-
- Layer Discovery
- Layer Version Negotiation
- Layer Call Chains and Distributed Dispatch
- Layer Unknown Physical Device Extensions
- Layer Intercept Requirements
- Distributed Dispatching Requirements
- Layer Conventions and Rules
- Layer Dispatch Initialization
- Example Code for CreateInstance
- Example Code for CreateDevice
- Meta-layers
- Pre-Instance Functions
- Special Considerations
- Layer Manifest File Format
- Layer Library Versions
Vulkan is a layered architecture, made up of the following elements:
- The Vulkan Application
- The Vulkan Loader
- Vulkan Layers
- Installable Client Drivers (ICDs)
The general concepts in this document are applicable to the loaders available for Windows, Linux, Android and MacOS based systems.
While this document is primarily targeted at developers of Vulkan applications, drivers and layers, the information contained in it could be useful to anyone wanting a better understanding of the Vulkan runtime.
The application sits on one end of, and interfaces directly with, the loader. On the other end of the loader from the application are the ICDs, which control the Vulkan-capable hardware. An important point to remember is that Vulkan-capable hardware can be graphics-based, compute-based, or both. Between the application and the ICDs the loader can inject a number of optional layers that provide special functionality.
The loader is responsible for working with the various layers as well as supporting multiple GPUs and their drivers. Any Vulkan function may wind up calling into a diverse set of modules: loader, layers, and ICDs. The loader is critical to managing the proper dispatching of Vulkan functions to the appropriate set of layers and ICDs. The Vulkan object model allows the loader to insert layers into a call chain so that the layers can process Vulkan functions prior to the ICD being called.
This document is intended to provide an overview of the necessary interfaces between each of these.
The loader was designed with the following goals in mind.
- Support one or more Vulkan-capable ICD on a user's computer system without them interfering with one another.
- Support Vulkan Layers which are optional modules that can be enabled by an application, developer, or standard system settings.
- Impact the overall performance of a Vulkan application in the lowest possible fashion.
Layers are optional components that augment the Vulkan system. They can intercept, evaluate, and modify existing Vulkan functions on their way from the application down to the hardware. Layers are implemented as libraries that can be enabled in different ways (including by application request) and are loaded during CreateInstance. Each layer can choose to hook (intercept) any Vulkan functions which in turn can be ignored or augmented. A layer does not need to intercept all Vulkan functions. It may choose to intercept all known functions, or, it may choose to intercept only one function.
Some examples of features that layers may expose include:
- Validating API usage
- Adding the ability to perform Vulkan API tracing and debugging
- Overlay additional content on the applications surfaces
Because layers are optionally, you may choose to enable layers for debugging your application, but then disable any layer usage when you release your product.
Vulkan allows multiple Installable Client Drivers (ICDs) each supporting one
or more devices (represented by a Vulkan VkPhysicalDevice
object) to be used
collectively. The loader is responsible for discovering available Vulkan ICDs on
the system. Given a list of available ICDs, the loader can enumerate all the
physical devices available for an application and return this information to
the application.
There is an important concept which you will see brought up repeatedly throughout this document. Many functions, extensions, and other things in Vulkan are separated into two main groups:
- Instance-related Objects
- Device-related Objects
A Vulkan Instance is a high-level construct used to provide Vulkan system-level information, or functionality. Vulkan objects associated directly with an instance are:
VkInstance
VkPhysicalDevice
An Instance function is any Vulkan function which takes as its first parameter either an object from the Instance list, or nothing at all. Some Vulkan Instance functions are:
vkEnumerateInstanceExtensionProperties
vkEnumeratePhysicalDevices
vkCreateInstance
vkDestroyInstance
You query Vulkan Instance functions using vkGetInstanceProcAddr
.
vkGetInstanceProcAddr
can be used to query either device or instance entry-
points in addition to all core entry-points. The returned function pointer is
valid for this Instance and any object created under this Instance (including
all VkDevice
objects).
Similarly, an Instance extension is a set of Vulkan Instance functions extending the Vulkan language. These will be discussed in more detail later.
A Vulkan Device, on the other-hand, is a logical identifier used to associate functions with a particular physical device on a user's system. Vulkan constructs associated directly with a device include:
VkDevice
VkQueue
VkCommandBuffer
- Any dispatchable object that is a child of a one of the above.
A Device function is any Vulkan function which takes any Device Object as its first parameter. Some Vulkan Device functions are:
vkQueueSubmit
vkBeginCommandBuffer
vkCreateEvent
You can query Vulkan Device functions using either vkGetInstanceProcAddr
or
vkGetDeviceProcAddr
. If you choose to use vkGetInstanceProcAddr
, it will
have an additional level built into the call chain, which will reduce
performance slightly. However, the function pointer returned can be used for
any device created later, as long as it is associated with the same Vulkan
Instance. If, instead you use vkGetDeviceProcAddr
, the call chain will be more
optimized to the specific device, but it will only work for the device used
to query the function function pointer. Also, unlike vkGetInstanceProcAddr
,
vkGetDeviceProcAddr
can only be used on core Vulkan Device functions, or
Device extension functions.
The best solution is to query Instance extension functions using
vkGetInstanceProcAddr
, and to query Device extension functions using
vkGetDeviceProcAddr
. See
Best Application Performance Setup for
more information on this.
As with Instance extensions, a Device extension is a set of Vulkan Device functions extending the Vulkan language. You can read more about these later in the document.
Vulkan uses an object model to control the scope of a particular action / operation. The object to be acted on is always the first parameter of a Vulkan call and is a dispatchable object (see Vulkan specification section 2.3 Object Model). Under the covers, the dispatchable object handle is a pointer to a structure, which in turn, contains a pointer to a dispatch table maintained by the loader. This dispatch table contains pointers to the Vulkan functions appropriate to that object.
There are two types of dispatch tables the loader maintains:
- Instance Dispatch Table
- Created in the loader during the call to
vkCreateInstance
- Device Dispatch Table
- Created in the loader during the call to
vkCreateDevice
At that time the application and/or system can specify optional layers to be
included. The loader will initialize the specified layers to create a call
chain for each Vulkan function and each entry of the dispatch table will point
to the first element of that chain. Thus, the loader builds an instance call
chain for each VkInstance
that is created and a device call chain for each
VkDevice
that is created.
When an application calls a Vulkan function, this typically will first hit a trampoline function in the loader. These trampoline functions are small, simple functions that jump to the appropriate dispatch table entry for the object they are given. Additionally, for functions in the instance call chain, the loader has an additional function, called a terminator, which is called after all enabled layers to marshall the appropriate information to all available ICDs.
For example, the diagram below represents what happens in the call chain for
vkCreateInstance
. After initializing the chain, the loader will call into the
first layer's vkCreateInstance
which will call the next finally terminating in
the loader again where this function calls every ICD's vkCreateInstance
and
saves the results. This allows every enabled layer for this chain to set up
what it needs based on the VkInstanceCreateInfo
structure from the
application.
This also highlights some of the complexity the loader must manage when using
instance call chains. As shown here, the loader's terminator must aggregate
information to and from multiple ICDs when they are present. This implies that
the loader has to be aware of any instance-level extensions which work on a
VkInstance
to aggregate them correctly.
Device call chains are created at vkCreateDevice
and are generally simpler
because they deal with only a single device and the ICD can always be the
terminator of the chain.
In this section we'll discuss how an application interacts with the loader, including:
There are several ways you can interface with Vulkan functions through the loader.
The loader library on Windows, Linux, Android and MacOS will export all core Vulkan and all appropriate Window System Interface (WSI) extensions. This is done to make it simpler to get started with Vulkan development. When an application links directly to the loader library in this way, the Vulkan calls are simple trampoline functions that jump to the appropriate dispatch table entry for the object they are given.
The loader is ordinarily distributed as a dynamic library (.dll on Windows or .so on Linux or .dylib on MacOS) which gets installed to the system path for dynamic libraries. Linking to the dynamic library is generally the preferred method of linking to the loader, as doing so allows the loader to be updated for bug fixes and improvements. Furthermore, the dynamic library is generally installed to Windows systems as part of driver installation and is generally provided on Linux through the system package manager. This means that applications can usually expect a copy of the loader to be present on a system. If applications want to be completely sure that a loader is present, they can include a loader or runtime installer with their application.
The loader can also be used as a static library (this is shipped in the
Windows SDK as VKstatic.1.lib
). Linking to the static loader means that the
user does not need to have a Vulkan runtime installed, and it also guarantees
that your application will use a specific version of the loader. However, there
are several downsides to this approach:
- The static library can never be updated without re-linking the application
- This opens up the possibility that two included libraries could contain
different versions of the loader
- This could potentially cause conflicts between the different loader versions
As a result, it is recommended that users prefer linking to the .dll and .so versions of the loader.
Applications are not required to link directly to the loader library, instead
they can use the appropriate platform specific dynamic symbol lookup on the
loader library to initialize the application's own dispatch table. This allows
an application to fail gracefully if the loader cannot be found. It also
provides the fastest mechanism for the application to call Vulkan functions. An
application will only need to query (via system calls such as dlsym()) the
address of vkGetInstanceProcAddr
from the loader library. Using
vkGetInstanceProcAddr
the application can then discover the address of all
functions and extensions available, such as vkCreateInstance
,
vkEnumerateInstanceExtensionProperties
and
vkEnumerateInstanceLayerProperties
in a platform-independent way.
If you desire the best performance possible, you should setup your own
dispatch table so that all your Instance functions are queried using
vkGetInstanceProcAddr
and all your Device functions are queried using
vkGetDeviceProcAddr
.
Why should you do this?
The answer comes in how the call chain of Instance functions are implemented versus the call chain of a Device functions. Remember, a [Vulkan Instance is a high-level construct used to provide Vulkan system-level information](#instance- related-objects). Because of this, Instance functions need to be broadcasted to every available ICD on the system. The following diagram shows an approximate view of an Instance call chain with 3 enabled layers:
This is also how a Vulkan Device function call chain looks if you query it
using vkGetInstanceProcAddr
. On the other hand, a Device
function doesn't need to worry about the broadcast because it knows specifically
which associated ICD and which associated Physical Device the call should
terminate at. Because of this, the loader doesn't need to get involved between
any enabled layers and the ICD. Thus, if you used a loader-exported Vulkan
Device function, the call chain in the same scenario as above would look like:
An even better solution would be for an application to perform a
vkGetDeviceProcAddr
call on all Device functions. This further optimizes the
call chain by removing the loader all-together under most scenarios:
Also, notice if no layers are enabled, your application function pointer would point directly to the ICD. If called enough, those fewer calls can add up to performance savings.
NOTE: There are some Device functions which still require the loader to
intercept them with a trampoline and terminator. There are very few of
these, but they are typically functions which the loader wraps with its own
data. In those cases, even the Device call chain will continue to look like the
Instance call chain. One example of a Device function requiring a terminator
is vkCreateSwapchainKHR
. For that function, the loader needs to potentially
convert the KHR_surface object into an ICD-specific KHR_surface object prior to
passing down the rest of the function's information to the ICD.
Remember:
vkGetInstanceProcAddr
can be used to query either device or instance entry-points in addition to all core entry-points.vkGetDeviceProcAddr
can only be used to query for device extension or core device entry-points.
The Vulkan loader library will be distributed in various ways including Vulkan
SDKs, OS package distributions and Independent Hardware Vendor (IHV) driver
packages. These details are beyond the scope of this document. However, the name
and versioning of the Vulkan loader library is specified so an app can link to
the correct Vulkan ABI library version. Vulkan versioning is such that ABI
backwards compatibility is guaranteed for all versions with the same major
number (e.g. 1.0 and 1.1). On Windows, the loader library encodes the ABI
version in its name such that multiple ABI incompatible versions of the loader
can peacefully coexist on a given system. The Vulkan loader library file name is
vulkan-<ABI version>.dll
. For example, for Vulkan version 1.X on Windows the
library filename is vulkan-1.dll. And this library file can typically be found
in the windows/system32 directory (on 64-bit Windows installs, the 32-bit
version of the loader with the same name can be found in the windows/sysWOW64
directory).
For Linux and MacOS, shared libraries are versioned based on a suffix. Thus, the ABI number is not encoded in the base of the library filename as on Windows. On Linux an application wanting to link to the latest Vulkan ABI version would just link to the name vulkan (libvulkan.so). A specific Vulkan ABI version can also be linked to by applications (e.g. libvulkan.so.1). On MacOS, the libraries are libvulkan.dylib abd libvulkan.1.dylib.
Applications desiring Vulkan functionality beyond what the core API offers may use various layers or extensions. A layer cannot introduce new Vulkan core API entry-points to an application that are not exposed in Vulkan.h. However, layers may offer extensions that introduce new Vulkan commands that can be queried through the extension interface.
A common use of layers is for API validation which can be enabled by loading the layer during application development, but not loading the layer for application release. This eliminates the overhead of validating the application's usage of the API, something that wasn't available on some previous graphics APIs.
To find out what layers are available to your application, use
vkEnumerateInstanceLayerProperties
. This will report all layers
that have been discovered by the loader. The loader looks in various locations
to find layers on the system. For more information see the
Layer discovery section below.
To enable a layer, or layers, simply pass the name of the layers you wish to
enable in the ppEnabledLayerNames
field of the VkInstanceCreateInfo
during
a call to vkCreateInstance
. Once done, the layers you have enabled will be
active for all Vulkan functions using the created VkInstance
, and any of
its child objects.
NOTE: Layer ordering is important in several cases since some layers interact with each other. Be careful when enabling layers as this may be the case. See the Overall Layer Ordering section for more information.
