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Exception filling window for FacialStuff.FaceEditor.Dialog_FaceStyling: System.NullReferenceException: Object reference not set to an instance of an object
at FacialStuff.FaceEditor.Dialog_FaceStyling.DrawTypeSelector (Rect rect) [0x00000] in :0
at FacialStuff.FaceEditor.Dialog_FaceStyling.DrawUI (Rect rect) [0x00000] in :0
at FacialStuff.FaceEditor.Dialog_FaceStyling.DoWindowContents (Rect inRect) [0x00000] in :0
at Verse.Window+c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in :0
Verse.Log:Error(String, Boolean)
Verse.c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
The text was updated successfully, but these errors were encountered:
Type Selector GUI is empty. Throws the following:
Exception filling window for FacialStuff.FaceEditor.Dialog_FaceStyling: System.NullReferenceException: Object reference not set to an instance of an object
at FacialStuff.FaceEditor.Dialog_FaceStyling.DrawTypeSelector (Rect rect) [0x00000] in :0
at FacialStuff.FaceEditor.Dialog_FaceStyling.DrawUI (Rect rect) [0x00000] in :0
at FacialStuff.FaceEditor.Dialog_FaceStyling.DoWindowContents (Rect inRect) [0x00000] in :0
at Verse.Window+c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in :0
Verse.Log:Error(String, Boolean)
Verse.c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
The text was updated successfully, but these errors were encountered: