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class Sequence

Member values

Member name Data type Description
handle SequenceHandle Sequence handle
name string Sequence name
application_data string Application data (reserved for use by Web App)
tasks SequenceTask Array of tasks that this sequence contains

Member functions

Function name Return type Input type Description
has_handle() const bool void Returns true if handle is set.
handle() const SequenceHandle& void Returns the current value of handle. If handle is not set, returns a SequenceHandle with none of its fields set (possibly handle::default_instance()).
mutable_handle() SequenceHandle * void Returns a pointer to the mutable SequenceHandle object that stores the field's value. If the field was not set prior to the call, then the returned SequenceHandle will have none of its fields set (i.e. it will be identical to a newly-allocated SequenceHandle). After calling this, has_handle() will return true and handle() will return a reference to the same instance of SequenceHandle.
clear_handle() void void Clears the value of the field. After calling this, has_handle() will return false and handle() will return the default value.
set_allocated_handle() void SequenceHandle * Sets the SequenceHandle object to the field and frees the previous field value if it exists. If the SequenceHandle pointer is not NULL, the message takes ownership of the allocated SequenceHandle object and has_ SequenceHandle() will return true. Otherwise, if the handle is NULL, the behavior is the same as calling clear_handle().
release_handle() SequenceHandle * void Releases the ownership of the field and returns the pointer of the SequenceHandle object. After calling this, caller takes the ownership of the allocated SequenceHandle object, has_handle() will return false, and handle() will return the default value.
name() const string& void Returns the current value of name. If name is not set, returns the empty string/empty bytes.
set_name() void const string& Sets the value of name. After calling this, name() will return a copy of value.
set_name() void string&& (C++11 and beyond): Sets the value of name, moving from the passed string. After calling this, name() will return a copy of value.
set_name() void const char* Sets the value of name using a C-style null-terminated string. After calling this, name() will return a copy of value.
mutable_name() string * void Returns a pointer to the mutable string object that stores name's value. If the field was not set prior to the call, then the returned string will be empty. After calling this, name() will return whatever value is written into the given string.
clear_name() void void Clears the value of name. After calling this, name() will return the empty string/empty bytes.
set_allocated_name() void string* Sets the string object to the field and frees the previous field value if it exists. If the string pointer is not NULL, the message takes ownership of the allocated string object. The message is free to delete the allocated string object at any time, so references to the object may be invalidated. Otherwise, if the value is NULL, the behavior is the same as calling clear_name().
release_name() string * void Releases the ownership of name and returns the pointer of the string object. After calling this, caller takes the ownership of the allocated string object and name() will return the empty string/empty bytes.
application_data() const string& void Returns the current value of application_data. If application_data is not set, returns the empty string/empty bytes.
set_application_data() void const string& Sets the value of application_data. After calling this, application_data() will return a copy of value.
set_application_data() void string&& (C++11 and beyond): Sets the value of application_data, moving from the passed string. After calling this, application_data() will return a copy of value.
set_application_data() void const char* Sets the value of application_data using a C-style null-terminated string. After calling this, application_data() will return a copy of value.
mutable_application_data() string * void Returns a pointer to the mutable string object that stores application_data's value. If the field was not set prior to the call, then the returned string will be empty. After calling this, application_data() will return whatever value is written into the given string.
clear_application_data() void void Clears the value of application_data. After calling this, application_data() will return the empty string/empty bytes.
set_allocated_application_data() void string* Sets the string object to the field and frees the previous field value if it exists. If the string pointer is not NULL, the message takes ownership of the allocated string object. The message is free to delete the allocated string object at any time, so references to the object may be invalidated. Otherwise, if the value is NULL, the behavior is the same as calling clear_application_data().
release_application_data() string * void Releases the ownership of application_data and returns the pointer of the string object. After calling this, caller takes the ownership of the allocated string object and application_data() will return the empty string/empty bytes.
tasks_size() const int void Returns the number of elements currently in the field.
tasks() const const SequenceTask int index Returns the element at the given zero-based index. Calling this method with index outside of [0, tasks_size()) yields undefined behavior.
mutable_tasks() SequenceTask* int index Returns a pointer to the mutable SequenceTask object that stores the value of the element at the given zero-based index. Calling this method with index outside of [0, tasks_size()) yields undefined behavior.
add_tasks() SequenceTask* void Adds a new element and returns a pointer to it. The returned SequenceTask is mutable and will have none of its fields set (i.e. it will be identical to a newly-allocated SequenceTask).
clear_tasks() void void Removes all elements from the field. After calling this, tasks_size() will return zero.
tasks() const const RepeatedPtrField< SequenceTask>& void Returns the underlying RepeatedPtrField that stores the field's elements. This container class provides STL-like iterators and other methods.
mutable_tasks() RepeatedPtrField< SequenceTask>* void Returns a pointer to the underlying mutable RepeatedPtrField that stores the field's elements. This container class provides STL-like iterators and other methods.

Parent topic: Base (C++)