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Sync (Fabric)

GitHub tag GitHub build status Modrinth CurseForge GitHub license

Sync (Fabric) is an unofficial reimplementation of the Sync mod, that was originally developed by iChun.

As for the brief description of the mod, I think the original one says it all:

This mod provides clones, or as we like to call it, "shells". These shells are basically new individuals, with their own inventory, experience level, and even gamemode.

However, they lack a mind that would control them. That's where the player comes in. Each shell is biometrically tied to the player whose sample was used to create it, and allows the player to "sync" their mind with it, essentially creating multiple player instances.


Crafting recipes

Sync Core:

Sync Core: Daylight Detector + Lapis Block + Daylight Detector + Quartz + Ender Pearl + Quartz + Emerald + Redstone Block + Emerald

Sync Core (for Hardcore players):

Sync Core (Hardcore): Daylight Detector + Lapis Block + Daylight Detector + Quartz + Nether Star + Quartz + Emerald + Redstone Block + Emerald

P.S. - If you aren't brave enough to fight the Wither in Hardcore, you can use this datapack (it will bring back the original Sync Core recipe). Please read this article, if you don't know how to do it.

Shell Constructor:

Shell Constructor: Gray Concrete + Sync Core + Gray Concrete + Glass Pane + Glass Pane + Glass Pane + Gray Concrete + Redstone + Gray Concrete

Shell Storage:

Shell Storage: Gray Concrete + Sync Core + Gray Concrete + Glass Pane + Iron Block + Glass Pane + Gray Concrete + Heavy Weighted Pressure Plate + Gray Concrete

Treadmill:

Treadmill: Air + Air + Daylight Detector + Gray Carpet + Gray Carpet + Iron Bars + Gray Concrete + Gray Concrete + Redstone


How to play

  1. You need to craft a shell constructor and place it down.
  2. Then you need to provide it with a sample - just right-click the thing.
    ⚠️WARNING: this action will kill you! In order to create a shell with full health, the constructor must absorb 20HP (40 for Hardcore players). If you don't want to die, you can eat a golden apple to increase your maximum health, or you can hold a totem of undying during the process (which is the only option for Hardcore players).
  3. The shell constructor needs power to work, so put a treadmill next to it (it should touch any side of any part of the shell constructor) and lure a pig or a wolf to its center to start generating piggawatts.
    You should end up with something like this: Example of working shell constructor
    You don't really need a comparator, it's here just to demonstrate that you can determine progress of the shell construction process via strength of the comparator output.
  4. Once your new shell is constructed, you need to craft a shell storage and place it down.
  5. Supply it with redstone power.
  6. Once doors of the shell storage are open, you can walk into it.
  7. You'll see a radial menu that displays your shells: Menu example
  8. Select the shell you want to transfer your mind into, and enjoy the process!

Notes

  • You can color-code shells stored in shell storages. Just right-click a shell storage with dye.
  • Syncing works cross dimensional, and should support custom dimensions.
  • If you die while using a shell, you'll be immediately synced with your original body (if you still have one; otherwise your mind will be transferred to a random shell).
  • Death of a shell doesn't increase your death counter.
  • Shell can be equipped (or unequipped) with armor, tools, etc. via hoppers connected to a corresponding shell container.
  • Shell storage should be constantly supplied with power in order to keep stored shell alive.
    • Shell storage can be powered by redstone, if the shellStorageAcceptsRedstone option is set to true.
    • Shell storage can be powered by any valid energy source (e.g., treadmills, machinery from popular tech mods, etc.).
  • It's possible to measure a shell container's state with a comparator.
    • You can determine progress of the shell construction process via strength of the comparator output.
    • You can measure the fullness of a shell's inventory via strength of the comparator output.
    • You can change a comparator output type by right-clicking on a shell container with a wrench.
  • Shell storage and shell constructor are pretty fragile, so don't try to mine them without silk touch enchantment.

Config

The mod is highly configurable. The config is located at ./config/sync.json and by default looks like this:

