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ControllerNotification.md

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class ControllerNotification

Member values

Member name Data type Description
controller_state oneof:state ControllerState Used to indicate if a controller connection or disconnection event occured
controller_element oneof:state ControllerElementState Used to indicate if a specific button (or axis) was pressed (or moved)
timestamp Timestamp Event timestamp
user_handle UserProfileHandle User that caused the controller event
connection Connection Connection that caused the controller event

Member functions

Function name Return type Input type Description
has_controller_state() const void void Returns the current value of the field if oneof case is kController_state. Otherwise, returns oneof:state ControllerState::default_instance()
controller_state() const const oneof:state ControllerState& void Returns the current value of the field if oneof case is kController_state
mutable_controller_state() oneof:state ControllerState* void If any other oneof field in the same oneof is set, calls clear_state(). Sets the oneof case to kController_state and returns a pointer to the mutable oneof:state ControllerState object that stores the field's value. If the oneof case was not kController_state prior to the call, then the returned oneof:state ControllerState will have none of its fields set (i.e. it will be identical to a newly-allocated oneof:state ControllerState). After calling this, has_controller_state() will return true, controller_state() will return a reference to the same instance of oneof:state ControllerState and state_case() will return kController_state
clear_controller_state() void void Nothing will be changed if the oneof case is not kController_state. If the oneof case equals kController_state, frees the field and clears the oneof case. has_controller_state() will return false, controller_state() will return the default value and state_case() will return STATE_NOT_SET.
set_allocated_controller_state() void oneof:state ControllerState* Calls clear_state(). If the oneof:state ControllerState pointer is not NULL: Sets the oneof:state ControllerState object to the field and sets the oneof case to kController_state. The message takes ownership of the allocated oneof:state ControllerState object, has_controller_state() will return true and state_case() will return kController_state. If the pointer is NULL, has_controller_state() will return false and state_case() will return STATE_NOT_SET. (The behavior is like calling clear_state())
release_controller_state() oneof:state ControllerState* void Returns NULL if oneof case is not kController_state. If the oneof case is kController_state, clears the oneof case, releases the ownership of the field and returns the pointer of the state object. After calling this, caller takes the ownership of the allocated state object, has_controller_state() will return false, controller_state() will return the default value and state_case() will return STATE_NOT_SET.
has_controller_element() const void void Returns the current value of the field if oneof case is kController_element. Otherwise, returns oneof:state ControllerElementState::default_instance()
controller_element() const const oneof:state ControllerElementState& void Returns the current value of the field if oneof case is kController_element
mutable_controller_element() oneof:state ControllerElementState* void If any other oneof field in the same oneof is set, calls clear_state(). Sets the oneof case to kController_element and returns a pointer to the mutable oneof:state ControllerElementState object that stores the field's value. If the oneof case was not kController_element prior to the call, then the returned oneof:state ControllerElementState will have none of its fields set (i.e. it will be identical to a newly-allocated oneof:state ControllerElementState). After calling this, has_controller_element() will return true, controller_element() will return a reference to the same instance of oneof:state ControllerElementState and state_case() will return kController_element
clear_controller_element() void void Nothing will be changed if the oneof case is not kController_element. If the oneof case equals kController_element, frees the field and clears the oneof case. has_controller_element() will return false, controller_element() will return the default value and state_case() will return STATE_NOT_SET.
set_allocated_controller_element() void oneof:state ControllerElementState* Calls clear_state(). If the oneof:state ControllerElementState pointer is not NULL: Sets the oneof:state ControllerElementState object to the field and sets the oneof case to kController_element. The message takes ownership of the allocated oneof:state ControllerElementState object, has_controller_element() will return true and state_case() will return kController_element. If the pointer is NULL, has_controller_element() will return false and state_case() will return STATE_NOT_SET. (The behavior is like calling clear_state())
