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Ruby Rose - Import Difference between Three.js and glTF-Blender-IO #848

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fire opened this issue Dec 30, 2019 · 0 comments · Fixed by #857
Closed

Ruby Rose - Import Difference between Three.js and glTF-Blender-IO #848

fire opened this issue Dec 30, 2019 · 0 comments · Fixed by #857
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bug Something isn't working importer This involves or affects the import process

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@fire
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fire commented Dec 30, 2019

Describe the bug
I'm trying to write a GLTF2 exporter. So the output is somewhat out of specification and rough, but the animation in this file plays differently in Blender compared to Three.js.

To Reproduce
Steps to reproduce the behavior:

  1. Go to blender
  2. Import gltf.
  3. See that the female character moves.

Expected behavior
The animation should play like in Codium's three.js.

Screenshots

image

image

.blend file/ .gltf
ruby_rose.zip

The blend file is 40mb, so you can open the gltf2 in blender 2.81. I can post it if you want.

Version

  • OS: Linux
  • Blender Version 2.81

Additional context

https://sketchfab.com/3d-models/ruby-rose-2270ee59d38e409491a76451f6c6ef80

The main difference is three.js works and Blender import doesn't. So this import problem is blocking my use case of doing gltf2 exports to Blender.

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Labels
bug Something isn't working importer This involves or affects the import process
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