The following code section shows how you would go about enabling the VK_LAYER_LUNARG_standard_validation layer.
char *instance_validation_layers[] = {
"VK_LAYER_LUNARG_standard_validation"
};
const VkApplicationInfo app = {
.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
.pNext = NULL,
.pApplicationName = "TEST_APP",
.applicationVersion = 0,
.pEngineName = "TEST_ENGINE",
.engineVersion = 0,
.apiVersion = VK_API_VERSION_1_0,
};
VkInstanceCreateInfo inst_info = {
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
.pNext = NULL,
.pApplicationInfo = &app,
.enabledLayerCount = 1,
.ppEnabledLayerNames = (const char *const *)instance_validation_layers,
.enabledExtensionCount = 0,
.ppEnabledExtensionNames = NULL,
};
err = vkCreateInstance(&inst_info, NULL, &demo->inst);
At vkCreateInstance
and vkCreateDevice
, the loader constructs call chains
that include the application specified (enabled) layers. Order is important in
the ppEnabledLayerNames
array; array element 0 is the topmost (closest to the
application) layer inserted in the chain and the last array element is closest
to the driver. See the Overall Layer Ordering
section for more information on layer ordering.
NOTE: Device Layers Are Now Deprecated
vkCreateDevice
originally was able to select layers in a similar manner tovkCreateInstance
. This lead to the concept of "instance layers" and "device layers". It was decided by Khronos to deprecate the "device layer" functionality and only consider "instance layers". Therefore,vkCreateDevice
will use the layers specified atvkCreateInstance
. Because of this, the following items have been deprecated:
VkDeviceCreateInfo
fields:ppEnabledLayerNames
enabledLayerCount
- The
vkEnumerateDeviceLayerProperties
function
Explicit layers are layers which are enabled by an application (e.g. with the vkCreateInstance function), or by an environment variable (as mentioned previously).
Implicit layers are those which are enabled by their existence. For example, certain application environments (e.g. Steam or an automotive infotainment system) may have layers which they always want enabled for all applications that they start. Other implicit layers may be for all applications started on a given system (e.g. layers that overlay frames-per-second). Implicit layers are enabled automatically, whereas explicit layers must be enabled explicitly.
Implicit layers have an additional requirement over explicit layers in that they require being able to be disabled by an environmental variable. This is due to the fact that they are not visible to the application and could cause issues. A good principle to keep in mind would be to define both an enable and disable environment variable so the users can deterministically enable the functionality. On Desktop platforms (Windows, Linux, and MacOS), these enable/disable settings are defined in the layer's JSON file.
Discovery of system-installed implicit and explicit layers is described later in the Layer Discovery Section. For now, simply know that what distinguishes a layer as implicit or explicit is dependent on the Operating system, as shown in the table below.
Operating System | Implicit Layer Identification |
---|---|
Windows | Implicit Layers are located in a different Windows registry location than Explicit Layers. |
Linux | Implicit Layers are located in a different directory location than Explicit Layers. |
Android | There is No Support For Implicit Layers on Android. |
MacOS | Implicit Layers are located in a different directory location than Explicit Layers. |
Developers may need to use special, pre-production layers, without modifying the system-installed layers. You can direct the loader to look for layers in a specific folder by defining the "VK_LAYER_PATH" environment variable. This will override the mechanism used for finding system-installed layers. Because layers of interest may exist in several distinct folders on a system, this environment variable can contains several paths separated by the operating specific path separator. On Windows, each separate folder should be separated in the list using a semi-colon. On Linux and MacOS, each folder name should be separated using a colon.
If "VK_LAYER_PATH" exists, only the folders listed in it will be scanned for layers. Each directory listed should be the full pathname of a folder containing layer manifest files.
Developers may want to enable layers that are not enabled by the given
application they are using. On desktop systems, the environment variable
"VK_INSTANCE_LAYERS" can be used to enable additional layers which are
not specified (enabled) by the application at vkCreateInstance
.
"VK_INSTANCE_LAYERS" is a colon (Linux and MacOS)/semi-colon (Windows) separated
list of layer names to enable. Order is relevant with the first layer in the
list being the top-most layer (closest to the application) and the last
layer in the list being the bottom-most layer (closest to the driver).
See the Overall Layer Ordering section
for more information.
Application specified layers and user specified layers (via environment variables) are aggregated and duplicates removed by the loader when enabling layers. Layers specified via environment variable are top-most (closest to the application) while layers specified by the application are bottommost.
An example of using these environment variables to activate the validation
layer VK_LAYER_LUNARG_parameter_validation
on Windows, Linux or MacOS is as follows:
> $ export VK_INSTANCE_LAYERS=VK_LAYER_LUNARG_parameter_validation
The overall ordering of all layers by the loader based on the above looks as follows:
Ordering may also be important internal to the list of Explicit Layers.
Some layers may be dependent on other behavior being implemented before
or after the loader calls it. For example: the VK_LAYER_LUNARG_core_validation
layer expects the VK_LAYER_LUNARG_parameter_validation to be called first.
This is because the VK_LAYER_LUNARG_parameter_validation will filter out any
invalid NULL
pointer calls prior to the rest of the validation checking
done by VK_LAYER_LUNARG_core_validation. If not done properly, you may see
crashes in the VK_LAYER_LUNARG_core_validation layer that would otherwise be
avoided.
Extensions are optional functionality provided by a layer, the loader or an ICD. Extensions can modify the behavior of the Vulkan API and need to be specified and registered with Khronos. These extensions can be created by an Independent Hardware Vendor (IHV) to expose new hardware functionality, or by a layer writer to expose some internal feature, or by the loader to improve functional behavior. Information about various extensions can be found in the Vulkan Spec, and vulkan.h header file.
As hinted at in the Instance Versus Device section, there are really two types of extensions:
- Instance Extensions
- Device Extensions
An Instance extension is an extension which modifies existing behavior or
implements new behavior on instance-level objects, like a VkInstance
or
a VkPhysicalDevice
. A Device extension is an extension which does the same,
but for any VkDevice
object, or any dispatchable object that is a child of a
VkDevice
(VkQueue
and VkCommandBuffer
are examples of these).
It is very important to know what type of extension you are desiring to
enable as you will enable Instance extensions during vkCreateInstance
and
Device extensions during vkCreateDevice
.
The loader discovers and aggregates all
extensions from layers (both explicit and implicit), ICDs and the loader before
reporting them to the application in vkEnumerateXXXExtensionProperties
(where XXX is either "Instance" or "Device").
- Instance extensions are discovered via
vkEnumerateInstanceExtensionProperties
. - Device extensions are be discovered via
vkEnumerateDeviceExtensionProperties
.
Looking at vulkan.h
, you'll notice that they are both similar. For example,
vkEnumerateInstanceExtensionProperties
prototype looks as follows:
VkResult
vkEnumerateInstanceExtensionProperties(const char *pLayerName,
uint32_t *pPropertyCount,
VkExtensionProperties *pProperties);
The "pLayerName" parameter in these functions is used to select either a single layer or the Vulkan platform implementation. If "pLayerName" is NULL, extensions from Vulkan implementation components (including loader, implicit layers, and ICDs) are enumerated. If "pLayerName" is equal to a discovered layer module name then only extensions from that layer (which may be implicit or explicit) are enumerated. Duplicate extensions (e.g. an implicit layer and ICD might report support for the same extension) are eliminated by the loader. For duplicates, the ICD version is reported and the layer version is culled.
Also, Extensions must be enabled (in vkCreateInstance
or vkCreateDevice
)
before the functions associated with the extensions can be used. If you get an
Extension function using either vkGetInstanceProcAddr
or
vkGetDeviceProcAddr
, but fail to enable it, you could experience undefined
behavior. This should actually be flagged if you run with Validation layers
enabled.
Khronos approved WSI extensions are available and provide Windows System Integration support for various execution environments. It is important to understand that some WSI extensions are valid for all targets, but others are particular to a given execution environment (and loader). This desktop loader (currently targeting Windows, Linux, and MacOS) only enables and directly exports those WSI extensions that are appropriate to the current environment. For the most part, the selection is done in the loader using compile-time preprocessor flags. All versions of the desktop loader currently expose at least the following WSI extension support:
- VK_KHR_surface
- VK_KHR_swapchain
- VK_KHR_display
In addition, each of the following OS targets for the loader support target- specific extensions:
Windowing System | Extensions available |
---|---|
Windows | VK_KHR_win32_surface |
Linux (Default) | VK_KHR_xcb_surface and VK_KHR_xlib_surface |
Linux (Wayland) | VK_KHR_wayland_surface |
Linux (Mir) | VK_KHR_mir_surface |
MacOS (MoltenVK) | VK_MVK_macos_surface |
NOTE: Wayland and Mir targets are not fully supported at this time. Wayland support is present, but should be considered Beta quality. Mir support is not completely implemented at this time.
It is important to understand that while the loader may support the various entry-points for these extensions, there is a hand-shake required to actually use them:
- At least one physical device must support the extension(s)
- The application must select such a physical device
- The application must request the extension(s) be enabled while creating the instance or logical device (This depends on whether or not the given extension works with an instance or a device).
- The instance and/or logical device creation must succeed.
Only then can you expect to properly use a WSI extension in your Vulkan program.
With the ability to expand Vulkan so easily, extensions will be created that the loader knows nothing about. If the extension is a device extension, the loader will pass the unknown entry-point down the device call chain ending with the appropriate ICD entry-points. The same thing will happen, if the extension is an instance extension which takes a physical device parameter as it's first component. However, for all other instance extensions the loader will fail to load it.
But why doesn't the loader support unknown instance extensions?
Let's look again at the Instance call chain:
Notice that for a normal instance function call, the loader has to handle passing along the function call to the available ICDs. If the loader has no idea of the parameters or return value of the instance call, it can't properly pass information along to the ICDs. There may be ways to do this, which will be explored in the future. However, for now, this loader does not support instance extensions which don't take a physical device as their first parameter.
Because the device call-chain does not normally pass through the loader terminator, this is not a problem for device extensions. Additionally, since a physical device is associated with one ICD, we can use a generic terminator pointing to one ICD. This is because both of these extensions terminate directly in the ICD they are associated with.
Is this a big problem?
No! Most extension functionality only affects either a physical or logical
device and not an instance. Thus, the overwhelming majority of extensions
should be supported with direct loader support.
In some cases, an ICD may support instance extensions that the loader does not.
For the above reasons, the loader will filter out the names of these unknown instance
extensions when an application calls vkEnumerateInstanceExtensionProperties
.
Additionally, this behavior will cause the loader to throw an error during
vkCreateInstance
if you still attempt to use one of these extensions. The intent is
to protect applications so that they don't inadvertently use functionality
which could lead to a crash.
On the other-hand, if you know you can safely use the extension, you may disable
the filtering by defining the environment variable VK_LOADER_DISABLE_INST_EXT_FILTER
and setting the value to a non-zero number. This will effectively disable the
loader's filtering out of instance extension names.
In this section we'll discuss how the loader interacts with layers, including:
- Layer Discovery
- Layer Version Negotiation
- Layer Call Chains and Distributed Dispatch
- Layer Unknown Physical Device Extensions
- Layer Intercept Requirements
- Distributed Dispatching Requirements
- Layer Conventions and Rules
- Layer Dispatch Initialization
- Example Code for CreateInstance
- Example Code for CreateDevice
- Meta-layers
- Pre-Instance Functions
- Special Considerations
- Layer Manifest File Format
- Layer Library Versions
As mentioned in the Application Interface section, layers can be categorized into two categories:
- Implicit Layers
- Explicit Layers
The main difference between the two is that Implicit Layers are automatically enabled, unless overridden, and Explicit Layers must be enabled. Remember, Implicit Layers are not present on all Operating Systems (like Android).
On any system, the loader looks in specific areas for information on the
layers that it can load at a user's request. The process of finding the
available layers on a system is known as Layer Discovery. During discovery,
the loader determines what layers are available, the layer name, the layer
version, and any extensions supported by the layer. This information is
provided back to an application through vkEnumerateInstanceLayerProperties
.
The group of layers available to the loader is known as a layer library. This section defines an extensible interface to discover what layers are contained in the layer library.
This section also specifies the minimal conventions and rules a layer must follow, especially with regards to interacting with the loader and other layers.
On Windows, Linux, and MacOS systems, JSON formatted manifest files are used to store layer information. In order to find system-installed layers, the Vulkan loader will read the JSON files to identify the names and attributes of layers and their extensions. The use of manifest files allows the loader to avoid loading any shared library files when the application does not query nor request any extensions. The format of Layer Manifest File is detailed below.
The Android loader does not use manifest files. Instead, the loader queries the layer properties using special functions known as "introspection" functions. The intent of these functions is to determine the same required information gathered from reading the manifest files. These introspection functions are not used by the desktop loader but should be present in layers to maintain consistency. The specific "introspection" functions are called out in the Layer Manifest File Format table.
On Android, the loader looks for layers to enumerate in the /data/local/debug/vulkan folder. An application enabled for debug has the ability to enumerate and enable any layers in that location.
In order to find system-installed layers, the Vulkan loader will scan the values in the following Windows registry keys:
HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\Vulkan\ExplicitLayers
HKEY_CURRENT_USER\SOFTWARE\Khronos\Vulkan\ExplicitLayers
HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\Vulkan\ImplicitLayers
HKEY_CURRENT_USER\SOFTWARE\Khronos\Vulkan\ImplicitLayers
For each value in these keys which has DWORD data set to 0, the loader opens the JSON manifest file specified by the name of the value. Each name must be a full pathname to the manifest file.
Additionally, the loader will scan through registry keys specific to Display Adapters and all Software Components associated with these adapters for the locations of JSON manifest files. These keys are located in device keys created during driver installation and contain configuration information for base settings, including Vulkan, OpenGL, and Direct3D ICD location.
The Device Adapter and Software Component key paths should be obtained through the PnP
Configuration Manager API. The 000X
key will be a numbered key, where each
device is assigned a different number.
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class\{Adapter GUID}\000X\VulkanExplicitLayers
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class\{Adapter GUID}\000X\VulkanImplicitLayers
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class\{Software Component GUID}\000X\VulkanExplicitLayers
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class\{Software Component GUID}\000X\VulkanImplicitLayers
In addition, on 64-bit systems there may be another set of registry values, listed below. These values record the locations of 32-bit layers on 64-bit operating systems, in the same way as the Windows-on-Windows functionality.
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class\{Adapter GUID}\000X\VulkanExplicitLayersWow
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class\{Adapter GUID}\000X\VulkanImplicitLayersWow
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class\{Software Component GUID}\000X\VulkanExplicitLayersWow
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class\{Software Component GUID}\000X\VulkanImplicitLayersWow
If any of the above values exist and is of type REG_SZ
, the loader will open the JSON
manifest file specified by the key value. Each value must be a full absolute
path to a JSON manifest file. A key value may also be of type REG_MULTI_SZ
, in
which case the value will be interpreted as a list of paths to JSON manifest files.
In general, applications should install layers into the SOFTWARE\Khrosos\Vulkan
paths. The PnP registry locations are intended specifically for layers that are
distributed as part of a driver installation. An application installer should not
modify the device-specific registries, while a device driver should not modify
the system wide registries.
The Vulkan loader will open each manifest file that is given to obtain information about the layer, including the name or pathname of a shared library (".dll") file. However, if VK_LAYER_PATH is defined, then the loader will instead look at the paths defined by that variable instead of using the information provided by these registry keys. See Forcing Layer Source Folders for more information on this.
On Linux, the Vulkan loader will scan the files in the following Linux directories:
/usr/local/etc/vulkan/explicit_layer.d
/usr/local/etc/vulkan/implicit_layer.d
/usr/local/share/vulkan/explicit_layer.d
/usr/local/share/vulkan/implicit_layer.d
/etc/vulkan/explicit_layer.d
/etc/vulkan/implicit_layer.d
/usr/share/vulkan/explicit_layer.d
/usr/share/vulkan/implicit_layer.d
$HOME/.local/share/vulkan/explicit_layer.d
$HOME/.local/share/vulkan/implicit_layer.d
Of course, there are some things you have to know about the above folders:
- The "/usr/local/*" directories can be configured to be other directories at build time.
- $HOME is the current home directory of the application's user id; this path will be ignored for suid programs.
- The "/usr/local/etc/vulkan/*_layer.d" and "/usr/local/share/vulkan/*_layer.d" directories are for layers that are installed from locally-built sources.
- The "/usr/share/vulkan/*_layer.d" directories are for layers that are installed from Linux-distribution-provided packages.
As on Windows, if VK_LAYER_PATH is defined, then the loader will instead look at the paths defined by that variable instead of using the information provided by these default paths. However, these environment variables are only used for non-suid programs. See Forcing Layer Source Folders for more information on this.
On MacOS, the Vulkan loader will scan the files in the following directories:
<bundle>/Contents/Resources/vulkan/explicit_layer.d
<bundle>/Contents/Resources/vulkan/implicit_layer.d
/etc/vulkan/explicit_layer.d
/etc/vulkan/implicit_layer.d
/usr/local/share/vulkan/explicit_layer.d
/usr/local/share/vulkan/implicit_layer.d
/usr/share/vulkan/explicit_layer.d
/usr/share/vulkan/implicit_layer.d
$HOME/.local/share/vulkan/explicit_layer.d
$HOME/.local/share/vulkan/implicit_layer.d
- <bundle> is the directory containing a bundled application. It is scanned first.
- The "/usr/local/*" directories can be configured to be other directories at build time.
- $HOME is the current home directory of the application's user id; this path will be ignored for suid programs.
As on Windows, if VK_LAYER_PATH is defined, then the loader will instead look at the paths defined by that variable instead of using the information provided by these default paths. However, these environment variables are only used for non-suid programs. See Forcing Layer Source Folders for more information on this.
Now that a layer has been discovered, an application can choose to load it (or
it is loaded by default if it is an Implicit layer). When the loader attempts
to load the layer, the first thing it does is attempt to negotiate the version
of the loader to layer interface. In order to negotiate the loader/layer
interface version, the layer must implement the
vkNegotiateLoaderLayerInterfaceVersion
function. The following information is
provided for this interface in include/vulkan/vk_layer.h:
typedef enum VkNegotiateLayerStructType {
LAYER_NEGOTIATE_INTERFACE_STRUCT = 1,
} VkNegotiateLayerStructType;
typedef struct VkNegotiateLayerInterface {
VkNegotiateLayerStructType sType;
void *pNext;
uint32_t loaderLayerInterfaceVersion;
PFN_vkGetInstanceProcAddr pfnGetInstanceProcAddr;
PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr;
PFN_GetPhysicalDeviceProcAddr pfnGetPhysicalDeviceProcAddr;
} VkNegotiateLayerInterface;
VkResult vkNegotiateLoaderLayerInterfaceVersion(
VkNegotiateLayerInterface *pVersionStruct);
You'll notice the VkNegotiateLayerInterface
structure is similar to other
Vulkan structures. The "sType" field, in this case takes a new enum defined
just for internal loader/layer interfacing use. The valid values for "sType"
could grow in the future, but right now only has the one value
"LAYER_NEGOTIATE_INTERFACE_STRUCT".
This function (vkNegotiateLoaderLayerInterfaceVersion
) should be exported by
the layer so that using "GetProcAddress" on Windows or "dlsym" on Linux or MacOS, should
return a valid function pointer to it. Once the loader has grabbed a valid
address to the layers function, the loader will create a variable of type
VkNegotiateLayerInterface
and initialize it in the following ways:
- Set the structure "sType" to "LAYER_NEGOTIATE_INTERFACE_STRUCT"
- Set pNext to NULL.
- This is for future growth
- Set "loaderLayerInterfaceVersion" to the current version the loader desires
to set the interface to.
- The minimum value sent by the loader will be 2 since it is the first version supporting this function.
The loader will then individually call each layer’s
vkNegotiateLoaderLayerInterfaceVersion
function with the filled out
“VkNegotiateLayerInterface”. The layer will either accept the loader's version
set in "loaderLayerInterfaceVersion", or modify it to the closest value version
of the interface that the layer can support. The value should not be higher
than the version requested by the loader. If the layer can't support at a
minimum the version requested, then the layer should return an error like
"VK_ERROR_INITIALIZATION_FAILED". If a layer can support some version, then
the layer should do the following:
- Adjust the version to the layer's desired version.
- The layer should fill in the function pointer values to its internal
functions:
- "pfnGetInstanceProcAddr" should be set to the layer’s internal
GetInstanceProcAddr
function. - "pfnGetDeviceProcAddr" should be set to the layer’s internal
GetDeviceProcAddr
function. - "pfnGetPhysicalDeviceProcAddr" should be set to the layer’s internal
GetPhysicalDeviceProcAddr
function.- If the layer supports no physical device extensions, it may set the value to NULL.
- More on this function later
- "pfnGetInstanceProcAddr" should be set to the layer’s internal
- The layer should return "VK_SUCCESS"
This function SHOULD NOT CALL DOWN the layer chain to the next layer. The loader will work with each layer individually.
If the layer supports the new interface and reports version 2 or greater, then the loader will use the “fpGetInstanceProcAddr” and “fpGetDeviceProcAddr” functions from the “VkNegotiateLayerInterface” structure. Prior to these changes, the loader would query each of those functions using "GetProcAddress" on Windows or "dlsym" on Linux or MacOS.
There are two key architectural features that drive the loader to layer library interface:
- Separate and distinct instance and device call chains
- Distributed dispatch.
You can read an overview of dispatch tables and call chains above in the Dispatch Tables and Call Chains section.
What's important to note here is that a layer can intercept Vulkan instance functions, device functions or both. For a layer to intercept instance functions, it must participate in the instance call chain. For a layer to intercept device functions, it must participate in the device call chain.
Remember, a layer does not need to intercept all instance or device functions, instead, it can choose to intercept only a subset of those functions.
Normally, when a layer intercepts a given Vulkan function, it will call down the instance or device call chain as needed. The loader and all layer libraries that participate in a call chain cooperate to ensure the correct sequencing of calls from one entity to the next. This group effort for call chain sequencing is hereinafter referred to as distributed dispatch.
In distributed dispatch each layer is responsible for properly calling the next entity in the call chain. This means that a dispatch mechanism is required for all Vulkan functions that a layer intercepts. If a Vulkan function is not intercepted by a layer, or if a layer chooses to terminate the function by not calling down the chain, then no dispatch is needed for that particular function.
For example, if the enabled layers intercepted only certain instance functions, the call chain would look as follows:
Likewise, if the enabled layers intercepted only a few of the device functions, the call chain could look this way:
The loader is responsible for dispatching all core and instance extension Vulkan functions to the first entity in the call chain.
Originally, if the loader was called with vkGetInstanceProcAddr
, it would
result in the following behavior:
- The loader would check if core function:
- If it was, it would return the function pointer
- The loader would check if known extension function:
- If it was, it would return the function pointer
- If the loader knew nothing about it, it would call down using
GetInstanceProcAddr
- If it returned non-NULL, treat it as an unknown logical device command.
- This meant setting up a generic trampoline function that takes in a VkDevice as the first parameter and adjusting the dispatch table to call the ICD/Layers function after getting the dispatch table from the VkDevice.
- If all the above failed, the loader would return NULL to the application.
This caused problems when a layer attempted to expose new physical device extensions the loader knew nothing about, but an application did. Because the loader knew nothing about it, the loader would get to step 3 in the above process and would treat the function as an unknown logical device command. The problem is, this would create a generic VkDevice trampoline function which, on the first call, would attempt to dereference the VkPhysicalDevice as a VkDevice. This would lead to a crash or corruption.
In order to identify the extension entry-points specific to physical device extensions, the following function can be added to a layer:
PFN_vkVoidFunction vk_layerGetPhysicalDeviceProcAddr(VkInstance instance,
const char* pName);
This function behaves similar to vkGetInstanceProcAddr
and
vkGetDeviceProcAddr
except it should only return values for physical device
extension entry-points. In this way, it compares "pName" to every physical
device function supported in the layer.
The following rules apply:
- If it is the name of a physical device function supported by the layer, the pointer to the layer's corresponding function should be returned.
- If it is the name of a valid function which is not a physical device
function (i.e. an Instance, Device, or other function implemented by the layer),
then the value of NULL should be returned.
- We don’t call down since we know the command is not a physical device extension).
- If the layer has no idea what this function is, it should call down the layer
chain to the next
vk_layerGetPhysicalDeviceProcAddr
call.- This can be retrieved in one of two ways:
- During
vkCreateInstance
, it is passed to a layer in the chain information passed to a layer in theVkLayerInstanceCreateInfo
structure.- Use
get_chain_info()
to get the pointer to theVkLayerInstanceCreateInfo
structure. Let's call it chain_info. - The address is then under chain_info->u.pLayerInfo->pfnNextGetPhysicalDeviceProcAddr
- See Example Code for CreateInstance
- Use
- Using the next layer’s
GetInstanceProcAddr
function to query forvk_layerGetPhysicalDeviceProcAddr
.
- During
- This can be retrieved in one of two ways:
This support is optional and should not be considered a requirement. This is
only required if a layer intends to support some functionality not directly
supported by loaders released in the public. If a layer does implement this
support, it should return the address of its vk_layerGetPhysicalDeviceProcAddr
function in the "pfnGetPhysicalDeviceProcAddr" member of the
VkNegotiateLayerInterface
structure during
Layer Version Negotiation. Additionally, the
layer should also make sure vkGetInstanceProcAddr
returns a valid function
pointer to a query of vk_layerGetPhysicalDeviceProcAddr
.
The new behavior of the loader's vkGetInstanceProcAddr
with support for the
vk_layerGetPhysicalDeviceProcAddr
function is as follows:
- Check if core function:
- If it is, return the function pointer
- Check if known instance or device extension function:
- If it is, return the function pointer
- Call the layer/ICD
GetPhysicalDeviceProcAddr
- If it returns non-NULL, return a trampoline to a generic physical device function, and setup a generic terminator which will pass it to the proper ICD.
- Call down using
GetInstanceProcAddr
- If it returns non-NULL, treat it as an unknown logical device command. This means setting up a generic trampoline function that takes in a VkDevice as the first parameter and adjusting the dispatch table to call the ICD/Layers function after getting the dispatch table from the VkDevice. Then, return the pointer to corresponding trampoline function.
- Return NULL
You can see now, that, if the command gets promoted to core later, it will no
longer be setup using vk_layerGetPhysicalDeviceProcAddr
. Additionally, if the
loader adds direct support for the extension, it will no longer get to step 3,
because step 2 will return a valid function pointer. However, the layer should
continue to support the command query via vk_layerGetPhysicalDeviceProcAddr
,
until at least a Vulkan version bump, because an older loader may still be
attempting to use the commands.
