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Texture properties #195
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Good points !
Depending on the decision here, I may have to fix the converter (and add |
Agreed. This is the default in our engine and we haven't run into any problems.
OK. |
What's your expectations for the converter flag ? to have this tied to the exportDefault values option ? (which is on by default now). |
Yes. |
Works for me too. for dev-4 |
At the moment the converter just output RGBA for format and internalFormat, and UNSIGNED_BYTE for type. So it is simpler than it should be, we'll need to thing about more advanced options (in the JSON config of the converter) to provide more control. |
The plan is to drop |
no, it was not the plan. Plan according to comments was to not have it mandatory included when it has same value as |
Ah, right. OK. |
Currently, a glTF texture looks like
texImage2D
(GLenum type
)?format !== internalFormat
. Do we need to include both?CC #40
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