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Kertic/Graphics-Engine

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WASD for moving the camera
LMB for looking with the camera


Press 1 to activate Directional light
Press 2 to activate Point light
Press 3 to activate Spot light

Press 4 or 5 to move the light offset (affects each light differently)
Press 6 to reset the light offset

(For the Spotlight, the position and direction does change but they both move on the same offset)

Hold 7 to increase level of detail
Hold 8 to decrease level of detail
Press 9 to enable Filled view
Press 0 to enable wireframe view


Press J to change the floor texture to the height map
Press K to change the floor texture to a rocky texture



To see the normal map, there is a  small plane beneath the floating rocks. Mess with the lights(set it to point or spotlight for best effects) 
to see the normal map, and you'll see it aligns with the NormalMap.dds

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Full sail Graphics II (Project and Portfolio IV) project repository

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