- Layers intercept a Vulkan function by defining a C/C++ function with signature identical to the Vulkan API for that function.
- A layer must intercept at least
vkGetInstanceProcAddr
andvkCreateInstance
to participate in the instance call chain. - A layer may also intercept
vkGetDeviceProcAddr
andvkCreateDevice
to participate in the device call chain. - For any Vulkan function a layer intercepts which has a non-void return value, an appropriate value must be returned by the layer intercept function.
- Most functions a layer intercepts should call down the chain to the
corresponding Vulkan function in the next entity.
- The common behavior for a layer is to intercept a call, perform some
behavior, then pass it down to the next entity.
- If you don't pass the information down, undefined behavior may occur.
- This is because the function will not be received by layers further down the chain, or any ICDs.
- One function that must never call down the chain is:
vkNegotiateLoaderLayerInterfaceVersion
- Three common functions that may not call down the chain are:
vkGetInstanceProcAddr
vkGetDeviceProcAddr
vk_layerGetPhysicalDeviceProcAddr
- These functions only call down the chain for Vulkan functions that they do not intercept.
- The common behavior for a layer is to intercept a call, perform some
behavior, then pass it down to the next entity.
- Layer intercept functions may insert extra calls to Vulkan functions in
addition to the intercept.
- For example, a layer intercepting
vkQueueSubmit
may want to add a call tovkQueueWaitIdle
after calling down the chain forvkQueueSubmit
. - This would result in two calls down the chain: First a call down the
vkQueueSubmit
chain, followed by a call down thevkQueueWaitIdle
chain. - Any additional calls inserted by a layer must be on the same chain
- If the function is a device function, only other device functions should be added.
- Likewise, if the function is an instance function, only other instance functions should be added.
- For example, a layer intercepting
- For each entry-point a layer intercepts, it must keep track of the entry
point residing in the next entity in the chain it will call down into.
- In other words, the layer must have a list of pointers to functions of the appropriate type to call into the next entity.
- This can be implemented in various ways but for clarity, will be referred to as a dispatch table.
- A layer can use the
VkLayerDispatchTable
structure as a device dispatch table (see include/vulkan/vk_layer.h). - A layer can use the
VkLayerInstanceDispatchTable
structure as a instance dispatch table (see include/vulkan/vk_layer.h). - A Layer's
vkGetInstanceProcAddr
function uses the next entity'svkGetInstanceProcAddr
to call down the chain for unknown (i.e. non-intercepted) functions. - A Layer's
vkGetDeviceProcAddr
function uses the next entity'svkGetDeviceProcAddr
to call down the chain for unknown (i.e. non-intercepted) functions. - A Layer's
vk_layerGetPhysicalDeviceProcAddr
function uses the next entity'svk_layerGetPhysicalDeviceProcAddr
to call down the chain for unknown (i.e. non-intercepted) functions.
A layer, when inserted into an otherwise compliant Vulkan implementation, must still result in a compliant Vulkan implementation. The intention is for layers to have a well-defined baseline behavior. Therefore, it must follow some conventions and rules defined below.
A layer is always chained with other layers. It must not make invalid calls to, or rely on undefined behaviors of, its lower layers. When it changes the behavior of a function, it must make sure its upper layers do not make invalid calls to or rely on undefined behaviors of its lower layers because of the changed behavior. For example, when a layer intercepts an object creation function to wrap the objects created by its lower layers, it must make sure its lower layers never see the wrapping objects, directly from itself or indirectly from its upper layers.
When a layer requires host memory, it may ignore the provided allocators. It should use memory allocators if the layer is intended to run in a production environment. For example, this usually applies to implicit layers that are always enabled. That will allow applications to include the layer's memory usage.
Additional rules include:
vkEnumerateInstanceLayerProperties
must enumerate and only enumerate the layer itself.vkEnumerateInstanceExtensionProperties
must handle the case wherepLayerName
is itself.- It must return
VK_ERROR_LAYER_NOT_PRESENT
otherwise, including whenpLayerName
isNULL
.
- It must return
vkEnumerateDeviceLayerProperties
is deprecated and may be omitted.- Using this will result in undefined behavior.
vkEnumerateDeviceExtensionProperties
must handle the case wherepLayerName
is itself.- In other cases, it should normally chain to other layers.
vkCreateInstance
must not generate an error for unrecognized layer names and extension names.- It may assume the layer names and extension names have been validated.
vkGetInstanceProcAddr
intercepts a Vulkan function by returning a local entry-point- Otherwise it returns the value obtained by calling down the instance call chain.
vkGetDeviceProcAddr
intercepts a Vulkan function by returning a local entry-point- Otherwise it returns the value obtained by calling down the device call chain.
- These additional functions must be intercepted if the layer implements
device-level call chaining:
vkGetDeviceProcAddr
vkCreateDevice
(only required for any device-level chaining)- NOTE: older layer libraries may expect that
vkGetInstanceProcAddr
ignoreinstance
whenpName
isvkCreateDevice
.
- NOTE: older layer libraries may expect that
- The specification requires
NULL
to be returned fromvkGetInstanceProcAddr
andvkGetDeviceProcAddr
for disabled functions.- A layer may return
NULL
itself or rely on the following layers to do so.
- A layer may return
- A layer initializes its instance dispatch table within its
vkCreateInstance
function. - A layer initializes its device dispatch table within its
vkCreateDevice
function. - The loader passes a linked list of initialization structures to layers via
the "pNext" field in the
VkInstanceCreateInfo
andVkDeviceCreateInfo
structures forvkCreateInstance
andVkCreateDevice
respectively. - The head node in this linked list is of type
VkLayerInstanceCreateInfo
for instance and VkLayerDeviceCreateInfo for device. See fileinclude/vulkan/vk_layer.h
for details. - A VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO is used by the loader for the
"sType" field in
VkLayerInstanceCreateInfo
. - A VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO is used by the loader for the
"sType" field in
VkLayerDeviceCreateInfo
. - The "function" field indicates how the union field "u" should be interpreted
within
VkLayer*CreateInfo
. The loader will set the "function" field to VK_LAYER_LINK_INFO. This indicates "u" field should beVkLayerInstanceLink
orVkLayerDeviceLink
. - The
VkLayerInstanceLink
andVkLayerDeviceLink
structures are the list nodes. - The
VkLayerInstanceLink
contains the next entity'svkGetInstanceProcAddr
used by a layer. - The
VkLayerDeviceLink
contains the next entity'svkGetInstanceProcAddr
andvkGetDeviceProcAddr
used by a layer. - Given the above structures set up by the loader, layer must initialize their
dispatch table as follows:
- Find the
VkLayerInstanceCreateInfo
/VkLayerDeviceCreateInfo
structure in theVkInstanceCreateInfo
/VkDeviceCreateInfo
structure. - Get the next entity's vkGet*ProcAddr from the "pLayerInfo" field.
- For CreateInstance get the next entity's
vkCreateInstance
by calling the "pfnNextGetInstanceProcAddr": pfnNextGetInstanceProcAddr(NULL, "vkCreateInstance"). - For CreateDevice get the next entity's
vkCreateDevice
by calling the "pfnNextGetInstanceProcAddr": pfnNextGetInstanceProcAddr(NULL, "vkCreateDevice"). - Advanced the linked list to the next node: pLayerInfo = pLayerInfo->pNext.
- Call down the chain either
vkCreateDevice
orvkCreateInstance
- Initialize your layer dispatch table by calling the next entity's Get*ProcAddr function once for each Vulkan function needed in your dispatch table
- Find the
VkResult vkCreateInstance(
const VkInstanceCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkInstance *pInstance)
{
VkLayerInstanceCreateInfo *chain_info =
get_chain_info(pCreateInfo, VK_LAYER_LINK_INFO);
assert(chain_info->u.pLayerInfo);
PFN_vkGetInstanceProcAddr fpGetInstanceProcAddr =
chain_info->u.pLayerInfo->pfnNextGetInstanceProcAddr;
PFN_vkCreateInstance fpCreateInstance =
(PFN_vkCreateInstance)fpGetInstanceProcAddr(NULL, "vkCreateInstance");
if (fpCreateInstance == NULL) {
return VK_ERROR_INITIALIZATION_FAILED;
}
// Advance the link info for the next element of the chain
chain_info->u.pLayerInfo = chain_info->u.pLayerInfo->pNext;
// Continue call down the chain
VkResult result = fpCreateInstance(pCreateInfo, pAllocator, pInstance);
if (result != VK_SUCCESS)
return result;
// Init layer's dispatch table using GetInstanceProcAddr of
// next layer in the chain.
instance_dispatch_table = new VkLayerInstanceDispatchTable;
layer_init_instance_dispatch_table(
*pInstance, my_data->instance_dispatch_table, fpGetInstanceProcAddr);
// Other layer initialization
...
return VK_SUCCESS;
}
VkResult
vkCreateDevice(
VkPhysicalDevice gpu,
const VkDeviceCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkDevice *pDevice)
{
VkLayerDeviceCreateInfo *chain_info =
get_chain_info(pCreateInfo, VK_LAYER_LINK_INFO);
PFN_vkGetInstanceProcAddr fpGetInstanceProcAddr =
chain_info->u.pLayerInfo->pfnNextGetInstanceProcAddr;
PFN_vkGetDeviceProcAddr fpGetDeviceProcAddr =
chain_info->u.pLayerInfo->pfnNextGetDeviceProcAddr;
PFN_vkCreateDevice fpCreateDevice =
(PFN_vkCreateDevice)fpGetInstanceProcAddr(NULL, "vkCreateDevice");
if (fpCreateDevice == NULL) {
return VK_ERROR_INITIALIZATION_FAILED;
}
// Advance the link info for the next element on the chain
chain_info->u.pLayerInfo = chain_info->u.pLayerInfo->pNext;
VkResult result = fpCreateDevice(gpu, pCreateInfo, pAllocator, pDevice);
if (result != VK_SUCCESS) {
return result;
}
// initialize layer's dispatch table
device_dispatch_table = new VkLayerDispatchTable;
layer_init_device_dispatch_table(
*pDevice, device_dispatch_table, fpGetDeviceProcAddr);
// Other layer initialization
...
return VK_SUCCESS;
}
Meta-layers are a special kind of layer which is only available through the desktop loader. While normal layers are associated with one particular library, a meta-layer is actually a collection layer which contains an ordered list of other layers (called component layers).
The most common example of a meta-layer is the
VK_LAYER_LUNARG_standard_validation
layer which groups all the most common
individual validation layers into a single layer for ease-of-use.
The benefits of a meta-layer are:
- You can activate more than one layer using a single layer name by simply grouping multiple layers in a meta-layer.
- You can define the order the loader will activate individual layers within the meta-layer.
- You can easily share your special layer configuration with others.
- The loader will automatically collate all instance and device extensions in a meta-layer's component layers, and report them as the meta-layer's properties to the application when queried.
Restrictions to defining and using a meta-layer are:
- A Meta-layer Manifest file must be a properly formatted that contains one or more component layers.
- All component layers must be present on a system for the meta-layer to be used.
- All component layers must be at the same Vulkan API major and minor version for the meta-layer to be used.
The ordering of a meta-layer's component layers in the instance or device call-chain is simple:
- The first layer listed will be the layer closest to the application.
- The last layer listed will be the layer closest to the drivers.
Inside the meta-layer Manifest file, each component layer is listed by its
layer name. This is the "name" tag's value associated with each component layer's
Manifest file under the "layer" or "layers" tag. This is also the name that
would normally be used when activating a layer during vkCreateInstance
.
Any duplicate layer names in either the component layer list, or globally among all enabled layers, will simply be ignored. Only the first instance of any layer name will be used.
For example, if you have a layer enabled using the environment variable
VK_INSTANCE_LAYERS
and have that same layer listed in a meta-layer, then the
environment variable enabled layer will be used and the component layer will
be dropped. Likewise, if a person were to enable a meta-layer and then
separately enable one of the component layers afterwards, the second
instantiation of the layer name would be ignored.
The Manifest file formatting necessary to define a meta-layer can be found in the Layer Manifest File Format section.
Vulkan includes a small number of functions which are called without any dispatchable object. Most layers do not intercept these functions, as layers are enabled when an instance is created. However, under certain conditions it is possible for a layer to intercept these functions.
In order to intercept the pre-instance functions, several conditions must be met:
- The layer must be implicit
- The layer manifest version must be 1.1.2 or later
- The layer must export the entry point symbols for each intercepted function
- The layer manifest must specify the name of each intercepted function in a
pre_instance_functions
JSON object
The functions that may be intercepted in this way are:
vkEnumerateInstanceExtensionProperties
vkEnumerateInstanceLayerProperties
Pre-instance functions work differently from all other layer intercept functions. Other intercept functions have a function prototype identical to that of the function they are intercepting. They then rely on data that was passed to the layer at instance or device creation so that layers can call down the chain. Because there is no need to create an instance before calling the pre-instance functions, these functions must use a separate mechanism for constructing the call chain. This mechanism consists of an extra parameter that will be passed to the layer intercept function when it is called. This parameter will be a pointer to a struct, defined as follows:
typedef struct Vk...Chain
{
struct {
VkChainType type;
uint32_t version;
uint32_t size;
} header;
PFN_vkVoidFunction pfnNextLayer;
const struct Vk...Chain* pNextLink;
} Vk...Chain;
These structs are defined in the vk_layer.h
file so that it is not necessary to redefine the chain structs in any external code.
The name of each struct is be similar to the name of the function it corresponds to, but the leading "V" is capitalized, and the word "Chain" is added to the end.
