You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
So the idea is simple, have the constructor accept a hopper input of either a golden apple, or a totem of undying, (thinking 4 gapples or 1 totem?) to generate a new body automatically,
The text was updated successfully, but these errors were encountered:
I have a more useful application for hoppers in mind - they can be used to pump items into or out of the the stored shell
Also, there's an obvious flaw in this suggestion - for which player should we generate a shell when a totem of undying is pumped into the shell constructor?
I'm not against the idea itself, but I think there should be a better way to implement such thing
Kir-Antipov
changed the title
[Feature Request] Use a Hopper to feed the constructor
[Feature Request] Add a way to automate the creation of shells
Oct 31, 2021
Well, if hoppers are already planned for something else, why not make a new Constructor called the "Automated Constructor" which accepts the provided input, and have it so the player has to link the AutoConstructor with themself,
So the idea is simple, have the constructor accept a hopper input of either a golden apple, or a totem of undying, (thinking 4 gapples or 1 totem?) to generate a new body automatically,
The text was updated successfully, but these errors were encountered: