</type>
<alignment>Unaligned</alignment>
<ac>12 (natural armor)</ac>
<hp>3 (1d4 - 1)</hp>
<speed>30 ft., Swim 30 ft.</speed>
<str>1</str>
<dex>13</dex>
<con>8</con>
<int>10</int>
<wis>14</wis>
<cha>8</cha>
<save/>
<skill>Perception +3, Stealth +3</skill>
<resist/>
<vulnerable/>
<immune/>
<conditionImmune/>
<passive>14</passive>
<languages/>
<cr>0</cr>
<senses>Darkvision 60 ft.</senses>
<trait>
<name>Telepathic Bond</name>
<text>While your familiar is within 100 feet of its master, it can magically convey what it senses to its master, and the two can communicate telepathically.</text>
</trait>
<trait>
<name>Proficiency Bonus</name>
<text>+2</text>
</trait>
<trait>
<name>Amphibious</name>
<text>The frog can breathe air and water.</text>
</trait>
<trait>
<name>Standing Leap</name>
<text>The frog's Long Jump is up to 10 feet and its High Jump is up to 5 feet with or without a running start.</text>
</trait>
<trait>
<name>Agile</name>
<text>The familiar doesn't provoke Opportunity Attacks when it moves out of an enemy's reach.</text>
</trait>
<trait>
<name>Extradimensional Escape</name>
<text>When the familiar would drop to 0 Hit Points, it instead drops to 1 Hit Point and vanishes into an extradimensional space, leaving behind anything it was wearing or carrying. It remains there until after you take a long rest, and then it reappears in your space with full health.</text>
</trait>
<trait>
<name>Proficiency Bonus</name>
<text>+2</text>
</trait>
<reaction>
<name>Channel Magic</name>
<text>Trigger: You cast a spell that has a range of touch while the familiar is within 100 feet of you.
Response: The familiar delivers the spell through its touch.</text>
</reaction>
<description>Source: Player's Handbook 2024 p. 349
Familiar:
Those who bond as a familiar gain the following modifications.
Find Familiar spell
* The stat block has been modified as if bonded by a 1st level Find Familiar spell.
* At Higher Levels. When you cast this spell using a Spell Slot of 2nd level or higher, use the higher level wherever the spell’s level appears in the stat block.
Stat Block:
* Hit Points. The familiar's hit points is at least two plus two per spell level used to summon it.
* Hit Dice. The familiar's hit dice (d4's) is at least equal to the spell level used to summon it.
* Natural Armor. The familiar gains a +1 natural armor and a additional +1 natural armor for every two spell levels above the 1st.
Ability Scores:
* Familiars have a minimum of Intelligence 10, Wisdom 14, and Charisma 8.
Proficiency Bonus:
* The familiar's bonus is equal to the caster's bonus.
Movement:
* If the familiar has no Fly speed, then any listed Climb, Swim, or walking speed must be at least 30 feet.
* If the familiar has no Climb, Fly, or Swim speed and walking speed is 30 feet or less, then the beast has a Burrow speed of 5 feet.
* If the familiar has a Fly speed, then any listed walking speed must be at least 10 feet and any Fly speed must be at least 50 feet.
Senses:
* If the familiar has Blindsight, it must be a minimum of 30 feet.
* If the familiar has Darkvision, it must be a minum of 60 feet.
* If the familiar has no Blindsight, Darkvision, or Keen Senses (Sight), then it gains Keen Senses (Sight) if it is a daytime flying hunter or Darkvision 60 feet otherwise.
Flyby or Agile Trait:
* Any familiar without the Agile, Escape, or Flyby ability gains the Flyby ability (if a Flying creature with speed under 15 ft) or the Agile ability.
Extradimensional Escape Trait:
* When the familiar would drop to 0 Hit Points, it instead drops to 1 Hit Point and vanishes into an extradimensional space, leaving behind anything it was wearing or carrying. It remains there until after you take a long rest, and then it reappears in your space with full health.