{
  "enableInstantShellConstruction": false,
  "warnPlayerInsteadOfKilling": false,
  "fingerstickDamage": 20.0,
  "hardcoreFingerstickDamage": 40.0,
  "shellConstructorCapacity": 256000,
  "shellStorageCapacity": 320,
  "shellStorageConsumption": 16,
  "shellStorageAcceptsRedstone": true,
  "shellStorageMaxUnpoweredLifespan": 20,
  "energyMap": [
    {
      "entityId": "minecraft:chicken",
      "outputEnergyQuantity": 2
    },
    {
      "entityId": "minecraft:pig",
      "outputEnergyQuantity": 16
    },
    {
      "entityId": "minecraft:player",
      "outputEnergyQuantity": 20
    },
    {
      "entityId": "minecraft:wolf",
      "outputEnergyQuantity": 24
    },
    {
      "entityId": "minecraft:creeper",
      "outputEnergyQuantity": 80
    },
    {
      "entityId": "minecraft:enderman",
      "outputEnergyQuantity": 160
    }
  ],
  "preserveOrigins": false,
  "syncPriority": [
    { "priority": "NATURAL" }
  ],
  "wrench": "minecraft:stick",
  "updateTranslationsAutomatically": false
}
Name Description Default value
enableInstantShellConstruction If this option is enabled, creative-like shells will be constructed immediately, without the use of energy false
warnPlayerInsteadOfKilling If this option is enabled, a player won't be killed by a shell constructor if they don't have enough health to create a new shell false
fingerstickDamage The amount of damage that a shell constructor will deal to a player when they try to create a new shell 20.0
hardcoreFingerstickDamage The amount of damage that a shell constructor will deal to a player in the Hardcore mode when they try to create a new shell 40.0
shellConstructorCapacity The amount of energy required to construct a new shell 256000
shellStorageCapacity Determines capacity of a shell storage's inner battery 320
shellStorageConsumption Energy consumption of a shell storage's life support systems (per tick) 16
shellStorageAcceptsRedstone If this option is enabled, a shell storage can be powered by redstone true
shellStorageMaxUnpoweredLifespan Determines how many ticks a shell can survive without a power supply connected to the corresponding shell storage 20
energyMap Specifies a list of entities that can produce energy via treadmills ...
preserveOrigins If this option is enabled, all user shells will share the same origins false
syncPriority The order of shell selection for synchronization in case of death

Available priority values:
  • NATURAL - non-artificial shells are prioritized
  • NEAREST - nearest shells are prioritized
  • WHITE, ORANGE, MAGENTA, LIGHT_BLUE, YELLOW, LIME, PINK, GRAY, LIGHT_GRAY, CYAN, PURPLE, BLUE, BROWN, GREEN, RED, BLACK - shells of the given color are prioritized
    [{ "priority": "NATURAL" }]
    wrench Identifier of an item that can be used as a wrench in order to change a shell constructor's state minecraft:stick
    updateTranslationsAutomatically If this option is enabled, translations will be updated every time the game is launched false

    You can edit any of these values directly in the config file or via ModMenu.


    Translations

    Crowdin

    Sync (Fabric) makes use of crowd sourced translations.

    You can help translate the mod to additional languages here: crowdin.com.


    Known Issues

    • Dynamic shell texturing does not work with Iris (#25)

    Installation

    Requirements:

    • Minecraft 1.19.x
    • Fabric Loader >=0.14.0
    • Fabric API >=0.55.1

    You can download the mod from:

    Developers

    build.gradle:

    repositories {
        maven {
            name = "Modrinth"
            url = "https://api.modrinth.com/maven"
            content {
                includeGroup "maven.modrinth"
            }
        }
    }
    
    dependencies {
        modImplementation "maven.modrinth:sync-fabric:${project.sync_version}"
    }

    gradle.properties:

    sync_version=/* latest version goes here */

    There's no documentation for the project's api yet, but you can find some useful examples in the compat package.

    Building from sources

    Requirements:

    • JDK 17

    Linux/MacOS

    git clone https://github.com/Kir-Antipov/sync-fabric.git
    cd sync-fabric
    
    chmod +x ./gradlew
    ./gradlew build
    cd build/libs

    Windows

    git clone https://github.com/Kir-Antipov/sync-fabric.git
    cd sync-fabric
    
    gradlew build
    cd build/libs

    License

    Created by Kir_Antipov, licensed under MIT license.
    Originally made by iChun under GNU LGPLv3 license.

    Copyright (C) 2021 Kir_Antipov
    
    Permission is hereby granted, free of charge, to any person obtaining a copy
    of this software and associated documentation files (the "Software"), to deal
    in the Software without restriction, including without limitation the rights
    to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    copies of the Software, and to permit persons to whom the Software is
    furnished to do so, subject to the following conditions:
    
    The above copyright notice and this permission notice shall be included in all
    copies or substantial portions of the Software.
    
    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
    SOFTWARE.
    

    Sync (Fabric) was originally licensed under GNU LGPLv3 license to conform to the original mod, but since the project is not a port, but a reimplementation with its own unique codebase, I got permission from iChun to change the license to MIT.

    You can find more about the MIT license on this website.

    Fabric API - Mods - Minecraft - CurseForge