release_controller_element() oneof:state ControllerElementState* void Returns NULL if oneof case is not kController_element. If the oneof case is kController_element, clears the oneof case, releases the ownership of the field and returns the pointer of the state object. After calling this, caller takes the ownership of the allocated state object, has_controller_element() will return false, controller_element() will return the default value and state_case() will return STATE_NOT_SET.
has_timestamp() const bool void Returns true if timestamp is set.
timestamp() const Timestamp& void Returns the current value of timestamp. If timestamp is not set, returns a Timestamp with none of its fields set (possibly timestamp::default_instance()).
mutable_timestamp() Timestamp * void Returns a pointer to the mutable Timestamp object that stores the field's value. If the field was not set prior to the call, then the returned Timestamp will have none of its fields set (i.e. it will be identical to a newly-allocated Timestamp). After calling this, has_timestamp() will return true and timestamp() will return a reference to the same instance of Timestamp.
clear_timestamp() void void Clears the value of the field. After calling this, has_timestamp() will return false and timestamp() will return the default value.
set_allocated_timestamp() void Timestamp * Sets the Timestamp object to the field and frees the previous field value if it exists. If the Timestamp pointer is not NULL, the message takes ownership of the allocated Timestamp object and has_ Timestamp() will return true. Otherwise, if the timestamp is NULL, the behavior is the same as calling clear_timestamp().
release_timestamp() Timestamp * void Releases the ownership of the field and returns the pointer of the Timestamp object. After calling this, caller takes the ownership of the allocated Timestamp object, has_timestamp() will return false, and timestamp() will return the default value.
has_user_handle() const bool void Returns true if user_handle is set.
user_handle() const UserProfileHandle& void Returns the current value of user_handle. If user_handle is not set, returns a UserProfileHandle with none of its fields set (possibly user_handle::default_instance()).
mutable_user_handle() UserProfileHandle * void Returns a pointer to the mutable UserProfileHandle object that stores the field's value. If the field was not set prior to the call, then the returned UserProfileHandle will have none of its fields set (i.e. it will be identical to a newly-allocated UserProfileHandle). After calling this, has_user_handle() will return true and user_handle() will return a reference to the same instance of UserProfileHandle.
clear_user_handle() void void Clears the value of the field. After calling this, has_user_handle() will return false and user_handle() will return the default value.
set_allocated_user_handle() void UserProfileHandle * Sets the UserProfileHandle object to the field and frees the previous field value if it exists. If the UserProfileHandle pointer is not NULL, the message takes ownership of the allocated UserProfileHandle object and has_ UserProfileHandle() will return true. Otherwise, if the user_handle is NULL, the behavior is the same as calling clear_user_handle().
release_user_handle() UserProfileHandle * void Releases the ownership of the field and returns the pointer of the UserProfileHandle object. After calling this, caller takes the ownership of the allocated UserProfileHandle object, has_user_handle() will return false, and user_handle() will return the default value.
has_connection() const bool void Returns true if connection is set.
connection() const Connection& void Returns the current value of connection. If connection is not set, returns a Connection with none of its fields set (possibly connection::default_instance()).
mutable_connection() Connection * void Returns a pointer to the mutable Connection object that stores the field's value. If the field was not set prior to the call, then the returned Connection will have none of its fields set (i.e. it will be identical to a newly-allocated Connection). After calling this, has_connection() will return true and connection() will return a reference to the same instance of Connection.
clear_connection() void void Clears the value of the field. After calling this, has_connection() will return false and connection() will return the default value.
set_allocated_connection() void Connection * Sets the Connection object to the field and frees the previous field value if it exists. If the Connection pointer is not NULL, the message takes ownership of the allocated Connection object and has_ Connection() will return true. Otherwise, if the connection is NULL, the behavior is the same as calling clear_connection().
release_connection() Connection * void Releases the ownership of the field and returns the pointer of the Connection object. After calling this, caller takes the ownership of the allocated Connection object, has_connection() will return false, and connection() will return the default value.

Parent topic: Base (C++)