Skip to content

Latest commit

 

History

History
53 lines (47 loc) · 11.2 KB

MappingInfoNotification.md

File metadata and controls

53 lines (47 loc) · 11.2 KB

class MappingInfoNotification

Member values

Member name Data type Description
controller_identifier uint32 Identifier of the controller
active_map_handle MapHandle New active map
timestamp Timestamp Event timestamp
user_handle UserProfileHandle User that caused the mapping information event
connection Connection Connection that caused the mapping information event
mapping_handle MappingHandle Mapping for which the map was activated

Member functions

Function name Return type Input type Description
controller_identifier() uint32 void Returns the current value of controller_identifier. If the controller_identifier is not set, returns 0.
set_controller_identifier() void uint32 Sets the value of controller_identifier. After calling this, controller_identifier() will return value.
clear_controller_identifier() void void Clears the value of controller_identifier. After calling this, controller_identifier() will return 0.
has_active_map_handle() const bool void Returns true if active_map_handle is set.
active_map_handle() const MapHandle& void Returns the current value of active_map_handle. If active_map_handle is not set, returns a MapHandle with none of its fields set (possibly active_map_handle::default_instance()).
mutable_active_map_handle() MapHandle * void Returns a pointer to the mutable MapHandle object that stores the field's value. If the field was not set prior to the call, then the returned MapHandle will have none of its fields set (i.e. it will be identical to a newly-allocated MapHandle). After calling this, has_active_map_handle() will return true and active_map_handle() will return a reference to the same instance of MapHandle.
clear_active_map_handle() void void Clears the value of the field. After calling this, has_active_map_handle() will return false and active_map_handle() will return the default value.
set_allocated_active_map_handle() void MapHandle * Sets the MapHandle object to the field and frees the previous field value if it exists. If the MapHandle pointer is not NULL, the message takes ownership of the allocated MapHandle object and has_ MapHandle() will return true. Otherwise, if the active_map_handle is NULL, the behavior is the same as calling clear_active_map_handle().
release_active_map_handle() MapHandle * void Releases the ownership of the field and returns the pointer of the MapHandle object. After calling this, caller takes the ownership of the allocated MapHandle object, has_active_map_handle() will return false, and active_map_handle() will return the default value.
has_timestamp() const bool void Returns true if timestamp is set.
timestamp() const Timestamp& void Returns the current value of timestamp. If timestamp is not set, returns a Timestamp with none of its fields set (possibly timestamp::default_instance()).
mutable_timestamp() Timestamp * void Returns a pointer to the mutable Timestamp object that stores the field's value. If the field was not set prior to the call, then the returned Timestamp will have none of its fields set (i.e. it will be identical to a newly-allocated Timestamp). After calling this, has_timestamp() will return true and timestamp() will return a reference to the same instance of Timestamp.
clear_timestamp() void void Clears the value of the field. After calling this, has_timestamp() will return false and timestamp() will return the default value.
set_allocated_timestamp() void Timestamp * Sets the Timestamp object to the field and frees the previous field value if it exists. If the Timestamp pointer is not NULL, the message takes ownership of the allocated Timestamp object and has_ Timestamp() will return true. Otherwise, if the timestamp is NULL, the behavior is the same as calling clear_timestamp().
release_timestamp() Timestamp * void Releases the ownership of the field and returns the pointer of the Timestamp object. After calling this, caller takes the ownership of the allocated Timestamp object, has_timestamp() will return false, and timestamp() will return the default value.
has_user_handle() const bool void Returns true if user_handle is set.
user_handle() const UserProfileHandle& void Returns the current value of user_handle. If user_handle is not set, returns a UserProfileHandle with none of its fields set (possibly user_handle::default_instance()).
mutable_user_handle() UserProfileHandle * void Returns a pointer to the mutable UserProfileHandle object that stores the field's value. If the field was not set prior to the call, then the returned UserProfileHandle will have none of its fields set (i.e. it will be identical to a newly-allocated UserProfileHandle). After calling this, has_user_handle() will return true and user_handle() will return a reference to the same instance of UserProfileHandle.
clear_user_handle() void void Clears the value of the field. After calling this, has_user_handle() will return false and user_handle() will return the default value.
set_allocated_user_handle() void UserProfileHandle * Sets the UserProfileHandle object to the field and frees the previous field value if it exists. If the UserProfileHandle pointer is not NULL, the message takes ownership of the allocated UserProfileHandle object and has_ UserProfileHandle() will return true. Otherwise, if the user_handle is NULL, the behavior is the same as calling clear_user_handle().
release_user_handle() UserProfileHandle * void Releases the ownership of the field and returns the pointer of the UserProfileHandle object. After calling this, caller takes the ownership of the allocated UserProfileHandle object, has_user_handle() will return false, and user_handle() will return the default value.
has_connection() const bool void Returns true if connection is set.
connection() const Connection& void Returns the current value of connection. If connection is not set, returns a Connection with none of its fields set (possibly connection::default_instance()).
mutable_connection() Connection * void Returns a pointer to the mutable Connection object that stores the field's value. If the field was not set prior to the call, then the returned Connection will have none of its fields set (i.e. it will be identical to a newly-allocated Connection). After calling this, has_connection() will return true and connection() will return a reference to the same instance of Connection.
clear_connection() void void Clears the value of the field. After calling this, has_connection() will return false and connection() will return the default value.
set_allocated_connection() void Connection * Sets the Connection object to the field and frees the previous field value if it exists. If the Connection pointer is not NULL, the message takes ownership of the allocated Connection object and has_ Connection() will return true. Otherwise, if the connection is NULL, the behavior is the same as calling clear_connection().
release_connection() Connection * void Releases the ownership of the field and returns the pointer of the Connection object. After calling this, caller takes the ownership of the allocated Connection object, has_connection() will return false, and connection() will return the default value.
has_mapping_handle() const bool void Returns true if mapping_handle is set.
mapping_handle() const MappingHandle& void Returns the current value of mapping_handle. If mapping_handle is not set, returns a MappingHandle with none of its fields set (possibly mapping_handle::default_instance()).
mutable_mapping_handle() MappingHandle * void Returns a pointer to the mutable MappingHandle object that stores the field's value. If the field was not set prior to the call, then the returned MappingHandle will have none of its fields set (i.e. it will be identical to a newly-allocated MappingHandle). After calling this, has_mapping_handle() will return true and mapping_handle() will return a reference to the same instance of MappingHandle.
clear_mapping_handle() void void Clears the value of the field. After calling this, has_mapping_handle() will return false and mapping_handle() will return the default value.
set_allocated_mapping_handle() void MappingHandle * Sets the MappingHandle object to the field and frees the previous field value if it exists. If the MappingHandle pointer is not NULL, the message takes ownership of the allocated MappingHandle object and has_ MappingHandle() will return true. Otherwise, if the mapping_handle is NULL, the behavior is the same as calling clear_mapping_handle().
release_mapping_handle() MappingHandle * void Releases the ownership of the field and returns the pointer of the MappingHandle object. After calling this, caller takes the ownership of the allocated MappingHandle object, has_mapping_handle() will return false, and mapping_handle() will return the default value.

Parent topic: Base (C++)