Source: Homebrew Familiar solution</description>
</monster>
<monster><name>Familiar Goat [2024 HB]</name><size>M</size>
<type>beast</type>
<alignment>Unaligned</alignment>
<ac>11 (natural armor)</ac>
<hp>4 (1d8)</hp>
<speed>40 ft., Climb 30 ft.</speed>
<str>11</str>
<dex>10</dex>
<con>11</con>
<int>10</int>
<wis>14</wis>
<cha>8</cha>
<save>Str +2</save>
<skill>Perception +4</skill>
<resist/>
<vulnerable/>
<immune/>
<conditionImmune/>
<passive>14</passive>
<languages/>
<cr>0</cr>
<senses>Darkvision 60 ft.</senses>
<trait>
<name>Telepathic Bond</name>
<text>While your familiar is within 100 feet of its master, it can magically convey what it senses to its master, and the two can communicate telepathically.</text>
</trait>
<trait>
<name>Proficiency Bonus</name>
<text>+2</text>
</trait>
<trait>
<name>Agile</name>
<text>The familiar doesn't provoke Opportunity Attacks when it moves out of an enemy's reach.</text>
</trait>
<trait>
<name>Extradimensional Escape</name>
<text>When the familiar would drop to 0 Hit Points, it instead drops to 1 Hit Point and vanishes into an extradimensional space, leaving behind anything it was wearing or carrying. It remains there until after you take a long rest, and then it reappears in your space with full health.</text>
</trait>
<trait>
<name>Proficiency Bonus</name>
<text>+2</text>
</trait>
<reaction>
<name>Channel Magic</name>
<text>Trigger: You cast a spell that has a range of touch while the familiar is within 100 feet of you.
Response: The familiar delivers the spell through its touch.</text>
</reaction>
<description>Source: Player's Handbook 2024 p. 351
Familiar:
Those who bond as a familiar gain the following modifications.
Find Familiar spell
* The stat block has been modified as if bonded by a 1st level Find Familiar spell.
* At Higher Levels. When you cast this spell using a Spell Slot of 2nd level or higher, use the higher level wherever the spell’s level appears in the stat block.
Stat Block:
* Hit Points. The familiar's hit points is at least two plus two per spell level used to summon it.
* Hit Dice. The familiar's hit dice (d4's) is at least equal to the spell level used to summon it.
* Natural Armor. The familiar gains a +1 natural armor and a additional +1 natural armor for every two spell levels above the 1st.
Ability Scores:
* Familiars have a minimum of Intelligence 10, Wisdom 14, and Charisma 8.
Proficiency Bonus:
* The familiar's bonus is equal to the caster's bonus.
Movement:
* If the familiar has no Fly speed, then any listed Climb, Swim, or walking speed must be at least 30 feet.
* If the familiar has no Climb, Fly, or Swim speed and walking speed is 30 feet or less, then the beast has a Burrow speed of 5 feet.
* If the familiar has a Fly speed, then any listed walking speed must be at least 10 feet and any Fly speed must be at least 50 feet.
Senses:
* If the familiar has Blindsight, it must be a minimum of 30 feet.
* If the familiar has Darkvision, it must be a minum of 60 feet.
* If the familiar has no Blindsight, Darkvision, or Keen Senses (Sight), then it gains Keen Senses (Sight) if it is a daytime flying hunter or Darkvision 60 feet otherwise.
Flyby or Agile Trait:
* Any familiar without the Agile, Escape, or Flyby ability gains the Flyby ability (if a Flying creature with speed under 15 ft) or the Agile ability.
Extradimensional Escape Trait:
* When the familiar would drop to 0 Hit Points, it instead drops to 1 Hit Point and vanishes into an extradimensional space, leaving behind anything it was wearing or carrying. It remains there until after you take a long rest, and then it reappears in your space with full health.