For example, the struct for vkEnumerateInstanceExtensionProperties
is called VkEnumerateInstanceExtensionPropertiesChain
.
Furthermore, the pfnNextLayer
struct member is not actually a void function pointer — its type will be the actual type of each function in the call chain.
Each layer intercept function must have a prototype that is the same as the prototype of the function being intercepted, except that the first parameter must be that function's chain struct (passed as a const pointer).
For example, a function that wishes to intercept vkEnumerateInstanceExtensionProperties
would have the prototype:
VkResult InterceptFunctionName(const VkEnumerateInstanceExtensionProperties* pChain,
const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties);
The name of the function is arbitrary; it can be anything provided that it is given in the layer manifest file (see Layer Manifest File Format).
The implementation of each intercept functions is responsible for calling the next item in the call chain, using the chain parameter.
This is done by calling the pfnNextLayer
member of the chain struct, passing pNextLink
as the first argument, and passing the remaining function arguments after that.
For example, a simple implementation for vkEnumerateInstanceExtensionProperties
that does nothing but call down the chain would look like:
VkResult InterceptFunctionName(const VkEnumerateInstanceExtensionProperties* pChain,
const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties)
{
return pChain->pfnNextLayer(pChain->pNextLink, pLayerName, pPropertyCount, pProperties);
}
When using a C++ compiler, each chain type also defines a function named CallDown
which can be used to automatically handle the first argument.
Implementing the above function using this method would look like:
VkResult InterceptFunctionName(const VkEnumerateInstanceExtensionProperties* pChain,
const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties)
{
return pChain->CallDown(pLayerName, pPropertyCount, pProperties);
}
Unlike with other functions in layers, the layer may not save any global data between these function calls. Because Vulkan does not store any state until an instance has been created, all layer libraries are released at the end of each pre-instance call. This means that implicit layers can use pre-instance intercepts to modify data that is returned by the functions, but they cannot be used to record that data.
A layer may want to associate it's own private data with one or more Vulkan objects. Two common methods to do this are hash maps and object wrapping.
The loader supports layers wrapping any Vulkan object, including dispatchable objects. For functions that return object handles, each layer does not touch the value passed down the call chain. This is because lower items may need to use the original value. However, when the value is returned from a lower-level layer (possibly the ICD), the layer saves the handle and returns its own handle to the layer above it (possibly the application). When a layer receives a Vulkan function using something that it previously returned a handle for, the layer is required to unwrap the handle and pass along the saved handle to the layer below it. This means that the layer must intercept every Vulkan function which uses the object in question, and wrap or unwrap the object, as appropriate. This includes adding support for all extensions with functions using any object the layer wraps.
Layers above the object wrapping layer will see the wrapped object. Layers
which wrap dispatchable objects must ensure that the first field in the wrapping
structure is a pointer to a dispatch table as defined in vk_layer.h
.
Specifically, an instance wrapped dispatchable object could be as follows:
struct my_wrapped_instance_obj_ {
VkLayerInstanceDispatchTable *disp;
// whatever data layer wants to add to this object
};
A device wrapped dispatchable object could be as follows:
struct my_wrapped_instance_obj_ {
VkLayerDispatchTable *disp;
// whatever data layer wants to add to this object
};
Layers that wrap dispatchable objects must follow the guidelines for creating new dispatchable objects (below).
Cautions About Wrapping
Layers are generally discouraged from wrapping objects, because of the
potential for incompatibilities with new extensions. For example, let's say
that a layer wraps VkImage
objects, and properly wraps and unwraps VkImage
object handles for all core functions. If a new extension is created which has
functions that take VkImage
objects as parameters, and if the layer does not
support those new functions, an application that uses both the layer and the new
extension will have undefined behavior when those new functions are called (e.g.
the application may crash). This is because the lower-level layers and ICD
won't receive the handle that they generated. Instead, they will receive a
handle that is only known by the layer that is wrapping the object.
Because of the potential for incompatibilities with unsupported extensions, layers that wrap objects must check which extensions are being used by the application, and take appropriate action if the layer is used with unsupported extensions (e.g. disable layer functionality, stop wrapping objects, issue a message to the user).
The reason that the validation layers wrap objects, is to track the proper use and destruction of each object. They issue a validation error if used with unsupported extensions, alerting the user to the potential for undefined behavior.
Alternatively, a layer may want to use a hash map to associate data with a
given object. The key to the map could be the object. Alternatively, for
dispatchable objects at a given level (eg device or instance) the layer may
want data associated with the VkDevice
or VkInstance
objects. Since
there are multiple dispatchable objects for a given VkInstance
or VkDevice
,
the VkDevice
or VkInstance
object is not a great map key. Instead the layer
should use the dispatch table pointer within the VkDevice
or VkInstance
since that will be unique for a given VkInstance
or VkDevice
.
Layers which create dispatchable objects must take special care. Remember that loader trampoline code normally fills in the dispatch table pointer in the newly created object. Thus, the layer must fill in the dispatch table pointer if the loader trampoline will not do so. Common cases where a layer (or ICD) may create a dispatchable object without loader trampoline code is as follows:
- layers that wrap dispatchable objects
- layers which add extensions that create dispatchable objects
- layers which insert extra Vulkan functions in the stream of functions they intercept from the application
- ICDs which add extensions that create dispatchable objects
The desktop loader provides a callback that can be used for initializing
a dispatchable object. The callback is passed as an extension structure via the
pNext field in the create info structure when creating an instance
(VkInstanceCreateInfo
) or device (VkDeviceCreateInfo
). The callback
prototype is defined as follows for instance and device callbacks respectively
(see vk_layer.h
):
VKAPI_ATTR VkResult VKAPI_CALL vkSetInstanceLoaderData(VkInstance instance,
void *object);
VKAPI_ATTR VkResult VKAPI_CALL vkSetDeviceLoaderData(VkDevice device,
void *object);
To obtain these callbacks the layer must search through the list of structures
pointed to by the "pNext" field in the VkInstanceCreateInfo
and
VkDeviceCreateInfo
parameters to find any callback structures inserted by the
loader. The salient details are as follows:
- For
VkInstanceCreateInfo
the callback structure pointed to by "pNext" isVkLayerInstanceCreateInfo
as defined ininclude/vulkan/vk_layer.h
. - A "sType" field in of VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO within
VkInstanceCreateInfo
parameter indicates a loader structure. - Within
VkLayerInstanceCreateInfo
, the "function" field indicates how the union field "u" should be interpreted. - A "function" equal to VK_LOADER_DATA_CALLBACK indicates the "u" field will contain the callback in "pfnSetInstanceLoaderData".
- For
VkDeviceCreateInfo
the callback structure pointed to by "pNext" isVkLayerDeviceCreateInfo
as defined ininclude/vulkan/vk_layer.h
. - A "sType" field in of VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO within
VkDeviceCreateInfo
parameter indicates a loader structure. - Within
VkLayerDeviceCreateInfo
, the "function" field indicates how the union field "u" should be interpreted. - A "function" equal to VK_LOADER_DATA_CALLBACK indicates the "u" field will contain the callback in "pfnSetDeviceLoaderData".
Alternatively, if an older loader is being used that doesn't provide these callbacks, the layer may manually initialize the newly created dispatchable object. To fill in the dispatch table pointer in newly created dispatchable object, the layer should copy the dispatch pointer, which is always the first entry in the structure, from an existing parent object of the same level (instance versus device).
For example, if there is a newly created VkCommandBuffer
object, then the
dispatch pointer from the VkDevice
object, which is the parent of the
VkCommandBuffer
object, should be copied into the newly created object.
On Windows, Linux and MacOS (desktop), the loader uses manifest files to discover layer libraries and layers. The desktop loader doesn't directly query the layer library except during chaining. This is to reduce the likelihood of loading a malicious layer into memory. Instead, details are read from the Manifest file, which are then provided for applications to determine what layers should actually be loaded.
The following section discusses the details of the Layer Manifest JSON file format. The JSON file itself does not have any requirements for naming. The only requirement is that the extension suffix of the file ends with ".json".
Here is an example layer JSON Manifest file with a single layer:
{
"file_format_version" : "1.0.0",
"layer": {
"name": "VK_LAYER_LUNARG_overlay",
"type": "INSTANCE",
"library_path": "vkOverlayLayer.dll"
"api_version" : "1.0.5",
"implementation_version" : "2",
"description" : "LunarG HUD layer",
"functions": {
"vkNegotiateLoaderLayerInterfaceVersion":
"OverlayLayer_NegotiateLoaderLayerInterfaceVersion"
},
"instance_extensions": [
{
"name": "VK_EXT_debug_report",
"spec_version": "1"
},
{
"name": "VK_VENDOR_ext_x",
"spec_version": "3"
}
],
"device_extensions": [
{
"name": "VK_EXT_debug_marker",
"spec_version": "1",
"entrypoints": ["vkCmdDbgMarkerBegin", "vkCmdDbgMarkerEnd"]
}
],
"enable_environment": {
"ENABLE_LAYER_OVERLAY_1": "1"
},
"disable_environment": {
"DISABLE_LAYER_OVERLAY_1": ""
}
}
}
Here's a snippet with the changes required to support multiple layers per manifest file:
{
"file_format_version" : "1.0.1",
"layers": [
{
"name": "VK_LAYER_layer_name1",
"type": "INSTANCE",
...
},
{
"name": "VK_LAYER_layer_name2",
"type": "INSTANCE",
...
}
]
}
Here's an example of a meta-layer manifest file:
{
"file_format_version" : "1.1.1",
"layer": {
"name": "VK_LAYER_LUNARG_standard_validation",
"type": "GLOBAL",
"api_version" : "1.0.40",
"implementation_version" : "1",
"description" : "LunarG Standard Validation Meta-layer",
"component_layers": [
"VK_LAYER_GOOGLE_threading",
"VK_LAYER_LUNARG_parameter_validation",
"VK_LAYER_LUNARG_object_tracker",
"VK_LAYER_LUNARG_core_validation",
"VK_LAYER_GOOGLE_unique_objects"
]
}
}
JSON Node | Description and Notes | Introspection Query |
---|---|---|
"file_format_version" | Manifest format major.minor.patch version number. | N/A |
Supported versions are: 1.0.0, 1.0.1, 1.1.0, 1.1.1, and 1.1.2. | ||
"layer" | The identifier used to group a single layer's information together. | vkEnumerateInstanceLayerProperties |
"layers" | The identifier used to group multiple layers' information together. This requires a minimum Manifest file format version of 1.0.1. | vkEnumerateInstanceLayerProperties |
"name" | The string used to uniquely identify this layer to applications. | vkEnumerateInstanceLayerProperties |
"type" | This field indicates the type of layer. The values can be: GLOBAL, or INSTANCE | vkEnumerate*LayerProperties |
NOTES: Prior to deprecation, the "type" node was used to indicate which layer chain(s) to activate the layer upon: instance, device, or both. Distinct instance and device layers are deprecated; there are now just layers. Allowable values for type (both before and after deprecation) are "INSTANCE", "GLOBAL" and, "DEVICE." "DEVICE" layers are skipped over by the loader as if they were not found. | ||
"library_path" | The "library_path" specifies either a filename, a relative pathname, or a full pathname to a layer shared library file. If "library_path" specifies a relative pathname, it is relative to the path of the JSON manifest file (e.g. for cases when an application provides a layer that is in the same folder hierarchy as the rest of the application files). If "library_path" specifies a filename, the library must live in the system's shared object search path. There are no rules about the name of the layer shared library files other than it should end with the appropriate suffix (".DLL" on Windows, ".so" on Linux, and ".dylib" on MacOS). This field must not be present if "component_layers" is defined | N/A |
"api_version" | The major.minor.patch version number of the Vulkan API that the shared library file for the library was built against. For example: 1.0.33. | vkEnumerateInstanceLayerProperties |
"implementation_version" | The version of the layer implemented. If the layer itself has any major changes, this number should change so the loader and/or application can identify it properly. | vkEnumerateInstanceLayerProperties |
"description" | A high-level description of the layer and it's intended use. | vkEnumerateInstanceLayerProperties |
"functions" | OPTIONAL: This section can be used to identify a different function name for the loader to use in place of standard layer interface functions. The "functions" node is required if the layer is using an alternative name for vkNegotiateLoaderLayerInterfaceVersion . |
vkGet*ProcAddr |
"instance_extensions" | OPTIONAL: Contains the list of instance extension names supported by this layer. One "instance_extensions" node with an array of one or more elements is required if any instance extensions are supported by a layer, otherwise the node is optional. Each element of the array must have the nodes "name" and "spec_version" which correspond to VkExtensionProperties "extensionName" and "specVersion" respectively. |
vkEnumerateInstanceExtensionProperties |
"device_extensions" | OPTIONAL: Contains the list of device extension names supported by this layer. One "device_\extensions" node with an array of one or more elements is required if any device extensions are supported by a layer, otherwise the node is optional. Each element of the array must have the nodes "name" and "spec_version" which correspond to VkExtensionProperties "extensionName" and "specVersion" respectively. Additionally, each element of the array of device extensions must have the node "entrypoints" if the device extension adds Vulkan API functions, otherwise this node is not required. The "entrypoint" node is an array of the names of all entrypoints added by the supported extension. |
vkEnumerateDeviceExtensionProperties |
"enable_environment" | Implicit Layers Only - OPTIONAL: Indicates an environment variable used to enable the Implicit Layer (w/ value of 1). This environment variable (which should vary with each "version" of the layer) must be set to the given value or else the implicit layer is not loaded. This is for application environments (e.g. Steam) which want to enable a layer(s) only for applications that they launch, and allows for applications run outside of an application environment to not get that implicit layer(s). | N/A |
"disable_environment" | Implicit Layers Only - **REQUIRED:**Indicates an environment variable used to disable the Implicit Layer (w/ value of 1). In rare cases of an application not working with an implicit layer, the application can set this environment variable (before calling Vulkan functions) in order to "blacklist" the layer. This environment variable (which should vary with each "version" of the layer) must be set (not particularly to any value). If both the "enable_environment" and "disable_environment" variables are set, the implicit layer is disabled. | N/A |
"component_layers" | Meta-layers Only - Indicates the component layer names that are part of a meta-layer. The names listed must be the "name" identified in each of the component layer's Mainfest file "name" tag (this is the same as the name of the layer that is passed to the vkCreateInstance command). All component layers must be present on the system and found by the loader in order for this meta-layer to be available and activated. This field must not be present if "library_path" is defined |
N/A |
"pre_instance_functions" | Implicit Layers Only - OPTIONAL: Indicates which functions the layer wishes to intercept, that do not require that an instance has been created. This should be an object where each function to be intercepted is defined as a string entry where the key is the Vulkan function name and the value is the name of the intercept function in the layer's dynamic library. Available in layer manifest versions 1.1.2 and up. See Pre-Instance Functions for more information. | vkEnumerateInstance*Properties |
The current highest supported Layer Manifest file format supported is 1.1.2. Information about each version is detailed in the following sub-sections:
Version 1.1.2 introduced the ability of layers to intercept function calls that do not have an instance.
