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Create an armature with only empties #1580
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Hello, But, please test with https://builder.blender.org/download/experimental/gltf_vtree/ Select the armature, and export using "Include > Limit to Selected Object", it will export each bone as Empty, and export animations as well. |
Let me check. |
While I wait for the 10 minute download..
Delete the meshes from scene and export. Leave the armature as is. Animations export.
|
Ok, seems I get it.
For import, I don't want to make it available by default, as this is a custom interpretation of content of the file. But it should be able to perform it on a user extension addon. |
I believe our interpretation of putting armature joints into a global skin is valid. Can you check? |
This is a duplicate of #822 |
Can close or merge this report. I believe I have contributed an approach. |
Is your feature request related to a problem? Please describe.
We discovered one neat trick that can allow us to export gltf animations with only empties. This is a feature of the industry standard animation interchange format we would like.
Describe the solution you'd like
If we put all the nodes below the
Armature
node into a new skin, we can export animations from Blender with only empties and it'll import into Blender as a armature.Describe alternatives you've considered
Additional context
Reference implementation https://github.com/fire/avatar-wellness/blob/main/addons/bvh/import_bvh.gd#L54
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