Source: Homebrew Familiar solution</description>
</monster>
<monster><name>Familiar Hawk [2024 HB]</name><size>T</size>
<type>beast</type>
<alignment>Unaligned</alignment>
<ac>14 (natural armor)</ac>
<hp>3 (1d4 - 1)</hp>
<speed>10 ft., Fly 60 ft.</speed>
<str>5</str>
<dex>16</dex>
<con>8</con>
<int>10</int>
<wis>14</wis>
<cha>8</cha>
<save/>
<skill>Perception +4</skill>
<resist/>
<vulnerable/>
<immune/>
<conditionImmune/>
<passive>14</passive>
<languages/>
<cr>0</cr>
<trait>
<name>Keen Sight</name>
<text>
The hawk has advantage on Wisdom (Perception) checks that rely on sight.</text>
</trait>
<trait>
<name>Telepathic Bond</name>
<text>While your familiar is within 100 feet of its master, it can magically convey what it senses to its master, and the two can communicate telepathically.</text>
</trait>
<trait>
<name>Proficiency Bonus</name>
<text>+2</text>
</trait>
<trait>
<name>Flyby</name>
<text>The hawk doesn't provoke Opportunity Attacks when it flies out of an enemy's reach.</text>
</trait>
<trait>
<name>Extradimensional Escape</name>
<text>When the familiar would drop to 0 Hit Points, it instead drops to 1 Hit Point and vanishes into an extradimensional space, leaving behind anything it was wearing or carrying. It remains there until after you take a long rest, and then it reappears in your space with full health.</text>
</trait>
<trait>
<name>Proficiency Bonus</name>
<text>+2</text>
</trait>
<reaction>
<name>Channel Magic</name>
<text>Trigger: You cast a spell that has a range of touch while the familiar is within 100 feet of you.
Response: The familiar delivers the spell through its touch.</text>
</reaction>
<description>Source: Player's Handbook 2024 p. 352
Familiar:
Those who bond as a familiar gain the following modifications.
Find Familiar spell
* The stat block has been modified as if bonded by a 1st level Find Familiar spell.
* At Higher Levels. When you cast this spell using a Spell Slot of 2nd level or higher, use the higher level wherever the spell’s level appears in the stat block.
Stat Block:
* Hit Points. The familiar's hit points is at least two plus two per spell level used to summon it.
* Hit Dice. The familiar's hit dice (d4's) is at least equal to the spell level used to summon it.
* Natural Armor. The familiar gains a +1 natural armor and a additional +1 natural armor for every two spell levels above the 1st.
Ability Scores:
* Familiars have a minimum of Intelligence 10, Wisdom 14, and Charisma 8.
Proficiency Bonus:
* The familiar's bonus is equal to the caster's bonus.
Movement:
* If the familiar has no Fly speed, then any listed Climb, Swim, or walking speed must be at least 30 feet.
* If the familiar has no Climb, Fly, or Swim speed and walking speed is 30 feet or less, then the beast has a Burrow speed of 5 feet.
* If the familiar has a Fly speed, then any listed walking speed must be at least 10 feet and any Fly speed must be at least 50 feet.
Senses:
* If the familiar has Blindsight, it must be a minimum of 30 feet.
* If the familiar has Darkvision, it must be a minum of 60 feet.
* If the familiar has no Blindsight, Darkvision, or Keen Senses (Sight), then it gains Keen Senses (Sight) if it is a daytime flying hunter or Darkvision 60 feet otherwise.
Flyby or Agile Trait:
* Any familiar without the Agile, Escape, or Flyby ability gains the Flyby ability (if a Flying creature with speed under 15 ft) or the Agile ability.
Extradimensional Escape Trait:
* When the familiar would drop to 0 Hit Points, it instead drops to 1 Hit Point and vanishes into an extradimensional space, leaving behind anything it was wearing or carrying. It remains there until after you take a long rest, and then it reappears in your space with full health.
Source: Homebrew Familiar solution</description>
</monster>
<monster><name>Familiar Lizard [2024 HB]</name><size>T</size>
<type>beast</type>
<alignment>Unaligned</alignment>
<ac>11 (natural armor)</ac>
<hp>4 (1d4)</hp>
<speed>30 ft., Climb 30 ft.</speed>
<str>2</str>
<dex>11</dex>
<con>10</con>
<int>10</int>
<wis>14</wis>
<cha>8</cha>
<save/>
<skill/>
<resist/>
<vulnerable/>
<immune/>
<conditionImmune/>
<passive>12</passive>
<languages/>
<cr>0</cr>
<senses>Darkvision 60 ft.</senses>
<trait>
<name>Telepathic Bond</name>
<text>While your familiar is within 100 feet of its master, it can magically convey what it senses to its master, and the two can communicate telepathically.</text>
</trait>
<trait>
<name>Proficiency Bonus</name>
<text>+2</text>
</trait>
<trait>
<name>Spider Climb</name>
<text>The lizard can climb difficult surfaces, including along ceilings, without needing to make an ability check.</text>
</trait>
<trait>
<name>Agile</name>
<text>The familiar doesn't provoke Opportunity Attacks when it moves out of an enemy's reach.</text>
</trait>
<trait>
<name>Extradimensional Escape</name>
<text>When the familiar would drop to 0 Hit Points, it instead drops to 1 Hit Point and vanishes into an extradimensional space, leaving behind anything it was wearing or carrying. It remains there until after you take a long rest, and then it reappears in your space with full health.</text>
</trait>
<trait>
<name>Proficiency Bonus</name>
<text>+2</text>
</trait>
<reaction>
<name>Channel Magic</name>
<text>Trigger: You cast a spell that has a range of touch while the familiar is within 100 feet of you.
Response: The familiar delivers the spell through its touch.</text>
</reaction>
<description>Source: Player's Handbook 2024 p. 353
Familiar:
Those who bond as a familiar gain the following modifications.
Find Familiar spell
* The stat block has been modified as if bonded by a 1st level Find Familiar spell.
* At Higher Levels. When you cast this spell using a Spell Slot of 2nd level or higher, use the higher level wherever the spell’s level appears in the stat block.
Stat Block:
* Hit Points. The familiar's hit points is at least two plus two per spell level used to summon it.
* Hit Dice. The familiar's hit dice (d4's) is at least equal to the spell level used to summon it.
* Natural Armor. The familiar gains a +1 natural armor and a additional +1 natural armor for every two spell levels above the 1st.
Ability Scores:
* Familiars have a minimum of Intelligence 10, Wisdom 14, and Charisma 8.
Proficiency Bonus:
* The familiar's bonus is equal to the caster's bonus.
Movement:
* If the familiar has no Fly speed, then any listed Climb, Swim, or walking speed must be at least 30 feet.
* If the familiar has no Climb, Fly, or Swim speed and walking speed is 30 feet or less, then the beast has a Burrow speed of 5 feet.
* If the familiar has a Fly speed, then any listed walking speed must be at least 10 feet and any Fly speed must be at least 50 feet.
Senses:
* If the familiar has Blindsight, it must be a minimum of 30 feet.
* If the familiar has Darkvision, it must be a minum of 60 feet.
* If the familiar has no Blindsight, Darkvision, or Keen Senses (Sight), then it gains Keen Senses (Sight) if it is a daytime flying hunter or Darkvision 60 feet otherwise.
Flyby or Agile Trait:
* Any familiar without the Agile, Escape, or Flyby ability gains the Flyby ability (if a Flying creature with speed under 15 ft) or the Agile ability.
Extradimensional Escape Trait:
* When the familiar would drop to 0 Hit Points, it instead drops to 1 Hit Point and vanishes into an extradimensional space, leaving behind anything it was wearing or carrying. It remains there until after you take a long rest, and then it reappears in your space with full health.
Source: Homebrew Familiar solution</description>
</monster>
<monster><name>Familiar Octopus [2024 HB]</name><size>S</size>
<type>beast</type>
<alignment>Unaligned</alignment>
<ac>13 (natural armor)</ac>
<hp>4 (1d6)</hp>
<speed>30 ft., Swim 30 ft.</speed>
<str>4</str>
<dex>15</dex>
<con>11</con>
<int>10</int>
<wis>14</wis>
<cha>8</cha>
<save/>
<skill>Perception +4, Stealth +6</skill>
<resist/>
<vulnerable/>
<immune/>
<conditionImmune/>
<passive>14</passive>
<languages>None</languages>
<cr>0</cr>
<senses>Darkvision 60 ft.</senses>
<trait>
<name>Telepathic Bond</name>
<text>While your familiar is within 100 feet of its master, it can magically convey what it senses to its master, and the two can communicate telepathically.</text>
</trait>
<trait>
<name>Proficiency Bonus</name>
<text>+2</text>
</trait>
<trait>
<name>Compression</name>
<text>The octopus can move through a space as narrow as 1 inch without spending extra movement to do so.</text>
</trait>
<trait>
<name>Water Breathing</name>
<text>The octopus can breathe only underwater.</text>
</trait>
<trait>
<name>Agile</name>
<text>The familiar doesn't provoke Opportunity Attacks when it moves out of an enemy's reach.</text>
</trait>
<trait>
<name>Extradimensional Escape</name>
<text>When the familiar would drop to 0 Hit Points, it instead drops to 1 Hit Point and vanishes into an extradimensional space, leaving behind anything it was wearing or carrying. It remains there until after you take a long rest, and then it reappears in your space with full health.</text>
</trait>
<trait>
<name>Proficiency Bonus</name>
<text>+2</text>
</trait>
<reaction>
<name>Ink Cloud (1/Day)</name>
<recharge>1/Day</recharge>
<text>Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.</text>
</reaction>
<reaction>
<name>Channel Magic</name>
<text>Trigger: You cast a spell that has a range of touch while the familiar is within 100 feet of you.
Response: The familiar delivers the spell through its touch.</text>
</reaction>
<description>Source: Player's Handbook 2024 p. 353
Familiar:
Those who bond as a familiar gain the following modifications.
Find Familiar spell
* The stat block has been modified as if bonded by a 1st level Find Familiar spell.
* At Higher Levels. When you cast this spell using a Spell Slot of 2nd level or higher, use the higher level wherever the spell’s level appears in the stat block.
Stat Block:
* Hit Points. The familiar's hit points is at least two plus two per spell level used to summon it.
* Hit Dice. The familiar's hit dice (d4's) is at least equal to the spell level used to summon it.
* Natural Armor. The familiar gains a +1 natural armor and a additional +1 natural armor for every two spell levels above the 1st.
Ability Scores:
* Familiars have a minimum of Intelligence 10, Wisdom 14, and Charisma 8.
Proficiency Bonus:
* The familiar's bonus is equal to the caster's bonus.
Movement:
* If the familiar has no Fly speed, then any listed Climb, Swim, or walking speed must be at least 30 feet.
* If the familiar has no Climb, Fly, or Swim speed and walking speed is 30 feet or less, then the beast has a Burrow speed of 5 feet.
* If the familiar has a Fly speed, then any listed walking speed must be at least 10 feet and any Fly speed must be at least 50 feet.
Senses:
* If the familiar has Blindsight, it must be a minimum of 30 feet.
* If the familiar has Darkvision, it must be a minum of 60 feet.
* If the familiar has no Blindsight, Darkvision, or Keen Senses (Sight), then it gains Keen Senses (Sight) if it is a daytime flying hunter or Darkvision 60 feet otherwise.
Flyby or Agile Trait:
* Any familiar without the Agile, Escape, or Flyby ability gains the Flyby ability (if a Flying creature with speed under 15 ft) or the Agile ability.
Extradimensional Escape Trait:
* When the familiar would drop to 0 Hit Points, it instead drops to 1 Hit Point and vanishes into an extradimensional space, leaving behind anything it was wearing or carrying. It remains there until after you take a long rest, and then it reappears in your space with full health.