The ability to define custom metalayers was added. To support metalayers, the "component_layers" section was added, and the requirement for a "library_path" section to be present was removed when the "component_layers" section is present.
Layer Manifest File Version 1.1.0 is tied to changes exposed by the Loader/Layer interface version 2.
- Renaming "vkGetInstanceProcAddr" in the "functions" section is deprecated since the loader no longer needs to query the layer about "vkGetInstanceProcAddr" directly. It is now returned during the layer negotiation, so this field will be ignored.
- Renaming "vkGetDeviceProcAddr" in the "functions" section is deprecated since the loader no longer needs to query the layer about "vkGetDeviceProcAddr" directly. It too is now returned during the layer negotiation, so this field will be ignored.
- Renaming the "vkNegotiateLoaderLayerInterfaceVersion" function is
being added to the "functions" section, since this is now the only
function the loader needs to query using OS-specific calls.
- NOTE: This is an optional field and, as the two previous fields, only needed if the layer requires changing the name of the function for some reason.
You do not need to update your layer manifest file if you don't change the names of any of the listed functions.
The ability to define multiple layers using the "layers" array was added. This JSON array field can be used when defining a single layer or multiple layers. The "layer" field is still present and valid for a single layer definition.
The initial version of the layer manifest file specified the basic format and fields of a layer JSON file. The fields of the 1.0.0 file format include:
- "file_format_version"
- "layer"
- "name"
- "type"
- "library_path"
- "api_version"
- "implementation_version"
- "description"
- "functions"
- "instance_extensions"
- "device_extensions"
- "enable_environment"
- "disable_environment"
It was also during this time that the value of "DEVICE" was deprecated from the "type" field.
The current Layer Library interface is at version 2. The following sections detail the differences between the various versions.
Introduced the concept of
loader and layer interface using the new
vkNegotiateLoaderLayerInterfaceVersion
function. Additionally, it introduced
the concept of
[Layer Unknown Physical Device Extensions](#layer-unknown-physical-device-
extensions)
and the associated vk_layerGetPhysicalDeviceProcAddr
function. Finally, it
changed the manifest file definition to 1.1.0.
A layer library supporting interface version 1 had the following behavior:
GetInstanceProcAddr
andGetDeviceProcAddr
were directly exported- The layer manifest file was able to override the names of the
GetInstanceProcAddr
andGetDeviceProcAddr
functions.
A layer library supporting interface version 0 must define and export these introspection functions, unrelated to any Vulkan function despite the names, signatures, and other similarities:
vkEnumerateInstanceLayerProperties
enumerates all layers in a layer library.- This function never fails.
- When a layer library contains only one layer, this function may be an alias
to the layer's
vkEnumerateInstanceLayerProperties
.
vkEnumerateInstanceExtensionProperties
enumerates instance extensions of layers in a layer library.- "pLayerName" is always a valid layer name.
- This function never fails.
- When a layer library contains only one layer, this function may be an alias
to the layer's
vkEnumerateInstanceExtensionProperties
.
vkEnumerateDeviceLayerProperties
enumerates a subset (can be full, proper, or empty subset) of layers in a layer library.- "physicalDevice" is always
VK_NULL_HANDLE
. - This function never fails.
- If a layer is not enumerated by this function, it will not participate in device function interception.
- "physicalDevice" is always
vkEnumerateDeviceExtensionProperties
enumerates device extensions of layers in a layer library.- "physicalDevice" is always
VK_NULL_HANDLE
. - "pLayerName" is always a valid layer name.
- This function never fails.
- "physicalDevice" is always
It must also define and export these functions once for each layer in the library:
-
<layerName>GetInstanceProcAddr(instance, pName)
behaves identically to a layer's vkGetInstanceProcAddr except it is exported.When a layer library contains only one layer, this function may alternatively be named
vkGetInstanceProcAddr
. -
<layerName>GetDeviceProcAddr
behaves identically to a layer's vkGetDeviceProcAddr except it is exported.When a layer library contains only one layer, this function may alternatively be named
vkGetDeviceProcAddr
.
All layers contained within a library must support vk_layer.h
. They do not
need to implement functions that they do not intercept. They are recommended
not to export any functions.
This section discusses the various requirements for the loader and a Vulkan ICD to properly hand-shake.
- ICD Discovery
- ICD Manifest File Format
- ICD Vulkan Entry-Point Discovery
- ICD API Version
- ICD Unknown Physical Device Extensions
- ICD Dispatchable Object Creation
- Handling KHR Surface Objects in WSI Extensions
- Loader and ICD Interface Negotiation
Vulkan allows multiple drivers each with one or more devices (represented by a
Vulkan VkPhysicalDevice
object) to be used collectively. The loader is
responsible for discovering available Vulkan ICDs on the system. Given a list
of available ICDs, the loader can enumerate all the physical devices available
for an application and return this information to the application. The process
in which the loader discovers the available Installable Client Drivers (ICDs)
on a system is platform dependent. Windows, Linux, Android, and MacOS ICD discovery
details are listed below.
There may be times that a developer wishes to force the loader to use a specific ICD.
This could be for many reasons including : using a beta driver, or forcing the loader
to skip a problematic ICD. In order to support this, the loader can be forced to
look at specific ICDs with the VK_ICD_FILENAMES
environment variable. In order
to use the setting, simply set it to a properly delimited list of ICD Manifest
files that you wish to use. In this case, please provide the global path to these
files to reduce issues.
For example:
set VK_ICD_FILENAMES=/windows/system32/nv-vk64.json
This is an example which is using the VK_ICD_FILENAMES
override on Windows to point
to the Nvidia Vulkan driver's ICD Manifest file.
export VK_ICD_FILENAMES=/home/user/dev/mesa/share/vulkan/icd.d/intel_icd.x86_64.json
This is an example which is using the VK_ICD_FILENAMES
override on Linux to point
to the Intel Mesa driver's ICD Manifest file.
export VK_ICD_FILENAMES=/home/user/MoltenVK/Package/Latest/MoltenVK/macOS/MoltenVK_icd.json
This is an example which is using the VK_ICD_FILENAMES
override on MacOS to point
to an installation and build of the MoltenVK GitHub repository that contains the MoltenVK ICD.
As with layers, on Windows, Linux and MacOS systems, JSON formatted manifest files are used to store ICD information. In order to find system-installed drivers, the Vulkan loader will read the JSON files to identify the names and attributes of each driver. One thing you will notice is that ICD Manifest files are much simpler than the corresponding layer Manifest files.
See the Current ICD Manifest File Format section for more details.
In order to find installed ICDs, the loader scans through registry keys specific to Display Adapters and all Software Components associated with these adapters for the locations of JSON manifest files. These keys are located in device keys created during driver installation and contain configuration information for base settings, including OpenGL and Direct3D ICD location.
The Device Adapter and Software Component key paths should be obtained through the PnP
Configuration Manager API. The 000X
key will be a numbered key, where each
device is assigned a different number.
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class\{Adapter GUID}\000X\VulkanDriverName
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class\{SoftwareComponent GUID}\000X\VulkanDriverName
In addition, on 64-bit systems there may be another set of registry values, listed below. These values record the locations of 32-bit layers on 64-bit operating systems, in the same way as the Windows-on-Windows functionality.
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class\{Adapter GUID}\000X\VulkanDriverNameWow
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class\{SoftwareComponent GUID}\000X\VulkanDriverNameWow
If any of the above values exist and is of type REG_SZ
, the loader will open the JSON
manifest file specified by the key value. Each value must be a full absolute
path to a JSON manifest file. The values may also be of type REG_MULTI_SZ
, in
which case the value will be interpreted as a list of paths to JSON manifest files.
Additionally, the Vulkan loader will scan the values in the following Windows registry key:
HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\Vulkan\Drivers
For 32-bit applications on 64-bit Windows, the loader scan's the 32-bit registry location:
HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Khronos\Vulkan\Drivers
Every ICD in these locations should be given as a DWORD, with value 0, where the name of the value is the full path to a JSON manifest file. The Vulkan loader will attempt to open each manifest file to obtain the information about an ICD's shared library (".dll") file.
For example, let us assume the registry contains the following data:
[HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\Vulkan\Drivers\]
"C:\vendor a\vk_vendora.json"=dword:00000000
"C:\windows\system32\vendorb_vk.json"=dword:00000001
"C:\windows\system32\vendorc_icd.json"=dword:00000000
In this case, the loader will step through each entry, and check the value. If the value is 0, then the loader will attempt to load the file. In this case, the loader will open the first and last listings, but not the middle. This is because the value of 1 for vendorb_vk.json disables the driver.
The Vulkan loader will open each enabled manifest file found to obtain the name or pathname of an ICD shared library (".DLL") file.
ICDs should use the registry locations from the PnP Configuration Manager wherever
practical. That location clearly ties the ICD to a given device. The
SOFTWARE\Khronos\Vulkan\Drivers
location is the older method for locating ICDs,
and is retained for backwards compatibility.
See the ICD Manifest File Format section for more details.
In order to find installed ICDs, the Vulkan loader will scan the files in the following Linux directories:
/usr/local/etc/vulkan/icd.d
/usr/local/share/vulkan/icd.d
/etc/vulkan/icd.d
/usr/share/vulkan/icd.d
$HOME/.local/share/vulkan/icd.d
The "/usr/local/*" directories can be configured to be other directories at build time.
The typical usage of the directories is indicated in the table below.
Location | Details |
---|---|
$HOME/.local/share/vulkan/icd.d | $HOME is the current home directory of the application's user id; this path will be ignored for suid programs |
"/usr/local/etc/vulkan/icd.d" | Directory for locally built ICDs |
"/usr/local/share/vulkan/icd.d" | Directory for locally built ICDs |
"/etc/vulkan/icd.d" | Location of ICDs installed from non-Linux-distribution-provided packages |
"/usr/share/vulkan/icd.d" | Location of ICDs installed from Linux-distribution-provided packages |
The Vulkan loader will open each manifest file found to obtain the name or pathname of an ICD shared library (".so") file.
See the ICD Manifest File Format section for more details.
In order to find installed ICDs, the Vulkan loader will scan the files in the following directories:
<bundle>/Contents/Resources/vulkan/icd.d
/etc/vulkan/icd.d
/usr/local/share/vulkan/icd.d
/usr/share/vulkan/icd.d
$HOME/.local/share/vulkan/icd.d
The "/usr/local/*" directories can be configured to be other directories at build time.
The typical usage of the directories is indicated in the table below.
Location | Details |
---|---|
<bundle>/Contents/Resources/vulkan/icd.d | Directory for ICDs that are bundled with the application (searched first) |
"/etc/vulkan/icd.d" | Location of ICDs installed manually |
"/usr/local/share/vulkan/icd.d" | Directory for locally built ICDs |
"/usr/share/vulkan/icd.d" | Location of ICDs installed from packages |
$HOME/.local/share/vulkan/icd.d | $HOME is the current home directory of the application's user id; this path will be ignored for suid programs |
The Vulkan loader will open each manifest file found to obtain the name or pathname of an ICD shared library (".dylib") file.
See the ICD Manifest File Format section for more details.
If you are seeing issues which may be related to the ICD. A possible option to debug is to enable the
LD_BIND_NOW
environment variable. This forces every dynamic library's symbols to be fully resolved on load. If
there is a problem with an ICD missing symbols on your system, this will expose it and cause the Vulkan loader
to fail on loading the ICD. It is recommended that you enable LD_BIND_NOW
along with VK_LOADER_DEBUG=warn
to expose any issues.
Independent Hardware Vendor (IHV) pre-production ICDs. In some cases, a pre-production ICD may be in an installable package. In other cases, a pre-production ICD may simply be a shared library in the developer's build tree. In this latter case, we want to allow developers to point to such an ICD without modifying the system-installed ICD(s) on their system.
This need is met with the use of the "VK_ICD_FILENAMES" environment variable, which will override the mechanism used for finding system-installed ICDs. In other words, only the ICDs listed in "VK_ICD_FILENAMES" will be used.
