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Kertic/Graphics-Engine
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WASD for moving the camera LMB for looking with the camera Press 1 to activate Directional light Press 2 to activate Point light Press 3 to activate Spot light Press 4 or 5 to move the light offset (affects each light differently) Press 6 to reset the light offset (For the Spotlight, the position and direction does change but they both move on the same offset) Hold 7 to increase level of detail Hold 8 to decrease level of detail Press 9 to enable Filled view Press 0 to enable wireframe view Press J to change the floor texture to the height map Press K to change the floor texture to a rocky texture To see the normal map, there is a small plane beneath the floating rocks. Mess with the lights(set it to point or spotlight for best effects) to see the normal map, and you'll see it aligns with the NormalMap.dds
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Full sail Graphics II (Project and Portfolio IV) project repository
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