Source: Homebrew Familiar solution</description>
</monster>
<monster><name>Familiar Owl [2024 HB]</name><size>T</size>
<type>beast</type>
<alignment>Unaligned</alignment>
<ac>12 (natural armor)</ac>
<hp>3 (1d4 - 1)</hp>
<speed>10 ft., Fly 60 ft.</speed>
<str>3</str>
<dex>13</dex>
<con>8</con>
<int>10</int>
<wis>14</wis>
<cha>8</cha>
<save/>
<skill>Perception +6, Stealth +5</skill>
<resist/>
<vulnerable/>
<immune/>
<conditionImmune/>
<passive>16</passive>
<languages/>
<cr>0</cr>
<senses>Darkvision 120 ft.</senses>
<trait>
<name>Telepathic Bond</name>
<text>While your familiar is within 100 feet of its master, it can magically convey what it senses to its master, and the two can communicate telepathically.</text>
</trait>
<trait>
<name>Proficiency Bonus</name>
<text>+2</text>
</trait>
<trait>
<name>Flyby</name>
<text>The owl doesn't provoke Opportunity Attacks when it flies out of an enemy's reach.</text>
</trait>
<trait>
<name>Extradimensional Escape</name>
<text>When the familiar would drop to 0 Hit Points, it instead drops to 1 Hit Point and vanishes into an extradimensional space, leaving behind anything it was wearing or carrying. It remains there until after you take a long rest, and then it reappears in your space with full health.</text>
</trait>
<trait>
<name>Proficiency Bonus</name>
<text>+2</text>
</trait>
<reaction>
<name>Channel Magic</name>
<text>Trigger: You cast a spell that has a range of touch while the familiar is within 100 feet of you.
Response: The familiar delivers the spell through its touch.</text>
</reaction>
<description>Source: Player's Handbook 2024 p. 354
Familiar:
Those who bond as a familiar gain the following modifications.
Find Familiar spell
* The stat block has been modified as if bonded by a 1st level Find Familiar spell.
* At Higher Levels. When you cast this spell using a Spell Slot of 2nd level or higher, use the higher level wherever the spell’s level appears in the stat block.
Stat Block:
* Hit Points. The familiar's hit points is at least two plus two per spell level used to summon it.
* Hit Dice. The familiar's hit dice (d4's) is at least equal to the spell level used to summon it.
* Natural Armor. The familiar gains a +1 natural armor and a additional +1 natural armor for every two spell levels above the 1st.
Ability Scores:
* Familiars have a minimum of Intelligence 10, Wisdom 14, and Charisma 8.
Proficiency Bonus:
* The familiar's bonus is equal to the caster's bonus.
Movement:
* If the familiar has no Fly speed, then any listed Climb, Swim, or walking speed must be at least 30 feet.
* If the familiar has no Climb, Fly, or Swim speed and walking speed is 30 feet or less, then the beast has a Burrow speed of 5 feet.
* If the familiar has a Fly speed, then any listed walking speed must be at least 10 feet and any Fly speed must be at least 50 feet.
Senses:
* If the familiar has Blindsight, it must be a minimum of 30 feet.
* If the familiar has Darkvision, it must be a minum of 60 feet.
* If the familiar has no Blindsight, Darkvision, or Keen Senses (Sight), then it gains Keen Senses (Sight) if it is a daytime flying hunter or Darkvision 60 feet otherwise.
Flyby or Agile Trait:
* Any familiar without the Agile, Escape, or Flyby ability gains the Flyby ability (if a Flying creature with speed under 15 ft) or the Agile ability.
Extradimensional Escape Trait:
* When the familiar would drop to 0 Hit Points, it instead drops to 1 Hit Point and vanishes into an extradimensional space, leaving behind anything it was wearing or carrying. It remains there until after you take a long rest, and then it reappears in your space with full health.
