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OperatingModeNotification.md

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class OperatingModeNotification

Member values

Member name Data type Description
operating_mode uint32 New operating mode
timestamp Timestamp Event timestamp
user_handle UserProfileHandle User that caused the operating mode event
connection Connection Connection that caused the operating mode event
device_handle DeviceHandle Device matching operating mode (if applicable)

Member functions

Function name Return type Input type Description
operating_mode() const uint32 void Returns the current value of operating_mode. If the operating_mode is not set, returns 0.
set_operating_mode() void uint32 Sets the value of operating_mode. After calling this, operating_mode() will return value.
clear_operating_mode() void void Clears the value of operating_mode. After calling this, operating_mode() will return the empty string/empty bytes.
has_timestamp() const bool void Returns true if timestamp is set.
timestamp() const Timestamp& void Returns the current value of timestamp. If timestamp is not set, returns a Timestamp with none of its fields set (possibly timestamp::default_instance()).
mutable_timestamp() Timestamp * void Returns a pointer to the mutable Timestamp object that stores the field's value. If the field was not set prior to the call, then the returned Timestamp will have none of its fields set (i.e. it will be identical to a newly-allocated Timestamp). After calling this, has_timestamp() will return true and timestamp() will return a reference to the same instance of Timestamp.
clear_timestamp() void void Clears the value of the field. After calling this, has_timestamp() will return false and timestamp() will return the default value.
set_allocated_timestamp() void Timestamp * Sets the Timestamp object to the field and frees the previous field value if it exists. If the Timestamp pointer is not NULL, the message takes ownership of the allocated Timestamp object and has_ Timestamp() will return true. Otherwise, if the timestamp is NULL, the behavior is the same as calling clear_timestamp().
release_timestamp() Timestamp * void Releases the ownership of the field and returns the pointer of the Timestamp object. After calling this, caller takes the ownership of the allocated Timestamp object, has_timestamp() will return false, and timestamp() will return the default value.
has_user_handle() const bool void Returns true if user_handle is set.
user_handle() const UserProfileHandle& void Returns the current value of user_handle. If user_handle is not set, returns a UserProfileHandle with none of its fields set (possibly user_handle::default_instance()).
mutable_user_handle() UserProfileHandle * void Returns a pointer to the mutable UserProfileHandle object that stores the field's value. If the field was not set prior to the call, then the returned UserProfileHandle will have none of its fields set (i.e. it will be identical to a newly-allocated UserProfileHandle). After calling this, has_user_handle() will return true and user_handle() will return a reference to the same instance of UserProfileHandle.
clear_user_handle() void void Clears the value of the field. After calling this, has_user_handle() will return false and user_handle() will return the default value.
set_allocated_user_handle() void UserProfileHandle * Sets the UserProfileHandle object to the field and frees the previous field value if it exists. If the UserProfileHandle pointer is not NULL, the message takes ownership of the allocated UserProfileHandle object and has_ UserProfileHandle() will return true. Otherwise, if the user_handle is NULL, the behavior is the same as calling clear_user_handle().
release_user_handle() UserProfileHandle * void Releases the ownership of the field and returns the pointer of the UserProfileHandle object. After calling this, caller takes the ownership of the allocated UserProfileHandle object, has_user_handle() will return false, and user_handle() will return the default value.
has_connection() const bool void Returns true if connection is set.
connection() const Connection& void Returns the current value of connection. If connection is not set, returns a Connection with none of its fields set (possibly connection::default_instance()).
mutable_connection() Connection * void Returns a pointer to the mutable Connection object that stores the field's value. If the field was not set prior to the call, then the returned Connection will have none of its fields set (i.e. it will be identical to a newly-allocated Connection). After calling this, has_connection() will return true and connection() will return a reference to the same instance of Connection.
clear_connection() void void Clears the value of the field. After calling this, has_connection() will return false and connection() will return the default value.
set_allocated_connection() void Connection * Sets the Connection object to the field and frees the previous field value if it exists. If the Connection pointer is not NULL, the message takes ownership of the allocated Connection object and has_ Connection() will return true. Otherwise, if the connection is NULL, the behavior is the same as calling clear_connection().
release_connection() Connection * void Releases the ownership of the field and returns the pointer of the Connection object. After calling this, caller takes the ownership of the allocated Connection object, has_connection() will return false, and connection() will return the default value.
has_device_handle() const bool void Returns true if device_handle is set.
device_handle() const DeviceHandle& void Returns the current value of device_handle. If device_handle is not set, returns a DeviceHandle with none of its fields set (possibly device_handle::default_instance()).
mutable_device_handle() DeviceHandle * void Returns a pointer to the mutable DeviceHandle object that stores the field's value. If the field was not set prior to the call, then the returned DeviceHandle will have none of its fields set (i.e. it will be identical to a newly-allocated DeviceHandle). After calling this, has_device_handle() will return true and device_handle() will return a reference to the same instance of DeviceHandle.
clear_device_handle() void void Clears the value of the field. After calling this, has_device_handle() will return false and device_handle() will return the default value.
set_allocated_device_handle() void DeviceHandle * Sets the DeviceHandle object to the field and frees the previous field value if it exists. If the DeviceHandle pointer is not NULL, the message takes ownership of the allocated DeviceHandle object and has_ DeviceHandle() will return true. Otherwise, if the device_handle is NULL, the behavior is the same as calling clear_device_handle().
release_device_handle() DeviceHandle * void Releases the ownership of the field and returns the pointer of the DeviceHandle object. After calling this, caller takes the ownership of the allocated DeviceHandle object, has_device_handle() will return false, and device_handle() will return the default value.

Parent topic: Base (C++)