The "VK_ICD_FILENAMES" environment variable is a list of ICD manifest files, containing the full path to the ICD JSON Manifest file. This list is colon-separated on Linux and MacOS, and semi-colon separated on Windows.
Typically, "VK_ICD_FILENAMES" will only contain a full pathname to one info file for a developer-built ICD. A separator (colon or semi-colon) is only used if more than one ICD is listed.
NOTE: On Linux and MacOS, this environment variable will be ignored for suid programs.
The Android loader lives in the system library folder. The location cannot be changed. The loader will load the driver/ICD via hw_get_module with the ID of "vulkan". Due to security policies in Android, none of this can be modified under normal use.
The following section discusses the details of the ICD Manifest JSON file format. The JSON file itself does not have any requirements for naming. The only requirement is that the extension suffix of the file ends with ".json".
Here is an example ICD JSON Manifest file:
{
"file_format_version": "1.0.0",
"ICD": {
"library_path": "path to ICD library",
"api_version": "1.0.5"
}
}
Field Name | Field Value |
---|---|
"file_format_version" | The JSON format major.minor.patch version number of this file. Currently supported version is 1.0.0. |
"ICD" | The identifier used to group all ICD information together. |
"library_path" | The "library_path" specifies either a filename, a relative pathname, or a full pathname to a layer shared library file. If "library_path" specifies a relative pathname, it is relative to the path of the JSON manifest file. If "library_path" specifies a filename, the library must live in the system's shared object search path. There are no rules about the name of the ICD shared library files other than it should end with the appropriate suffix (".DLL" on Windows, ".so" on Linux and "*.dylib" on MacOS). |
"api_version" | The major.minor.patch version number of the Vulkan API that the shared library files for the ICD was built against. For example: 1.0.33. |
NOTE: If the same ICD shared library supports multiple, incompatible versions of text manifest file format versions, it must have separate JSON files for each (all of which may point to the same shared library).
There has only been one version of the ICD manifest files supported. This is version 1.0.0.
The initial version of the ICD Manifest file specified the basic format and fields of a layer JSON file. The fields of the 1.0.0 file format include:
- "file_format_version"
- "ICD"
- "library_path"
- "api_version"
The Vulkan symbols exported by an ICD must not clash with the loader's exported Vulkan symbols. This could be for several reasons. Because of this, all ICDs must export the following function that is used for discovery of ICD Vulkan entry-points. This entry-point is not a part of the Vulkan API itself, only a private interface between the loader and ICDs for version 1 and higher interfaces.
VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vk_icdGetInstanceProcAddr(
VkInstance instance,
const char* pName);
This function has very similar semantics to vkGetInstanceProcAddr
.
vk_icdGetInstanceProcAddr
returns valid function pointers for all the global-
level and instance-level Vulkan functions, and also for vkGetDeviceProcAddr
.
Global-level functions are those which contain no dispatchable object as the
first parameter, such as vkCreateInstance
and
vkEnumerateInstanceExtensionProperties
. The ICD must support querying global-
level entry-points by calling vk_icdGetInstanceProcAddr
with a NULL
VkInstance
parameter. Instance-level functions are those that have either
VkInstance
, or VkPhysicalDevice
as the first parameter dispatchable object.
Both core entry-points and any instance extension entry-points the ICD supports
should be available via vk_icdGetInstanceProcAddr
. Future Vulkan instance
extensions may define and use new instance-level dispatchable objects other
than VkInstance
and VkPhysicalDevice
, in which case extension entry-points
using these newly defined dispatchable objects must be queryable via
vk_icdGetInstanceProcAddr
.
All other Vulkan entry-points must either:
- NOT be exported directly from the ICD library
- or NOT use the official Vulkan function names if they are exported
This requirement is for ICD libraries that include other functionality (such as OpenGL) and thus could be loaded by the application prior to when the Vulkan loader library is loaded by the application.
Beware of interposing by dynamic OS library loaders if the official Vulkan names are used. On Linux, if official names are used, the ICD library must be linked with -Bsymbolic.
When an application calls vkCreateInstance
, it can optionally include a
VkApplicationInfo
struct, which includes an apiVersion
field. A Vulkan 1.0
ICD was required to return VK_ERROR_INCOMPATIBLE_DRIVER
if it did not
support the API version that the user passed. Beginning with Vulkan 1.1, ICDs
are not allowed to return this error for any value of apiVersion
. This
creates a problem when working with multiple ICDs, where one is a 1.0 ICD and
another is newer.
A loader that is newer than 1.0 will always give the version it supports when
the application calls vkEnumerateInstanceVersion
, regardless of the API
version supported by the ICDs on the system. This means that when the
application calls vkCreateInstance
, the loader will be forced to pass a copy
of the VkApplicationInfo
struct where apiVersion
is 1.0 to any 1.0 drivers
in order to prevent an error. To determine if this must be done, the loader
will perform the following steps:
- Load the ICD's dynamic library
- Call the ICD's
vkGetInstanceProcAddr
command to get a pointer tovkEnumerateInstanceVersion
- If the pointer to
vkEnumerateInstanceVersion
is notNULL
, it will be called to get the ICD's supported API version
The ICD will be treated as a 1.0 ICD if any of the following conditions are met:
- The function pointer to
vkEnumerateInstanceVersion
isNULL
- The version returned by
vkEnumerateInstanceVersion
is less than 1.1 vkEnumerateInstanceVersion
returns anything other thanVK_SUCCESS
If the ICD only supports Vulkan 1.0, the loader will ensure that any
VkApplicationInfo
struct that is passed to the ICD will have an apiVersion
field set to Vulkan 1.0. Otherwise, the loader will pass the struct to the ICD
without any changes.
Originally, if the loader was called with vkGetInstanceProcAddr
, it would
result in the following behavior:
- The loader would check if core function:
- If it was, it would return the function pointer
- The loader would check if known extension function:
- If it was, it would return the function pointer
- If the loader knew nothing about it, it would call down using
GetInstanceProcAddr
- If it returned non-NULL, treat it as an unknown logical device command.
- This meant setting up a generic trampoline function that takes in a VkDevice as the first parameter and adjusting the dispatch table to call the ICD/Layers function after getting the dispatch table from the VkDevice.
- If all the above failed, the loader would return NULL to the application.
This caused problems when an ICD attempted to expose new physical device extensions the loader knew nothing about, but an application did. Because the loader knew nothing about it, the loader would get to step 3 in the above process and would treat the function as an unknown logical device command. The problem is, this would create a generic VkDevice trampoline function which, on the first call, would attempt to dereference the VkPhysicalDevice as a VkDevice. This would lead to a crash or corruption.
In order to identify the extension entry-points specific to physical device extensions, the following function can be added to an ICD:
PFN_vkVoidFunction vk_icdGetPhysicalDeviceProcAddr(VkInstance instance,
const char* pName);
This function behaves similar to vkGetInstanceProcAddr
and
vkGetDeviceProcAddr
except it should only return values for physical device
extension entry-points. In this way, it compares "pName" to every physical
device function supported in the ICD.
The following rules apply:
- If it is the name of a physical device function supported by the ICD, the pointer to the ICD's corresponding function should be returned.
- If it is the name of a valid function which is not a physical device function (i.e. an Instance, Device, or other function implemented by the ICD), then the value of NULL should be returned.
- If the ICD has no idea what this function is, it should return NULL.
This support is optional and should not be considered a requirement. This is
only required if an ICD intends to support some functionality not directly
supported by a significant population of loaders in the public. If an ICD
does implement this support, it should return the address of its
vk_icdGetPhysicalDeviceProcAddr
function through the vkGetInstanceProcAddr
function.
The new behavior of the loader's vkGetInstanceProcAddr with support for the
vk_icdGetPhysicalDeviceProcAddr
function is as follows:
- Check if core function:
- If it is, return the function pointer
- Check if known instance or device extension function:
- If it is, return the function pointer
- Call the layer/ICD
GetPhysicalDeviceProcAddr
- If it returns non-NULL, return a trampoline to a generic physical device function, and setup a generic terminator which will pass it to the proper ICD.
- Call down using
GetInstanceProcAddr
- If it returns non-NULL, treat it as an unknown logical device command. This means setting up a generic trampoline function that takes in a VkDevice as the first parameter and adjusting the dispatch table to call the ICD/Layers function after getting the dispatch table from the VkDevice. Then, return the pointer to corresponding trampoline function.
- Return NULL
You can see now, that, if the command gets promoted to core later, it will no
longer be setup using vk_icdGetPhysicalDeviceProcAddr
. Additionally, if the
loader adds direct support for the extension, it will no longer get to step 3,
because step 2 will return a valid function pointer. However, the ICD should
continue to support the command query via vk_icdGetPhysicalDeviceProcAddr
,
until at least a Vulkan version bump, because an older loader may still be
attempting to use the commands.
As previously covered, the loader requires dispatch tables to be accessible
within Vulkan dispatchable objects, such as: VkInstance
, VkPhysicalDevice
,
VkDevice
, VkQueue
, and VkCommandBuffer
. The specific requirements on all
dispatchable objects created by ICDs are as follows:
- All dispatchable objects created by an ICD can be cast to void **
- The loader will replace the first entry with a pointer to the dispatch table
which is owned by the loader. This implies three things for ICD drivers
- The ICD must return a pointer for the opaque dispatchable object handle
- This pointer points to a regular C structure with the first entry being a pointer.
- NOTE: For any C++ ICD's that implement VK objects directly as C++
classes.
- The C++ compiler may put a vtable at offset zero if your class is non- POD due to the use of a virtual function.
- In this case use a regular C structure (see below).
- The loader checks for a magic value (ICD_LOADER_MAGIC) in all the created
dispatchable objects, as follows (see
include/vulkan/vk_icd.h
):
#include "vk_icd.h"
union _VK_LOADER_DATA {
uintptr loadermagic;
void *loaderData;
} VK_LOADER_DATA;
vkObj alloc_icd_obj()
{
vkObj *newObj = alloc_obj();
...
// Initialize pointer to loader's dispatch table with ICD_LOADER_MAGIC
set_loader_magic_value(newObj);
...
return newObj;
}
Normally, ICDs handle object creation and destruction for various Vulkan
objects. The WSI surface extensions for Linux, Windows, and MacOS
("VK_KHR_win32_surface", "VK_KHR_xcb_surface", "VK_KHR_xlib_surface",
"VK_KHR_mir_surface", "VK_KHR_wayland_surface", "VK_MVK_macos_surface"
and "VK_KHR_surface")
are handled differently. For these extensions, the VkSurfaceKHR
object
creation and destruction may be handled by either the loader, or an ICD.
If the loader handles the management of the VkSurfaceKHR
objects:
- The loader will handle the calls to
vkCreateXXXSurfaceKHR
andvkDestroySurfaceKHR
functions without involving the ICDs.- Where XXX stands for the Windowing System name:
- Mir
- Wayland
- Xcb
- Xlib
- Windows
- Android
- MacOS (
vkCreateMacOSSurfaceMVK
)
- Where XXX stands for the Windowing System name:
- The loader creates a
VkIcdSurfaceXXX
object for the correspondingvkCreateXXXSurfaceKHR
call.- The
VkIcdSurfaceXXX
structures are defined ininclude/vulkan/vk_icd.h
.
- The
- ICDs can cast any
VkSurfaceKHR
object to a pointer to the appropriateVkIcdSurfaceXXX
structure. - The first field of all the
VkIcdSurfaceXXX
structures is aVkIcdSurfaceBase
enumerant that indicates whether the surface object is Win32, Xcb, Xlib, Mir, or Wayland.
The ICD may choose to handle VkSurfaceKHR
object creation instead. If an ICD
desires to handle creating and destroying it must do the following:
- Support version 3 or newer of the loader/ICD interface.
- Export and handle all functions that take in a
VkSurfaceKHR
object, including:vkCreateXXXSurfaceKHR
vkGetPhysicalDeviceSurfaceSupportKHR
vkGetPhysicalDeviceSurfaceCapabilitiesKHR
vkGetPhysicalDeviceSurfaceFormatsKHR
vkGetPhysicalDeviceSurfacePresentModesKHR
vkCreateSwapchainKHR
vkDestroySurfaceKHR
Because the VkSurfaceKHR
object is an instance-level object, one object can be
associated with multiple ICDs. Therefore, when the loader receives the
vkCreateXXXSurfaceKHR
call, it still creates an internal VkSurfaceIcdXXX
object. This object acts as a container for each ICD's version of the
VkSurfaceKHR
object. If an ICD does not support the creation of its own
VkSurfaceKHR
object, the loader's container stores a NULL for that ICD. On
the other hand, if the ICD does support VkSurfaceKHR
creation, the loader will
make the appropriate vkCreateXXXSurfaceKHR
call to the ICD, and store the
returned pointer in it's container object. The loader then returns the
VkSurfaceIcdXXX
as a VkSurfaceKHR
object back up the call chain. Finally,
when the loader receives the vkDestroySurfaceKHR
call, it subsequently calls
vkDestroySurfaceKHR
for each ICD who's internal VkSurfaceKHR
object is not
NULL. Then the loader destroys the container object before returning.
Generally, for functions issued by an application, the loader can be viewed as a pass through. That is, the loader generally doesn't modify the functions or their parameters, but simply calls the ICDs entry-point for that function. There are specific additional interface requirements an ICD needs to comply with that are not part of any requirements from the Vulkan specification. These additional requirements are versioned to allow flexibility in the future.
