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The variable gl_PointSize is intended for a shader to write the size of the point to be rasterized. It is measured in pixels. If gl_PointSize is not written to, its value is undefined in subsequent pipe stages.
This may lead to not rendering POINTS primitives on some platforms.
The text was updated successfully, but these errors were encountered:
From the GLSL spec:
This may lead to not rendering
POINTS
primitives on some platforms.The text was updated successfully, but these errors were encountered: