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In multiplayer, Prayer Beads' damage buffs don't save across sessions for all players other than the host. I cannot test, nor provide a save recording this since it only takes place in multiplayer, however, this can be tested in a two (or more) player multiplayer run by allowing the second player to use and scrap Prayer Beads, moving to the next stage, and reloading with ProperSave. Additionally, as shown in this picture (if it loads, I don't use github much), the HP bar will bug out during a reloaded session with Prayer Beads. This seems to also be a multiplayer issue, however occurs for every player, unlike the previous issue. Thank you for your time.
The text was updated successfully, but these errors were encountered:
Seems like prayer beads stat bonuses are not networked... I will try to fix it some time later, but it might be impossible without making the mod mandatory for everyone and not just the host, which would be sad
In multiplayer, Prayer Beads' damage buffs don't save across sessions for all players other than the host. I cannot test, nor provide a save recording this since it only takes place in multiplayer, however, this can be tested in a two (or more) player multiplayer run by allowing the second player to use and scrap Prayer Beads, moving to the next stage, and reloading with ProperSave. Additionally, as shown in this picture (if it loads, I don't use github much), the HP bar will bug out during a reloaded session with Prayer Beads. This seems to also be a multiplayer issue, however occurs for every player, unlike the previous issue. Thank you for your time.

The text was updated successfully, but these errors were encountered: