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ActionNotification.md

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class ActionNotification

Member values

Member name Data type Description
action_event uint32 Action event type
handle ActionHandle Identifies the action for which this event occured
timestamp Timestamp Event timestamp
user_handle UserProfileHandle User that caused the action event
abort_details uint32 Details if action_event is equal to ACTION_ABORT
connection Connection Connection that caused the action event
trajectory_info TrajectoryInfo Additional information from the current action

Member functions

Function name Return type Input type Description
action_event() const uint32 void Returns the current value of action_event. If the action_event is not set, returns 0.
set_action_event() void uint32 Sets the value of action_event. After calling this, action_event() will return value.
clear_action_event() void void Clears the value of action_event. After calling this, action_event() will return the empty string/empty bytes.
has_handle() const bool void Returns true if handle is set.
handle() const ActionHandle& void Returns the current value of handle. If handle is not set, returns a ActionHandle with none of its fields set (possibly handle::default_instance()).
mutable_handle() ActionHandle * void Returns a pointer to the mutable ActionHandle object that stores the field's value. If the field was not set prior to the call, then the returned ActionHandle will have none of its fields set (i.e. it will be identical to a newly-allocated ActionHandle). After calling this, has_handle() will return true and handle() will return a reference to the same instance of ActionHandle.
clear_handle() void void Clears the value of the field. After calling this, has_handle() will return false and handle() will return the default value.
set_allocated_handle() void ActionHandle * Sets the ActionHandle object to the field and frees the previous field value if it exists. If the ActionHandle pointer is not NULL, the message takes ownership of the allocated ActionHandle object and has_ ActionHandle() will return true. Otherwise, if the handle is NULL, the behavior is the same as calling clear_handle().
release_handle() ActionHandle * void Releases the ownership of the field and returns the pointer of the ActionHandle object. After calling this, caller takes the ownership of the allocated ActionHandle object, has_handle() will return false, and handle() will return the default value.
has_timestamp() const bool void Returns true if timestamp is set.
timestamp() const Timestamp& void Returns the current value of timestamp. If timestamp is not set, returns a Timestamp with none of its fields set (possibly timestamp::default_instance()).
mutable_timestamp() Timestamp * void Returns a pointer to the mutable Timestamp object that stores the field's value. If the field was not set prior to the call, then the returned Timestamp will have none of its fields set (i.e. it will be identical to a newly-allocated Timestamp). After calling this, has_timestamp() will return true and timestamp() will return a reference to the same instance of Timestamp.
clear_timestamp() void void Clears the value of the field. After calling this, has_timestamp() will return false and timestamp() will return the default value.
set_allocated_timestamp() void Timestamp * Sets the Timestamp object to the field and frees the previous field value if it exists. If the Timestamp pointer is not NULL, the message takes ownership of the allocated Timestamp object and has_ Timestamp() will return true. Otherwise, if the timestamp is NULL, the behavior is the same as calling clear_timestamp().
release_timestamp() Timestamp * void Releases the ownership of the field and returns the pointer of the Timestamp object. After calling this, caller takes the ownership of the allocated Timestamp object, has_timestamp() will return false, and timestamp() will return the default value.
has_user_handle() const bool void Returns true if user_handle is set.
user_handle() const UserProfileHandle& void Returns the current value of user_handle. If user_handle is not set, returns a UserProfileHandle with none of its fields set (possibly user_handle::default_instance()).
mutable_user_handle() UserProfileHandle * void Returns a pointer to the mutable UserProfileHandle object that stores the field's value. If the field was not set prior to the call, then the returned UserProfileHandle will have none of its fields set (i.e. it will be identical to a newly-allocated UserProfileHandle). After calling this, has_user_handle() will return true and user_handle() will return a reference to the same instance of UserProfileHandle.
clear_user_handle() void void Clears the value of the field. After calling this, has_user_handle() will return false and user_handle() will return the default value.
set_allocated_user_handle() void UserProfileHandle * Sets the UserProfileHandle object to the field and frees the previous field value if it exists. If the UserProfileHandle pointer is not NULL, the message takes ownership of the allocated UserProfileHandle object and has_ UserProfileHandle() will return true. Otherwise, if the user_handle is NULL, the behavior is the same as calling clear_user_handle().
release_user_handle() UserProfileHandle * void Releases the ownership of the field and returns the pointer of the UserProfileHandle object. After calling this, caller takes the ownership of the allocated UserProfileHandle object, has_user_handle() will return false, and user_handle() will return the default value.
abort_details() const uint32 void Returns the current value of abort_details. If the abort_details is not set, returns 0.
set_abort_details() void uint32 Sets the value of abort_details. After calling this, abort_details() will return value.
clear_abort_details() void void Clears the value of abort_details. After calling this, abort_details() will return the empty string/empty bytes.
has_connection() const bool void Returns true if connection is set.
connection() const Connection& void Returns the current value of connection. If connection is not set, returns a Connection with none of its fields set (possibly connection::default_instance()).
mutable_connection() Connection * void Returns a pointer to the mutable Connection object that stores the field's value. If the field was not set prior to the call, then the returned Connection will have none of its fields set (i.e. it will be identical to a newly-allocated Connection). After calling this, has_connection() will return true and connection() will return a reference to the same instance of Connection.
clear_connection() void void Clears the value of the field. After calling this, has_connection() will return false and connection() will return the default value.
set_allocated_connection() void Connection * Sets the Connection object to the field and frees the previous field value if it exists. If the Connection pointer is not NULL, the message takes ownership of the allocated Connection object and has_ Connection() will return true. Otherwise, if the connection is NULL, the behavior is the same as calling clear_connection().
release_connection() Connection * void Releases the ownership of the field and returns the pointer of the Connection object. After calling this, caller takes the ownership of the allocated Connection object, has_connection() will return false, and connection() will return the default value.
trajectory_info_size() const int void Returns the number of elements currently in the field.
trajectory_info() const const TrajectoryInfo int index Returns the element at the given zero-based index. Calling this method with index outside of [0, trajectory_info_size()) yields undefined behavior.
mutable_trajectory_info() TrajectoryInfo* int index Returns a pointer to the mutable TrajectoryInfo object that stores the value of the element at the given zero-based index. Calling this method with index outside of [0, trajectory_info_size()) yields undefined behavior.
add_trajectory_info() TrajectoryInfo* void Adds a new element and returns a pointer to it. The returned TrajectoryInfo is mutable and will have none of its fields set (i.e. it will be identical to a newly-allocated TrajectoryInfo).
clear_trajectory_info() void void Removes all elements from the field. After calling this, trajectory_info_size() will return zero.
trajectory_info() const const RepeatedPtrField< TrajectoryInfo>& void Returns the underlying RepeatedPtrField that stores the field's elements. This container class provides STL-like iterators and other methods.
mutable_trajectory_info() RepeatedPtrField< TrajectoryInfo>* void Returns a pointer to the underlying mutable RepeatedPtrField that stores the field's elements. This container class provides STL-like iterators and other methods.

Parent topic: Base (C++)