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PackageScript
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PackageScript
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# vim: set ts=2 sw=2 tw=99 noet ft=python:
import os
builder.SetBuildFolder('package')
metamod_folder = builder.AddFolder(os.path.join('addons', 'metamod'))
cfg_folder = builder.AddFolder('cfg')
bin_folder_path = os.path.join('addons', MMSPlugin.plugin_name, 'bin')
bin_folder = builder.AddFolder(bin_folder_path)
gamedata_folder_path = os.path.join('addons', MMSPlugin.plugin_name, 'gamedata')
gamedata_folder = builder.AddFolder(gamedata_folder_path)
mode_folder_path = os.path.join('addons', MMSPlugin.plugin_name, 'modes')
mode_folder = builder.AddFolder(mode_folder_path)
style_folder_path = os.path.join('addons', MMSPlugin.plugin_name, 'styles')
style_folder = builder.AddFolder(style_folder_path)
translations_folder_path = os.path.join('addons', MMSPlugin.plugin_name, 'translations')
translations_folder = builder.AddFolder(translations_folder_path)
for cxx in MMSPlugin.all_targets:
if cxx.target.arch == 'x86_64':
if cxx.target.platform == 'windows':
bin64_folder_path = os.path.join('addons', MMSPlugin.plugin_name, 'bin', 'win64')
bin64_folder = builder.AddFolder(bin64_folder_path)
elif cxx.target.platform == 'linux':
bin64_folder_path = os.path.join('addons', MMSPlugin.plugin_name, 'bin', 'linuxsteamrt64')
bin64_folder = builder.AddFolder(bin64_folder_path)
elif cxx.target.platform == 'mac':
bin64_folder_path = os.path.join('addons', MMSPlugin.plugin_name, 'bin', 'osx64')
bin64_folder = builder.AddFolder(bin64_folder_path)
pdb_list = []
for task in MMSPlugin.binaries:
# This hardly assumes there's only 1 targetted platform and would be overwritten
# with whatever comes last if multiple are used!
with open(os.path.join(builder.buildPath, MMSPlugin.plugin_name + '.vdf'), 'w') as fp:
fp.write('"Metamod Plugin"\n')
fp.write('{\n')
fp.write(f'\t"alias"\t"{MMSPlugin.plugin_alias}"\n')
if task.target.arch == 'x86_64':
fp.write(f'\t"file"\t"{os.path.join(bin64_folder_path, MMSPlugin.plugin_name)}"\n')
else:
fp.write(f'\t"file"\t"{os.path.join(bin_folder_path, MMSPlugin.plugin_name)}"\n')
fp.write('}\n')
if task.target.arch == 'x86_64':
builder.AddCopy(task.binary, bin64_folder)
else:
builder.AddCopy(task.binary, bin_folder)
if task.debug:
pdb_list.append(task.debug)
for task in MMSPlugin.mode_binaries:
builder.AddCopy(task.binary, mode_folder)
if task.debug:
pdb_list.append(task.debug)
for task in MMSPlugin.style_binaries:
builder.AddCopy(task.binary, style_folder)
if task.debug:
pdb_list.append(task.debug)
builder.AddCopy(os.path.join(builder.buildPath, MMSPlugin.plugin_name + '.vdf'), metamod_folder)
builder.AddCopy(os.path.join(builder.buildPath, '../gamedata', 'cs2kz-core.games.txt'), gamedata_folder)
for filename in os.listdir(os.path.join(builder.buildPath, '../cfg')):
builder.AddCopy(os.path.join(builder.buildPath, '../cfg', filename), cfg_folder)
for filename in os.listdir(os.path.join(builder.buildPath, '../translations')):
builder.AddCopy(os.path.join(builder.buildPath, '../translations', filename), translations_folder)
# Generate PDB info.
with open(os.path.join(builder.buildPath, 'pdblog.txt'), 'wt') as fp:
for line in pdb_list:
fp.write(line.path + '\n')