All ICDs (supporting interface version 2 or higher) must export the following function that is used for determination of the interface version that will be used. This entry-point is not a part of the Vulkan API itself, only a private interface between the loader and ICDs.
VKAPI_ATTR VkResult VKAPI_CALL
vk_icdNegotiateLoaderICDInterfaceVersion(
uint32_t* pSupportedVersion);
This function allows the loader and ICD to agree on an interface version to use.
The "pSupportedVersion" parameter is both an input and output parameter.
"pSupportedVersion" is filled in by the loader with the desired latest interface
version supported by the loader (typically the latest). The ICD receives this
and returns back the version it desires in the same field. Because it is
setting up the interface version between the loader and ICD, this should be
the first call made by a loader to the ICD (even prior to any calls to
vk_icdGetInstanceProcAddr
).
If the ICD receiving the call no longer supports the interface version provided by the loader (due to deprecation), then it should report VK_ERROR_INCOMPATIBLE_DRIVER error. Otherwise it sets the value pointed by "pSupportedVersion" to the latest interface version supported by both the ICD and the loader and returns VK_SUCCESS.
The ICD should report VK_SUCCESS in case the loader provided interface version is newer than that supported by the ICD, as it's the loader's responsibility to determine whether it can support the older interface version supported by the ICD. The ICD should also report VK_SUCCESS in the case its interface version is greater than the loader's, but return the loader's version. Thus, upon return of VK_SUCCESS the "pSupportedVersion" will contain the desired interface version to be used by the ICD.
If the loader receives an interface version from the ICD that the loader no
longer supports (due to deprecation), or it receives a
VK_ERROR_INCOMPATIBLE_DRIVER error instead of VK_SUCCESS, then the loader will
treat the ICD as incompatible and will not load it for use. In this case, the
application will not see the ICDs vkPhysicalDevice
during enumeration.
If a loader sees that an ICD does not export the
vk_icdNegotiateLoaderICDInterfaceVersion
function, then the loader assumes the
corresponding ICD only supports either interface version 0 or 1.
From the other side of the interface, if an ICD sees a call to
vk_icdGetInstanceProcAddr
before a call to
vk_icdNegotiateLoaderICDInterfaceVersion
, then it knows that loader making the calls
is a legacy loader supporting version 0 or 1. If the loader calls
vk_icdGetInstanceProcAddr
first, it supports at least version 1. Otherwise,
the loader only supports version 0.
Version 5 of the loader/ICD interface has no changes to the actual interface. If the loader requests interface version 5 or greater, it is simply an indication to ICDs that the loader is now evaluating if the API Version info passed into vkCreateInstance is a valid version for the loader. If it is not, the loader will catch this during vkCreateInstance and fail with a VK_ERROR_INCOMPATIBLE_DRIVER error.
On the other hand, if version 5 or newer is not requested by the loader, then it indicates to the ICD that the loader is ignorant of the API version being requested. Because of this, it falls on the ICD to validate that the API Version is not greater than major = 1 and minor = 0. If it is, then the ICD should automatically fail with a VK_ERROR_INCOMPATIBLE_DRIVER error since the loader is a 1.0 loader, and is unaware of the version.
Here is a table of the expected behaviors:
Loader Supports I/f Version | ICD Supports I/f Version | Result |
---|---|---|
<= 4 | <= 4 | ICD must fail with VK_ERROR_INCOMPATIBLE_DRIVER for all vkCreateInstance calls with apiVersion set to > Vulkan 1.0 because both the loader and ICD support interface version <= 4. Otherwise, the ICD should behave as normal. |
<= 4 | >= 5 | ICD must fail with VK_ERROR_INCOMPATIBLE_DRIVER for all vkCreateInstance calls with apiVersion set to > Vulkan 1.0 because the loader is still at interface version <= 4. Otherwise, the ICD should behave as normal. |
>= 5 | <= 4 | Loader will fail with VK_ERROR_INCOMPATIBLE_DRIVER if it can't handle the apiVersion. ICD may pass for all apiVersions, but since it's interface is <= 4, it is best if it assumes it needs to do the work of rejecting anything > Vulkan 1.0 and fail with VK_ERROR_INCOMPATIBLE_DRIVER . Otherwise, the ICD should behave as normal. |
>= 5 | >= 5 | Loader will fail with VK_ERROR_INCOMPATIBLE_DRIVER if it can't handle the apiVersion, and ICDs should fail with VK_ERROR_INCOMPATIBLE_DRIVER only if they can not support the specified apiVersion. Otherwise, the ICD should behave as normal. |
The major change to version 4 of the loader/ICD interface is the support of
[Unknown Physical Device Extensions](#icd-unknown-physical-device-
extensions] using the vk_icdGetPhysicalDeviceProcAddr
function. This
function is purely optional. However, if an ICD supports a Physical Device
extension, it must provide a vk_icdGetPhysicalDeviceProcAddr
function.
Otherwise, the loader will continue to treat any unknown functions as VkDevice
functions and cause invalid behavior.
The primary change that occurred in version 3 of the loader/ICD interface was to allow an ICD to handle creation/destruction of their own KHR_surfaces. Up until this point, the loader created a surface object that was used by all ICDs. However, some ICDs may want to provide their own surface handles. If an ICD chooses to enable this support, it must export support for version 3 of the loader/ICD interface, as well as any Vulkan function that uses a KHR_surface handle, such as:
vkCreateXXXSurfaceKHR
(where XXX is the platform specific identifier [i.e.vkCreateWin32SurfaceKHR
for Windows])vkDestroySurfaceKHR
vkCreateSwapchainKHR
vkGetPhysicalDeviceSurfaceSupportKHR
vkGetPhysicalDeviceSurfaceCapabilitiesKHR
vkGetPhysicalDeviceSurfaceFormatsKHR
vkGetPhysicalDeviceSurfacePresentModesKHR
An ICD can still choose to not take advantage of this functionality by simply
not exposing the above the vkCreateXXXSurfaceKHR
and vkDestroySurfaceKHR
functions.
Version 2 interface has requirements in three areas:
- ICD Vulkan entry-point discovery,
KHR_surface
related requirements in the WSI extensions,- Vulkan dispatchable object creation requirements.
Version 0 and 1 interfaces do not support version negotiation via
vk_icdNegotiateLoaderICDInterfaceVersion
. ICDs can distinguish version 0 and
version 1 interfaces as follows: if the loader calls vk_icdGetInstanceProcAddr
first it supports version 1; otherwise the loader only supports version 0.
Version 0 interface does not support vk_icdGetInstanceProcAddr
. Version 0
interface requirements for obtaining ICD Vulkan entry-points are as follows:
- The function
vkGetInstanceProcAddr
must be exported in the ICD library and returns valid function pointers for all the Vulkan API entry-points. vkCreateInstance
must be exported by the ICD library.vkEnumerateInstanceExtensionProperties
must be exported by the ICD library.
Additional Notes:
- The loader will filter out extensions requested in
vkCreateInstance
andvkCreateDevice
before calling into the ICD; Filtering will be of extensions advertised by entities (e.g. layers) different from the ICD in question. - The loader will not call the ICD for
vkEnumerate\*LayerProperties
() as layer properties are obtained from the layer libraries and layer JSON files. - If an ICD library author wants to implement a layer, it can do so by having the appropriate layer JSON manifest file refer to the ICD library file.
- The loader will not call the ICD for
vkEnumerate\*ExtensionProperties
if "pLayerName" is not equal toNULL
. - ICDs creating new dispatchable objects via device extensions need to initialize the created dispatchable object. The loader has generic trampoline code for unknown device extensions. This generic trampoline code doesn't initialize the dispatch table within the newly created object. See the Creating New Dispatchable Objects section for more information on how to initialize created dispatchable objects for extensions non known by the loader.
The Android loader uses the same protocol for initializing the dispatch table as described above. The only difference is that the Android loader queries layer and extension information directly from the respective libraries and does not use the json manifest files used by the Windows, Linux and MacOS loaders.
The following are all the Debug Environment Variables available for use with the Loader. These are referenced throughout the text, but collected here for ease of discovery.
Environment Variable | Behavior | Example Format |
---|---|---|
VK_ICD_FILENAMES | Force the loader to use the specific ICD JSON files. The value should contain a list of delimited full path listings to ICD JSON Manifest files. NOTE: If you fail to use the global path to a JSON file, you may encounter issues. | export VK_ICD_FILENAMES=<folder_a>\intel.json:<folder_b>\amd.json set VK_ICD_FILENAMES=<folder_a>\nvidia.json;<folder_b>\mesa.json |
VK_INSTANCE_LAYERS | Force the loader to add the given layers to the list of Enabled layers normally passed into vkCreateInstance . These layers are added first, and the loader will remove any duplicate layers that appear in both this list as well as that passed into ppEnabledLayerNames . |
export VK_INSTANCE_LAYERS=<layer_a>:<layer_b> set VK_INSTANCE_LAYERS=<layer_a>;<layer_b> |
VK_LAYER_PATH | Override the loader's standard Layer library search folders and use the provided delimited folders to search for layer Manifest files. | export VK_LAYER_PATH=<path_a>:<path_b> set VK_LAYER_PATH=<path_a>;<pathb> |
VK_LOADER_DISABLE_INST_EXT_FILTER | Disable the filtering out of instance extensions that the loader doesn't know about. This will allow applications to enable instance extensions exposed by ICDs but that the loader has no support for. NOTE: This may cause the loader or application to crash. | export VK_LOADER_DISABLE_INST_EXT_FILTER=1 set VK_LOADER_DISABLE_INST_EXT_FILTER=1 |
VK_LOADER_DEBUG | Enable loader debug messages. Options are: - error (only errors) - warn (warnings and errors) - info (info, warning, and errors) - debug (debug + all before) -all (report out all messages) |
export VK_LOADER_DEBUG=all set VK_LOADER_DEBUG=warn |
Field Name | Field Value |
---|---|
Android Loader | The loader designed to work primarily for the Android OS. This is generated from a different code-base than the desktop loader. But, in all important aspects, should be functionally equivalent. |
Desktop Loader | The loader designed to work on Windows, Linux and MacOS. This is generated from a different code-base than the Android loader. But in all important aspects, should be functionally equivalent. |
Core Function | A function that is already part of the Vulkan core specification and not an extension. For example, vkCreateDevice(). |
Device Call Chain | The call chain of functions followed for device functions. This call chain for a device function is usually as follows: first the application calls into a loader trampoline, then the loader trampoline calls enabled layers, the final layer calls into the ICD specific to the device. See the Dispatch Tables and Call Chains section for more information |
Device Function | A Device function is any Vulkan function which takes a VkDevice , VkQueue , VkCommandBuffer , or any child of these, as its first parameter. Some Vulkan Device functions are: vkQueueSubmit , vkBeginCommandBuffer , vkCreateEvent . See the Instance Versus Device section for more information. |
Discovery | The process of the loader searching for ICD and Layer files to setup the internal list of Vulkan objects available. On Windows/Linux/MacOS, the discovery process typically focuses on searching for Manifest files. While on Android, the process focuses on searching for library files. |
Dispatch Table | An array of function pointers (including core and possibly extension functions) used to step to the next entity in a call chain. The entity could be the loader, a layer or an ICD. See Dispatch Tables and Call Chains for more information. |
Extension | A concept of Vulkan used to expand the core Vulkan functionality. Extensions may be IHV-specific, platform-specific, or more broadly available. You should always query if an extension exists, and enable it during vkCreateInstance (if it is an instance extension) or during vkCreateDevice (if it is a device extension). |
ICD | Acronym for Installable Client Driver. These are drivers that are provided by IHVs to interact with the hardware they provide. See Installable Client Drivers section for more information. |
IHV | Acronym for an Independent Hardware Vendor. Typically the company that built the underlying hardware technology you are trying to use. A typical examples for a Graphics IHV are: AMD, ARM, Imagination, Intel, Nvidia, Qualcomm, etc. |
Instance Call Chain | The call chain of functions followed for instance functions. This call chain for an instance function is usually as follows: first the application calls into a loader trampoline, then the loader trampoline calls enabled layers, the final layer calls a loader terminator, and the loader terminator calls all available ICDs. See the Dispatch Tables and Call Chains section for more information |
Instance Function | An Instance function is any Vulkan function which takes as its first parameter either a VkInstance or a VkPhysicalDevice or nothing at all. Some Vulkan Instance functions are: vkEnumerateInstanceExtensionProperties , vkEnumeratePhysicalDevices , vkCreateInstance , vkDestroyInstance . See the Instance Versus Device section for more information. |
Layer | Layers are optional components that augment the Vulkan system. They can intercept, evaluate, and modify existing Vulkan functions on their way from the application down to the hardware. See the Layers section for more information. |
Loader | The middle-ware program which acts as the mediator between Vulkan applications, Vulkan layers and Vulkan drivers. See [The Loader](#the loader) section for more information. |
Manifest Files | Data files in JSON format used by the desktop loader. These files contain specific information for either a Layer or an ICD. |
Terminator Function | The last function in the instance call chain above the ICDs and owned by the loader. This function is required in the instance call chain because all instance functionality must be communicated to all ICDs capable of receiving the call. See Dispatch Tables and Call Chains for more information. |
Trampoline Function | The first function in an instance or device call chain owned by the loader which handles the setup and proper call chain walk using the appropriate dispatch table. On device functions (in the device call chain) this function can actually be skipped. See Dispatch Tables and Call Chains for more information. |
WSI Extension | Acronym for Windowing System Integration. A Vulkan extension targeting a particular Windowing and designed to interface between the Windowing system and Vulkan. See WSI Extensions for more information. |