Source: Homebrew Familiar solution</description>
</monster>
<monster><name>Familiar Rat [2024 HB]</name><size>T</size>
<type>beast</type>
<alignment>Unaligned</alignment>
<ac>11 (natural armor)</ac>
<hp>3 (1d4 - 1)</hp>
<speed>30 ft., Climb 30 ft.</speed>
<str>2</str>
<dex>11</dex>
<con>9</con>
<int>10</int>
<wis>14</wis>
<cha>8</cha>
<save/>
<skill>Perception +4</skill>
<resist/>
<vulnerable/>
<immune/>
<conditionImmune/>
<passive>14</passive>
<languages/>
<cr>0</cr>
<senses>Darkvision 60 ft.</senses>
<trait>
<name>Telepathic Bond</name>
<text>While your familiar is within 100 feet of its master, it can magically convey what it senses to its master, and the two can communicate telepathically.</text>
</trait>
<trait>
<name>Proficiency Bonus</name>
<text>+2</text>
</trait>
<trait>
<name>Agile</name>
<text>The rat doesn't provoke Opportunity Attacks when it moves out of an enemy's reach.</text>
</trait>
<trait>
<name>Extradimensional Escape</name>
<text>When the familiar would drop to 0 Hit Points, it instead drops to 1 Hit Point and vanishes into an extradimensional space, leaving behind anything it was wearing or carrying. It remains there until after you take a long rest, and then it reappears in your space with full health.</text>
</trait>
<trait>
<name>Proficiency Bonus</name>
<text>+2</text>
</trait>
<reaction>
<name>Channel Magic</name>
<text>Trigger: You cast a spell that has a range of touch while the familiar is within 100 feet of you.
Response: The familiar delivers the spell through its touch.</text>
</reaction>
<description>Source: Player's Handbook 2024 p. 355
Familiar:
Those who bond as a familiar gain the following modifications.
Find Familiar spell
* The stat block has been modified as if bonded by a 1st level Find Familiar spell.
* At Higher Levels. When you cast this spell using a Spell Slot of 2nd level or higher, use the higher level wherever the spell’s level appears in the stat block.
Stat Block:
* Hit Points. The familiar's hit points is at least two plus two per spell level used to summon it.
* Hit Dice. The familiar's hit dice (d4's) is at least equal to the spell level used to summon it.
* Natural Armor. The familiar gains a +1 natural armor and a additional +1 natural armor for every two spell levels above the 1st.
Ability Scores:
* Familiars have a minimum of Intelligence 10, Wisdom 14, and Charisma 8.
Proficiency Bonus:
* The familiar's bonus is equal to the caster's bonus.
Movement:
* If the familiar has no Fly speed, then any listed Climb, Swim, or walking speed must be at least 30 feet.
* If the familiar has no Climb, Fly, or Swim speed and walking speed is 30 feet or less, then the beast has a Burrow speed of 5 feet.
* If the familiar has a Fly speed, then any listed walking speed must be at least 10 feet and any Fly speed must be at least 50 feet.
Senses:
* If the familiar has Blindsight, it must be a minimum of 30 feet.
* If the familiar has Darkvision, it must be a minum of 60 feet.
* If the familiar has no Blindsight, Darkvision, or Keen Senses (Sight), then it gains Keen Senses (Sight) if it is a daytime flying hunter or Darkvision 60 feet otherwise.
Flyby or Agile Trait:
* Any familiar without the Agile, Escape, or Flyby ability gains the Flyby ability (if a Flying creature with speed under 15 ft) or the Agile ability.
Extradimensional Escape Trait:
* When the familiar would drop to 0 Hit Points, it instead drops to 1 Hit Point and vanishes into an extradimensional space, leaving behind anything it was wearing or carrying. It remains there until after you take a long rest, and then it reappears in your space with full health.
Source: Homebrew Familiar solution</description>
</monster>
<monster><name>Familiar Raven [2024 HB]</name><size>T</size>
<type>beast</type>
<alignment>Unaligned</alignment>
<ac>13 (natural armor)</ac>
<hp>4 (1d4)</hp>
<speed>10 ft., Fly 50 ft.</speed>
<str>2</str>
<dex>14</dex>
<con>10</con>
<int>10</int>
<wis>14</wis>
<cha>8</cha>
<save/>
<skill>Perception +4</skill>
<resist/>
<vulnerable/>
<immune/>
<conditionImmune/>
<passive>14</passive>
<languages/>
<cr>0</cr>
<senses>Darkvision 60 ft.</senses>
<trait>
<name>Telepathic Bond</name>
<text>While your familiar is within 100 feet of its master, it can magically convey what it senses to its master, and the two can communicate telepathically.</text>
</trait>